Prentiss tries to hide his discomfort at the thought of living dead, an enemy he has not faced before and only heard of in hushed rumours from frightened folk.
"Such a bold tent would normally indicate a character who seeks company, and yet...I don't like it. Loren, would you be willing to scout again? I understand if you'd rather not, but it could at least let us know if we are facing a friendly encampment?"
(OOC Prentiss can use message to stay in touch with Lauren up to a range of 120ft without having to make any noise to communicate)
"I do not have anything like that... but if you want me to go scout ahead, I certainly can." Sheyla says in response. "Go up to the tent as a harmless looking rabbit, or, I could just leave the weapons behind and go up as defenseless damsel in distress."
"We'll make the best of it. Come on, Velshir - let's get a better look."
Quiet as a mouse, Loren attempts to get closer to the camp to without alerting any possible watchers. Once in a good position, he will try and figure out what has happened here and where everyone is without disturbing possible evidence.
(Assuming entrance from the front) not too far past the main entrance Velshir and Loren both get a strong whiff of death and decay. Which way do you proceed?
As you approach (about 20' from tent) you hear some subtle movement in the tent, but this is not where the smell is coming from. The smell is definitely coming from the tower. This is suddenly confirmed as one of a dozen zombies notices you in the courtyard and they gradually start shambling in your (Loren and Velshir's) direction with increasing speed. (max speed is 20' however) (I also took liberties with placement of the other members of the group - please advise if you'd like me to adjust, all gaps in the wall are passable individually except the main of course.)
(Shrunk the picture but put Zombies in the spoiler so you can see the numbers as needed)
[probably not - (that Candy machine shook in one of them and I lost my drink because they'd been building for sooo long), I'm a total Zombie nut - there's speeders, and...]
All roll Initiative please.
Z116 , Z213 , Z316 , Z416 , Z53 , Z69 , Z72 , Z84 , Z93 , Z106 , Z11-1 , Z122(If this takes away some of the fun running individually let me know and I'll have them go all at once, otherwise I think its more fair in general.)
"I don't like that..." Sheyla mumbles as she watches as many and many zombies shamble out of the tower. Like she did the last battle, she shoves her hand into her bag of seeds and grasps as many as she can. She takes them and throws them at the zombies willing her magic to cause them to grow and grasp at their feet.
iniative 14
On her turn she is casting entangle in a 20 foot square which should hit all of them grouped up. DC 13
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself
Velshir steels himself to block their advance, hopefully, and attract the attention of as many of the monsters as he can while his teammates do their magical work from afar. He approaches the group of zombies, shouting wordlessly (to try to direct their attention on him), and attacking the foremost zombie with his javelin.
Joshua will move out to get a clear shot and will summon forth the fire to his hand and cast Fire Bolt towards the Zombies in the front. As the fire shoots from his hand Joshua concentrates and with a flash of his eyes the Fire Bolt splits in two heading towards the 2 zombies in the front. (meta magic twinned spell)
1st: Attack: 19 Damage: 1
2nd: Attack: 23 Damage: 1
(WOOOOOW! double 1's on damage *facepalm)
(I will def reroll the first damage then using my inspiration) 1
(ouch Joshua. I only use the basic tab for die rolls in the forum. I'm not sure how you are rolling but I'm getting memories of Velshir when the thread first started, although 3 1s is a new one. Roll one of those damages one more time.)
Prentiss draws moisture from the air and forms a deadly ice knife which he hurls at zombie 3 which hits and explodes. Doing further damage to z3 automatically and possibly 6 others. z1 - save 8 , z2 save 1 , z4 save 0 , z5 save 4 , z6 save 1 , z7 save15 . All Failing to avoid the blast.
Zombie 1 moves forward 20' attempting to slam into Velshir19 damage 4 . As Zombie 3 moves forward the large tent flap parts and out emerges a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead emerges from his tent and asks, “What is the meaning of this?”
[This does not halt the progress of the Zombies but allowing for posts as to your reactions to him. (roll Arcana and History Checks should you wish to to see if you recognize tattoos or garb) - if you don't wish to change any action just say same.]
-Edited to correct as Prentiss' attack should have hit the aimed at zombie.
Velshir calls out, as he is fending off the oncoming zombies, "Good sir, this is a dangerous area infested with zombies, now quickly get behind me and I will prevent them from tearing you apart!"
(Edited post #1320 as failed to notice how low Zombie ACs are. Thank you for the heads up Gruba)
" Ah! Yes...They can be distracting." Glancing at Velshir's injury.He waves a dismissive hand in their direction and the Zombies immediately stop their progress and start wandering about in the general area, including the one that just slammed into Velshir."Now, Who are you?" He says slowly glancing over the others in the group that he can see. (He appears to only be acknowledging Prentiss, Velshir and Loren at the moment)
Velshir says,
“It is strange that there is a tent there. Should we approach with stealth or should we call out, to see if there is an occupant?”
Prentiss tries to hide his discomfort at the thought of living dead, an enemy he has not faced before and only heard of in hushed rumours from frightened folk.
"Such a bold tent would normally indicate a character who seeks company, and yet...I don't like it. Loren, would you be willing to scout again? I understand if you'd rather not, but it could at least let us know if we are facing a friendly encampment?"
(OOC Prentiss can use message to stay in touch with Lauren up to a range of 120ft without having to make any noise to communicate)
"I do not have anything like that... but if you want me to go scout ahead, I certainly can." Sheyla says in response. "Go up to the tent as a harmless looking rabbit, or, I could just leave the weapons behind and go up as defenseless damsel in distress."
Velshir says,
"I am not afraid to approach. And I think I can run faster than the rest of you, if a hasty retreat is needed."
"We'll make the best of it. Come on, Velshir - let's get a better look."
Quiet as a mouse, Loren attempts to get closer to the camp to without alerting any possible watchers. Once in a good position, he will try and figure out what has happened here and where everyone is without disturbing possible evidence.
Stealth: 14
(Assuming entrance from the front) not too far past the main entrance Velshir and Loren both get a strong whiff of death and decay. Which way do you proceed?
Stealth 15
perception 11
“Loren, do you smell that? Can you tell where it’s coming from?”
Velshir would still proceed towards the tent, especially if Loren is.
As you approach (about 20' from tent) you hear some subtle movement in the tent, but this is not where the smell is coming from. The smell is definitely coming from the tower. This is suddenly confirmed as one of a dozen zombies notices you in the courtyard and they gradually start shambling in your (Loren and Velshir's) direction with increasing speed. (max speed is 20' however) (I also took liberties with placement of the other members of the group - please advise if you'd like me to adjust, all gaps in the wall are passable individually except the main of course.)
(Shrunk the picture but put Zombies in the spoiler so you can see the numbers as needed)
(OOC: Yowzers! Multiple Dawn of the Dead viewings hopefully going to help here)
Prentiss initiative: 22
Staying where he is, Prentiss draws moisture from the air and forms a deadly ice knife which he hurls at zombie 3 (middle of the lower pack of 7?)
10 to hit, 6 piercing damage on a hit and then all creatures within 5ft (including target) face a DC13 DEX save or take 10 cold damage
[probably not - (that Candy machine shook in one of them and I lost my drink because they'd been building for sooo long), I'm a total Zombie nut - there's speeders, and...]
All roll Initiative please.
Z1 16 , Z2 13 , Z3 16 , Z4 16 , Z5 3 , Z6 9 , Z7 2 , Z8 4 , Z9 3 , Z10 6 , Z11 -1 , Z12 2 (If this takes away some of the fun running individually let me know and I'll have them go all at once, otherwise I think its more fair in general.)
Rolling Initiative : Prentiss 22, Z1 16, Z3 16, Z4 16, Sheyla 14, Z2 13, Z6 9, Velshir 7, Z10 6, Z8 4, Z9 3, Z5 3, Z7 2, Z12 2, Z11 -1 (so far)
"I don't like that..." Sheyla mumbles as she watches as many and many zombies shamble out of the tower. Like she did the last battle, she shoves her hand into her bag of seeds and grasps as many as she can. She takes them and throws them at the zombies willing her magic to cause them to grow and grasp at their feet.
iniative 14
On her turn she is casting entangle in a 20 foot square which should hit all of them grouped up. DC 13
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself
Velshir's initiative 7
Velshir steels himself to block their advance, hopefully, and attract the attention of as many of the monsters as he can while his teammates do their magical work from afar. He approaches the group of zombies, shouting wordlessly (to try to direct their attention on him), and attacking the foremost zombie with his javelin.
Attack: 14 Damage: 5
He will then use ki to take the dodge action.
(Joshua and Loren please roll initiative)
Initiative: 7
Joshua will move out to get a clear shot and will summon forth the fire to his hand and cast Fire Bolt towards the Zombies in the front. As the fire shoots from his hand Joshua concentrates and with a flash of his eyes the Fire Bolt splits in two heading towards the 2 zombies in the front. (meta magic twinned spell)
1st: Attack: 19 Damage: 1
2nd: Attack: 23 Damage: 1
(WOOOOOW! double 1's on damage *facepalm)
(I will def reroll the first damage then using my inspiration) 1
(dies in place. How is that even possible??????)
(Remember you all have inspiration - this allows for a re-roll of anything once.)
Rolling Initiative : Prentiss 22, Z1 16, Z3 16, Z4 16, Sheyla 14, Z2 13, Z6 9, Velshir 7, Joshua 7, Z10 6, Z8 4, Z9 3, Z5 3, Z7 2, Z12 2, Z11 -1 (so far)
Holding for Loren's initiative.
(ouch Joshua. I only use the basic tab for die rolls in the forum. I'm not sure how you are rolling but I'm getting memories of Velshir when the thread first started, although 3 1s is a new one. Roll one of those damages one more time.)
Loren: 5
welp
Initiative: Z3 16(-16), Z4 16(-10), Sheyla 14, Z2 13(-10), Z6 9(-10), Velshir 7, Joshua 7, Z10 6, Loren 5, Z8 4, Z9 3, Z5 3(-10), Z7 2(-10), Z12 2, Z11 -1, Prentiss 22, Z1 16(-10)
Prentiss draws moisture from the air and forms a deadly ice knife which he hurls at zombie 3 which hits and explodes. Doing further damage to z3 automatically and possibly 6 others. z1 - save 8 , z2 save 1 , z4 save 0 , z5 save 4 , z6 save 1 , z7 save 15 . All Failing to avoid the blast.
Zombie 1 moves forward 20' attempting to slam into Velshir 19 damage 4 . As Zombie 3 moves forward the large tent flap parts and out emerges a stout, red-robed figure with sallow skin, a shaved scalp, and a black tattoo on his forehead emerges from his tent and asks, “What is the meaning of this?”
[This does not halt the progress of the Zombies but allowing for posts as to your reactions to him. (roll Arcana and History Checks should you wish to to see if you recognize tattoos or garb) - if you don't wish to change any action just say same.]
-Edited to correct as Prentiss' attack should have hit the aimed at zombie.
Velshir calls out, as he is fending off the oncoming zombies, "Good sir, this is a dangerous area infested with zombies, now quickly get behind me and I will prevent them from tearing you apart!"
(Edited post #1320 as failed to notice how low Zombie ACs are. Thank you for the heads up Gruba)
" Ah! Yes...They can be distracting." Glancing at Velshir's injury. He waves a dismissive hand in their direction and the Zombies immediately stop their progress and start wandering about in the general area, including the one that just slammed into Velshir. "Now, Who are you?" He says slowly glancing over the others in the group that he can see. (He appears to only be acknowledging Prentiss, Velshir and Loren at the moment)
Spoiler again to see numbers better