Yeah, I loaded the dude down with weapons and armor and picked up a bunch of ranger gear to reflect some of the story, I'll go ahead and slim it down.
Armor slot is now empty, weapon slots are greataxe, three javelins, ammo slot will hold a handaxe, backpack includes a javelin and handaxe. Also went through the character sheet and removed added equipment, thusly:
(Note that you can create thrown weapons with a use of Adventuring Gear. You don’t have to fill your backpack with thrown weapons.
Still...not sure where you’re getting the holy water from. I understand you’re taking your backstory in consideration, but your character should only be having starting equipment from your first class, Barbarian, along with the additional equipment from our homebrew rules. Anything else you can find or purchase in game.
Ahh, I see. A monster hunters pack came with my starting equipment because of the Haunted One background, holy water was in that one. I'll go through it and thin that stuff out.
((Yeah, unless we build a campaign for people to join, we can't see the backgrounds of different characters via the shared link. So any weird stuff you get from the background, we don't know that unless you've stated background somewhere and we remember to look up what that background gets!))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Backstory: As a young goliath, he knew what his role was in his clan. A soldier meant to protect the nomadic clan from evil outsiders and their influences. The soldiers can patrol up to 10 miles away from the clan to ensure that any intruders with bad intentions would either be destroyed or turned away from the location of the clan. During one of his patrol, his team stumbled upon an unknown crypt that belong to a very powerful lich. In order to save the three man team, Kask's team leader Krum engaged the lich to give the other two time to get away. As powerful as Krum was, he was no competition to the lich but was able to buy enough precious time for Kask and his teammate to get away.
Unfortunately, the lich was not satisfied with the blood spilled and wanted more. Getting close to home, there was an unusual amount of uncharacteristic smoke coming from the village. Fearing the worst, Kask and his teammate Grok ran as fast as the could. By the time they got there, his clan were all sprawled out on the ground in pools of blood and fire. Burned and charred smelled of bodies filled the air. Tears running down his cheeks, Kask scream out in pain. That was enough to attract the attention of the lich who was still very close to the village.
The lich entered the village again, the chill and fear of the lich froze the young goliath in place. Unable to move or draw his weapon, he willing accepted his fate. All of a suddenly his head was turned and pain shot through his face. Grok had ready his weapon and was staring down the lich. Grok quickly explained that the lich is all powerful but not invincible and that if his Phylactery was ever destroyed, the lich would disappear from the world. Grok encouraged the young goliath to get up, to survive, to get stronger and to kill the lich to allow the clan to rest in peace. Grok pushed the young goliath to start running away while he engaged the lich in all his glory.
The last of his clan, Kask has wander the land determined to gain strength and power. During his travels, he has been searching for clues on how to find a lich's Phylactery and how to destroy it. Hearing news about an uncharted land, he was determined to seek out the strongest opponent to test his might against. This landed him here on Trishdale ready to seek out the might
Khan was raised as one of many children in his orphanage with the same sad story as most of them. But his greatest adversary was never a bully or hunger, but rather the other children's bored, dreary faces. Faces marked with fatalism and despair, holdings eyes which seemed more dull glass than shining jewels. But for Khan, every moment felt alive. He tapped into some hidden pulse of the land, sensing things which others could not. Thus, he was alone, and his emotions gradually began to dull, falling in line with those around him.
In those early days, Khan's inner muse fell silent. He wasted away, never feeling anything close to fulfillment. Until the day that one of the other kids fell ill. As Khan watched her gasp for breath, clutch blankets around her fragile body, and sit shivering while their caretakers tried to force warm soup down her throat, he fell in love. Not with her, but with what he saw in her—in her sickness, in her struggle to stay alive, he saw that spark that he'd been missing for so long. And in the last moments before that spark was snuffed out, his muse was reborn.
Reinvigorated, Khan asked for a sketchpad and a pencil and let his heart's desires flow onto the page. His drawings revealed his hidden talent, but hinted at his crueler nature. Pretty things at a glance, closer inspection revealed unsettling details. Hidden motifs of extreme violence and cruelty were laced within his work, so subtly that viewers would feel a sense of unease while not having the slightest hint of the cause.
Eventually, an old painter took Khan away from the orphanage, recognizing his talent. Unfortunately for that old man, he failed to recognize the danger as well. After Khan felt satisfied with what he had learned, he sought to recreate that feeling of inspiration he had felt back at the orphanage. He turned his mentor into his canvas, a dagger his paintbrush. Khan had found his calling, and he rejoiced. And when his neighbors found what was left of his mentor, they wept.
But they did not find Khan. The youth had already begun his long journey across the sea, to Alycron. To the staging grounds for his greatest—and final—work.
Fears, Flaws, and Motivations:
Fears - To Khan, violence is a performance, and like most performers, he suffers from bouts of stage fright. His greatest fear is that his imagination will outstrip his ability, and he will forever be trying to create something that he simply cannot actualize. Unexpectedly failing at something, therefore, causes him great amounts of distress.
Flaws - Khan is incredibly meticulous. Every moment is spent envisioning his art, and he despises being disturbed or interrupted. Although he tends to act calmly and rationally, he has trouble controlling himself when confronted with criticism and the "artistically uninclined".
Motivations - Despite his homicidal tendencies, Khan does consider himself an artist. Therefore, he is very careful not to make any moves, such as carelessly killing or betraying his allies, that would jeopardize his ability to produce his masterpiece. He wants himself and his allies to be heroes and have their names and images in everyone's household before plotting their gruesome demise. His ultimate goal is to etch his and his allies deaths in the minds of every person in Alycron. Until he is in a position to do that, he will act the perfect part of a hero. After all, he doesn't want to waste time finding new tools if he can keep his old ones from breaking.
This post has potentially manipulated dice roll results.
Ability scores: 15121071310
Race: Tiefling (Asmodeus Bloodline)
Class: Cleric (Arcana) 1 / Warlock (Hexblade) 2
Level: 3
Alignment: LN
HP: 24
Equipment: Starting background and class equipment
Backstory
Mordekai has never been comfortable in his own skin, especially considering it’s magma orange. Despite the loving and surprising acceptance of him by his human parents, this troubled Tiefling always felt tainted, perhaps even cursed. His unsettled sense of self and avid curiosity led to the cloistered life, giving special attention to outsiders, the occult, and ancient and eldritch lore.
Just as the clerics of Mystra began to hone his magical abilities, his studies took a darker turn. While cataloging various documents, he happened upon a book of ancient secrets, containing a hidden dagger. Upon grabbing the dagger, he felt some kind of mysterious, eldritch connection. These items are still a bit of a puzzle to him, but the experience has aided his studies so far.
The next stage of Mordekai’s training involves field work. From all of the strange reports that have reached his ears, Trishdale sounds like the perfect place to cut his teeth as an eldritch investigator. He’s just arrived in town.
Fears: Blood, Ghosts
Flaws: Sensitive about his infernal heritage, Hyper-curious, Very ritualistic, borderline superstitious
A criminal Tiefling... not a very rare thing. But, with many of them on the streets, one cannot be successful without great skill, good contacts or some incredible luck. Limine wasn't the most skilled thief who could easily pickpocket people without them noticing, not the strongest athlete who could sneak into people's houses through their windows nor she was a good watchman who could warn her accomplices when the guards pass by. She was, however, smart enough to realise what she could do, and charming enough to do it. She snuck into a wizard's house and made a summoning ritual based on his very accurate step-by-step guide she found in his spellbook, summoning a projection of Mephistopheles. She then seduced him to give her some magical powers, and in return, she will have to do whatever he says, when he says it. After she was finished there, she snuck out of the house and returned to hers. She later found out that the powerful omen radiating from the summoning ritual alerted the town's guard to the place. When they found the remains of the ritual, they immediately arrested the innocent wizard, who failed to prove his innocence. Using her new powers, she was able to do many things she couldn't before. In fact, she realised she can do much more than just stealing to stay alive, she began to be interested in the adventurous life. After a while, her patron contacted her and commanded her to go to Alycron. Of course, she was obliged to do so, without knowing why or what's expecting her.
Flaw: Must do anything her patron tells her. Fear: Limine's afraid that her patron will give her impossible missions or things that will lead to her obvious death.
Cool! Just a heads up to the new folks that we've a pretty large stable of players at the moment, and only 3 DMs, each of which is currently running an adventure. Unless one of us feels like we can run two groups at the same time, we'll be starting new groups only when one of the first 3 groups has returned. Not discouraging or turning anyone away, just want to make sure you're expectations match what we'd be able to do!
That being said, there is a Town Thread, for in character discussion and planning (eg, groups coming together and planning on which jobs/rumors to tackle) and general role playing.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Hello, I would like to join. When you say horror, what do you mean by horror?
Rollback Post to RevisionRollBack
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Cosmic horror, so think Lovecraftian sort of monsters and the like, and your character is as likely to go insane from encountering things that break the human mind as they are to die from "normal adventuring causes".
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it. Clones would have saved Star Wars, and Kylo Ren sucks. MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Yeah, I loaded the dude down with weapons and armor and picked up a bunch of ranger gear to reflect some of the story, I'll go ahead and slim it down.
Armor slot is now empty, weapon slots are greataxe, three javelins, ammo slot will hold a handaxe, backpack includes a javelin and handaxe. Also went through the character sheet and removed added equipment, thusly:
https://www.dndbeyond.com/profile/SkyFire_Hammerfall/characters/37146397
How's that?
(Note that you can create thrown weapons with a use of Adventuring Gear. You don’t have to fill your backpack with thrown weapons.
Still...not sure where you’re getting the holy water from. I understand you’re taking your backstory in consideration, but your character should only be having starting equipment from your first class, Barbarian, along with the additional equipment from our homebrew rules. Anything else you can find or purchase in game.
Please check over it again.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Ahh, I see. A monster hunters pack came with my starting equipment because of the Haunted One background, holy water was in that one. I'll go through it and thin that stuff out.
https://www.dndbeyond.com/profile/SkyFire_Hammerfall/characters/37146397
I appreciate y'all being patient with me, I'm still pretty new to 5th edition.
(You are right- you should start with the holy water. I apologize that I didn’t realize you had the monster hunter’s pack. Welcome to the game!)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Hey far out man, thanks and great to be here!
((Yeah, unless we build a campaign for people to join, we can't see the backgrounds of different characters via the shared link. So any weird stuff you get from the background, we don't know that unless you've stated background somewhere and we remember to look up what that background gets!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ability Scores - Standard Array
Char Sheet: https://ddb.ac/characters/37819405/lFHRbo
((Seems you linked a different character.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Fixed it.
Khan was raised as one of many children in his orphanage with the same sad story as most of them. But his greatest adversary was never a bully or hunger, but rather the other children's bored, dreary faces. Faces marked with fatalism and despair, holdings eyes which seemed more dull glass than shining jewels. But for Khan, every moment felt alive. He tapped into some hidden pulse of the land, sensing things which others could not. Thus, he was alone, and his emotions gradually began to dull, falling in line with those around him.
In those early days, Khan's inner muse fell silent. He wasted away, never feeling anything close to fulfillment. Until the day that one of the other kids fell ill. As Khan watched her gasp for breath, clutch blankets around her fragile body, and sit shivering while their caretakers tried to force warm soup down her throat, he fell in love. Not with her, but with what he saw in her—in her sickness, in her struggle to stay alive, he saw that spark that he'd been missing for so long. And in the last moments before that spark was snuffed out, his muse was reborn.
Reinvigorated, Khan asked for a sketchpad and a pencil and let his heart's desires flow onto the page. His drawings revealed his hidden talent, but hinted at his crueler nature. Pretty things at a glance, closer inspection revealed unsettling details. Hidden motifs of extreme violence and cruelty were laced within his work, so subtly that viewers would feel a sense of unease while not having the slightest hint of the cause.
Eventually, an old painter took Khan away from the orphanage, recognizing his talent. Unfortunately for that old man, he failed to recognize the danger as well. After Khan felt satisfied with what he had learned, he sought to recreate that feeling of inspiration he had felt back at the orphanage. He turned his mentor into his canvas, a dagger his paintbrush. Khan had found his calling, and he rejoiced. And when his neighbors found what was left of his mentor, they wept.
But they did not find Khan. The youth had already begun his long journey across the sea, to Alycron. To the staging grounds for his greatest—and final—work.
Fears, Flaws, and Motivations:
Fears - To Khan, violence is a performance, and like most performers, he suffers from bouts of stage fright. His greatest fear is that his imagination will outstrip his ability, and he will forever be trying to create something that he simply cannot actualize. Unexpectedly failing at something, therefore, causes him great amounts of distress.
Flaws - Khan is incredibly meticulous. Every moment is spent envisioning his art, and he despises being disturbed or interrupted. Although he tends to act calmly and rationally, he has trouble controlling himself when confronted with criticism and the "artistically uninclined".
Motivations - Despite his homicidal tendencies, Khan does consider himself an artist. Therefore, he is very careful not to make any moves, such as carelessly killing or betraying his allies, that would jeopardize his ability to produce his masterpiece. He wants himself and his allies to be heroes and have their names and images in everyone's household before plotting their gruesome demise. His ultimate goal is to etch his and his allies deaths in the minds of every person in Alycron. Until he is in a position to do that, he will act the perfect part of a hero. After all, he doesn't want to waste time finding new tools if he can keep his old ones from breaking.
Khan
Ability scores: 15 12 10 7 13 10
Race: Tiefling (Asmodeus Bloodline)
Class: Cleric (Arcana) 1 / Warlock (Hexblade) 2
Level: 3
Alignment: LN
HP: 24
Equipment: Starting background and class equipment
Backstory
Mordekai has never been comfortable in his own skin, especially considering it’s magma orange. Despite the loving and surprising acceptance of him by his human parents, this troubled Tiefling always felt tainted, perhaps even cursed. His unsettled sense of self and avid curiosity led to the cloistered life, giving special attention to outsiders, the occult, and ancient and eldritch lore.
Just as the clerics of Mystra began to hone his magical abilities, his studies took a darker turn. While cataloging various documents, he happened upon a book of ancient secrets, containing a hidden dagger. Upon grabbing the dagger, he felt some kind of mysterious, eldritch connection. These items are still a bit of a puzzle to him, but the experience has aided his studies so far.
The next stage of Mordekai’s training involves field work. From all of the strange reports that have reached his ears, Trishdale sounds like the perfect place to cut his teeth as an eldritch investigator. He’s just arrived in town.
Fears: Blood, Ghosts
Flaws: Sensitive about his infernal heritage, Hyper-curious, Very ritualistic, borderline superstitious
https://www.dndbeyond.com/profile/croftstr/characters/37701836
Thanks!
Ability scores: 9 18 8 10 13 14 (These scores lol)
Name: Limine (female)
Race: Tiefling
Class: Warlock (The Fiend)
Background: Criminal
Alignment: CN
Backstory:
A criminal Tiefling... not a very rare thing. But, with many of them on the streets, one cannot be successful without great skill, good contacts or some incredible luck. Limine wasn't the most skilled thief who could easily pickpocket people without them noticing, not the strongest athlete who could sneak into people's houses through their windows nor she was a good watchman who could warn her accomplices when the guards pass by. She was, however, smart enough to realise what she could do, and charming enough to do it.
She snuck into a wizard's house and made a summoning ritual based on his very accurate step-by-step guide she found in his spellbook, summoning a projection of Mephistopheles. She then seduced him to give her some magical powers, and in return, she will have to do whatever he says, when he says it.
After she was finished there, she snuck out of the house and returned to hers. She later found out that the powerful omen radiating from the summoning ritual alerted the town's guard to the place. When they found the remains of the ritual, they immediately arrested the innocent wizard, who failed to prove his innocence.
Using her new powers, she was able to do many things she couldn't before. In fact, she realised she can do much more than just stealing to stay alive, she began to be interested in the adventurous life.
After a while, her patron contacted her and commanded her to go to Alycron. Of course, she was obliged to do so, without knowing why or what's expecting her.
Flaw: Must do anything her patron tells her.
Fear: Limine's afraid that her patron will give her impossible missions or things that will lead to her obvious death.
Character Sheet: https://www.dndbeyond.com/profile/FireCat5/characters/37921619
Note: I added 3x"Alms Box" to my inventory, marking the place of the 3 adventuring gear slots.
Varielky
Cool! Just a heads up to the new folks that we've a pretty large stable of players at the moment, and only 3 DMs, each of which is currently running an adventure. Unless one of us feels like we can run two groups at the same time, we'll be starting new groups only when one of the first 3 groups has returned. Not discouraging or turning anyone away, just want to make sure you're expectations match what we'd be able to do!
That being said, there is a Town Thread, for in character discussion and planning (eg, groups coming together and planning on which jobs/rumors to tackle) and general role playing.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Hello, I would like to join. When you say horror, what do you mean by horror?
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
Cosmic horror, so think Lovecraftian sort of monsters and the like, and your character is as likely to go insane from encountering things that break the human mind as they are to die from "normal adventuring causes".
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
OK, thanks. I might join, then.
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
Also what level is this?
I am part of the Cult of Grammar. Respect us. Or we will find the slightest mistake in your grammar, and never let you forget it.
Clones would have saved Star Wars, and Kylo Ren sucks.
MAKE THE EMPIRE GREAT AGAIN!!! I am a stormtrooper, and the Skywalker family is made of nothing but idiots who are insane. Cough Anakin and Luke Skywalker Cough
Don't even TRY to argue with me about Star Wars.
All the information you need for making your character is in the first post.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
((Why?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
@FireCat5
The DMs can take care of adventuring slots and rations- there's no need for you to track them yourself. Welcome to the game!
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd