(Drakis rifles thru the dead Goblin's pockets, finding only a few shiny pebbles and 5 cp between them.
Burt goes to the East wall and starts searching around, moving the vines, looking for something in a most determined way, but not having much luck.
Anarkist walks over to the wall, stares at it for just a moment, then touches a small piece of the wall and easily pushes a secret door built into the rock, as if he knew exactly where it was.
"Huh..." Burt mumbles to himself, "Usually I'm the one that finds the secret doors." He looks around at the rest of the gang and gestures towards the door, "Well, we've come this far. Let's finish the job." Burt will follow after a couple of other people in the group have gone in first (he will be number 3 again).
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
"Hey!" Burt says as a large arm comes in to push him in. He tries ducking the arm and backing away from the door drawing his rapier menacingly at Anarkist. "I thought we were on the same side."
Acrobatics: 10
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
DMs note: There's a miscommunication here, Anarkist didn't actually push Burt, so I don't think any of those hostilities happened. :) You all are doing nothing else before going thru the door?
(You all gather yourselves, ready to go thru the door. As you stand there, you all feel a little bit stronger after having passed your first few tests of battle together.)
Everyone is now LEVEL 2!
Please go ahead and adjust your player sheets accordingly. Open your character sheet, click on your name, then choose 'Manage Levels' , changing from 1 to 2 , then follow the prompts. Let me know if you need any help.
This post has potentially manipulated dice roll results.
Burt smiles as he walks through the doors feeling a surge of energy rush through his fingers. Glancing around, Burt uses his understanding of how he has seen people be observant, to offset his naturally impatient manner and look around
Cunning action let’s you use your bonus action. In the actions tab on your character sheet, it should show up.
The way combat works is that you have an action, bonus action and a move action (see my spoilers for an example). Cunning action let’s you take certain actions (hide, dash, disengage) as bonus actions instead so that you can still use your action to attack. Basically, you can hide and then attack from being hidden every round if you can run back to a place where you can hide (hide). Or you could disengage and not provoke Attacks of Opportunity and still have an attack yourself (disengage). Or you could run double your movement and still get an attack (dash).
The DM can also offer their two cents worth, but you don’t actually get a bonus to hide, you just can hide (or dash or disengage) as a BONUS action.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
DMs note: Indeed, Drakis, it's something handy for Rogues especially. If you hide and then attack, you get bonus damage.
(Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
Spoiler for Anarkist, Drakis and Burt:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
Spoiler for Eliza:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
As you inspect the bridge, you notice that about halfway across, there is a part of the bridge that looks just a little bit difference than the rest. It's kind of far away, but you can tell it's a very slightly raised plate, about 10 feet across, long enough so you couldn't really jump over it unless you were very, very athletic. As you look around a little more, you see up on the ceiling a long, thin slit.
Burt smiles as he gestures for Anarkist to cross the bridge first. Whistling a tune to himself he cleans some of the wolf's blood off of his rapier as he waits.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Drakis rifles thru the dead Goblin's pockets, finding only a few shiny pebbles and 5 cp between them.
Burt goes to the East wall and starts searching around, moving the vines, looking for something in a most determined way, but not having much luck.
Anarkist walks over to the wall, stares at it for just a moment, then touches a small piece of the wall and easily pushes a secret door built into the rock, as if he knew exactly where it was.
What do you all do?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
"Huh..." Burt mumbles to himself, "Usually I'm the one that finds the secret doors." He looks around at the rest of the gang and gestures towards the door, "Well, we've come this far. Let's finish the job." Burt will follow after a couple of other people in the group have gone in first (he will be number 3 again).
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I push you way in lets see whats on the other side
L̵̪̈́i̸͚͂c̷̘͑h̷̡̉ĺ̴͉o̷̲͝r̷̠̃d̷̨́ ̸̡͝Ã̵͍n̸̠͒ä̴̺́r̵͕̿k̶̻̀ỉ̸̦s̵̫̈t̷̺͌ ̶̫́
"Life is but the precursor to a long successful death"
"Hey!" Burt says as a large arm comes in to push him in. He tries ducking the arm and backing away from the door drawing his rapier menacingly at Anarkist. "I thought we were on the same side."
Acrobatics: 10
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Lol that was meet to say MY sorry
L̵̪̈́i̸͚͂c̷̘͑h̷̡̉ĺ̴͉o̷̲͝r̷̠̃d̷̨́ ̸̡͝Ã̵͍n̸̠͒ä̴̺́r̵͕̿k̶̻̀ỉ̸̦s̵̫̈t̷̺͌ ̶̫́
"Life is but the precursor to a long successful death"
DMs note: There's a miscommunication here, Anarkist didn't actually push Burt, so I don't think any of those hostilities happened. :) You all are doing nothing else before going thru the door?
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
(OOC: Unless Drakis or Eliza want to check something else out...)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Drakis is gonna go follow you guys through the secret door
Drakis
16 Perception to see whats on the the side
L̵̪̈́i̸͚͂c̷̘͑h̷̡̉ĺ̴͉o̷̲͝r̷̠̃d̷̨́ ̸̡͝Ã̵͍n̸̠͒ä̴̺́r̵͕̿k̶̻̀ỉ̸̦s̵̫̈t̷̺͌ ̶̫́
"Life is but the precursor to a long successful death"
DMs note: Ok, you're all going to need to roll Perception checks.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Side note and this is for the dm too im looking for players for my Wednesday game im in we use discord let me for more info
L̵̪̈́i̸͚͂c̷̘͑h̷̡̉ĺ̴͉o̷̲͝r̷̠̃d̷̨́ ̸̡͝Ã̵͍n̸̠͒ä̴̺́r̵͕̿k̶̻̀ỉ̸̦s̵̫̈t̷̺͌ ̶̫́
"Life is but the precursor to a long successful death"
Here it is 6
Drakis
OH! I almost forgot...
(You all gather yourselves, ready to go thru the door. As you stand there, you all feel a little bit stronger after having passed your first few tests of battle together.)
Everyone is now LEVEL 2!
Please go ahead and adjust your player sheets accordingly. Open your character sheet, click on your name, then choose 'Manage Levels' , changing from 1 to 2 , then follow the prompts. Let me know if you need any help.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Burt smiles as he walks through the doors feeling a surge of energy rush through his fingers. Glancing around, Burt uses his understanding of how he has seen people be observant, to offset his naturally impatient manner and look around
Perception: 19
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Level two got me something called cunning action and it’s talking about bonuses with combat and hiding,I’m not sure what it’s talking about))
Drakis
Perception: 23
I check around the room and to see if there’s anything useful (Ex. Armor, healing items, ect.)
(I also got cunning action)
Eliza
Cunning action let’s you use your bonus action. In the actions tab on your character sheet, it should show up.
The way combat works is that you have an action, bonus action and a move action (see my spoilers for an example). Cunning action let’s you take certain actions (hide, dash, disengage) as bonus actions instead so that you can still use your action to attack. Basically, you can hide and then attack from being hidden every round if you can run back to a place where you can hide (hide). Or you could disengage and not provoke Attacks of Opportunity and still have an attack yourself (disengage). Or you could run double your movement and still get an attack (dash).
The DM can also offer their two cents worth, but you don’t actually get a bonus to hide, you just can hide (or dash or disengage) as a BONUS action.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
DMs note: Indeed, Drakis, it's something handy for Rogues especially. If you hide and then attack, you get bonus damage.
(Before you is a very large room that seems to have been carved out of a cave. The walls are natural rocks, dark gray, with 20 foot ceilings. About 20 feet in there is a huge chasm, over which a narrow stone bridge connects this edge to another edge about 100 feet away. The bridge is about 5 feet wide and looks pretty sturdy, so you all could probably all cross it at once if you all went in a line. )
Spoiler for Anarkist, Drakis and Burt:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
Spoiler for Eliza:
The bridge seems sturdy, so you're not worried about crossing it. The stonework seems pretty good. Nobody else appears to be waiting for you all on the other side.
As you inspect the bridge, you notice that about halfway across, there is a part of the bridge that looks just a little bit difference than the rest. It's kind of far away, but you can tell it's a very slightly raised plate, about 10 feet across, long enough so you couldn't really jump over it unless you were very, very athletic. As you look around a little more, you see up on the ceiling a long, thin slit.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Burt smiles as he gestures for Anarkist to cross the bridge first. Whistling a tune to himself he cleans some of the wolf's blood off of his rapier as he waits.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I'll make my way cross the bridge 🌉
L̵̪̈́i̸͚͂c̷̘͑h̷̡̉ĺ̴͉o̷̲͝r̷̠̃d̷̨́ ̸̡͝Ã̵͍n̸̠͒ä̴̺́r̵͕̿k̶̻̀ỉ̸̦s̵̫̈t̷̺͌ ̶̫́
"Life is but the precursor to a long successful death"