Valentinus will probably end up thunderwaving again, since I think he's surrounded by the undead? But I'll wait for the DM to give us a clearer picture of what's going on (I admit to being a little lost).
Also, if the announcers are running around in the clear now, can we get a description of them? Are they humans? Are they visibly armed (aside from their magic)?
Edit: Is Yordis sufficiently healed, or does he need a cure wounds from Valentinus? He feels bad about the whole thunderwave thing.
Don't worry, I'm able to heal myself, go thunderwave if you can get two or more lined up, just kill as many undead as you can, we need to reduce the number of enemies more than I need another 5hp.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
The way I did it the ones in red were the ones badly damaged by the previous thunderwave or chopped up by Bowlder (that one might be dead, I'm not sure - DM to advise) so hopefully the first two will be dead, they had already lost about 10hp iirc.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
OOG: I dig this map system. I think we can get a little more controlled with our actions. Might need to do future ones with the grid = 5 feet. I think that's supposed to be standard since movements are done in increments of 5.
Tilly moves left 3 squares. If Undead 4 is still alive after the Thunderwave then she'll target it with Yordis' Crossbow. If 4 is dead she'll target Undead 2 by Bowlder with the crossbow and apply sneak attack for undead 2's proximity to Bowlder.
Crossbow Attack 6
Damage 5
Sneak Attack Damage 4
"Bring down what you f@#$in can. Droogan, quit playin' nurse and cover that g@#$%#@ed second announcer before he set's Val on f@#$in fire!!!"
We're in the thick of it now, guys! :)
Edit: 6?! What the hell man.
"Yordi, your f@#$in sights are for s@#$ on this thing!"
Yes I agree about the 5' square on the map, I'm leaving work soon so I wanted to get it done before I leave but it wasn't that hard on excel, just saved it as a .jpg and uploaded it to Flikr. I'm sure there must be a way to have it show without needing to click the link but again running out of time at the office.
By the way both of those skeletons might actually be dead by the time your turn comes around, guess we are waiting for our DM to get up as it is about 4 in the morning in Oz!
Usefulness of a map is dependant on the complexity or challenge of a fight. It can help to number the grid like a chess board 'Valentinus moves to his right (to M05) and uses thunderwave north on the three baddies closing in on him.' Mostly we don't want to fight 10 enemies and be hitting each other with friendly fire as well. Though a challenging fight is great otherwise.
Trying my hand at this map again. Bold are damaged. Struck through are ko. Underlined is spell effect.
You'd have to climb the wall to knock one toward Tilly in this map so I moved you to the wall and went from there. Otherwise I tried to position things as they are in Phade's map. Just quote this post and edit your positions when you move. Ascii is universal.
This post has potentially manipulated dice roll results.
Bowlder takes 5 points from the critical hit (Rage reduced it by half).
Attacks with handaxe in each hand. Starts with the one he hit last time (I think "2"). If it goes down, then the second attack will be on "5".
First Attack: 22 Damage: 3
Second Attack: Unable to parse dice roll. Damage: 8
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
@BDaddLy - That is correct. The first attack did not have the strength modifier for the damage.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
The children of Droogan's village play a game where they take turns striking each other's bare knuckles, the loser is the first to relent. Droogan has the endurance of a stone, and reacts to the attack by ignoring 10 damage.
This post has potentially manipulated dice roll results.
After Yordis' action...
Droogan, annoyed by the announcers pestering magic, heads off to engage him. He moves around the west side of the flames (to F09), leaving Yordis, Tilly, and Valentinus to deal with the remaining skeleton near them (6). As he runs past Bowlder he strike the creature he is fighting (5) avoiding drawing too close with the reach of his Glaive. Then he draws a hand axe. Ready to discard his Glaive if needed.
Action: Attack target '5' hitting AC 11 for 6 slashing
Valentinus will probably end up thunderwaving again, since I think he's surrounded by the undead? But I'll wait for the DM to give us a clearer picture of what's going on (I admit to being a little lost).
Also, if the announcers are running around in the clear now, can we get a description of them? Are they humans? Are they visibly armed (aside from their magic)?
Edit: Is Yordis sufficiently healed, or does he need a cure wounds from Valentinus? He feels bad about the whole thunderwave thing.
Don't worry, I'm able to heal myself, go thunderwave if you can get two or more lined up, just kill as many undead as you can, we need to reduce the number of enemies more than I need another 5hp.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
<a data-flickr-embed="true" href="https://www.flickr.com/photos/139047960@N05/26616158679/in/dateposted/" title="Map1"><img src="https://farm5.staticflickr.com/4583/26616158679_4c5606878b_t.jpg" width="100" height="93" alt="Map1"></a>
Seems to be the best I can do, don't know what you guys think.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Very cool. Going by this map...
Valentinus circles around to the right of #4 and casts thunderwave. He should get 4, 8, and 6 without accidentally hitting anybody else.
Thunder damage 6, Con save DC 13. If they fail, I want 8 and 6 in the fire and 4 next to Tilly, if they're not already dead.
The way I did it the ones in red were the ones badly damaged by the previous thunderwave or chopped up by Bowlder (that one might be dead, I'm not sure - DM to advise) so hopefully the first two will be dead, they had already lost about 10hp iirc.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOG: I dig this map system. I think we can get a little more controlled with our actions. Might need to do future ones with the grid = 5 feet. I think that's supposed to be standard since movements are done in increments of 5.
Tilly moves left 3 squares. If Undead 4 is still alive after the Thunderwave then she'll target it with Yordis' Crossbow. If 4 is dead she'll target Undead 2 by Bowlder with the crossbow and apply sneak attack for undead 2's proximity to Bowlder.
Crossbow Attack 6
Damage 5
Sneak Attack Damage 4
"Bring down what you f@#$in can. Droogan, quit playin' nurse and cover that g@#$%#@ed second announcer before he set's Val on f@#$in fire!!!"
We're in the thick of it now, guys! :)
Edit: 6?! What the hell man.
"Yordi, your f@#$in sights are for s@#$ on this thing!"
"Must still be set for normal sized people"
Yes I agree about the 5' square on the map, I'm leaving work soon so I wanted to get it done before I leave but it wasn't that hard on excel, just saved it as a .jpg and uploaded it to Flikr. I'm sure there must be a way to have it show without needing to click the link but again running out of time at the office.
By the way both of those skeletons might actually be dead by the time your turn comes around, guess we are waiting for our DM to get up as it is about 4 in the morning in Oz!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
on note both announcers are above you, otherwise it looks good, I'll try get some maps for the next combat if you guys want them.
thunder wave save 10
Assuming we have half damage the red still die I think, the withstands the blast and then strikes Valentinus, for Attack: 11 Damage: 4
2 and 5 attack Bowler,
Attack: 17 Damage: 3
Attack: 24 Damage: 7
Usefulness of a map is dependant on the complexity or challenge of a fight. It can help to number the grid like a chess board 'Valentinus moves to his right (to M05) and uses thunderwave north on the three baddies closing in on him.' Mostly we don't want to fight 10 enemies and be hitting each other with friendly fire as well. Though a challenging fight is great otherwise.
Extended Signature
Pit of Bones Arena 1
*8--=0746--=061DY V--=053T---=04Trying my hand at this map again. Bold are damaged. Struck through are ko. Underlined is spell effect.
You'd have to climb the wall to knock one toward Tilly in this map so I moved you to the wall and went from there. Otherwise I tried to position things as they are in Phade's map. Just quote this post and edit your positions when you move. Ascii is universal.
Extended Signature
Bowlder takes 5 points from the critical hit (Rage reduced it by half).
Attacks with handaxe in each hand. Starts with the one he hit last time (I think "2"). If it goes down, then the second attack will be on "5".
First Attack: 22 Damage: 3
Second Attack: Unable to parse dice roll. Damage: 8
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Extended Signature
@BDaddLy - That is correct. The first attack did not have the strength modifier for the damage.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Ah cool. I can't see the tool tips on mobile I was just surprised by the fumbled 12
Extended Signature
Yordis is up
Extended Signature
so the first skeleton is dead, the second does not.
I think the announcer was skipped.
so, the announcer creates a disembodied skeletal hand which grabs onto Droogan Attack: 14 Damage: 5
Anything I missed?
So, I my posting is likely to die down somewhat for a couple days if I am able to post at all, just a heads up to you guys.
The children of Droogan's village play a game where they take turns striking each other's bare knuckles, the loser is the first to relent. Droogan has the endurance of a stone, and reacts to the attack by ignoring 10 damage.
2*****8--=0746--=061DY V--=053T---=04Extended Signature
Is Skeleton 2 dead from the first or second attack? Did Bowlder move to, attack, and damage skeleton 5?
Extended Signature
second takes the hit.
2*****8--=0746--=063T---=04Extended Signature