This post has potentially manipulated dice roll results.
Brencharis makes her way over to where Kallen is standing and lets another arrow fly at Zombie number 4. "Kallen, did you hear anything about having to deal with zombies? Because I don't remember that old lady telling us we'd be fighting zombies." 13 - Attack
Brencharis moves near to Kallen and nocks an arrow and it flies at the AshZombie4 but pings off of the windows edge blocked by cover.
The AshZombie5 moves from the room forward and rushes at Velshir. Attack: 16 Damage: 3 but the monks agility is too much for the slow creature.
Prentiss' move.
@CalPol please roll Con Save
Initiatives :
*Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-1 hp) CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp) AshZombie5 1 (-10 hp)
This post has potentially manipulated dice roll results.
Still reeling from the zombie dust, Prentiss raises his head just long enough to direct a chill beam from his outstretched hand towards zombie4 (or zombie6 if z4 not visible).
Frostbite - DC13 CON save or take 1 cold damage and have disadvantage on next attack.
Wiping his sore eyes, he smiles thankfully at Kallen and Brencharis: "I'll be back in action soon, thank you!"
This post has potentially manipulated dice roll results.
@prentiss - you may roll another Con Save, AshZombie6 is within the room so not visible to anyone really, your group is just aware that there is another one in that room from noises.
Prentiss struggles still with breath but is able to cast frostbite having little effect due to his weakened state but still able to see the creature it frosts the area about the creature. AshZombie4 Con Save vs DC 13 10 The AshZombie4's movements within the window seem to have prevented it from being affected by the frost however.
Velshir strikes at the AshZombie5 in the doorway and with his second attack it wavers, struggling to hold onto Undeath - AshZombie517 and succeeds stabilizing itself.
AshZombie6, still stuck within the room, presses at AshZombie4 to get to the same window for access to the tasty party that lingers so close.
AshZombie4 swipes at Velshir again from the window Attack: 20 Damage: 4 . CalPol seeing the Zombie swipe so close to Velshir reacts imposing his shield attempting to block the blow (zombie's second roll for disadvantage caused by CalPol'sprotection Attack: 18 Damage: 7 ) and succeeding shoving the hand away with his shield.
CalPol's move but please make Con Save roll first to see if disadvantage was imposed by the Ash Puff.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-1 hp) *CalPol 10 (21/25 plus 5 temp hp)(possible disadv for att, svs, skill rolls checking con save) Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp) AshZombie5 1 (-27 hp)
CalPol cough shields his face quickly having seen the ash before and coughs up the little bit that he's inhaled so recovers fast from the poisons in the air. He moves swiftly slashing at the closest AshZombie5 to him daring it to stay standing at his last blow. Zombie fortitude save 22
The Zombie meets his attack with a snarl and remains standing but missing various slices of its body.
Kallen's move
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-1 hp) CalPol 10 (21/25 plus 5 temp hp) *Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp) AshZombie5 1 (-37 hp)
@Prentiss - you may roll Constitution save attempt for last round to try to recover if you wish - I don't think we did that.
"We don't, we suppose to help deal with owlbears not zombies! Bet that old hag tricking us into doing her dirty work!" She replied back to Brencharis and trying to finish off the AshZombie5 with a handful of glowing coins thrown at them!
Dex Save 13 1
"Ehh Velshir and Cal, did you hear me? can we please lure them out if possible?"
Velshir’s reply is monotone, his concentration focused on the zombies. “I like keeping them at this choke point so they don’t run amok, but did you have something in mind?”
This post has potentially manipulated dice roll results.
Prentisscontinues to struggle trying to eject the ash from his system.
Kallen throws another handful of golden coins, flying high over Velshir and CalPol to target the zombie.AshZombie5 save attempt 2 hitting the creature in the face. Startled by the blow it staggers a moment (Zombie fortitude save 22 ) and although briefly recovering, suddenly loses all expression and falls like a board straight back to hit the floor behind it.
The doorway is now clear of Zombies leaving only the ones in the adjacent room accessed either by an interior door or the door at the back of the building. AshZombie4 is still attackable via the window with no disadvantage to those close (Velshir and CalPol) but all others treating as 3/4 cover and will attempt to attack anyone within 5' of it. AshZombie6 is heard but not seen at this time.
The exterior grounds are dimly lit now by moonlit as the sun has now fully set. CalPol, Kallen and Prentiss will notice this the most not having darkvision. Outside consider anything beyond 20' shadowy and unclear. Prentiss, for instance would have trouble seeing Velshir and CalPol clearly, from where he is. Within intact structures all three would need a light source.
Joshua's turn
Initiatives -
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-1 hp) CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21) *Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp)
@Prentiss save rolls may occur at the end of each round after actions. Your actions continue with disadvantage for actions, skills check and saves.
@Velshir and CalPol there doesn't appear to be any other AshZombies directly behind this one on this side of the building.
Velshir, noticing that his physical attacks seemed unable to finish the job, noticed the efficacy of Brencharis’ golden coins. “Got any more of those coins? They seem to be pretty effective!”
Prentiss* 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-12 hp) CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) *Brencharis 6 (13/21 plus 5 temp hp)
Brencharis makes her way over to where Kallen is standing and lets another arrow fly at Zombie number 4. "Kallen, did you hear anything about having to deal with zombies? Because I don't remember that old lady telling us we'd be fighting zombies."
13 - Attack
Total Damage: 14
Brencharis moves near to Kallen and nocks an arrow and it flies at the AshZombie4 but pings off of the windows edge blocked by cover.
The AshZombie5 moves from the room forward and rushes at Velshir. Attack: 16 Damage: 3 but the monks agility is too much for the slow creature.
Prentiss' move.
@CalPol please roll Con Save
Initiatives :
*Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-1 hp)
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)
AshZombie5 1 (-10 hp)
Still reeling from the zombie dust, Prentiss raises his head just long enough to direct a chill beam from his outstretched hand towards zombie4 (or zombie6 if z4 not visible).
Frostbite - DC13 CON save or take 1 cold damage and have disadvantage on next attack.
Wiping his sore eyes, he smiles thankfully at Kallen and Brencharis: "I'll be back in action soon, thank you!"
Velshir will attack zombie 5
Attack: 15 Damage: 10
Attack: 15 Damage: 7
@prentiss - you may roll another Con Save, AshZombie6 is within the room so not visible to anyone really, your group is just aware that there is another one in that room from noises.
Prentiss struggles still with breath but is able to cast frostbite having little effect due to his weakened state but still able to see the creature it frosts the area about the creature. AshZombie4 Con Save vs DC 13 10 The AshZombie4's movements within the window seem to have prevented it from being affected by the frost however.
Velshir strikes at the AshZombie5 in the doorway and with his second attack it wavers, struggling to hold onto Undeath - AshZombie5 17 and succeeds stabilizing itself.
AshZombie6, still stuck within the room, presses at AshZombie4 to get to the same window for access to the tasty party that lingers so close.
AshZombie4 swipes at Velshir again from the window Attack: 20 Damage: 4 . CalPol seeing the Zombie swipe so close to Velshir reacts imposing his shield attempting to block the blow (zombie's second roll for disadvantage caused by CalPol's protection Attack: 18 Damage: 7 ) and succeeding shoving the hand away with his shield.
CalPol's move but please make Con Save roll first to see if disadvantage was imposed by the Ash Puff.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-1 hp)
*CalPol 10 (21/25 plus 5 temp hp)(possible disadv for att, svs, skill rolls checking con save)
Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)
AshZombie5 1 (-27 hp)
Constitution save 12
Cal Pols attention switches back to the fight, Memories of his youngest daughter being unwell flooded his mind and was all he could think of.
He smashes into the ash zombies with furious anger, those moment are past now and he has killing to do.
Battle axe attack roll 13 (another should I be at disadvantage 22)
Damage 10
CalPol cough shields his face quickly having seen the ash before and coughs up the little bit that he's inhaled so recovers fast from the poisons in the air. He moves swiftly slashing at the closest AshZombie5 to him daring it to stay standing at his last blow. Zombie fortitude save 22
The Zombie meets his attack with a snarl and remains standing but missing various slices of its body.
Kallen's move
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-1 hp)
CalPol 10 (21/25 plus 5 temp hp)
*Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)
AshZombie5 1 (-37 hp)
@Prentiss - you may roll Constitution save attempt for last round to try to recover if you wish - I don't think we did that.
"We don't, we suppose to help deal with owlbears not zombies! Bet that old hag tricking us into doing her dirty work!" She replied back to Brencharis and trying to finish off the AshZombie5 with a handful of glowing coins thrown at them!
Dex Save 13 1
"Ehh Velshir and Cal, did you hear me? can we please lure them out if possible?"
(Sorry DM, will try to remember in future. Is the save made at beginning or end of my turn)
Prentiss CON save 7
Velshir’s reply is monotone, his concentration focused on the zombies. “I like keeping them at this choke point so they don’t run amok, but did you have something in mind?”
Prentiss continues to struggle trying to eject the ash from his system.
Kallen throws another handful of golden coins, flying high over Velshir and CalPol to target the zombie. AshZombie5 save attempt 2 hitting the creature in the face. Startled by the blow it staggers a moment (Zombie fortitude save 22 ) and although briefly recovering, suddenly loses all expression and falls like a board straight back to hit the floor behind it.
The doorway is now clear of Zombies leaving only the ones in the adjacent room accessed either by an interior door or the door at the back of the building. AshZombie4 is still attackable via the window with no disadvantage to those close (Velshir and CalPol) but all others treating as 3/4 cover and will attempt to attack anyone within 5' of it. AshZombie6 is heard but not seen at this time.
The exterior grounds are dimly lit now by moonlit as the sun has now fully set. CalPol, Kallen and Prentiss will notice this the most not having darkvision. Outside consider anything beyond 20' shadowy and unclear. Prentiss, for instance would have trouble seeing Velshir and CalPol clearly, from where he is. Within intact structures all three would need a light source.
Joshua's turn
Initiatives -
Prentiss 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-1 hp)
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)
*Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)
@Prentiss save rolls may occur at the end of each round after actions. Your actions continue with disadvantage for actions, skills check and saves.
@Velshir and CalPol there doesn't appear to be any other AshZombies directly behind this one on this side of the building.
Velshir, noticing that his physical attacks seemed unable to finish the job, noticed the efficacy of Brencharis’ golden coins. “Got any more of those coins? They seem to be pretty effective!”
@Velshir roll religion check for me if you'd like.
3Religion
Joshua would like to move here and hold Fire Bolt until he has a clear shot at one of them
Attack: 27 Damage: 11
@Joshua - wild surge for me pls
wild surge: 12
On Prentiss's turn the young sorcerer will cast light on one of his daggers so that he can see a little more clearly.
CON save for the end of the turn 17
@Joshua - thank you, nothing yet for Wild Surge.
Brencharis' turn
Initiatives ->
Prentiss* 14 (23/23 plus 2 temp hp)(disadvantage for attacks, saves, skills)(May roll Con Save attempt at end of each round)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-12 hp)
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
*Brencharis 6 (13/21 plus 5 temp hp)