This post has potentially manipulated dice roll results.
Brencharis ducks into the building to the left of her and looks through it to see if she finds anything interesting then heads into the building that was to the right of her to see if there’s anything in there, and then walks over to the group to see how everyone else is feeling after the fight, and shared what she found in the houses. “Was it just me, or did that ash make it difficult to do anything but try and focus on breathing after you got a face full of it?”
Brencharis digs around in the structures to the West and South of the Brown Horse and spots a section of the flagstone in the one directly south of the Tavern that appears to move. Pulling this up, she discovers a chest tangled in the roots of the trees growing through the rubble. With a little work, she tugs it free and opens it to reveal a cache of coins totaling 720 cp, 156 sp, and 90 gp (split evenly would be 120 cp, 26 sp and 15 g ea)
Prentiss looks pleased with himself as he distributes the coins he has found, then a little crestfallen as Brencharis unearths the chest full of riches. He is happy for the shared haul though, and agrees with the rogue's appraisal of the fight: "Yes, that ash certainly clogged me up and took me out of the fight for a bit. We might need to try to keep a distance if we see any more"
Seeing that Velshir is standing watch, the young sorcerer asks him "Any sign of danger? If not, shall we head south?"
Velshir says, “I don’t see anything, but the plant monsters are hard to spot, and I’ve no doubt that more of the undead citizens of this town lurk ahead as well.”
Your group gathers together and heads on along the path as the the thick brush to the East prevents easy travel. Prentiss' dagger provides light for those without DarkVision and Velshir traveling to the front for an extended view ahead sees the path ahead and can relay to the group following behind.
Ahead of you to the South is a small house that appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows with the path continuing south in that direction. To the East, heavy brush edges the path continuing into the dark.
Velshir speaks softly to the rest, "I suppose we are resolved to check the structures systematically? In which case, I'm approaching this next one. Be ready."
He will softly approach the small house to the South and inspect the door without touching. Does it appear to be barred? Velshir would like to open the door swiftly and suddenly, if it looks feasible.
"Phew I'm tired, can we take a short break before we encounter any of them, trying to reserve my magical abilities!" She enters the ruin building trying to find a decent chair to sit on and turns her direction towards Brencharis. "From what I can tell from those zombies, they might be affected by the last eruption I think? must be those ash pores coming out" she tried to theories on what happen to those people, it mostly a guess but she dosen't seems to care about a abandon village that was left to burn to the ground by mother nature.
"Well you guys feel free to scout around here, just give me 10 minutes and i might be able to catch up with you!"
Joshua will move up behind Velshir, a little ways back, and readies a Fire Bolt in case any zombies or plants come out of the building. (Attack: 11 Damage: 5)
For rest spots, the Tavern though unpleasant may make a sufficient short rest area. 1 hr spent there is possible or more open in the ruins of one of the other buildings. Do you wish to rest before proceeding? Many of the group have injuries that are unhealed.
perception for anyone approaching the southern house.
As you get closer to the structure scouting it out before deciding whether to rest, you note that it might be occupied as a tiny flicker of candlelight escapes shutters. Looking at the ground near the door you note a couple human tracks in the area in front of it but other animals tracks have tread over anything too far from the door.
Further South and East is another ruined structure and the path continues south seemingly back into the forest from there.
If Resting where do you set up for the rest and if not where do you go? (Kallen mentioned one of the Ruined structures North of the potentially occupied one if you'd all like to stop there, Brencharis and Kallen are both down about one third of their hp)
I've added the map here of he area covered and before you, please disregard the reference for a statue in the Legend, there is not one in the area but thought he legend still helpful.
Brencharis will sit down near Kallen and inhale deeply, trying to breath in some fresh air to make sure she’s not got anything clogged in her throat still, before searching through her pack for a cloth to wrap around her lower face so any future ash zombies they might run into here don’t blast her again. Not finding anything, she turns towards Kallen and says “Any chance you’ve got a scarf or something on you that you wouldn’t mind ash potentially getting all over? If I remember correctly you picked up that silk scarf earlier but that’s pretty nice and not something I’d want to risk ruining with ash.”
(Brencharis is taking a short rest and spending 2 hit die for 10 hit points regained at the end of it if she completes it and swapping her performance proficiency for proficiency in Brewer’s Tools.)
You are all able to take an undisturbed short rest in the ruined structure just north of the blacked out one. Please feel free to roll any HD you'd like to roll to recover and keep track on your character sheets. I see Brencharis' roll above.
This post has potentially manipulated dice roll results.
Velshir will have withdrawn to stay with the group. Once rested, he will return to where he was and ponder the footprints.
I doubt the ashen dead of this place would have made these footprints, he muses. They don’t seem the type to wander about and use doors. Can Velshir tell how many people may be making footprints?
Velshir studies the prints and though not certain, believes them to belong only to one individual as they are all the same size and similar in footwear.
As the group lingers a little outside the structure debating next moves the area is lit abruptly by candle-light as a gaunt robed human figure opens the door holding a simple lit candle. Glancing at each of you quickly, he motions for you all to come inside from the doorway. As you hesitate briefly upon seeing the door open so quickly, he whispers urgently in an aged rough voice as if he doesn't speak with it often. "Well come on, before there are more." He turns his back to you and walks slowly back inside, smells of soup waft from the inside of the low lit interior. Your ears pick up a very light crackle of possibly a fire inside though you saw no smoke above.
Velshir immediately suspects this to be the owner of the footprints.
"Hello sir! Thank you for inviting us into your home!" Brencharis quickly makes her way into the building to get away from the possibility of more of those awful zombies. She turns to the others and waves the rest of the party into the building. "Come on, come on!"
This post has potentially manipulated dice roll results.
Velshir quickly enters and sizes up the situation. He will be scrutinizing the old man closely as the interaction unfolds. Could he be connected to the plant monsters or the reason why the dead won’t stay dead here? Why would he be here alone? He will observe what he can while letting the others do the talking.
insight 8
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Brencharis ducks into the building to the left of her and looks through it to see if she finds anything interesting then heads into the building that was to the right of her to see if there’s anything in there, and then walks over to the group to see how everyone else is feeling after the fight, and shared what she found in the houses. “Was it just me, or did that ash make it difficult to do anything but try and focus on breathing after you got a face full of it?”
House 1: 14
House 2: 25
Brencharis digs around in the structures to the West and South of the Brown Horse and spots a section of the flagstone in the one directly south of the Tavern that appears to move. Pulling this up, she discovers a chest tangled in the roots of the trees growing through the rubble. With a little work, she tugs it free and opens it to reveal a cache of coins totaling 720 cp, 156 sp, and 90 gp (split evenly would be 120 cp, 26 sp and 15 g ea)
Prentiss looks pleased with himself as he distributes the coins he has found, then a little crestfallen as Brencharis unearths the chest full of riches. He is happy for the shared haul though, and agrees with the rogue's appraisal of the fight: "Yes, that ash certainly clogged me up and took me out of the fight for a bit. We might need to try to keep a distance if we see any more"
Seeing that Velshir is standing watch, the young sorcerer asks him "Any sign of danger? If not, shall we head south?"
Velshir says, “I don’t see anything, but the plant monsters are hard to spot, and I’ve no doubt that more of the undead citizens of this town lurk ahead as well.”
Your group gathers together and heads on along the path as the the thick brush to the East prevents easy travel. Prentiss' dagger provides light for those without DarkVision and Velshir traveling to the front for an extended view ahead sees the path ahead and can relay to the group following behind.
Ahead of you to the South is a small house that appears to be in better condition than the ruined and dilapidated structures nearby. The doors are reinforced with heavy iron bands, and thick shutters protect the windows with the path continuing south in that direction. To the East, heavy brush edges the path continuing into the dark.
What do you all do?
Velshir speaks softly to the rest, "I suppose we are resolved to check the structures systematically? In which case, I'm approaching this next one. Be ready."
He will softly approach the small house to the South and inspect the door without touching. Does it appear to be barred? Velshir would like to open the door swiftly and suddenly, if it looks feasible.
"Phew I'm tired, can we take a short break before we encounter any of them, trying to reserve my magical abilities!" She enters the ruin building trying to find a decent chair to sit on and turns her direction towards Brencharis. "From what I can tell from those zombies, they might be affected by the last eruption I think? must be those ash pores coming out" she tried to theories on what happen to those people, it mostly a guess but she dosen't seems to care about a abandon village that was left to burn to the ground by mother nature.
"Well you guys feel free to scout around here, just give me 10 minutes and i might be able to catch up with you!"
Joshua will move up behind Velshir, a little ways back, and readies a Fire Bolt in case any zombies or plants come out of the building. (Attack: 11 Damage: 5)
For rest spots, the Tavern though unpleasant may make a sufficient short rest area. 1 hr spent there is possible or more open in the ruins of one of the other buildings. Do you wish to rest before proceeding? Many of the group have injuries that are unhealed.
perception for anyone approaching the southern house.
Perception: 11
"A rest could be useful, perhaps we wait to open this up till we are in a stronger position" Joshua says keeping his eyes open for looming threats.
As you get closer to the structure scouting it out before deciding whether to rest, you note that it might be occupied as a tiny flicker of candlelight escapes shutters. Looking at the ground near the door you note a couple human tracks in the area in front of it but other animals tracks have tread over anything too far from the door.
Further South and East is another ruined structure and the path continues south seemingly back into the forest from there.
If Resting where do you set up for the rest and if not where do you go? (Kallen mentioned one of the Ruined structures North of the potentially occupied one if you'd all like to stop there, Brencharis and Kallen are both down about one third of their hp)
I've added the map here of he area covered and before you, please disregard the reference for a statue in the Legend, there is not one in the area but thought he legend still helpful.
Brencharis will sit down near Kallen and inhale deeply, trying to breath in some fresh air to make sure she’s not got anything clogged in her throat still, before searching through her pack for a cloth to wrap around her lower face so any future ash zombies they might run into here don’t blast her again. Not finding anything, she turns towards Kallen and says “Any chance you’ve got a scarf or something on you that you wouldn’t mind ash potentially getting all over? If I remember correctly you picked up that silk scarf earlier but that’s pretty nice and not something I’d want to risk ruining with ash.”
(Brencharis is taking a short rest and spending 2 hit die for 10 hit points regained at the end of it if she completes it and swapping her performance proficiency for proficiency in Brewer’s Tools.)
Prentiss will crouch down near the resting adventurers and keep an eye out for danger, not needing the break himself.
Perception 13 (passive 11)
You are all able to take an undisturbed short rest in the ruined structure just north of the blacked out one. Please feel free to roll any HD you'd like to roll to recover and keep track on your character sheets. I see Brencharis' roll above.
What do you do next?
Velshir will have withdrawn to stay with the group. Once rested, he will return to where he was and ponder the footprints.
I doubt the ashen dead of this place would have made these footprints, he muses. They don’t seem the type to wander about and use doors. Can Velshir tell how many people may be making footprints?
Survival check 5
(giving a little time for anyone else who'd like to take any actions)
Prentiss finishes his rest and checks that everyone is ready to move out: "I think that building south looks good, shall we go knock?"
Velshir studies the prints and though not certain, believes them to belong only to one individual as they are all the same size and similar in footwear.
As the group lingers a little outside the structure debating next moves the area is lit abruptly by candle-light as a gaunt robed human figure opens the door holding a simple lit candle. Glancing at each of you quickly, he motions for you all to come inside from the doorway. As you hesitate briefly upon seeing the door open so quickly, he whispers urgently in an aged rough voice as if he doesn't speak with it often. "Well come on, before there are more." He turns his back to you and walks slowly back inside, smells of soup waft from the inside of the low lit interior. Your ears pick up a very light crackle of possibly a fire inside though you saw no smoke above.
Velshir immediately suspects this to be the owner of the footprints.
"Hello sir! Thank you for inviting us into your home!" Brencharis quickly makes her way into the building to get away from the possibility of more of those awful zombies. She turns to the others and waves the rest of the party into the building. "Come on, come on!"
Velshir quickly enters and sizes up the situation. He will be scrutinizing the old man closely as the interaction unfolds. Could he be connected to the plant monsters or the reason why the dead won’t stay dead here? Why would he be here alone? He will observe what he can while letting the others do the talking.
insight 8