Zalv looks at the manifest and holds his chin with his good hand. After a few seconds of thought in which Emma and Null bickered lightly, he added his own opinion, "If I might. We've pretty much proven we're not likely to get through the rest of the ship without alerting others. I say we go by the weapon shipment, get those of you with blasters some upgrades, or maybe explosives to destroy what we need to. Then we can secure the YV before going to destroy the droids and rushing back to escape."
Looking at Emma, Null points to Zalv and jokes “See? Listen to the smart man here. He gets it.” He’ll then gently nudge Emma on her upper arm. “Come on. Don’t blow a power converter on us, droid. We don’t have time to stop at the Tosche Station and pick you up a new one.”
Amelia visibly drools a little, “A YV-929 light freighter class ship.... with a class 2 hyperdrive engine, armored chassis and a bevy of guns...” she shakes out of her reverie and looks to Lilli, “the experimental droids, do you think if we took one with us we might be able to scavenge some upgrades in case Emma wants to do some modding? I also agree, we need to take whatever we can from here for the empire, then destroy the rest.”
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lili shrugs. "I'm no engineering expert, but if we kept it deactivated and maybe disassembled for good measure, I bet there are techs at base who could manage it."
- A hardcopy of the Cyberpunk Red Core Rulebook It's even signed by a dude named Mike Pondsmith. It's in mint condition and wrapped. Hasn't even been read. Someone must really like this stuff. - Experimental droids in container 4F When you open this container, you see a rack containing four bare bone exoskeletons of a very humanoid droid that looks surprisingly like Emma. The droids are in no way complete, and it's obvious they are to be finished someplace else. - A YV-929 armed transport, along with code to unlock it. Off in the corner of the cargo container is this ship, unlocked and ready to fly. You have no idea who's it belongs too, but it's ripe for the taking. Surprise!
- Shipments of weapons to an Imperial base you've never heard of. In a number of crates are a thermal detonator, 4 frag grenades, holdout blasters, light blaster pistols, blaster pistols, heavy blaster pistols, blaster carbines, and heavy blaster rifles. Unfortunately, there is no "address" to the base.
Zalv helps open up the crates, whistling as he looks at the firepower, "Hey Null, think you can use the detonators?" As he asked, he would collect the hardcopy of the CPR rulebook. It sounded interesting and he would like to read it.
Zalv's gaze also went over to the droids, then the ship, "Rather than destroy all of this, think we could load all of this onto the cargo hold of the ship? Rebellion could use the droids & blasters, not to mention get you some upgrades Emma~"
Amelia grabs up a wicked looking heavy blaster pistol, stowing it in her holster and placing her regular blaster in her boot. "It IS weird that they aren't already assembled, they probably were being sent to a facility that would make the final assemblage to make them what they were supposed to be, but any tech could be useful to the rebellion." Amelia will wave at the newly freed rebels, "get as much of this stuff loaded into the ship as we can fit. then hunker down in the passenger hold." She'll turn back to the group, "What do you all think? Do we risk searching the final compartment, or even try to rig this whole thing to blow, or cut our losses and get out of here while we still can?"
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Like a kid in a candy store, Null giddily grabs the thermal detonator and 4 frag grenades, clipping them onto his utility belt for easy access. "I vote for giving me a chance to use these goodies! Let's go check out the final compartment."
SPACE SUPERIORITY / RESOURCE AQUISITION - HERE WE GO Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo.
PERSONNEL - DONE A small group of Alliance SpecForce troops have been captured and are being transported as prisoners within the convoy. These unfortunately individuals have nothing to look forward to but torture and death at the hands of the Empire. Given their skill, loyalty, and renown within the Alliance, staging a rescue of these individuals would serve both boost morale and bolster the Rebellion's ranks.
SABOTAGE - DONE Though this campaign is all about capital ship diversion, you have been asked to sabotage some of the ship's contents as well. There is very sensitive cargo that contains a highly classified cargo container of droids that will really hurt the Empire if it were to be destroyed.
PASSENGER COMPARTMENTS
Unlike detention/prisoner containment holds, these passenger compartments are practically luxurious. They appear to be designed to accommodate fewer passengers than their detention counterparts do, and they are far more comfortable and accommodating. Security is very lax here. In fact, it's so lax that as you enter the passenger compartments, aside from a few stares, you can see that there's the door to access the bridge - Command and Control.
It's time to play it cool, and access the bridge, set the bomb up, and get the **** outta here by ways of your new ship. You can access the bridge by bypassing the blast doors. It's gonna be a (Daunting - 4 Purple)Computers or Skulduggery check to do so.
Amelia will walk with the cool grace of an imperial cadet to try and blend in. The hotshot pilot will lean over to Lilli, “Alright, Lilli, can you crack that computer for us? It’s now or never.” She’ll give a nod to Null, and Zalv to be ready for a fight, and go to stand by Emma. “Don’t worry Em. I’m gonna stay close to you this time, keep you covered.” She’ll say with a wink.
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lili grins at Ami. "I'm on it." The blond hacker gets to work on the computer, her slicing gear out and fingers moving nimbly across the keyboard as she works quickly. The familiar "Yessss! Got it!" comes only a few minutes later.
As you enter the bridge, and peek around, you notice immediately that all the ship's stations are empty. On the walls are clear warning signs and failed check ins from the places you've been. The bridge crew, eyes wide with fear and hands shaking holding blaster pistols, have taken cover behind consoles, chairs, and stacked cargo cases. "Take your last breaths, Rebel scum!"a voice shouts, breaking the silence from behind the cover of the helmsman's console. "Fire at will!"With that, the bridge crew opens fire.
Vigilance checks, please. There are two groups of three bridge crew and one Commander.
Once the bridge crew had been defeated, you can safely either: blow up the ship with the bomb you were given, or divert it's course to rendezvous with the Alliance at the meet up point.
FIRE AT WILL PC, CrewGroup2(2s/15w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC Note: Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below) Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew. Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check. Range: Minions: Short - 1 Purple or Noor: 1 Red (See above) Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies. Pools: Minions - 2y1b1p/1y1g1b1p/1g1b1p, Noor - 3y2g
Amelia immediately quick-draws her new heavy blaster pistol and fires several rounds into one of the groups of imperials hoping to give some cover fire so the rest of the gang could find cover, (4 success, 2 advantage= 11 damage and boost to the next player)
Rollback Post to RevisionRollBack
Corinne Hemlock: Dhampir courtesan and dusk huntress Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
FIRE AT WILL PC, CrewGroup2(2s/15w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC Note: Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below) Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew. Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check. Range: Minions: Short - 1 Purple or Noor: 1 Red (See above) Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies. Pools: Minions - 2y1b1p/1y1g1b1p/1g1b1p, Noor - 3y2g
Amelia's shots hit! One of the crew members drop!
FIRE AT WILL PC,CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC Note: Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below) Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew. Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check. Range: Minions: Short - 1 Purple or Noor: 1 Red (See above) Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies. Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g1b1blk
The crews open fire! A hail of blaster bolts come your way! Zalv takes 8 damage!
FIRE AT WILL PC,CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c),PC, PC,Noor(2s/16w/13st/6d/3c), PC, PC Note: Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below) Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew. Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check. Range: Minions: Short - 1 Purple or Noor: 1 Red (See above) Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies. Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g2b1blk
This post has potentially manipulated dice roll results.
Zalv, taking a hit to his armored clothing, grits his teeth and rushes forward, wanting to end this as quickly as possible, but not hurt the clearly terrified pilots. So he goes for the one pushing them to fight. Rushing to Captain Noor, he swings his lightsaber, looking to disarm them, literally.
FIRE AT WILL PC, CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/5w/13st/6d/3c), PC, PC Note: Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below) Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew. Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check. Range: Minions: Short - 1 Purple or Noor: 1 Red (See above) Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies. Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g2b1blk
You swing deftly and disarm Commander Noor, his left arm severed, the limb dropping to the ground. He screams is pain and terror.
Zalv looks at the manifest and holds his chin with his good hand. After a few seconds of thought in which Emma and Null bickered lightly, he added his own opinion, "If I might. We've pretty much proven we're not likely to get through the rest of the ship without alerting others. I say we go by the weapon shipment, get those of you with blasters some upgrades, or maybe explosives to destroy what we need to. Then we can secure the YV before going to destroy the droids and rushing back to escape."
Looking at Emma, Null points to Zalv and jokes “See? Listen to the smart man here. He gets it.” He’ll then gently nudge Emma on her upper arm. “Come on. Don’t blow a power converter on us, droid. We don’t have time to stop at the Tosche Station and pick you up a new one.”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Amelia visibly drools a little, “A YV-929 light freighter class ship.... with a class 2 hyperdrive engine, armored chassis and a bevy of guns...” she shakes out of her reverie and looks to Lilli, “the experimental droids, do you think if we took one with us we might be able to scavenge some upgrades in case Emma wants to do some modding? I also agree, we need to take whatever we can from here for the empire, then destroy the rest.”
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lili shrugs. "I'm no engineering expert, but if we kept it deactivated and maybe disassembled for good measure, I bet there are techs at base who could manage it."
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
- A hardcopy of the Cyberpunk Red Core Rulebook
It's even signed by a dude named Mike Pondsmith. It's in mint condition and wrapped. Hasn't even been read. Someone must really like this stuff.
- Experimental droids in container 4F
When you open this container, you see a rack containing four bare bone exoskeletons of a very humanoid droid that looks surprisingly like Emma. The droids are in no way complete, and it's obvious they are to be finished someplace else.
- A YV-929 armed transport, along with code to unlock it.
Off in the corner of the cargo container is this ship, unlocked and ready to fly. You have no idea who's it belongs too, but it's ripe for the taking. Surprise!
- Shipments of weapons to an Imperial base you've never heard of.
In a number of crates are a thermal detonator, 4 frag grenades, holdout blasters, light blaster pistols, blaster pistols, heavy blaster pistols, blaster carbines, and heavy blaster rifles. Unfortunately, there is no "address" to the base.
Zalv helps open up the crates, whistling as he looks at the firepower, "Hey Null, think you can use the detonators?" As he asked, he would collect the hardcopy of the CPR rulebook. It sounded interesting and he would like to read it.
Zalv's gaze also went over to the droids, then the ship, "Rather than destroy all of this, think we could load all of this onto the cargo hold of the ship? Rebellion could use the droids & blasters, not to mention get you some upgrades Emma~"
Emma looked at the droids, not really paying attention to Zalv, or anything else. "Why do these look like me? But, unfinished?"
Zalv cocks his head quizzically, "....I'm not to familiar with droid models, but is it strange for their to be other models like you?"
Amelia grabs up a wicked looking heavy blaster pistol, stowing it in her holster and placing her regular blaster in her boot. "It IS weird that they aren't already assembled, they probably were being sent to a facility that would make the final assemblage to make them what they were supposed to be, but any tech could be useful to the rebellion." Amelia will wave at the newly freed rebels, "get as much of this stuff loaded into the ship as we can fit. then hunker down in the passenger hold." She'll turn back to the group, "What do you all think? Do we risk searching the final compartment, or even try to rig this whole thing to blow, or cut our losses and get out of here while we still can?"
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Like a kid in a candy store, Null giddily grabs the thermal detonator and 4 frag grenades, clipping them onto his utility belt for easy access. "I vote for giving me a chance to use these goodies! Let's go check out the final compartment."
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Final compartment time? What do you want to do with the droids? The YV?
SPACE SUPERIORITY / RESOURCE AQUISITION - HERE WE GO
Destruction or appropriation of one or more of the convoy's valuable transports weakens the Empire's fleet. In addition, the transport in question might contain starfighters, starship weapons, or other technological systems that can be stolen from the Empire and used to strengthen the Rebellion's fleet of starships. Find some very special cargo.
PERSONNEL - DONE
A small group of Alliance SpecForce troops have been captured and are being transported as prisoners within the convoy. These unfortunately individuals have nothing to look forward to but torture and death at the hands of the Empire. Given their skill, loyalty, and renown within the Alliance, staging a rescue of these individuals would serve both boost morale and bolster the Rebellion's ranks.
SABOTAGE - DONE
Though this campaign is all about capital ship diversion, you have been asked to sabotage some of the ship's contents as well. There is very sensitive cargo that contains a highly classified cargo container of droids that will really hurt the Empire if it were to be destroyed.
PASSENGER COMPARTMENTS
Unlike detention/prisoner containment holds, these passenger compartments are practically luxurious. They appear to be designed to accommodate fewer passengers than their detention counterparts do, and they are far more comfortable and accommodating. Security is very lax here. In fact, it's so lax that as you enter the passenger compartments, aside from a few stares, you can see that there's the door to access the bridge - Command and Control.
It's time to play it cool, and access the bridge, set the bomb up, and get the **** outta here by ways of your new ship. You can access the bridge by bypassing the blast doors. It's gonna be a (Daunting - 4 Purple) Computers or Skulduggery check to do so.
Amelia will walk with the cool grace of an imperial cadet to try and blend in. The hotshot pilot will lean over to Lilli, “Alright, Lilli, can you crack that computer for us? It’s now or never.” She’ll give a nod to Null, and Zalv to be ready for a fight, and go to stand by Emma. “Don’t worry Em. I’m gonna stay close to you this time, keep you covered.” She’ll say with a wink.
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
Lili grins at Ami. "I'm on it." The blond hacker gets to work on the computer, her slicing gear out and fingers moving nimbly across the keyboard as she works quickly. The familiar "Yessss! Got it!" comes only a few minutes later.
4 success.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
As you enter the bridge, and peek around, you notice immediately that all the ship's stations are empty. On the walls are clear warning signs and failed check ins from the places you've been. The bridge crew, eyes wide with fear and hands shaking holding blaster pistols, have taken cover behind consoles, chairs, and stacked cargo cases. "Take your last breaths, Rebel scum!" a voice shouts, breaking the silence from behind the cover of the helmsman's console. "Fire at will!" With that, the bridge crew opens fire.
Vigilance checks, please. There are two groups of three bridge crew and one Commander.
Once the bridge crew had been defeated, you can safely either: blow up the ship with the bomb you were given, or divert it's course to rendezvous with the Alliance at the meet up point.
FIRE AT WILL
PC, CrewGroup2(2s/15w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC
Note:
Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below)
Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew.
Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check.
Range: Minions: Short - 1 Purple or Noor: 1 Red (See above)
Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies.
Pools: Minions - 2y1b1p/1y1g1b1p/1g1b1p, Noor - 3y2g
Amelia immediately quick-draws her new heavy blaster pistol and fires several rounds into one of the groups of imperials hoping to give some cover fire so the rest of the gang could find cover, (4 success, 2 advantage= 11 damage and boost to the next player)
Corinne Hemlock: Dhampir courtesan and dusk huntress
Kraig Bronzeaxe: Dwarven archaeologist and guerilla archer
FIRE AT WILL
PC, CrewGroup2(2s/15w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC
Note:
Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below)
Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew.
Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check.
Range: Minions: Short - 1 Purple or Noor: 1 Red (See above)
Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies.
Pools: Minions - 2y1b1p/1y1g1b1p/1g1b1p, Noor - 3y2g
Amelia's shots hit! One of the crew members drop!
FIRE AT WILL
PC, CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC
Note:
Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below)
Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew.
Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check.
Range: Minions: Short - 1 Purple or Noor: 1 Red (See above)
Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies.
Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g1b1blk
The crews open fire! A hail of blaster bolts come your way! Zalv takes 8 damage!
FIRE AT WILL
PC, CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/16w/13st/6d/3c), PC, PC
Note:
Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below)
Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew.
Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check.
Range: Minions: Short - 1 Purple or Noor: 1 Red (See above)
Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies.
Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g2b1blk
Zalv, taking a hit to his armored clothing, grits his teeth and rushes forward, wanting to end this as quickly as possible, but not hurt the clearly terrified pilots. So he goes for the one pushing them to fight. Rushing to Captain Noor, he swings his lightsaber, looking to disarm them, literally.
(1 success, 3 advatange = 11 damage, Breach ignores 10 soak, Critical hit! Vicious activated)
106
FIRE AT WILL
PC, CrewGroup2(2s/6w/6d/3c), CrewGroup1(2s/15w/6d/3c), PC, PC, Noor(2s/5w/13st/6d/3c), PC, PC
Note:
Noor has Adversary 1: Upgrade the difficulty against this target one step. (see below)
Noor has Imperial Valor: May spend a maneuver to have all ranged hits against him hit one of his crew.
Noor has Tactical Direction: May spend a maneuver to give one minion group a boost die on their next check.
Range: Minions: Short - 1 Purple or Noor: 1 Red (See above)
Cover: 1 setback die to all rolls. As long as Noor is alive, +1 Boost for all enemies.
Pools: Minions - 1y1g1b1p1blk/1g1b1p1blk, Noor - 3y2g2b1blk
You swing deftly and disarm Commander Noor, his left arm severed, the limb dropping to the ground. He screams is pain and terror.