The Greenwold is a region untamed. Take a look across its dramatic terrain, and you will see a realm shaped by enormously powerful and ancient forces of nature. Civilization has established a firm toe hold along the coast, behind fortified city walls where merchants and scholars advance the cause of law and reason. For all their advances, these small nations survive only so far as they can bend and adapt to the mighty beasts and monsters that dominate the untamed wilderness that surrounds them. No forest in the world is mightier than the vast Tanglebrier, large enough to swallow whole countries within its wooded depths. Many have tried to stake claim to the ancient forest over the ages, all have crumbled beneath its roots.
This campaign will take your characters from level 1-10. All official content is allowed, but homebrew content must be approved. Use the standard array for ability scores. I'm looking for 4 players for this campaign. We will play on Discord in the Direwood Zoo server. We will use Avrae and Roll20 for combat. Avrae experience is awesome but not required.
Fill this out to apply: Character Name/Class/Planned Subclass/Race: Backstory: brief summary of where your character comes from and what motivates them Link to Character Sheet: Timezone: there is no required timezone, but it gives me an idea of when to expect you to post (I'm EST if you're interested)
Character Name/Class/Planned Subclass/Race: Maeve/Warlock/Archfey(Pact of the Chain)/Firbolg Backstory: Her people have lived in the forest for as long as any of them remember. Maeve’s family was lost when a nearby settlement tried pushing deeper in to the woods. Mistaking them for beasts the settlers attacked without thought. Maeve was spared only because she was young and had been told to remain hidden. Having watched her family die before her she sought help from the spirits of the trees. To keep the woods and her home safe. Over the years she has set up a small home for herself. She works to aid travelers who are lost in the woods and lead them back to their towns. Finding that by keeping folks from looking for their lost she has been able to instill a bit of fear in any locals and create superstition of pushing further in. Link to Character Sheet: https://ddb.ac/characters/39964747/daEZhP Timezone: Central Standard
Character Name/Class/Planned Subclass/Race: Red. Artificer. Alchemist subclass. V. Human/Custom Origin or Half-Elf (with Tasha's custom lineage) Fluffed as magically void (has some power in his blood-perhaps mildly psychich; but cant use magic), all the spells and such are Alchemy weapons, or crafted enchanted objects. Red's a bit of a gap-fill, can do a lot of things moderately well, but not as well as a focused characters. Theives tools, ranged, a little melee, utility etc. Backstory:This is modified from a pre-existing character. But that version requires starting at level 2 (its 2-3 warlock Alchemist X build). So will have some aspects remain in the backstory only. Red, in his teenage years, was chased by creatures, ones that no one else managed to see or notice with any consistency. Eventually they stopped terrorizing him and tried to eat him. He, and some others, were rescued by a dapper gentleman. This fellow taught them and became their master. Red was lousy with magic, only moderate with weapons as well. But he did posssess a clever mind; he took well to Alchemy and Enchantment. His ultimate goals are two fold. One being to develop strong tools, so even the powerless have defenses. Secondly, he'd like to master alchemy and enchantment combat so he doesn't have to be afraid again. I'm unsure of the details of how the campaign starts; I assume we're aiding in taking more land reclamation; thus Red could be searching for Alchemy reagents, as or have been sent by the Dapper Gentleman to get involved. (If you want the long version of his backstory; I can send a link) Link to Character Sheet:https://ddb.ac/characters/39974362/ZdOeIP Prototype version. Vhuman. Could swap feat choice depending on game set up/backstory. Mobile feat currnetly; but Magic Initiate Wizard for Chilltouch + others was quite tempting, and in character Timezone: Currently Mountain Standard; but half the year will be pacific standard time. I've never used Avarae, and I"ve never done post by post on discord before. Plenty of PbP on this, or on other websites with other RP system though. Also curious if we can sell parts of the beginning gear sets; would love to switch around weapon/armour for a different armour, and Tool Set Spoiler = random commentary on character's origin and or mention of homebrew. Easily ignorable
In the original history for this character (I've actually got a 2-3page backstory on google docs), the dapper gentlement is a Genie; or knows one and is a powerful himself, who on a flight of fancy saved 3 from creatures. Since Red is useless, the genie empowers him without Red knowing; to help kickstart his alchemy and enchantment knowledge. A bit of wish fulfilment, in exchange for having a new perspective from which to watch the world turn. A brief life to watch to dull the boredom. Gifting Red a ring; telling Red its a mobile lab but in fact using it to watch Red's life as well as kickstarting Red's knowledge without Red's awareness of his now warlockness. Since this starts at level 1, it makes it a bit harder to go Artificer and Warlock mix. but could have the ring, and take Warlock at level 2; using the backstory for the Pact. Since we're starting at level 1-might be easier to just cut out the Warlock; as it makes the timing of the story awkward. Keep who he was; but be pure Alchemist. Which is what I'd most likely do in the end. Mobile Research labrartory is neat, but also a bit awkward to put in.So current default plan is pure Alchemist; or using level 2 for Warlock using his backstory; then mixing the two and ending up with Genie Warlock 2-3 and Alchemist 7-8. Depending on storyline/ party composition etc.. Icould just play up the "innate power" and take stuff like Telekensis or other psychic stuff and via feats for the story character detail. I might talk to you about the Elixirs; allowing them to be fed to others like normal potions; instead of the awkward restrictions Elixirs currently have (can not fed to someone unless they're KO'd), or increasing the amount. Off hand would love if they were bonus actions to self administer, actions to administer to others. and would be neat if "free per day" = Prof bonus, and or 1 spell slot makes the "free per day" amount) Last bit would be. ALl Offical is valid you mentioned; but does that include the backgrounds that add spells? They don't fit outside of their respective world of ravnica. But it would be neat to get some cantrips; such as Produce Flame on the Alchemist list. as that would be "taking out a vial, shaking it, giving a soft glow" for light and throwing said vial to attack with. Neither is important; but since homebrew mentioned no reason not to ask.
Character Name/Class/Planned Subclass/Race: Bee/Monk/Open Hand (or homebrew if I get time to finish it and it's approved)/Wood Elf
Backstory: Bee was born to an order of peaceful monks that strive to find balance of soul through martial self expression and free spirited enjoyment of life. Bee has a thirst for knowledge of the unknown that was never satiated in her lackadaisical family and has begun a spiritual walkabout to find what can fill the void. She has taken to doing odd jobs for people and trading her monastic knowledge for favors and food.
Character Name/Class/Planned Subclass/Race: Tishres Graybeard / Wizard / Order of Scribes / Mountain Dwarf Backstory: Tishres never fashioned herself the adventuring sort. She was content for most of her considerable life to play the part of librarian. For centuries, she tended the material in Clan Graybeard's ancestral archives, meticulously adding new volumes as those around her brought tales of their exploits.
Her family was a different story. She married a daring warrior, and bore three headstrong children who, best as she could remember, picked up the battleaxe sooner than the rattle. Their great deeds were added to the archives in due course - as were their deaths, the wages of boldness. Her line survived through more prudent grandchildren, save one - Torath, who continued the warrior's ways. Until one day, he lost his leg to an Ettercap, and was consigned to convalesce with his grandmother. In that time, it became clear his fighting days were behind him - but he implored Tishres to take up his mantle. Though aged, she was quite hardy, and the most learned member of their family. Surely in all those years she picked up more than a few arcane tricks. Moreover - she knew that, for the family name to survive in the archives, it must also prove itself in the world. Foolhardy though her family may have been, they brought honor to their name, and great benefit to the Clan.
So it was, that in the twilight of her life, Tishres Graybeard exchanged places with her grandson, setting out into the world she had assiduously avoided, and become that very thing she scoffed at for so long: Adventurer.
Character Name/Class/Planned Subclass/Race: Private Dargen, Fighter planned for Battle Master, Variant Human (Grappler) Backstory: Dargen is a young man hailing from a small, rural village. When he was 17, he enlisted the army to escape the dull life he lived. He wanted to experience adventure and excitement. He was excited when it came time for him to finally be deployed in battle against an army of hobgoblins laying siege on his homeland, but his attitude would soon change.
The army he was in fought hard during the battle, but found itself unable to properly face their enemy. His flimsily made glaive snapped in half during the fighting, and he was forced to fight with his fists, to surprising effect. However, he was not the only one with inadequate gear, as his fellow soldiers found themselves with similar problems. The gear had been shoddily made in order to be affordable to be dispensed to each soldier in need of them. Due to their gear and inexperience in combat, his army soon fell and those who remained were forced to flee. he and a few of his fellow soldiers met up with another nearby force, and lended them what little strength and knowledge they had in order to help push back the invading army.
For his service and valor in battle even with no weapon in hand, he was promoted to the rank of private after the battle. He fought in a few more battles during the war, but after it ended, he found himself no longer needed during peacetimes, and off-duty. He now travels, training further with his skills with his fists and searching for excitement. Link to Character Sheet: https://www.dndbeyond.com/profile/Smart_TJ/characters/39992397 Timezone: Mountain Time
Rollback Post to RevisionRollBack
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Character Name/Class/Planned Subclass/Race: Rendell, half elf Warlock (wanting to be a pact of the tome or pact of the familiar) Backstory: In my youth my parents had a flourishing business in gems. Until a crime syndicate took over the business. My parents were stubborn people and were not planning to just quit their life's work. What first started with small harassments gradually became more fysical until one day the business burned down. With my parents in it. I was only 16 years old and full of vengeance. One night I got drunk and after ending up on the street someone approached me with a proposition; unlimited power for my signature.......Since then I've been wandering. Trying to infiltrate the syndicate and trying to make a living. Link to Character Sheet:https://www.dndbeyond.com/profile/Tumblebee/characters/28559722 Timezone: CET (Netherlands) active all day
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to
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The Greenwold is a region untamed. Take a look across its dramatic terrain, and you will see a realm shaped by enormously powerful and ancient forces of nature. Civilization has established a firm toe hold along the coast, behind fortified city walls where merchants and scholars advance the cause of law and reason. For all their advances, these small nations survive only so far as they can bend and adapt to the mighty beasts and monsters that dominate the untamed wilderness that surrounds them. No forest in the world is mightier than the vast Tanglebrier, large enough to swallow whole countries within its wooded depths. Many have tried to stake claim to the ancient forest over the ages, all have crumbled beneath its roots.
This campaign will take your characters from level 1-10. All official content is allowed, but homebrew content must be approved. Use the standard array for ability scores. I'm looking for 4 players for this campaign. We will play on Discord in the Direwood Zoo server. We will use Avrae and Roll20 for combat. Avrae experience is awesome but not required.
Fill this out to apply:
Character Name/Class/Planned Subclass/Race:
Backstory: brief summary of where your character comes from and what motivates them
Link to Character Sheet:
Timezone: there is no required timezone, but it gives me an idea of when to expect you to post (I'm EST if you're interested)
Character Name/Class/Planned Subclass/Race: Maeve/Warlock/Archfey(Pact of the Chain)/Firbolg
Backstory: Her people have lived in the forest for as long as any of them remember. Maeve’s family was lost when a nearby settlement tried pushing deeper in to the woods. Mistaking them for beasts the settlers attacked without thought. Maeve was spared only because she was young and had been told to remain hidden. Having watched her family die before her she sought help from the spirits of the trees. To keep the woods and her home safe. Over the years she has set up a small home for herself. She works to aid travelers who are lost in the woods and lead them back to their towns. Finding that by keeping folks from looking for their lost she has been able to instill a bit of fear in any locals and create superstition of pushing further in.
Link to Character Sheet: https://ddb.ac/characters/39964747/daEZhP
Timezone: Central Standard
Character Name/Class/Planned Subclass/Race: Red. Artificer. Alchemist subclass. V. Human/Custom Origin or Half-Elf (with Tasha's custom lineage)
Fluffed as magically void (has some power in his blood-perhaps mildly psychich; but cant use magic), all the spells and such are Alchemy weapons, or crafted enchanted objects. Red's a bit of a gap-fill, can do a lot of things moderately well, but not as well as a focused characters. Theives tools, ranged, a little melee, utility etc.
Backstory: This is modified from a pre-existing character. But that version requires starting at level 2 (its 2-3 warlock Alchemist X build). So will have some aspects remain in the backstory only.
Red, in his teenage years, was chased by creatures, ones that no one else managed to see or notice with any consistency. Eventually they stopped terrorizing him and tried to eat him. He, and some others, were rescued by a dapper gentleman. This fellow taught them and became their master. Red was lousy with magic, only moderate with weapons as well. But he did posssess a clever mind; he took well to Alchemy and Enchantment. His ultimate goals are two fold. One being to develop strong tools, so even the powerless have defenses. Secondly, he'd like to master alchemy and enchantment combat so he doesn't have to be afraid again.
I'm unsure of the details of how the campaign starts; I assume we're aiding in taking more land reclamation; thus Red could be searching for Alchemy reagents, as or have been sent by the Dapper Gentleman to get involved. (If you want the long version of his backstory; I can send a link)
Link to Character Sheet: https://ddb.ac/characters/39974362/ZdOeIP Prototype version. Vhuman. Could swap feat choice depending on game set up/backstory. Mobile feat currnetly; but Magic Initiate Wizard for Chilltouch + others was quite tempting, and in character
Timezone: Currently Mountain Standard; but half the year will be pacific standard time.
I've never used Avarae, and I"ve never done post by post on discord before. Plenty of PbP on this, or on other websites with other RP system though.
Also curious if we can sell parts of the beginning gear sets; would love to switch around weapon/armour for a different armour, and Tool Set
Spoiler = random commentary on character's origin and or mention of homebrew. Easily ignorable
In the original history for this character (I've actually got a 2-3page backstory on google docs), the dapper gentlement is a Genie; or knows one and is a powerful himself, who on a flight of fancy saved 3 from creatures. Since Red is useless, the genie empowers him without Red knowing; to help kickstart his alchemy and enchantment knowledge. A bit of wish fulfilment, in exchange for having a new perspective from which to watch the world turn. A brief life to watch to dull the boredom. Gifting Red a ring; telling Red its a mobile lab but in fact using it to watch Red's life as well as kickstarting Red's knowledge without Red's awareness of his now warlockness. Since this starts at level 1, it makes it a bit harder to go Artificer and Warlock mix. but could have the ring, and take Warlock at level 2; using the backstory for the Pact. Since we're starting at level 1-might be easier to just cut out the Warlock; as it makes the timing of the story awkward. Keep who he was; but be pure Alchemist. Which is what I'd most likely do in the end. Mobile Research labrartory is neat, but also a bit awkward to put in.So current default plan is pure Alchemist; or using level 2 for Warlock using his backstory; then mixing the two and ending up with Genie Warlock 2-3 and Alchemist 7-8. Depending on storyline/ party composition etc.. Icould just play up the "innate power" and take stuff like Telekensis or other psychic stuff and via feats for the story character detail.
I might talk to you about the Elixirs; allowing them to be fed to others like normal potions; instead of the awkward restrictions Elixirs currently have (can not fed to someone unless they're KO'd), or increasing the amount. Off hand would love if they were bonus actions to self administer, actions to administer to others. and would be neat if "free per day" = Prof bonus, and or 1 spell slot makes the "free per day" amount)
Last bit would be. ALl Offical is valid you mentioned; but does that include the backgrounds that add spells? They don't fit outside of their respective world of ravnica. But it would be neat to get some cantrips; such as Produce Flame on the Alchemist list. as that would be "taking out a vial, shaking it, giving a soft glow" for light and throwing said vial to attack with.
Neither is important; but since homebrew mentioned no reason not to ask.
Character Name/Class/Planned Subclass/Race: Bee/Monk/Open Hand (or homebrew if I get time to finish it and it's approved)/Wood Elf
Backstory: Bee was born to an order of peaceful monks that strive to find balance of soul through martial self expression and free spirited enjoyment of life. Bee has a thirst for knowledge of the unknown that was never satiated in her lackadaisical family and has begun a spiritual walkabout to find what can fill the void. She has taken to doing odd jobs for people and trading her monastic knowledge for favors and food.
Link to character: https://ddb.ac/characters/39973799/HYxP4x
Timezone: GMT -8
Character Name/Class/Planned Subclass/Race: Tishres Graybeard / Wizard / Order of Scribes / Mountain Dwarf
Backstory: Tishres never fashioned herself the adventuring sort. She was content for most of her considerable life to play the part of librarian. For centuries, she tended the material in Clan Graybeard's ancestral archives, meticulously adding new volumes as those around her brought tales of their exploits.
So it was, that in the twilight of her life, Tishres Graybeard exchanged places with her grandson, setting out into the world she had assiduously avoided, and become that very thing she scoffed at for so long: Adventurer.
Link to Character Sheet: https://www.dndbeyond.com/profile/Bcbigcow/characters/37787506
Timezone: GMT +8. Most active 10:30pm-1am my time.
Character Name/Class/Planned Subclass/Race: Private Dargen, Fighter planned for Battle Master, Variant Human (Grappler)
Backstory: Dargen is a young man hailing from a small, rural village. When he was 17, he enlisted the army to escape the dull life he lived. He wanted to experience adventure and excitement. He was excited when it came time for him to finally be deployed in battle against an army of hobgoblins laying siege on his homeland, but his attitude would soon change.
The army he was in fought hard during the battle, but found itself unable to properly face their enemy. His flimsily made glaive snapped in half during the fighting, and he was forced to fight with his fists, to surprising effect. However, he was not the only one with inadequate gear, as his fellow soldiers found themselves with similar problems. The gear had been shoddily made in order to be affordable to be dispensed to each soldier in need of them. Due to their gear and inexperience in combat, his army soon fell and those who remained were forced to flee. he and a few of his fellow soldiers met up with another nearby force, and lended them what little strength and knowledge they had in order to help push back the invading army.
For his service and valor in battle even with no weapon in hand, he was promoted to the rank of private after the battle. He fought in a few more battles during the war, but after it ended, he found himself no longer needed during peacetimes, and off-duty. He now travels, training further with his skills with his fists and searching for excitement.
Link to Character Sheet: https://www.dndbeyond.com/profile/Smart_TJ/characters/39992397
Timezone: Mountain Time
So far this session I have hit my teammates twice, flat-out missed 3 times, and only hit the enemy twice. Trust me, you don't want to borrow my dice.
Character Name/Class/Planned Subclass/Race: Rendell, half elf Warlock (wanting to be a pact of the tome or pact of the familiar)
Backstory: In my youth my parents had a flourishing business in gems. Until a crime syndicate took over the business. My parents were stubborn people and were not planning to just quit their life's work. What first started with small harassments gradually became more fysical until one day the business burned down. With my parents in it. I was only 16 years old and full of vengeance. One night I got drunk and after ending up on the street someone approached me with a proposition; unlimited power for my signature.......Since then I've been wandering. Trying to infiltrate the syndicate and trying to make a living.
Link to Character Sheet: https://www.dndbeyond.com/profile/Tumblebee/characters/28559722
Timezone: CET (Netherlands) active all day
A wizard is never late, nor is he early, he arrives precisely when he means to