No major landmarks come to mind, nothing that would be nearby, anyway, and with your fantastic roll, you realize it would be dangerous to proceed very far in the blizzard. People can get turned around or lost.
This post has potentially manipulated dice roll results.
Matthias squints against the blowing snow, glad at least for the cold weather clothing protecting him for the moment. He looks at the ingot-filled sled. "Any way we can use this for shelter?" he asks. "I don't have a tent or much to speak of in my pack either."
Karl stares through the sheets of white and into the darkness beyond. There was no place to hide, and he didn't have enough fabric to make a tent, or even a lean-to.
"Working with the snow might be best."
He starts to work as he grunts out his plan.
"Use the cart as a reference point. Dig into the snow and make a burrow - we need shelter from the new snow. Entrance tunnel and air pipe should be perpendicular to the wind, so it doesn't get blocked. I can only work so fast, though, give me a hand."
Using his spear (mostly) and a little bit of flame, Karl is going to try and start a tunnel into the existing snow, using fire to soften it where necessary and the spear to clear it out.
"When we've got enough room and if we have time we can bring in the ingots to help capture the heat from our fire."
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
I will presume that the group sticks together and works on a makeshift shelter using the sled as an asset, in which case the party is able to weather the blizzard, which lasts for 4 hours. You stare out into the odd mix of white snow in the dark air, not able to see very far, worried about what might be stalking out there. Poor Oobok's dismemberment is fresh in your minds. Eventually the blizzard eases, becoming a mere snowfall, with significantly less wind, and you feel it is safe to proceed again. The sled remained in its previous orientation, so it is easy enough to proceed in that direction, until eventually you see Bryn Shander on a hill in the distance.
You arrive back in the city late in the "day", so to speak. People are preparing to bed down for the night. The Council Hall is closed, but a posted guard there goes and rousts Artie out of his bed. He leads you to the nearby Hooked Knucklehead, where the dwarves are very grateful for your service. They pay you in 5 bloodstones (had agreed for 4) and take custody of the sled.
COMPLETED QUEST "FOAMING MUGS"
Milestone system: your charactersattain Level 2
(level 3 will take a bit longer)
You're now standing in the street, it's late at night. You've had a long day of marching around. It's still the 18th of Flamerule for another hour or two.
Variety raises an eyebrow at their reward. "Huh, that's a first." She will follow everyone back to the tavern, ready to settle down for a while with her spellbook.
Karl is grateful for the warmth of the buildings upon their return. He silently chides himself for not thinking about their being five members of the party when only four were there for the briefing, but there was no harm done. He notes the names and faces of the dwarfs once more in case he needs work done, and gladly unslings his backpack in his rented room.
T0dd0:
Karl isn't going to sleep right away. He's going to cast disguise self to change his appearance into an unremarkable, hale, slightly red-faced human woman in deerskin pelts. Its a disguise he's used in Bryn Shander and only there. Then he will seek out his contact, Beldora. Keeping an eye out for their patron's owl, he wants to key her in as to his current quest and who they are working for, ask about Chwingas and what nefarious uses they might have, and ask about the recent killings.
I know that's a lot and I don't mind RPing it out, but its a side task for a single character in secret so I don't want to take up the thread or too much time. :)
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Matthias is grateful for having made it through the blizzard. He makes his way back to the Northlook, planning to have a hot meal and drink before settling in.
Karl wills himself to push on a little further.
"We won't make it to town," he grunts against the tether of the sled. "I don't have a tent or anything in my pack either."
(Does Karl remember passing anything serviceable on the way here?)
Another medical problem. Indefinite hiatus. Sorry, all.
Survival check. Everyone should roll!
Survival: 12
(Karl's Survival: 12)
(Well, uh, idiot savant, I guess?)
Another medical problem. Indefinite hiatus. Sorry, all.
Karl:
No major landmarks come to mind, nothing that would be nearby, anyway, and with your fantastic roll, you realize it would be dangerous to proceed very far in the blizzard. People can get turned around or lost.
"This is bad, really bad. How far away was that goblin camp?"
Survival: 17
Matthias squints against the blowing snow, glad at least for the cold weather clothing protecting him for the moment. He looks at the ingot-filled sled. "Any way we can use this for shelter?" he asks. "I don't have a tent or much to speak of in my pack either."
Survival 5
((I'm like an idiot savant, minus the savant.))
"If we don't pressss on, our besst bet iss to ssecure the wagon and then climb under it and wait it out." Ssej suggests.
"Use snow to build up walls around the cart?" Variety suggests.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
(Sled)
[OOC: lol, right, we all knew that, D'oh!]
Karl stares through the sheets of white and into the darkness beyond. There was no place to hide, and he didn't have enough fabric to make a tent, or even a lean-to.
"Working with the snow might be best."
He starts to work as he grunts out his plan.
"Use the cart as a reference point. Dig into the snow and make a burrow - we need shelter from the new snow. Entrance tunnel and air pipe should be perpendicular to the wind, so it doesn't get blocked. I can only work so fast, though, give me a hand."
Using his spear (mostly) and a little bit of flame, Karl is going to try and start a tunnel into the existing snow, using fire to soften it where necessary and the spear to clear it out.
"When we've got enough room and if we have time we can bring in the ingots to help capture the heat from our fire."
Another medical problem. Indefinite hiatus. Sorry, all.
Variety helps as best as she can.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Auraani nods at Karl and gets to work helping to take the snow being shoveled out and packing it in tightly into walls against the bottom of the sled.
I will presume that the group sticks together and works on a makeshift shelter using the sled as an asset, in which case the party is able to weather the blizzard, which lasts for 4 hours. You stare out into the odd mix of white snow in the dark air, not able to see very far, worried about what might be stalking out there. Poor Oobok's dismemberment is fresh in your minds. Eventually the blizzard eases, becoming a mere snowfall, with significantly less wind, and you feel it is safe to proceed again. The sled remained in its previous orientation, so it is easy enough to proceed in that direction, until eventually you see Bryn Shander on a hill in the distance.
You arrive back in the city late in the "day", so to speak. People are preparing to bed down for the night. The Council Hall is closed, but a posted guard there goes and rousts Artie out of his bed. He leads you to the nearby Hooked Knucklehead, where the dwarves are very grateful for your service. They pay you in 5 bloodstones (had agreed for 4) and take custody of the sled.
COMPLETED QUEST "FOAMING MUGS"
Milestone system: your characters attain Level 2
(level 3 will take a bit longer)
You're now standing in the street, it's late at night. You've had a long day of marching around. It's still the 18th of Flamerule for another hour or two.
"Need to get ssome food and drink in me and then out of thiss freezing cold, where iss the nearesst tavern." Ssej says to the group.
Variety raises an eyebrow at their reward. "Huh, that's a first." She will follow everyone back to the tavern, ready to settle down for a while with her spellbook.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Karl is grateful for the warmth of the buildings upon their return. He silently chides himself for not thinking about their being five members of the party when only four were there for the briefing, but there was no harm done. He notes the names and faces of the dwarfs once more in case he needs work done, and gladly unslings his backpack in his rented room.
T0dd0:
Karl isn't going to sleep right away. He's going to cast disguise self to change his appearance into an unremarkable, hale, slightly red-faced human woman in deerskin pelts. Its a disguise he's used in Bryn Shander and only there. Then he will seek out his contact, Beldora. Keeping an eye out for their patron's owl, he wants to key her in as to his current quest and who they are working for, ask about Chwingas and what nefarious uses they might have, and ask about the recent killings.
I know that's a lot and I don't mind RPing it out, but its a side task for a single character in secret so I don't want to take up the thread or too much time. :)
Another medical problem. Indefinite hiatus. Sorry, all.
((Sorry for slowness...Thanksgiving and all))
Matthias is grateful for having made it through the blizzard. He makes his way back to the Northlook, planning to have a hot meal and drink before settling in.
Nazcan quietly heads to the nearest inn and rents a room.