Upon visually inspecting the room Sandow sees some tables with clutter. food stuffs, and other debris. there is also a table with tools equipment and weapons possibly from previous victims. also several barrels of various goods dried foods, wines and beer.
Sandow will quickly examine the lock for any trap, then attempt to open it with the key found on the Goblin. He will make 'shush' noises at the prisoners inside while he works.
lock is trap free, but before he can fit the key in the lock.. "The wolfs here!" the familiar call in Sandow's mind.
Sandow turns as the huge White wolf enters carrying Asvala's body in it's mouth. the wolf and rogue see each other at the same moment. Asvala's body falls from the wolf's mouth.
Grabbing the cage with both hands Sandow shows both strength and grace as he easily flips himself and scurries the 30’ onto the top of the cage to get out of the great wolves reach.
The white wolf barks in anger and growls in frustration as it tries to get at the human. The wolf curse the man in Giant.
Vrajitor gets 5 hit points restored. looking at his bow Vrajitor sees that it has been ruined by the breath of the wolf. He takes Herne's rifle and tries to mimic what he has seen people who use fire sticks do. to make sure it's ready to shoot.
Sandow fires his bow at the wolf from his new perch and hits it. He also calls out to Herne for a status report. The old Ranger replies that his leg is broken and that they are chained inside the cage.
The wolf, after enjoying an annoying prick from the Rogue’s shortbow retreats a bit down the hall to the entrance where he receives cover from the bow but still can watch the cage. All the while yelling what sounds like “Rorsu! Rorsu!”
Sandow will hand the keys down to Herne to see if any of them will work on his shackles or the cage. He'll take a shot at the wolf IF he gets a clear shot. He'll also see if he can make mental contact with the cat as she has a better viewing angle outside and ask if she can keep me posted.
Alaric will run over to Vrajitor real quick and show him how to properly check if its loaded as well as how to shoulder it when you fire. Then he'll follow the sound of combat into the den.
Sandow will hand the keys down to Herne to see if any of them will work on his shackles or the cage. He'll take a shot at the wolf IF he gets a clear shot. He'll also see if he can make mental contact with the cat as she has a better viewing angle outside and ask if she can keep me posted.
Herne takes the keys and unlocks all the chains holding the others prisoner. "This is Finn and his daughter Silja." Herne says. the man and the girl both give their greeting to Sandow.
the wolf has apparently left the room. once the furs are off, Sandow can see that Herne does indeed have a broken leg.
This post has potentially manipulated dice roll results.
Vrajitor's Initiative 18
Vrajitor will be heading to where all the commotion is occurring and, if the rifle is loaded per Alaric he will get that ready to use, as well as making sure he as his hand axes near to hand.
Upon visually inspecting the room Sandow sees some tables with clutter. food stuffs, and other debris. there is also a table with tools equipment and weapons possibly from previous victims. also several barrels of various goods dried foods, wines and beer.
What does sandow do?
Sandow will quickly examine the lock for any trap, then attempt to open it with the key found on the Goblin. He will make 'shush' noises at the prisoners inside while he works.
lock is trap free, but before he can fit the key in the lock.. "The wolfs here!" the familiar call in Sandow's mind.
Sandow turns as the huge White wolf enters carrying Asvala's body in it's mouth. the wolf and rogue see each other at the same moment. Asvala's body falls from the wolf's mouth.
Sandow will need to roll or initiative .
Sandow, forewarned, will catch sight of the wolf in his periphery vision.
[initiative] 23
as a reminder, Sandow smells like goblin blood and other goblin 'juices' from the pelts
Round 1
Grabbing the cage with both hands Sandow shows both strength and grace as he easily flips himself and scurries the 30’ onto the top of the cage to get out of the great wolves reach.
The white wolf barks in anger and growls in frustration as it tries to get at the human. The wolf curse the man in Giant.
End of round 1
The members outside of the giant edifice can hear loud howling and barking from inside.
Vrajitor will drink the potion of healing, and check to see that Herne's rifle is loaded. Then he will follow the others into the ice construction.
RD 1
Panic is a mechanism that strengthens the gene pool.
Vrajitor gets 5 hit points restored. looking at his bow Vrajitor sees that it has been ruined by the breath of the wolf. He takes Herne's rifle and tries to mimic what he has seen people who use fire sticks do. to make sure it's ready to shoot.
Round 2
Sandow fires his bow at the wolf from his new perch and hits it. He also calls out to Herne for a status report. The old Ranger replies that his leg is broken and that they are chained inside the cage.
The wolf, after enjoying an annoying prick from the Rogue’s shortbow retreats a bit down the hall to the entrance where he receives cover from the bow but still can watch the cage. All the while yelling what sounds like “Rorsu! Rorsu!”
End of round 2
Intelligence check. 8
Well, talk about a misfire....
Panic is a mechanism that strengthens the gene pool.
Alaric sees Vrajitor holding Hernes rifle and staring into the barrel as he holds the trigger, trying to make sure the weapon has a bullet inside.
Sandow will hand the keys down to Herne to see if any of them will work on his shackles or the cage. He'll take a shot at the wolf IF he gets a clear shot. He'll also see if he can make mental contact with the cat as she has a better viewing angle outside and ask if she can keep me posted.
Alaric will run over to Vrajitor real quick and show him how to properly check if its loaded as well as how to shoulder it when you fire. Then he'll follow the sound of combat into the den.
Belthran heads to the den at the run, a battle chant ringing out and light bursting forth from his dragon shield.
Herne takes the keys and unlocks all the chains holding the others prisoner. "This is Finn and his daughter Silja." Herne says. the man and the girl both give their greeting to Sandow.
the wolf has apparently left the room. once the furs are off, Sandow can see that Herne does indeed have a broken leg.
(Belthran initiative: 20)
Alaric initiative: 4
[Question - would a healing potion fix the broken leg? That's a descriptive thing so I don't know how you'd rule it]
[if 'yes']
Sandow will hand down his only Greater Healing Potion to Herne to help get him battle ready.
Vrajitor's Initiative 18
Vrajitor will be heading to where all the commotion is occurring and, if the rifle is loaded per Alaric he will get that ready to use, as well as making sure he as his hand axes near to hand.
Panic is a mechanism that strengthens the gene pool.
Sorry no. it wont.