Lodu springs out from behind a shattered wall, and using a force jump, lands right in the middle of the three remaining hunters. Igniting her lightsaber in the middle of her jump, the moment she lands, she attempts to slice one of the hunters in half at the torso:
Tarast’s eyes go wide as he watches his companions unleash their lightsabers. His hand instinctively goes to his belt, feeling the cool touch of the weapon at his side,
No! he’s instantly transported back in his memories.
he sees a young kel-dori boy, in far cleaner, far smaller robes.
blaster fire
A screaming
was it the people or the dark grey and black starships, with their tall, flat, angles. He couldn’t tell
running, wheezing, coughing, crying
cracked and burned hands pushing a cold tube of metal in his hands, a wizened voice, steeped in urgency speaks, “This is only for when all hope seems to fade, and there is no other escape. Just because one has the strength and power, does not mean one NEEDS to use it at the first sign of trouble.”
Tarast snaps back to the presence, his hand falls back to support his blaster pistol, another shot aimed, another Hunter is blasted away (1 success, 3 advantage critical injury). The echos of his first master ring in his head as he mutters, “Use only the amount of strength necessary for the problem at hand, else you begin to revel in one’s power.”
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Pon pulls up from his inital strike to see that only one hunter was left standing. Losing any sense of challenge or excitement from the fight that he initially had, he sighs and offers the hunter a look of pity. Still, he raises his lightsaber and points it at their chest, "I don't want to kill you, so surrender and we'll let you live."
"You don't want to fight us...leave this place immediately!" Lodu purrs (Charm test: 3Y+1 automatic advantage +2P+1R) (versus a COOL check of the NPC to determine success or failure)
Results of Charm test = 5 Success + 2 Threat
I'm going to spend 3 success on "Basic knowledge and key players , as well as some of the obstacles at play."
As Pon finishes tying up the last hunter, Lodi speaks, and when she's done, the hunter turns, and sprints away. Tied.
As you wonder what just happened, you can feel the ruin floors crumble at your feet. The floor is giving away!! You fall, each into your own pits! The ground underneath you is hollow, and suddenly fragile.
You're going to have to use the Force to get out, and i'd post the rules, but i'm at work lol.
You see no obvious way out of your pits, only some ropes well out of your reach. "Don't bother trying to climb out," says the Gatekeeper, suddenly appearing. "The walls are covered in ice and it's just above freezing, they're slick with icemelt. No, i'm afraid you will have to use the Force to have any hope of success here. Which will be quite an interesting test, from my perspective."
On your character sheets you'll see a list of Force powers your character might have. There's three types in the beginner game. Sense, Move, and Enhance.
Sense A character with Sense may open your mind to the Force and detect the movement of small life forms behind the all's of his or her pit. If you are successful, you detect the movement of a small group of snow mice, and realize that there are sloped passageways leading back up to the surface only centimeter away from behind the ice. A few quick blows with a rock, your lightsaber, for example, will break a hole through to freedom.
Move A character with Move can use the Force to take hold of a rope tied to a nearby tree and pull it down into the pit. Once the rope is acquired, it is simple enough to climb out - or at least, it's doable, although the character might look a trifle ridiculous slipping all over the slick walls.
Enhance Enhance is probably the easiest Force power to use to escape. A character with Enhance can simply jump out by successfully using the Force.
How to Force When a character uses the Force, he or she chooses a Force power, then performs the Use the Force action and rolls a number of white Force dice equal to his or her Force rating. Then, that character can spend Force points generated by the Force dice to trigger the effect. In general, for characters aligned with the light side of the Force, light side results generate one Force point per light side result. If a character roll at least enough light side results to satisfy the number of Force points needed, you have succeeded. If the character doesn't generate enough Force points, he or she will either have to be satisfied with a lesser result, or the action fails.
Characters may draw upon the dark side of the Force as well. Dark side results can also be used to generate Force points, although doing so inflicts Strain on the character - 1 per dark side point used to generate a Force point. You must also spend a Destiny point, but for this adventure, we're going to ignore that.
Tarast is shaken by falling into the pit, instinctively reaching out with the force for the rope, drawing on the power reflexively (1 dark side). The rope flies towards the Kel-dori's outstretched hand as he awkwardly climbs up and out.
At the top of the pit, tarast tries to slow his panicked breaths, sitting cross-legged, he attempts to center himself, going into a deep meditation as he awaits the rest of his companions.
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Bela closes her eyes and takes a deep breath. It is not of her creed to panic, to give in to fear or despair. She reaches out with her mind, finds the rope, and pulls it into her pit, then climbs out. Upon seeing Tarasti already out and trying to calm down, she elects not to disturb his meditation, seating herself patiently on the ground.
Pon wasn't the most Force advanced person, he had a hard time placing his faith in some non tangible ability when all his life, he had relied on his sword arm. Still, he recalled Hethan's slight mentions of the Force, and how to call upon it for help. Gritting his teeth he took a deep breath and felt it channel into his body, before leaping up. Half expecting to see frozen walls, he is surprised when he opens his eyes and he is high in the air above ground. He lands onto the ground outside of the pit, but a sense of tiredness fills him as he unexpectedly called upon to much of the force for a single jump (light side).
Blinking, he looks down at his own legs and arms, curious to this power but shaking his head to worry about it later.
Pissed off that she managed to get a little dirt on her pristine, form-fitting outfit (that shows off her fine figure, thank you very much), Lodu concentrates and attempts a force assisted vertical jump out of the hole:
Force Assisted Athletics roll (2G + 1 Force) => results in 2 success + 1 advantage + 1 darkside force
That darkside force roll causes 2 levels of strain. I'll convert that darkside force roll to 1 point of advantage (due to her Force Power: Enhance ability), and then burn her 2 points of advantage to burn off the 2 levels of strain she just received.
Landing a little too quickly, Lodu struggles to regain her balance, but after a few wobbly seconds manages to stand back upright, and dust herself off.
When the other two come out, Bela rises, tilting her head as she casts an interested, recalculating look briefly over her three companions before lightly brushing her fingers along Tarasti's shoulder, trying to inform him they are out without jarring him.
Tarasti unbowed his head and wordlessly nods to Bela, before rising. He seems troubled, “let us continue with care. I believe more trials will soon follow.”
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Time to level up, just like before. Go ahead and take 10xp.
THE DESTINY POOL
You know what to do. Everyone each roll the Force die once.
ENCOUNTER 5 - THE BRIDGE
The temple rests on the summit of a steep cliff above you. A glimmering waterfall crashes from the temple grounds and into a deep chasm separating you from the trail up to the temple. Spanning the chasm is a tall arches bridge of wooden beams, a sturdy-looking but primitive structure met at each end by a rude trail. At the near side of the bridge, a pair of one-horned Advozse mercenaries stands guard, and another set is on the far side. You'll have to find some way across the bridge to reach the temple.
You can try:
Talk your way past: You can come up with a PLAUSIBLE or suitable BRIBE or INTIMIDATE your way past. This is an opposed Deception or Coercion check vs their Discipline (one purple). You get a boost die if your action is plausible, a black setback die if it's ridiculous or far fetched. Oh, i'll be able to tell.
Find another way across: This one involves climbing and jumping. It's a hard (3 purple) Athletics check to climb down the gorge and jumping rock to rock below, then up the other side without being caught.
Pon, noting the mountain path, grabs hold of Tarasti and Bela's shoulder, giving a slight shake while smiling, "Think I'm better off taking the long way around. I'm not exactly friendly looking~" Giving his comrades a wink, he zips off to the side of the cliff, before beginning to silently make his way down. He forced himself to be quiet as he did, but ultimately had no trouble scaling down and back up the gorge.
(1:success: • 1:advantage: • 1:triumph: - converting triumph to let Pon cross the gorge quietly)
No stranger to flirting, Lodu slips out of her jedi robe and saunters up to the guards, exposed flesh causing an enormous distraction. Stopping just short of one of the guards, she casually leans forward, literally spilling out of her top, and sexily strokes the guard's horn. Purring, "I hear you gents are vegetarians, and don't like meat." She then bends over as if to pick up a dropped object, exposing more flesh in the process. On the way back upright, she deadpans "....a pity. I've got some meat you'd surely like to taste."
Throwing a sexy wink to the other guard, she follows up with "...you too, if this one here is willing to share...."
"How 'bout you boys let me pass, and then join me later tonight when your shift is done, over in the temple? For some..." coughing "...tasting?"
Deception Roll (2Y+1G+1P+1 bonus advantage): results in 1 Advantage + 4 Success
Lodu will burn that 1 Advantage to give the next PC a BLUE bonus dice.
Rollback Post to RevisionRollBack
Last to know and first to be blamed...
As a free action, can I regret my life choices?
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Lodu springs out from behind a shattered wall, and using a force jump, lands right in the middle of the three remaining hunters. Igniting her lightsaber in the middle of her jump, the moment she lands, she attempts to slice one of the hunters in half at the torso:
Lightsaber attack (2G+2P) results: 1 advantage + 3 success = 6 damage
---> Going to turn that 1 advantage into 1 BLUE dice adder for whomever goes next
Last to know and first to be blamed...
As a free action, can I regret my life choices?
I think Orgoth said that Lightsabers ignore the first 10 points of soak, so that's one more hunter cut in half.
PC, PC, PC, NPCs(2), PC
Tarast’s eyes go wide as he watches his companions unleash their lightsabers. His hand instinctively goes to his belt, feeling the cool touch of the weapon at his side,
No!
he’s instantly transported back in his memories.
he sees a young kel-dori boy, in far cleaner, far smaller robes.
blaster fire
A screaming
was it the people or the dark grey and black starships, with their tall, flat, angles. He couldn’t tell
running, wheezing, coughing, crying
cracked and burned hands pushing a cold tube of metal in his hands, a wizened voice, steeped in urgency speaks, “This is only for when all hope seems to fade, and there is no other escape. Just because one has the strength and power, does not mean one NEEDS to use it at the first sign of trouble.”
Tarast snaps back to the presence, his hand falls back to support his blaster pistol, another shot aimed, another Hunter is blasted away (1 success, 3 advantage critical injury). The echos of his first master ring in his head as he mutters, “Use only the amount of strength necessary for the problem at hand, else you begin to revel in one’s power.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
PC, PC, PC, NPCs(1), PC
Another hunter down!! Who will get the last one?!?!
Pon pulls up from his inital strike to see that only one hunter was left standing. Losing any sense of challenge or excitement from the fight that he initially had, he sighs and offers the hunter a look of pity. Still, he raises his lightsaber and points it at their chest, "I don't want to kill you, so surrender and we'll let you live."
(2 successes on Coercion check)
The hunter raises his hands. He knows when he's beaten. He awaits your next move.
Pon, seeing the man having surrendered, gives a small smile before walking behind the man and tying him up. "See? That wasn't to hard now was it~"
"You don't want to fight us...leave this place immediately!" Lodu purrs (Charm test: 3Y+1 automatic advantage +2P+1R) (versus a COOL check of the NPC to determine success or failure)
Results of Charm test = 5 Success + 2 Threat
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As Pon finishes tying up the last hunter, Lodi speaks, and when she's done, the hunter turns, and sprints away. Tied.
As you wonder what just happened, you can feel the ruin floors crumble at your feet. The floor is giving away!! You fall, each into your own pits! The ground underneath you is hollow, and suddenly fragile.
You're going to have to use the Force to get out, and i'd post the rules, but i'm at work lol.
You see no obvious way out of your pits, only some ropes well out of your reach. "Don't bother trying to climb out," says the Gatekeeper, suddenly appearing. "The walls are covered in ice and it's just above freezing, they're slick with icemelt. No, i'm afraid you will have to use the Force to have any hope of success here. Which will be quite an interesting test, from my perspective."
On your character sheets you'll see a list of Force powers your character might have. There's three types in the beginner game. Sense, Move, and Enhance.
Sense
A character with Sense may open your mind to the Force and detect the movement of small life forms behind the all's of his or her pit. If you are successful, you detect the movement of a small group of snow mice, and realize that there are sloped passageways leading back up to the surface only centimeter away from behind the ice. A few quick blows with a rock, your lightsaber, for example, will break a hole through to freedom.
Move
A character with Move can use the Force to take hold of a rope tied to a nearby tree and pull it down into the pit. Once the rope is acquired, it is simple enough to climb out - or at least, it's doable, although the character might look a trifle ridiculous slipping all over the slick walls.
Enhance
Enhance is probably the easiest Force power to use to escape. A character with Enhance can simply jump out by successfully using the Force.
How to Force
When a character uses the Force, he or she chooses a Force power, then performs the Use the Force action and rolls a number of white Force dice equal to his or her Force rating. Then, that character can spend Force points generated by the Force dice to trigger the effect. In general, for characters aligned with the light side of the Force, light side results generate one Force point per light side result. If a character roll at least enough light side results to satisfy the number of Force points needed, you have succeeded. If the character doesn't generate enough Force points, he or she will either have to be satisfied with a lesser result, or the action fails.
Characters may draw upon the dark side of the Force as well. Dark side results can also be used to generate Force points, although doing so inflicts Strain on the character - 1 per dark side point used to generate a Force point. You must also spend a Destiny point, but for this adventure, we're going to ignore that.
Tarast is shaken by falling into the pit, instinctively reaching out with the force for the rope, drawing on the power reflexively (1 dark side). The rope flies towards the Kel-dori's outstretched hand as he awkwardly climbs up and out.
At the top of the pit, tarast tries to slow his panicked breaths, sitting cross-legged, he attempts to center himself, going into a deep meditation as he awaits the rest of his companions.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Bela closes her eyes and takes a deep breath. It is not of her creed to panic, to give in to fear or despair. She reaches out with her mind, finds the rope, and pulls it into her pit, then climbs out. Upon seeing Tarasti already out and trying to calm down, she elects not to disturb his meditation, seating herself patiently on the ground.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Pon wasn't the most Force advanced person, he had a hard time placing his faith in some non tangible ability when all his life, he had relied on his sword arm. Still, he recalled Hethan's slight mentions of the Force, and how to call upon it for help. Gritting his teeth he took a deep breath and felt it channel into his body, before leaping up. Half expecting to see frozen walls, he is surprised when he opens his eyes and he is high in the air above ground. He lands onto the ground outside of the pit, but a sense of tiredness fills him as he unexpectedly called upon to much of the force for a single jump (light side).
Blinking, he looks down at his own legs and arms, curious to this power but shaking his head to worry about it later.
(2:success: • 3:advantage: • 1:triumph: • 1:darkpip:)
Pissed off that she managed to get a little dirt on her pristine, form-fitting outfit (that shows off her fine figure, thank you very much), Lodu concentrates and attempts a force assisted vertical jump out of the hole:
Force Assisted Athletics roll (2G + 1 Force) => results in 2 success + 1 advantage + 1 darkside force
That darkside force roll causes 2 levels of strain. I'll convert that darkside force roll to 1 point of advantage (due to her Force Power: Enhance ability), and then burn her 2 points of advantage to burn off the 2 levels of strain she just received.
Landing a little too quickly, Lodu struggles to regain her balance, but after a few wobbly seconds manages to stand back upright, and dust herself off.
"That was fun!"
Last to know and first to be blamed...
As a free action, can I regret my life choices?
When the other two come out, Bela rises, tilting her head as she casts an interested, recalculating look briefly over her three companions before lightly brushing her fingers along Tarasti's shoulder, trying to inform him they are out without jarring him.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Tarasti unbowed his head and wordlessly nods to Bela, before rising. He seems troubled, “let us continue with care. I believe more trials will soon follow.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Excellent! I will update when I get home. I don't have the PDF with me.
INTERLUDE: EXPERIENCE AND DESTINY
Time to level up, just like before. Go ahead and take 10xp.
THE DESTINY POOL
You know what to do. Everyone each roll the Force die once.
ENCOUNTER 5 - THE BRIDGE
The temple rests on the summit of a steep cliff above you. A glimmering waterfall crashes from the temple grounds and into a deep chasm separating you from the trail up to the temple. Spanning the chasm is a tall arches bridge of wooden beams, a sturdy-looking but primitive structure met at each end by a rude trail. At the near side of the bridge, a pair of one-horned Advozse mercenaries stands guard, and another set is on the far side. You'll have to find some way across the bridge to reach the temple.
You can try:
Talk your way past: You can come up with a PLAUSIBLE or suitable BRIBE or INTIMIDATE your way past. This is an opposed Deception or Coercion check vs their Discipline (one purple). You get a boost die if your action is plausible, a black setback die if it's ridiculous or far fetched. Oh, i'll be able to tell.
Find another way across: This one involves climbing and jumping. It's a hard (3 purple) Athletics check to climb down the gorge and jumping rock to rock below, then up the other side without being caught.
Fight your way past.
Pon, noting the mountain path, grabs hold of Tarasti and Bela's shoulder, giving a slight shake while smiling, "Think I'm better off taking the long way around. I'm not exactly friendly looking~" Giving his comrades a wink, he zips off to the side of the cliff, before beginning to silently make his way down. He forced himself to be quiet as he did, but ultimately had no trouble scaling down and back up the gorge.
(1:success: • 1:advantage: • 1:triumph: - converting triumph to let Pon cross the gorge quietly)
No stranger to flirting, Lodu slips out of her jedi robe and saunters up to the guards, exposed flesh causing an enormous distraction. Stopping just short of one of the guards, she casually leans forward, literally spilling out of her top, and sexily strokes the guard's horn. Purring, "I hear you gents are vegetarians, and don't like meat." She then bends over as if to pick up a dropped object, exposing more flesh in the process. On the way back upright, she deadpans "....a pity. I've got some meat you'd surely like to taste."
Throwing a sexy wink to the other guard, she follows up with "...you too, if this one here is willing to share...."
"How 'bout you boys let me pass, and then join me later tonight when your shift is done, over in the temple? For some..." coughing "...tasting?"
Deception Roll (2Y+1G+1P+1 bonus advantage): results in 1 Advantage + 4 Success
Lodu will burn that 1 Advantage to give the next PC a BLUE bonus dice.
Last to know and first to be blamed...
As a free action, can I regret my life choices?