Velshir lands his blows in a rapid succession to see if he can knock the beast down off its feet
( Open Hand Technique: Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 14) )
Velshir, not accustomed to being hit by anything so hard, adjusts his stance and becomes a swirling mass of mace and arms landing blow after blow onto the creature. The final threatening to knock it over. Owlbear Dex Save Vs DC 14 20 but the Owlbear manages to stay on its feet, now severely injured.
Peeking her head around the tree she's hidden behind to catch the glowing coin and then tuck it the amulet on her neck causing it to glow with a golden light, Brencharis lets another arrow fly at the owlbear, before shouting some words of encouragement to Velshir and the others and then hiding behind the tree again. "You guys got this! Just don't get mauled by it's beak or claws!"
Brencharis shouts encouragingly to the others and fires, but distracted by the aggressive attacks by the Owlbear, shoots too high and zings past CalPol's ear threatening to disturb his casual style.
Seeing that the chance to join melee combat has passed, Prentiss decides to stay put in case Cal or Velshir need replacing or dragging to safety. In the meantime, another blast of frostbite at the owlbear.
(Make a DC13 CON save or take 6 cold damage and have disadvantage on next attack)
Prentiss casts frostbite and another crystalline sheen falls over the Owlbear. The Owlbear attempts to shake the cold (save vs DC13 con 23 ) and is again saved by its exceptional constitution shaking off the frost. (its gets +3 on saves for con effects)
Joshua closes his eyes off a moment and reaches into his bag and pulls out a small burnt twig. As he begins to recite the words his eyes open and little sparks of red lightning begin to shoot out of the corners. His hand extends out and the lightning flows down his arm from his eyes and extends out trying to connect with the owl bear.
Joshua waves a crooked branch like a small, simple wand at the Owlbear and with a Thunderous crack a bolt of lightning strikes out at the beast. It gives out a pitiful screech again answered very closely by another and lunges forward for another combination of attacks with disadvantage due to CalPol's Protection at Velshir Claw Attack: 13 Damage: 20 Beak Attack: 18 Damage: 13
(note: neither of the attacks on Velshir hit due to his enhanced AC of 20 couldn't edit without causing manipulation banner - saved too close to editing for Disadv)
Emerging from the forest to the northeast another owlbear emerges within 40' of the group, angry and slightly larger than the one just defeated. It sets its sights on your group and starts to charge. Owlbear2's initiative 2 for next initiative cycle.
cal pol sense the owl bear approaching, and channels his vengeance that fuels his inner power.
Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, (12) unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
This post has potentially manipulated dice roll results.
Kallen summons a spinning top(Spiritual Weapon) and toss it over towards Calpoe direction intercepting Owlbear 2 from attacking him and turn her spinning top towards Owlbear 1 hoping to finish it ASAP. then she summons a glitter dust bomb and threw it towards Owlbear 1. (So place my Spiritual Weapon near to Calpoe thx)
BA - Summons Spiritual Weapon Attack: 17 Damage: 8 Force Damage
Action - Cast Scared Flame at Owlbear1 DC13 Dexterity Throw or Take 6 Radiant Damage
Prentiss looks on amazed at the creativity of Kallen's spell manifestations. Despite the pressing concerns of combat and this beast's seeming immunity to his attacks, the young sorcerer made a mental note to ask Kallen about her divine powers once the battle was over.
Northeast and very close to CalPol appears a giant shimmering spinning wooden top that moves directly at the Owlbear1 slamming into it much harder than initially expected causing a splattery mess of feathers and fur followed by a thunderous collapse to the ground by the beast. The Owlbear is undeniably dead.
The newest arriving Owlbear is subsequently surrounded by a Glitter Bomb of sparkling flame descending upon it. It tries to avoid this in its haste to attack those killing its mate and Owlbear2 Dex save VS DC 13 - 5 but is unable to do so and takes damage.
CalPol's move - have move but checking to confirm same.
Velshir will complete his turn by using ki to make a flurry of blows
Attack: 26 Damage: 10
Attack: 16 Damage: 5
He applies the following ability as well:
Open Hand Technique (Special)
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: it can't take reaction until the end of your next turn.
Joshua lets out a huge sneeze and peacock feathers go flying everywhere releasing from his face leaving him with the fresh clean jawline he's accustomed to. The new arrivals note, that even by elven standards he's a fine specimen.
Cal Pol spots the new Owlbear arrival and calls upon his deity denouncing the abomination of nature. The beast, sensing the religious force upon it, attempts to resist. (Owlbear Wisdom Save vs DC 12 attempt 11 ) and does but is slowed to half speed for the next 10 rounds.
Velshir confirming switch to new target and movement?
This post has potentially manipulated dice roll results.
On Prentiss's turn he will move north west to get a bead on owlbear 2. From there he will summon frost and ice into a vicious spear which he will hurl at the newly-arrived beast.
Casting ice knife at the owlbear, attack roll 21 and inflicts 8 piercing damage on a hit. Then any creature within 5ft must make a DC13 DEX save or take 11 cold damage.
Velshir lands his blows in a rapid succession to see if he can knock the beast down off its feet
( Open Hand Technique: Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 14) )
Initiatives: Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Owlbear 17 (-46 hp) ; Kallen 6 (21/21) ; CalPol 6 (25/25+5)(Blessed) ; Velshir 24 (25/27)(Blessed)(Protected)(+2 AC) (+5s -> temp hp left from earlier)
Velshir, not accustomed to being hit by anything so hard, adjusts his stance and becomes a swirling mass of mace and arms landing blow after blow onto the creature. The final threatening to knock it over. Owlbear Dex Save Vs DC 14 20 but the Owlbear manages to stay on its feet, now severely injured.
Brencharis' move
Peeking her head around the tree she's hidden behind to catch the glowing coin and then tuck it the amulet on her neck causing it to glow with a golden light, Brencharis lets another arrow fly at the owlbear, before shouting some words of encouragement to Velshir and the others and then hiding behind the tree again. "You guys got this! Just don't get mauled by it's beak or claws!"
Attack: 7 + 1
Damage: 8
Sneak Attack Damage: 5
Initiatives: Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Owlbear 17 (-46 hp) ; Kallen 6 (21/21) ; CalPol 6 (25/25+5)(Blessed) ; Velshir 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed)
Brencharis shouts encouragingly to the others and fires, but distracted by the aggressive attacks by the Owlbear, shoots too high and zings past CalPol's ear threatening to disturb his casual style.
Prentiss' move
Seeing that the chance to join melee combat has passed, Prentiss decides to stay put in case Cal or Velshir need replacing or dragging to safety. In the meantime, another blast of frostbite at the owlbear.
(Make a DC13 CON save or take 6 cold damage and have disadvantage on next attack)
Initiatives: Joshua 19 (17/19) ; Owlbear 17 (-46 hp) ; Kallen 6 (21/21) ; CalPol 6 (25/25+5)(Blessed) ; Velshir 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23)
Prentiss casts frostbite and another crystalline sheen falls over the Owlbear. The Owlbear attempts to shake the cold (save vs DC13 con 23 ) and is again saved by its exceptional constitution shaking off the frost. (its gets +3 on saves for con effects)
Joshua's turn
Joshua closes his eyes off a moment and reaches into his bag and pulls out a small burnt twig. As he begins to recite the words his eyes open and little sparks of red lightning begin to shoot out of the corners. His hand extends out and the lightning flows down his arm from his eyes and extends out trying to connect with the owl bear.
Casting Witch Bolt: Attack: 25 Damage: 7
Initiatives: Kallen 6 (21/21) ; CalPol 6 (25/25+5)(Blessed) ; Velshir 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Owlbear 17 (-53 hp)
@joshua d20 and d100 pls
Joshua waves a crooked branch like a small, simple wand at the Owlbear and with a Thunderous crack a bolt of lightning strikes out at the beast. It gives out a pitiful screech again answered very closely by another and lunges forward for another combination of attacks with disadvantage due to CalPol's Protection at Velshir Claw Attack: 13 Damage: 20 Beak Attack: 18 Damage: 13
Kallen's move
(note: neither of the attacks on Velshir hit due to his enhanced AC of 20 couldn't edit without causing manipulation banner - saved too close to editing for Disadv)
Emerging from the forest to the northeast another owlbear emerges within 40' of the group, angry and slightly larger than the one just defeated. It sets its sights on your group and starts to charge. Owlbear2's initiative 2 for next initiative cycle.
cal pol sense the owl bear approaching, and channels his vengeance that fuels his inner power.
Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, (12) unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.
On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Initiatives: Kallen 6 (21/21) ; CalPol* 6 (25/25+5)(Blessed) ; Velshir 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Owlbear1 17 (-53 hp) ; Owlbear2 6
@joshua d20 and d100 pls
Kallen's move
Kallen summons a spinning top(Spiritual Weapon) and toss it over towards Calpoe direction intercepting Owlbear 2 from attacking him and turn her spinning top towards Owlbear 1 hoping to finish it ASAP. then she summons a glitter dust bomb and threw it towards Owlbear 1. (So place my Spiritual Weapon near to Calpoe thx)
BA - Summons Spiritual Weapon Attack: 17 Damage: 8 Force Damage
Action - Cast Scared Flame at Owlbear1 DC13 Dexterity Throw or Take 6 Radiant Damage
Prentiss looks on amazed at the creativity of Kallen's spell manifestations. Despite the pressing concerns of combat and this beast's seeming immunity to his attacks, the young sorcerer made a mental note to ask Kallen about her divine powers once the battle was over.
Velshir will attack owlbear 1 if it's still alive on his turn
If it isn't, then he will move to intercept owlbear 2 and attack it instead
Mace Attack: 18 Damage: 7
What he does with the rest of his turn will depend...
Initiatives: CalPol* 6 (25/25+5)(Blessed) ; Velshir* 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Kallen 6 (21/21) ; Owlbear2 6 (-2 hp)
Northeast and very close to CalPol appears a giant shimmering spinning wooden top that moves directly at the Owlbear1 slamming into it much harder than initially expected causing a splattery mess of feathers and fur followed by a thunderous collapse to the ground by the beast. The Owlbear is undeniably dead.
The newest arriving Owlbear is subsequently surrounded by a Glitter Bomb of sparkling flame descending upon it. It tries to avoid this in its haste to attack those killing its mate and Owlbear2 Dex save VS DC 13 - 5 but is unable to do so and takes damage.
CalPol's move - have move but checking to confirm same.
17
84
Velshir will complete his turn by using ki to make a flurry of blows
Attack: 26 Damage: 10
Attack: 16 Damage: 5
He applies the following ability as well:
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: it can't take reaction until the end of your next turn.
Initiatives: Velshir* 24 (25/27)(Blessed)(Protected)(+2 AC) ; Brencharis 22 (21/21)(Blessed) ; Prentiss 21 (23/23) ; Joshua 19 (17/19) ; Kallen 6 (21/21) ; CalPol* 6 (25/25+5)(Blessed) ; Owlbear2 6 (-2 hp)(slowed)
Joshua lets out a huge sneeze and peacock feathers go flying everywhere releasing from his face leaving him with the fresh clean jawline he's accustomed to. The new arrivals note, that even by elven standards he's a fine specimen.
Cal Pol spots the new Owlbear arrival and calls upon his deity denouncing the abomination of nature. The beast, sensing the religious force upon it, attempts to resist. (Owlbear Wisdom Save vs DC 12 attempt 11 ) and does but is slowed to half speed for the next 10 rounds.
Velshir confirming switch to new target and movement?
On Prentiss's turn he will move north west to get a bead on owlbear 2. From there he will summon frost and ice into a vicious spear which he will hurl at the newly-arrived beast.
Casting ice knife at the owlbear, attack roll 21 and inflicts 8 piercing damage on a hit. Then any creature within 5ft must make a DC13 DEX save or take 11 cold damage.
Yes, my above moves look valid