So no solar for you Ivanchina. Also switch out that one magic item if you want, just make sure you don't have more than 2 legendaries if you do that. Try not to do that too many times. Also, are you trading a legendary for a legendary as if it was an adventures league trade?
So no solar for you Ivanchina. Also switch out that one magic item if you want, just make sure you don't have more than 2 legendaries if you do that. Try not to do that too many times. Also, are you trading a legendary for a legendary as if it was an adventures league trade?
Yes, Legendary for Legendary, I will summon a pegasus instead.
I'll get that stuff up soon (religion 33) and I may start the encounter today, if not tomorrow. Been sick lately, so haven't been able to do much the past few days. And the book with that monster is currently in a room that is being cleaned by company, so I can't get to it for another few hours.
Demogorgon makes his lair in a palace called Abysm, found on a layer of the abyss known as the Gaping Maw, Demogorgon's lair is the place of madness and duality; the portion of the place that lies above water takes the form of two serpentine powers, each crowned by a skull-shaped minaret. He in the prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.
Speed 50, swim speed 50.
saving throws from highest to lowest: Con, Cha, Wis, Dex, Str, Int.
Damage resistances/immunities: Cold, fire, lightning immune. Poison and nonmagical weapons, resistant. Immune to charmed, exhaustion, frightened, and poisoned.
Senses: Truesight 120 ft, PP 21. Speaks all languages and telepathy 120 ft.
Abilities: Innate spellcasting: dc 23. at will detect magic, major image. other spells 3/day each (2 spells unknown, religion check not high enough) 1/day each (2 spells unknown, religion check not high enough). Legendary Resistance 3/day-Can auto succeed a saving throw if he fails. Magic Resistance:advantage on saving throws against spells and other magical effects. Magic weapons-his attacks are magical. Two heads-Demogorgon has advantage on saving throws against being blinded, deafened, stunned, and knock unconcious.
Attacks: He can make 2 tentacle attacks or a Gaze attack. Tentacle: +17 to hit, 10 foot reach (4d12+9 blunt dmg) and dc 23 con save or hit point max is reduced by that much. Gaze: DC 23 wis save or the target can choose to avert the gaze by looking away in which the target can't see Demogorgon until the start of its next turn. The Gaze can have one of three effects-Stun, charmed, or be under the effects of a confusion spell until the start of Demogorgon's next turn.
Legendary Actions: Tail: +17 hit. 15 foot reach. (4d10+9 blunt damage and 4d10 necrotic damage). Or use one of his Gaze effects.
Lair Actions, at Init Count 20: 1. Create an illusionary self in his space which last till next lair action, and it moves with him, a 50% chance attacks that hit him, hit the illusion. 2. Cast darkness 4 times which last till next lair action
Okay, Demogorgon is in the upper left corner, place yourself where you see fit. To jump from cloud to cloud, you must have the str score equal to the distance, this is rounded to the half square, so if a cloud is 3 and a half squares away, you must have Str 17 to make it over there. Also each segment has elevation. difference. Red is the highest. Blue is 3 feet lower than red. Yellow is 6 feet lower than red. Green is 9 feet lower than red. To jump to a higher elevation, you must make an acrobatics score of 2X the distance you are going up. Treat your Str score as 2 higher when jumping any lower elevation. Walking between elevations is not difficult terrain.
Also, if you can't see what square you are in, just click on the cloud and hit send to back, then hit the go back button at the top to put the cloud back into position. Or you can move the cloud to the back, move yourself and then click on the graph, which has been grouped into one image and send that to the back. whatever you do, just make sure the clouds are in front of the graph when you are done, but if you really need to see better, there is the moving of images back and forth. Don't worry about it if you character is between two squares or between four squares, though if moving your whole speed, you will have to measure.
edit Nevermind, I just made the clouds transparent to make it easier.
This post has potentially manipulated dice roll results.
Vosiel Brewberry
Before the fight, the Hill Dwarf will cast protection from evil and goodAid 2 times affecting everyone. The summoned pegasus will help if anyone will fall from the cloud.
Initiative: 17
Interesting however that Demogorgon has blindsight and a condition that give him advantage against blinded, implicating that he is not immune, and this is official content.
Before the fight, the Hill Dwarf will cast protection from evil and good on the 3 Warriors and himself. The summoned pegasus will help if anyone will fall from the cloud.
Initiative: 17
Interesting however that Demogorgon has blindsight and a condition that give him advantage against blinded, implicating that he is not immune, and this is official content.
No, he only has truesight, he has no blindsight whatsoever.
This post has potentially manipulated dice roll results.
12 Heroes' Feast hp
9 initiative for Bründir.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'll give people about three more hours to roll init and place themselves, otherwise I read their character profile with attacks and place them where I think their character would be.
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So no solar for you Ivanchina. Also switch out that one magic item if you want, just make sure you don't have more than 2 legendaries if you do that. Try not to do that too many times. Also, are you trading a legendary for a legendary as if it was an adventures league trade?
Can we change potions for ammunition?
Extended Signature
Ok, it was the special variety I was referring to. I'd happily take a stack of +3 arrows over a couple potions.
Extended Signature
Informations for the Religion check?
Demogorgon makes his lair in a palace called Abysm, found on a layer of the abyss known as the Gaping Maw, Demogorgon's lair is the place of madness and duality; the portion of the place that lies above water takes the form of two serpentine powers, each crowned by a skull-shaped minaret. He in the prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.
Speed 50, swim speed 50.
saving throws from highest to lowest: Con, Cha, Wis, Dex, Str, Int.
Damage resistances/immunities: Cold, fire, lightning immune. Poison and nonmagical weapons, resistant. Immune to charmed, exhaustion, frightened, and poisoned.
Senses: Truesight 120 ft, PP 21. Speaks all languages and telepathy 120 ft.
Abilities: Innate spellcasting: dc 23. at will detect magic, major image. other spells 3/day each (2 spells unknown, religion check not high enough) 1/day each (2 spells unknown, religion check not high enough). Legendary Resistance 3/day-Can auto succeed a saving throw if he fails. Magic Resistance:advantage on saving throws against spells and other magical effects. Magic weapons-his attacks are magical. Two heads-Demogorgon has advantage on saving throws against being blinded, deafened, stunned, and knock unconcious.
Attacks: He can make 2 tentacle attacks or a Gaze attack. Tentacle: +17 to hit, 10 foot reach (4d12+9 blunt dmg) and dc 23 con save or hit point max is reduced by that much. Gaze: DC 23 wis save or the target can choose to avert the gaze by looking away in which the target can't see Demogorgon until the start of its next turn. The Gaze can have one of three effects-Stun, charmed, or be under the effects of a confusion spell until the start of Demogorgon's next turn.
Legendary Actions: Tail: +17 hit. 15 foot reach. (4d10+9 blunt damage and 4d10 necrotic damage). Or use one of his Gaze effects.
Lair Actions, at Init Count 20: 1. Create an illusionary self in his space which last till next lair action, and it moves with him, a 50% chance attacks that hit him, hit the illusion. 2. Cast darkness 4 times which last till next lair action
Portents: 16, 8, and 9.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
Okay, Demogorgon is in the upper left corner, place yourself where you see fit. To jump from cloud to cloud, you must have the str score equal to the distance, this is rounded to the half square, so if a cloud is 3 and a half squares away, you must have Str 17 to make it over there. Also each segment has elevation. difference. Red is the highest. Blue is 3 feet lower than red. Yellow is 6 feet lower than red. Green is 9 feet lower than red. To jump to a higher elevation, you must make an acrobatics score of 2X the distance you are going up. Treat your Str score as 2 higher when jumping any lower elevation. Walking between elevations is not difficult terrain.
18 Demogorgon Init. roll init.
25
Cloak of invisibility active; Rary's telepathic bond as a ritual in advance again.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Archy init: 12
Tuon init: 19
Heroe's Feast: 9
Begin astride broom, bow ready.
Stealth: 26
Extended Signature
Also, if you can't see what square you are in, just click on the cloud and hit send to back, then hit the go back button at the top to put the cloud back into position. Or you can move the cloud to the back, move yourself and then click on the graph, which has been grouped into one image and send that to the back. whatever you do, just make sure the clouds are in front of the graph when you are done, but if you really need to see better, there is the moving of images back and forth. Don't worry about it if you character is between two squares or between four squares, though if moving your whole speed, you will have to measure.
edit Nevermind, I just made the clouds transparent to make it easier.
I moved my tokens to the front. I advise you do the same.
I added a v to Tuon to indicate she is below the cloud level. I'd use a ^ to indicate altitude
Extended Signature
Vosiel Brewberry
Before the fight, the Hill Dwarf will cast
protection from evil and goodAid 2 times affecting everyone. The summoned pegasus will help if anyone will fall from the cloud.Initiative: 17
Interesting however that Demogorgon has blindsight and a condition that give him advantage against blinded, implicating that he is not immune, and this is official content.
Heroes' feast HP: 8
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
12 Heroes' Feast hp
9 initiative for Bründir.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Post edited
I'll give people about three more hours to roll init and place themselves, otherwise I read their character profile with attacks and place them where I think their character would be.