Lili gets typing on her computer, grinning as she gets into the system and gives the camera panel a middle finger, though her shoulders are very tense.
1 triumph, 1 threat.
She looks at the others. "Let's get going." She stands up and heads for the skiffs, waiting until they're away from the panel to murmur. "I vote HazMat next. Leave the screaming passengers for last."
Amelia gets behind the controls and sets the skiff a sailing, (5 success, 1 disadvantage), the corellian ace winces in pain at some new bruises shes discovered, probably from sliding over one of the storage crates. "Everyone feeling ok?"
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Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
"Alright, let's take a look. Lili, you're first."Emma said, getting her medical tools out of her pack. The heal was mildly successful.
"Ok, you."she nodded to Zalv. "Come."She healed Zalv a bit, then proceeded to look at his foot. "Where does it hurt? Here? Hm. Seems ok."(Failed to heal the crit)
"Anyone else? Amelia?"Emma looked at her. "Well, she's driving.."
CARGO CONTAINER Merncontains a Detention Block/Prison Containment - COMPLETE.
PERSONNEL - A small group of Alliance SpecForce troops have been captured and are being transported as prisoners within the convoy. These unfortunately individuals have nothing to look forward to but torture and death at the hands of the Empire. Given their skill, loyalty, and renown within the Alliance, staging a rescue of these individuals would serve both boost morale and bolster the Rebellion's ranks. - COMPLETE
While the Rebel troops are in no condition to fight, they are grateful to be alive.
SABOTAGE - Though this campaign is all about capital ship diversion, you have been asked to sabotage some of the ship's contents as well. There is very sensitive cargo that contains a highly classified cargo container of droids that will really hurt the Empire if it were to be destroyed.
SPACE SUPERIORITY / RESOURCE AQUISITION - Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo. Trust me. It's special. - INCOMPLETE
SPACE SUPERIORITY / RESOURCE AQUISITION - Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo. Trust me. It's special.- INCOMPLETE
GETTING IN: As usual, the door to the Hazardous Materials block is locked by Imperial code. Gonna have to bust in the hard way. Haz Mat is serious business, though, so it's going to be a tougher lock. (Hard - 3 Purple)Computers check. SNEAKING AROUND: There's a number of Imperial Navy Troopers lazily guarding this area. They won't let you do as you please around here. They're not on full alert, so it's going to be a (Average - 2 Purple)Stealth check. Everyone needs to get one success. If you succeed at that, you can: GET THE INVENTORY LIST: It's going to take you a long time to search through everything here, so having a manifest of materials would make life much easier. You can get one my accessing the main station. (Average - 2 Purple) Computers check.
The game will update once all of these things have been completed.
Similar in design to the Prison Block, the Hazardous Materials Containment block is an environmentally conditioned hold that contains everything from explosives, to fuel, to radioactive material - all which is shielded to protect the ship from emissions and radiation.
Lili wiggles her fingers. "Hey Zalv, watch my back?" She grins and gets to work on the computer, cursing as she almost slips up a couple times, but gets the group in.
2 successes, 2 threat.
Once inside, she's pretty quiet, though also kinda...jumpy.
Zalv moves forward, covering half the distance as he holds out his lightsaber with one hand, recalling his defensive training to try and block the sure to come incoming blaster shots.
(guarded stance, add a Black die to attacks against Zalv)
Amelia opens fire on one of the troops, blasting big holes into laminate armor and forcing the rest to scatter towards different cover. (9 damage, boost to the next person) “We gotta put some padding on Emma so she doesn’t clank everywhere!”
Zalv blocks many of the stray bolts that come his way, letting them hit the ground or ceiling. Finishing the crossing, he makes it to the first group of troopers and cuts them down.
(2 success, 2 advantage = 12 damage, Breach; boost die to next attacker)
Amelia lays down some cover fire on the remaining imperials, feeling a POP! As her shoulder pops back in to place. (5 advantage= boost for next character and reduce strain by 3)
"Yes, I am. Plus, I can see you through the camera on the panel." the voice declares. "Stay where you are, we're sending people down!"
"...**** this," Lili says decisively, taking her finger off the button and pulling out her slicing gear to get into the system. Her goals are:
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Lili gets typing on her computer, grinning as she gets into the system and gives the camera panel a middle finger, though her shoulders are very tense.
1 triumph, 1 threat.
She looks at the others. "Let's get going." She stands up and heads for the skiffs, waiting until they're away from the panel to murmur. "I vote HazMat next. Leave the screaming passengers for last."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
"You are very tense." Emma notices. "Can we go now?!!?" she cries.
Hop in lets go! Time to punch it! Amelia hit the gas. (Average - 2 Purple) Piloting check.
Emma, do you thang. Fix up these idiots.
Rolls incoming.
Amelia gets behind the controls and sets the skiff a sailing, (5 success, 1 disadvantage), the corellian ace winces in pain at some new bruises shes discovered, probably from sliding over one of the storage crates. "Everyone feeling ok?"
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Zalv pats Amelia on the shoulder as he settles into the skiff, giving her a reassuring smile, "We're just fine, we believe in our ace after all~"
"Alright, let's take a look. Lili, you're first." Emma said, getting her medical tools out of her pack. The heal was mildly successful.
"Ok, you." she nodded to Zalv. "Come." She healed Zalv a bit, then proceeded to look at his foot. "Where does it hurt? Here? Hm. Seems ok." (Failed to heal the crit)
"Anyone else? Amelia?" Emma looked at her. "Well, she's driving.."
CARGO CONTAINER Mern contains a Detention Block/Prison Containment - COMPLETE.
PERSONNEL - A small group of Alliance SpecForce troops have been captured and are being transported as prisoners within the convoy. These unfortunately individuals have nothing to look forward to but torture and death at the hands of the Empire. Given their skill, loyalty, and renown within the Alliance, staging a rescue of these individuals would serve both boost morale and bolster the Rebellion's ranks. - COMPLETE
While the Rebel troops are in no condition to fight, they are grateful to be alive.
CARGO CONTAINER Aurek contains Passenger Compartments. - INCOMPLETE
SABOTAGE - Though this campaign is all about capital ship diversion, you have been asked to sabotage some of the ship's contents as well. There is very sensitive cargo that contains a highly classified cargo container of droids that will really hurt the Empire if it were to be destroyed.
CARGO CONTAINER Dorn contains Hazardous Materials Containment. - INCOMPLETE
SPACE SUPERIORITY / RESOURCE AQUISITION - Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo. Trust me. It's special. - INCOMPLETE
CARGO CONTAINER DORN contains Hazardous Materials Containment. - INCOMPLETE
SPACE SUPERIORITY / RESOURCE AQUISITION - Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo. Trust me. It's special. - INCOMPLETE
GETTING IN: As usual, the door to the Hazardous Materials block is locked by Imperial code. Gonna have to bust in the hard way. Haz Mat is serious business, though, so it's going to be a tougher lock. (Hard - 3 Purple) Computers check.
SNEAKING AROUND: There's a number of Imperial Navy Troopers lazily guarding this area. They won't let you do as you please around here. They're not on full alert, so it's going to be a (Average - 2 Purple) Stealth check. Everyone needs to get one success. If you succeed at that, you can:
GET THE INVENTORY LIST: It's going to take you a long time to search through everything here, so having a manifest of materials would make life much easier. You can get one my accessing the main station. (Average - 2 Purple) Computers check.
The game will update once all of these things have been completed.
Similar in design to the Prison Block, the Hazardous Materials Containment block is an environmentally conditioned hold that contains everything from explosives, to fuel, to radioactive material - all which is shielded to protect the ship from emissions and radiation.
Lili wiggles her fingers. "Hey Zalv, watch my back?" She grins and gets to work on the computer, cursing as she almost slips up a couple times, but gets the group in.
2 successes, 2 threat.
Once inside, she's pretty quiet, though also kinda...jumpy.
2 successes, 2 threat AGAIN.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Emma walked right into a low beam of the bulkhead. PANG went the sound. She grabbed her head and winced. "****! OW!"
"Hey!" one trooper barked. "What the-!? You're not supposed to be in here! Open fire!"
And that's when another cargo containment combat encounter began. Be careful not to get any despairs. You're in a haz mat area.
Vigilance Group1: 1g2y 2 success, 2 advantage
Vigilance Group2: 1g2y 2 success, 2 advantage, 1 Triumph
Emma: 2 success, 1 advantage
Lili: 1 success, 1 advantage
Amelia: 2 success, 1 advantage
Null: Killing deer
Zalv: 1 Sucess, 3 Advantage
TrooperGroup1(4s20w), TrooperGroup2(4s/20w), PC, PC, PC, PC
TrooperGroup1(4s20w), TrooperGroup2(4s/20w), PC, PC, PC, PC
There's plenty of cover so i'm going to give everyone a Black Boost die for attacks against you all, and against the Navy Troopers.
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
The first Trooper group fires a hail of blaster fire from medium range behind cover. 3 - Lili gets hit for 7 damage!
The second Trooper group fires a barrage of blaster bolts from a different angle! They miss everyone!
TrooperGroup1(4s19w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Zalv moves forward, covering half the distance as he holds out his lightsaber with one hand, recalling his defensive training to try and block the sure to come incoming blaster shots.
(guarded stance, add a Black die to attacks against Zalv)
Zalv advanced towards the Troopers!
TrooperGroup1(4s19w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Emma opens fire praying to the Force that she hits. She hits!!! Unbelievable! 4 damage total! One of the Troopers drops!
TrooperGroup1(4s15w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Amelia opens fire on one of the troops, blasting big holes into laminate armor and forcing the rest to scatter towards different cover. (9 damage, boost to the next person) “We gotta put some padding on Emma so she doesn’t clank everywhere!”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lili squints and fires at Troop1, brushing hair out of her eyes. "Gods, this shit is so not my specialty," she mutters.
2 success, 3 threat, 7 damage.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
TrooperGroup1(4s15w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Amelia hits! Another trooper goes down! PEEOO! Emma guffaws at Amelia's suggestion.
TrooperGroup1(4s10w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Amelia hits! Look at that! Nice shot!
TrooperGroup1(4s15w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Amelia hits! Another trooper goes down! PEEOO! Emma guffaws at Amelia's suggestion.
TrooperGroup1(4s7w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
The first Trooper group misses you all with it's blaster fire!
TrooperGroup1(4s6w), TrooperGroup2(4s/20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
The second group also misses!
TrooperGroup1(4s6w), TrooperGroup2(4s20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Zalv blocks many of the stray bolts that come his way, letting them hit the ground or ceiling. Finishing the crossing, he makes it to the first group of troopers and cuts them down.
(2 success, 2 advantage = 12 damage, Breach; boost die to next attacker)
TrooperGroup1(4s6w), TrooperGroup2(4s20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
The first Trooper group is slain! (LOUD STAR WARS MUSIC)
TrooperGroup2(4s20w), PC, PC, PC, PC
1 - Emma, 2 - Amelia, 3 - Zalv, 4 - Lili
Amelia lays down some cover fire on the remaining imperials, feeling a POP! As her shoulder pops back in to place. (5 advantage= boost for next character and reduce strain by 3)
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer