Zal sizes up the situation and quickly decides to target the Goblin Shaman figuring that without the Shaman the ritual cannot be completed which will buy time to rescue the girl.
Initiative (Advantage): 13<- Ignore this roll please, I screwed it up. I set number of dice to 2 not knowing setting Advantage would automatically roll twice. Real Initiative roll is in the next reply
Shaman attack roll: Attack: 25 Damage: 11
OOC: I think I did the rolls correctly, if I didn't I'm happy to reroll. I assumed the Ensnaring Strike was successful and added its damage die to the attack roll.
2nd OOC: I forgot to add 4 to my initiative rolls in the dice roller so that 13 should be a 17.
NOTE TO GROUP>>> Remember to add 1 to your Temp HP . If you are within 30 feet of me for the next 9 rounds, you will replace lost or lower temp hp at the end of your turn. Me or the DM wil roll a d8 for each players end turn.
“Great attack Zal!”
Jasper looks to Sechirehime and asks, “Do you think you can take the three goblins on the right with your thunder fans?”
“Mika, you could help Sechirehime take out those goblins. And after, help Zal Thili and I kill this bugbear.” Jasper suggests to the rest.
DMs note: Sechirehime and Mika, please change your character sheets to level 2. Jasper, I'm keeping track of HP, should be good. Just for reference, the slightly open door you all were peering thru is not huge, so only one person can enter at a time, in this case, Zal.
(Zalmanni throws open the door and rushes in, casting Ensnaring Strike and letting loose an arrow so quickly that the Shaman is dead with an arrow between his eyes before anyone knows what the heck happened! The Bugbear is surprised for a moment, then lets out a huge roar of anger.)
After seeing the Shaman drop, Zal makes sure he’s clear of the door so the others can come in and lets an arrow fly at one of the 3 goblins on the right side of the room.
Sechirehime replies to Jasper, "I can try. The winds are unpredictable, but I will try to persuade them to work with us." After seeing the impressive assault by Zalmanni, Sechirehime seemed frightened for a moment. She quickly regains her resolve after imagining the little girl still trapped somewhere in this terrible place. She continues quietly, "No. The winds will bow to me. We will slay as many foul monsters as needed to save the girl."
DMs note: I try to spread attacks out, but since Zal kind of rushed in he's the primary target for now. Sorry, Zal.
(The Bugbear is still enraged and swings his Warhammer at Zalmanni!)
Attack: 16 Damage: 7
(The hammer hits and hurts Zalmanni quite badly, smashing in his shoulder! The other 3 Goblins react as well, with 2 of the also going after Zalmanni and one taking a shot at Jasper.)
Goblin 1: Attack: 5 Damage: 6
Goblin 2: Attack: 17 Damage: 5
Goblin 3: Attack: 5 Damage: 5
(Only one of the Goblin's arrows manages to hit its target, but the one that does hurts Zalmanni again, burying another arrow on the same left shoulder as the hammer! The other 2 arrows missed so badly because the Goblins were running and ran into each other, knocking the other off balance.)
OOC: No worries, I’m the only one in the room so makes sense for me to be the focus. Did my second attack hit the one of the goblins or was it used up moving out of the way of the others?
This post has potentially manipulated dice roll results.
[Casting Guiding Bolt] Target: Bugbear (ATTACK ROLL 1d20+5 to HIT) (DAMAGE ROLL 4d6 radiant damage) On a successful HIT, next attack on the Bugbear has advantage
Attack: 14 Damage: 18
~ Jasper enters the room and sidesteps to the left about 10 feet. He extends his hands outward with thumbs and index fingers touching and utters Micantis Regia towards the Bugbear. A radiant flash of light streaks towards the creature and impacts with wondrous brilliance leaving a shimmering glow on the target. ~
Note to group/Zal>>> I’m pretty sure that attack hit the goblin. If Mika logs in and two-weapon attacks the bugbear, she should kill it. Next melee attack on bugbear has advantage so that could be three d20 rolls to get 12 or higher. Sechirehime should thunderwave the goblins. Could kill 1 or all with that. Thili could jump in on the bugbear if Mika somehow doesn’t connect. Just my thoughts.
DMs note: Sorry Zal, yes, your arrow hit one of the Goblins.
(Jasper's powerful Guiding Bolt spell knocks the Bugbear back about 10 feet, sending him crashing into the wall near the top of the platform. The Bugbear's skin is shimmering as well as burnt, with smoke coming off of him. That one spell seems to have taken a lot of the fight out of the Bugbear.)
Note to Thili>>> Stiff didn’t roll advantage for Mika’s turn so I don’t know if wants to redo it or let yours count. For the sake of time, I’d let it stand.
Rollback Post to RevisionRollBack
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP Dastion Salvi~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
DMs note: I forgot, but I'm going to let it stand as a penalty for Mika. That'll teach her.
(Thili swings her Axe with great force and the Bugbear does not have the strength to avoid it! The axe leaves a gaping hole in the Bugbear's chest. He tries to fight on, but the damage is ultimately too much and he falls to his knees, breathes raspily for a moment, then dies.)
This post has potentially manipulated dice roll results.
Sechirehime eyes the distance, and moves up to try and hit all of the remaining goblins. She takes out two fans this time from her belt, and swings them in an "S"-shape towards the goblins. She yells, "Begone!" at the goblins as she casts Thunderwave, attempting to sculpt the air flow around other party members that may be in the blast zone.
(Sculpt Spells- When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.)
[Thunderwave (DC 13): A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 10 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.]
This post has potentially manipulated dice roll results.
Goblins save: 19
(The Goblins don't stand a chance as Sechirehime's powerful Thunder magic knocks them back, dead in an instant from the damage.
The battle is won and the party is left to survey the scene: The dead goblins to the right, the dead Shaman and Bugbear at the platform on the top of the stairs, the makeshift altar in front of a large statue, and a small, very scared young girl squatting in a cage to the left.)
This post has potentially manipulated dice roll results.
After searching the bugbear, Jasper feels the Twilight fading and once again channels the divine energies of Celestian and the Traveler. Jasper feels energy flow through him and begin to emanate outward.
Casts Twilight Sanctuary4
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
Give it 1d8 temporary hit points.
End one effect causing it to be charmed or frightened.
Temp HP do not stack. Only replace with the higher roll.(Everyone should have 2 temp hp now)
“Sechirehime, you should search those goblins.”
OOC>>>I don’t know why the roll went bad??? Wasn’t a very good roll anyway. 😂
Zal sizes up the situation and quickly decides to target the Goblin Shaman figuring that without the Shaman the ritual cannot be completed which will buy time to rescue the girl.
Zal casts Ensnaring Strike and looses an arrow at the shaman.
Initiative (Advantage): 13<- Ignore this roll please, I screwed it up. I set number of dice to 2 not knowing setting Advantage would automatically roll twice. Real Initiative roll is in the next replyShaman attack roll: Attack: 25 Damage: 11
OOC: I think I did the rolls correctly, if I didn't I'm happy to reroll. I assumed the Ensnaring Strike was successful and added its damage die to the attack roll.
2nd OOC: I forgot to add 4 to my initiative rolls in the dice roller so that 13 should be a 17.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Real Initiative roll for Zal: 22
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
NOTE TO GROUP>>> Remember to add 1 to your Temp HP . If you are within 30 feet of me for the next 9 rounds, you will replace lost or lower temp hp at the end of your turn. Me or the DM wil roll a d8 for each players end turn.
“Great attack Zal!”
Jasper looks to Sechirehime and asks, “Do you think you can take the three goblins on the right with your thunder fans?”
“Mika, you could help Sechirehime take out those goblins. And after, help Zal Thili and I kill this bugbear.” Jasper suggests to the rest.
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
DMs note: Sechirehime and Mika, please change your character sheets to level 2. Jasper, I'm keeping track of HP, should be good. Just for reference, the slightly open door you all were peering thru is not huge, so only one person can enter at a time, in this case, Zal.
(Zalmanni throws open the door and rushes in, casting Ensnaring Strike and letting loose an arrow so quickly that the Shaman is dead with an arrow between his eyes before anyone knows what the heck happened! The Bugbear is surprised for a moment, then lets out a huge roar of anger.)
"MY RITUAL! You'll pay for that!"
Mika: 9
Sechi: 3
Thili: 6
For DM only:
Bugbear: 21
Goblins: 17
Also for DM
Zal 22
Bugbear 21
Goblins 17
Jasper 14
Mika 9
Thili 6
Sechi 3
Zal, you get to go again.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
After seeing the Shaman drop, Zal makes sure he’s clear of the door so the others can come in and lets an arrow fly at one of the 3 goblins on the right side of the room.
Attack: 16 Damage: 5
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Sechirehime replies to Jasper, "I can try. The winds are unpredictable, but I will try to persuade them to work with us." After seeing the impressive assault by Zalmanni, Sechirehime seemed frightened for a moment. She quickly regains her resolve after imagining the little girl still trapped somewhere in this terrible place. She continues quietly, "No. The winds will bow to me. We will slay as many foul monsters as needed to save the girl."
DMs note: I try to spread attacks out, but since Zal kind of rushed in he's the primary target for now. Sorry, Zal.
(The Bugbear is still enraged and swings his Warhammer at Zalmanni!)
Attack: 16 Damage: 7
(The hammer hits and hurts Zalmanni quite badly, smashing in his shoulder! The other 3 Goblins react as well, with 2 of the also going after Zalmanni and one taking a shot at Jasper.)
Goblin 1: Attack: 5 Damage: 6
Goblin 2: Attack: 17 Damage: 5
Goblin 3: Attack: 5 Damage: 5
(Only one of the Goblin's arrows manages to hit its target, but the one that does hurts Zalmanni again, burying another arrow on the same left shoulder as the hammer! The other 2 arrows missed so badly because the Goblins were running and ran into each other, knocking the other off balance.)
Jasper, you're up
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
OOC: No worries, I’m the only one in the room so makes sense for me to be the focus. Did my second attack hit the one of the goblins or was it used up moving out of the way of the others?
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
[Casting Guiding Bolt] Target: Bugbear
(ATTACK ROLL 1d20+5 to HIT)
(DAMAGE ROLL 4d6 radiant damage)
On a successful HIT, next attack on the Bugbear has advantage
Attack: 14 Damage: 18
~ Jasper enters the room and sidesteps to the left about 10 feet. He extends his hands outward with thumbs and index fingers touching and utters Micantis Regia towards the Bugbear. A radiant flash of light streaks towards the creature and impacts with wondrous brilliance leaving a shimmering glow on the target. ~
Twilight Sanctuary Temp Hp 2
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
Note to group/Zal>>> I’m pretty sure that attack hit the goblin. If Mika logs in and two-weapon attacks the bugbear, she should kill it. Next melee attack on bugbear has advantage so that could be three d20 rolls to get 12 or higher. Sechirehime should thunderwave the goblins. Could kill 1 or all with that. Thili could jump in on the bugbear if Mika somehow doesn’t connect. Just my thoughts.
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
DMs note: Sorry Zal, yes, your arrow hit one of the Goblins.
(Jasper's powerful Guiding Bolt spell knocks the Bugbear back about 10 feet, sending him crashing into the wall near the top of the platform. The Bugbear's skin is shimmering as well as burnt, with smoke coming off of him. That one spell seems to have taken a lot of the fight out of the Bugbear.)
Mika, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
DMs note: Mika hasn't logged in for a while, so I guess I'll play for her from now on.
(Mika breaks out her Crossbow and takes a shot at the weakened Bugbear!)
Attack: 5 Damage: 6
(The crossbow jams and is rendered useless! Mika throws it to the ground and readies her blades for next time.)
Thili, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Slipping into the room and taking stock of the situation, Thili turns her axe toward the weakened bugbear.
Attack: 16 Damage: 9
as a bonus action I want to also cast Shield of Faith on Zal
((also I rolled with advantage for the attack? If I shouldn’t have pls let me know...
Thili Bronzehelm - Delian Tomb One Shot (13); Dwarf Paladin lvl 1
Norixius Ghesh - Bounty Hunter's Guild; Dragonborn Ranger/Drakewarden lvl 3
Note to Thili>>> Stiff didn’t roll advantage for Mika’s turn so I don’t know if wants to redo it or let yours count. For the sake of time, I’d let it stand.
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
DMs note: I forgot, but I'm going to let it stand as a penalty for Mika. That'll teach her.
(Thili swings her Axe with great force and the Bugbear does not have the strength to avoid it! The axe leaves a gaping hole in the Bugbear's chest. He tries to fight on, but the damage is ultimately too much and he falls to his knees, breathes raspily for a moment, then dies.)
Sechi, you're up.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Sechirehime eyes the distance, and moves up to try and hit all of the remaining goblins. She takes out two fans this time from her belt, and swings them in an "S"-shape towards the goblins. She yells, "Begone!" at the goblins as she casts Thunderwave, attempting to sculpt the air flow around other party members that may be in the blast zone.
(Sculpt Spells- When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.)
[Thunderwave (DC 13): A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 10 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.]
Goblins save: 19
(The Goblins don't stand a chance as Sechirehime's powerful Thunder magic knocks them back, dead in an instant from the damage.
The battle is won and the party is left to survey the scene: The dead goblins to the right, the dead Shaman and Bugbear at the platform on the top of the stairs, the makeshift altar in front of a large statue, and a small, very scared young girl squatting in a cage to the left.)
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Jasper looks around to to make sure no enemies are left and then runs to the cage.
”Bess! Is that you?” Jasper asked. “ Are you okay? We are here to take you home to your father. Don’t worry. It’ll all be over soon.”
Jasper turns to the others. “We need to get this cage open. See if we can find a key.”
Jasper walks over to the dead bugbear and searches it for keys.
Perception: 22
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete
Zal checks out his arm and shoulder to see if it warrants a sling and rigs one if it does. He then investigates the room and the statue.
Investigation: 13
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
After searching the bugbear, Jasper feels the Twilight fading and once again channels the divine energies of Celestian and the Traveler. Jasper feels energy flow through him and begin to emanate outward.
Casts Twilight Sanctuary 4
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
“Sechirehime, you should search those goblins.”
OOC>>>I don’t know why the roll went bad??? Wasn’t a very good roll anyway. 😂
Jasper Mooncrest🌙 ~ Wood Elf Cleric Twilight Domain ~ Nyx’s Dragon of Icespires Peak: PBP
Dastion Salvi ~ Half-Elf Warlock(Genie) ~ Lost Mines of the Phandelver: D&DBeyond/Roll20/Discord (Sunday 5-8pm cst) DM canceled
Jasper of the Wandering Wood ~ Wood Elf Cleric Twilight Domain ~ Tomb of the Delian Order One Shot(13): PBP complete