(Oooh, let's talk jobs. I hadn't given it much thought, but it looks like there is a UA that has some Job-Related downtime ideas. It doesn't apply that well to this game, but let's try this... Roll me an athletics check, because there should always be some work you could be doing. Depending on how well you roll, I'll see if I can't determine some good things for Brand on top of some monies.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
(Brand Athletics: 19. Productivity!)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Skabb unfurls the crumpled papers in his bag and starts working on 3 maps, just to pass the time before lunch, but also waiting for the rain to end. With ink stains on the thin fur covering his fingers he pockets the finest one of the maps and leaves his table in a mess. As he exits the library he heads towards one of the Muzga wards entrances where he tries to sell the other maps
Map rolls:
6
11
14
Peddling maps: 2 & 3
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
This post has potentially manipulated dice roll results.
Brand manages to find a gruff orc looking for heavy lifters to help him load a few wagons full of crates. Brand spends the next couple of hours working and earns 12 gold from the man.
(Wow, much lift! You got an extra d6 from rolling incredibly well. I WILL FIGURE OUT SOMETHING FOR SIDE JOBS that is more concrete, but I think side jobs will always earn more money than crafts that grant bonuses do, hmm.)
Skabb works on his maps and learns just about anything there might be to know about Muzga Ward. As expected, Muzga Ward is one of the largest sections of Dorborden as it is filled with the goblins who took to Baba Aga's request more quickly than the rest of the Oetheans. Despite the slums on the outside, Muzga's population is particularly wealthy compared to most others, even inside the wall.
As Skabb works on his maps, he sees that in early Dorborden life, prior to the construction of even the wall, a small part of Muzga seems to sit over an underground structure. None of his books seem to point out what the structure was used for, simply that it existed. It would seem that the shop known as The Tiger Gem Shoppe run by N'bes sits right over it's center.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
After standing around the entrance to the Muzga ward for a while, whether or not he gets his maps sold, he will head over to the Tiger Gem Shoppe. Sounds like a fine enough place to visit. Just to take a peek at least.
"So there are caves beneath the Muzga ward? Might be something interesting down there.." He says to himself as he makes his way to his destination.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Skabb sells his maps! The first he sells to an orc with little money, but the second he sells to a stingy old goblin.
After the selling, Skabb makes his way to the inside part of Muzga ward and easily finds his way to the Tiger Gem Shoppe. Inside, he spots an old goblin woman wearing a yellow-ish green dress and black boots. Her hair is done neatly and is obscured under a light purple bandanna. He watches her behind the counter as he walks into the shop. She seems to be reading something, but quickly puts it out of his sight as the bell attached to the door jingles.
"Oh, a customer! Hello-"she begins until she takes him in. A mangy cat soaked to the bone? A frown comes easily to her as she follows up with a stern, "What are you looking for? This is an exquisite jewelry store, cat. I don't expect you've got any gold to your name?"
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
"No need to be so crass, madam, I am well aware how I may look to you."Skabb puts on a friendly and confident smile and says. "You, madam, I like to consider myself a scholar and a scribe, and I am currently working on helping the poor newcomers to this haven of a city. You see, my current project involves drawing maps so the fugitives and newcomers running away from the gaian scourge can settle down easier and find their place in this fine society of ours." He shows the finest map that he kept for himself. "See, this is of course only a draft and finished products would looks much nicer. Now, I am here because I was doing some research on the Muzga ward and came upon some most interesting information about an underground system of caves an such beneath the ward and that the very centre is right under your store. I don't want to pry or anything, but what is the purpose of these caves and are they old. Might want to put it in the notes in case someone wants to dig a basement in their new house and suddenly fall through the floor, that would be most tragic."
He smiles once more and looks into her eyes, waiting for a response.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"What's it? An underground beneath me?"She seems skeptical of what you are saying. "I don't know anything about this! Let me see.." She takes your map and eyes it. With your help, she understands where exactly the lines of this underground area seems to be. "Ah, so according to some old books and maps, there is something beneath us all on this street? I'll be damned. I don't know much about this, but, my husband was going to dig me a cellar so I could secure my goods..." She eyes you suspiciously.
It seems you might need to persuade her if you'd like to look at what her husband has been digging up.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Skabb searches his pockets for a gold coin and shows it to the woman. "Would you kindly let me speak with your husband and see if he has found anything particularly interesting, plus ask him a few questions? The fact that an entire city ward can be unaware of massive underground tunnels baffles me, and it would help me greatly in my research."
He makes a religious gesture he learned quite some time ago and says to the woman as he bows slightly while leaving the gold upon the table. "Blessings upon your home and kin, if you would just let a scribe in. I am no rich man, but this is for the sake of the people in this fine city and knowledge like this benefits all. I would even make sure to thank you in the book, when my guide to the streets of Dorborden is finished." Persuasion: 12
(Thinking about possible work for Brand until he comes to be known as a competent sailor and relates to Athletics: Ship repair/outfitter, porter (stuff-hauler), brawler, bouncer, plus anything else the DM can think of.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Jiron spends the next few days earning his keep at the Vault, and in his off time works on an arcane string theory formula for application In one of his projects, as well as starts sketching up an upgrade module for the Thundercannon which will cause the bullets to vibrate as they are launched.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Good point, I just needed something to make a good upgrade for Thundermonger in a couple levels, and thunder is kinda the sonic/vibratey damage in 5e)
(Going off some real-life ballistics, but a heavier weight to the back of the bullet creates a tumbling effect on impact. Alternatively , something like an airburst round - one that detonates mid-flight - can work like a concussive stun or shockwave. Creativity placed in all the right places :P)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Skritch will spend the next few days going to and from the plaza of the ancient tree, watching the strange dryads to see where they go. Hopefully they have homes or some sort of commune he can try to gain access to.
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
The old goblin woman squints her eyes at Skabb. "Kindly remove yourself from my shop, cat, or I will call the authorities."
Skritch notices that these Dryads come to the great tree at night, and spend the day patrolling the walls of Dorborden, before going back to the tree. It would seem to the bird that they live in Faran.
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
On the second evening, Skritch would like to see if he can get close enough to one of the tree people to talk on their way back to the tree. Do they travel alone or in small groups relatively unhindered in the streets or do they have their own guards and/or processionals when they go from the walls to the tree? Do other people talk to them at all or do most people shy away?
This post has potentially manipulated dice roll results.
"Excuse me, madam." Skabb leaves the coin behind and starts walking back towards the guild to get the picture if the rainy skies have cleared out. If the weather has indeed turned for the better, he will take the painting with him to the Vault.
He will use the next few days to research a bit about the Sanikra ward and use the days in a library, working on some more refined maps, 4 to be exact. The finest one he will keep to himself so he can expand upon it on a later date.
Map checks: a) 17 b) 14 c) 13 d) 18
(These maps might be better than the previous ones, considering he uses more time on them they might be worth more. So the rolling the price will be on hold until i know)
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The Kenku watches these Dryads and learns a few things: most people shy away from them. They seem to be treated like an elite military force. They make stops in places that seem to deal in magic in some way (mostly healing and the like). Skritch sees that they tend to split up around the late afternoon. One of the male seeming Dryads goes off alone and sits alone in a nearby garden. It doesn't seem to do much there other than passing time.
(What size maps? The bigger, the longer they will take. I'll say we probably won't let people 'work' for more than 8 hours a day... how ideal! You could work on 4 small maps or 2 medium sized maps or 1 large or extra-large map. Size determines how much to roll for gold. I will work on adding the time cost when I get a chance!)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
If possible Skritch will try to approach the lone dryad that sits alone in the garden. If he's not dissuaded by anyone guarding the dryad that he cannot detect, Skritch will enter the garden and let out something of a cautious, but needy trill to get the plant-man's attention.
(Oooh, let's talk jobs. I hadn't given it much thought, but it looks like there is a UA that has some Job-Related downtime ideas. It doesn't apply that well to this game, but let's try this... Roll me an athletics check, because there should always be some work you could be doing. Depending on how well you roll, I'll see if I can't determine some good things for Brand on top of some monies.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Brand Athletics: 19. Productivity!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Skabb unfurls the crumpled papers in his bag and starts working on 3 maps, just to pass the time before lunch, but also waiting for the rain to end. With ink stains on the thin fur covering his fingers he pockets the finest one of the maps and leaves his table in a mess. As he exits the library he heads towards one of the Muzga wards entrances where he tries to sell the other maps
Map rolls:
Peddling maps: 2 & 3
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Brand manages to find a gruff orc looking for heavy lifters to help him load a few wagons full of crates. Brand spends the next couple of hours working and earns 12 gold from the man.
(Wow, much lift! You got an extra d6 from rolling incredibly well. I WILL FIGURE OUT SOMETHING FOR SIDE JOBS that is more concrete, but I think side jobs will always earn more money than crafts that grant bonuses do, hmm.)
Skabb works on his maps and learns just about anything there might be to know about Muzga Ward. As expected, Muzga Ward is one of the largest sections of Dorborden as it is filled with the goblins who took to Baba Aga's request more quickly than the rest of the Oetheans. Despite the slums on the outside, Muzga's population is particularly wealthy compared to most others, even inside the wall.
As Skabb works on his maps, he sees that in early Dorborden life, prior to the construction of even the wall, a small part of Muzga seems to sit over an underground structure. None of his books seem to point out what the structure was used for, simply that it existed. It would seem that the shop known as The Tiger Gem Shoppe run by N'bes sits right over it's center.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
After standing around the entrance to the Muzga ward for a while, whether or not he gets his maps sold, he will head over to the Tiger Gem Shoppe. Sounds like a fine enough place to visit. Just to take a peek at least.
"So there are caves beneath the Muzga ward? Might be something interesting down there.." He says to himself as he makes his way to his destination.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Skabb sells his maps! The first he sells to an orc with little money, but the second he sells to a stingy old goblin.
After the selling, Skabb makes his way to the inside part of Muzga ward and easily finds his way to the Tiger Gem Shoppe. Inside, he spots an old goblin woman wearing a yellow-ish green dress and black boots. Her hair is done neatly and is obscured under a light purple bandanna. He watches her behind the counter as he walks into the shop. She seems to be reading something, but quickly puts it out of his sight as the bell attached to the door jingles.
"Oh, a customer! Hello-" she begins until she takes him in. A mangy cat soaked to the bone? A frown comes easily to her as she follows up with a stern, "What are you looking for? This is an exquisite jewelry store, cat. I don't expect you've got any gold to your name?"
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
"No need to be so crass, madam, I am well aware how I may look to you." Skabb puts on a friendly and confident smile and says. "You, madam, I like to consider myself a scholar and a scribe, and I am currently working on helping the poor newcomers to this haven of a city. You see, my current project involves drawing maps so the fugitives and newcomers running away from the gaian scourge can settle down easier and find their place in this fine society of ours." He shows the finest map that he kept for himself. "See, this is of course only a draft and finished products would looks much nicer. Now, I am here because I was doing some research on the Muzga ward and came upon some most interesting information about an underground system of caves an such beneath the ward and that the very centre is right under your store. I don't want to pry or anything, but what is the purpose of these caves and are they old. Might want to put it in the notes in case someone wants to dig a basement in their new house and suddenly fall through the floor, that would be most tragic."
He smiles once more and looks into her eyes, waiting for a response.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"What's it? An underground beneath me?" She seems skeptical of what you are saying. "I don't know anything about this! Let me see.." She takes your map and eyes it. With your help, she understands where exactly the lines of this underground area seems to be. "Ah, so according to some old books and maps, there is something beneath us all on this street? I'll be damned. I don't know much about this, but, my husband was going to dig me a cellar so I could secure my goods..." She eyes you suspiciously.
It seems you might need to persuade her if you'd like to look at what her husband has been digging up.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Skabb searches his pockets for a gold coin and shows it to the woman. "Would you kindly let me speak with your husband and see if he has found anything particularly interesting, plus ask him a few questions? The fact that an entire city ward can be unaware of massive underground tunnels baffles me, and it would help me greatly in my research."
He makes a religious gesture he learned quite some time ago and says to the woman as he bows slightly while leaving the gold upon the table. "Blessings upon your home and kin, if you would just let a scribe in. I am no rich man, but this is for the sake of the people in this fine city and knowledge like this benefits all. I would even make sure to thank you in the book, when my guide to the streets of Dorborden is finished."
Persuasion: 12
(Oh god damnit)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
(Ooh dang. Pally isn't so charming.)
(Thinking about possible work for Brand until he comes to be known as a competent sailor and relates to Athletics: Ship repair/outfitter, porter (stuff-hauler), brawler, bouncer, plus anything else the DM can think of.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Jiron spends the next few days earning his keep at the Vault, and in his off time works on an arcane string theory formula for application In one of his projects, as well as starts sketching up an upgrade module for the Thundercannon which will cause the bullets to vibrate as they are launched.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
(Ballistically-speaking, it would be impractical to have bullets vibrate as it causes extra air resistance and trajectory to vary ;P
Now fluting bullets would be interesting as it becomes more aerodynamic and it helps to disperse solid matter on impact.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Good point, I just needed something to make a good upgrade for Thundermonger in a couple levels, and thunder is kinda the sonic/vibratey damage in 5e)
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
(Going off some real-life ballistics, but a heavier weight to the back of the bullet creates a tumbling effect on impact. Alternatively , something like an airburst round - one that detonates mid-flight - can work like a concussive stun or shockwave. Creativity placed in all the right places :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Skritch will spend the next few days going to and from the plaza of the ancient tree, watching the strange dryads to see where they go. Hopefully they have homes or some sort of commune he can try to gain access to.
The old goblin woman squints her eyes at Skabb. "Kindly remove yourself from my shop, cat, or I will call the authorities."
Skritch notices that these Dryads come to the great tree at night, and spend the day patrolling the walls of Dorborden, before going back to the tree. It would seem to the bird that they live in Faran.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
On the second evening, Skritch would like to see if he can get close enough to one of the tree people to talk on their way back to the tree. Do they travel alone or in small groups relatively unhindered in the streets or do they have their own guards and/or processionals when they go from the walls to the tree? Do other people talk to them at all or do most people shy away?
"Excuse me, madam." Skabb leaves the coin behind and starts walking back towards the guild to get the picture if the rainy skies have cleared out. If the weather has indeed turned for the better, he will take the painting with him to the Vault.
He will use the next few days to research a bit about the Sanikra ward and use the days in a library, working on some more refined maps, 4 to be exact. The finest one he will keep to himself so he can expand upon it on a later date.
Map checks:
a) 17
b) 14
c) 13
d) 18
(These maps might be better than the previous ones, considering he uses more time on them they might be worth more. So the rolling the price will be on hold until i know)
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The Kenku watches these Dryads and learns a few things: most people shy away from them. They seem to be treated like an elite military force. They make stops in places that seem to deal in magic in some way (mostly healing and the like). Skritch sees that they tend to split up around the late afternoon. One of the male seeming Dryads goes off alone and sits alone in a nearby garden. It doesn't seem to do much there other than passing time.
(What size maps? The bigger, the longer they will take. I'll say we probably won't let people 'work' for more than 8 hours a day... how ideal! You could work on 4 small maps or 2 medium sized maps or 1 large or extra-large map. Size determines how much to roll for gold. I will work on adding the time cost when I get a chance!)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
If possible Skritch will try to approach the lone dryad that sits alone in the garden. If he's not dissuaded by anyone guarding the dryad that he cannot detect, Skritch will enter the garden and let out something of a cautious, but needy trill to get the plant-man's attention.