This post has potentially manipulated dice roll results.
Sheyla will cast Frostbite on the Rembrand DC 13 con save or take 4 cold damage and have disadvantage on the next attack roll. She will make her way toward Velshir.
Loren casually cuts the purses loose, hefting them and briefly checking for coin. He'll toss one to Joshua and Sheyla before counting the contents of his own.
your coin purse contains - 15 ep and two garnets (10 gp each) (I split them up at random - did you look at the other two or just see that they had coins in them?)
@velshir - need another death save unless someone can stabilize.
Currently I have hps standing at -> Joshua 13/13, Loren 6/19, Sheyla 14/17, Velshir unconscious with one successful death save out of three needed unless assisted.
Here is the map of the room you are currently in. "This appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber." - plus, of course the 3 dead Redbrands and the 3 dirty Cloaks hanging from the bunks.
(I think we are ok party-size wise but if you'd like me to recruit one more or add npc I can do so - depends on what you all want.)
With the enemy down, Sheyla goes over and casts good berry producing 10 berries. She stuffs one into Velshir's mouth and makes him swallow. When he regains consciousness she asks. "I have nine more magical berries that will heal your wounds. Would you like some more?"
1 berry given to Velshir so he regains 1 hp. 9 more are available
"I guess we have these bunks for a bit of rest too, but we should keep a close lookout in case any more of these thugs come a-knocking. I'm not doing too well myself, but I think I can tough it out to the end of this hideout."
You will all be able to take a short rest without interruption. I believe you all still can use up to two hit dice of recovery until your long rest if you’d like.
Rolling initiative - Sheyla 14, Joshua 12, Velshir 11. Loren 9, R3(-6) 5
Loren's first attack misses but the second hits it's mark. The Redbrand snarls in pain and slashes at Loren. Attack 1 20 Damage 3 Attack 2 16 Damage 5
Sheyla's move
Sheyla will cast Frostbite on the Rembrand DC 13 con save or take 4 cold damage and have disadvantage on the next attack roll. She will make her way toward Velshir.
If Sheyla doesn't finish him off Joshua will cast Fire Bolt to try and finish him off.
Attack: 9 Damage: 3
Redbrand's save roll 6 and fails so takes an additional 4 damage.
Joshua's Firebolt will succeed in finishing him off.
Sheyla will be able to make it over to Velshir.
75 xp ea for defeating the Redbrands. Each have a pouch at their waist and you see three more red cloaks hanging from the bunks.
Loren casually cuts the purses loose, hefting them and briefly checking for coin. He'll toss one to Joshua and Sheyla before counting the contents of his own.
@loren
your coin purse contains - 15 ep and two garnets (10 gp each) (I split them up at random - did you look at the other two or just see that they had coins in them?)
@Joshua
your coin purse contains - 16 sp and 7 gp
@Sheyla
your coin purse contains - 12 sp and 5 gp
(Just looked - didn't count. Seemed like a fitting thing to do.)
@velshir - need another death save unless someone can stabilize.
Currently I have hps standing at -> Joshua 13/13, Loren 6/19, Sheyla 14/17, Velshir unconscious with one successful death save out of three needed unless assisted.
Here is the map of the room you are currently in. "This appears to be a storeroom pressed into service as living quarters. Two double bunks stand against the wall near the door, while barrels and crates fill the southern half of the chamber." - plus, of course the 3 dead Redbrands and the 3 dirty Cloaks hanging from the bunks.
(I think we are ok party-size wise but if you'd like me to recruit one more or add npc I can do so - depends on what you all want.)
Death save 15
Loren moves to help Velshir, trying to hold in some of the bleeding. "Anybody better know how to stop this bleeding!?"
@Loren - roll medicine check please
Medicine: 5
Guess I'll roll another death save lol
19
Unfortunately Loren is unable to control Velshir's injuries. Joshua and Sheyla may also roll Medicine checks to attempt to aid Velshir.
With the enemy down, Sheyla goes over and casts good berry producing 10 berries. She stuffs one into Velshir's mouth and makes him swallow. When he regains consciousness she asks. "I have nine more magical berries that will heal your wounds. Would you like some more?"
1 berry given to Velshir so he regains 1 hp. 9 more are available
(agreed - no further saves are needed and positive 1 hp)
"I thank you. I'll take another for safe-keeping, but for now I believe a bit of rest will do me good."
Velshir proposes the group take a short rest.
"I guess we have these bunks for a bit of rest too, but we should keep a close lookout in case any more of these thugs come a-knocking. I'm not doing too well myself, but I think I can tough it out to the end of this hideout."
You will all be able to take a short rest without interruption. I believe you all still can use up to two hit dice of recovery until your long rest if you’d like.
That’s what Velshir needs, and to recharge his mental batteries as well (Ki)