Anyway, when using your phone, there are three ways to use the dice roller:
The good ol' typing. Type [ roll ]XdY+Z[ /roll ] but without the spaces, it'll roll for you. A little less convenient but it works. X is the number of dice, Y is die size (not restricted to 4, 6, 8, 10, 12, 20 btw) and Z is the number you want to add. For example, [ roll ]1d20+4[ /roll ]. Without the spaces, it'll roll for me. 16. For advantage, you add ad after the die size (Y in my example), or da for disadvantage. [ roll ]1d20ad[ /roll ] will roll with advantage. [ roll ]1d20da[ /roll ] will roll with disadvantage.
Enable computer version in the settings of the browser. Not very comfortable and also hard for me to explain if you don't already know how to do it.
Works for me, can't promise it does on every phone. When tilting the phone to be horizontal, I can see the bar with the bold, italics, colour and dice rolls (and the rest of the stuff). Just press on the dice roller icon and do it the same way you do from the computer. If for some reason, you can't scroll to hit the "OK" button, you can press... ah... "continue to"? I don't know how the English keyboard says it. The thing that usually automatically will move to the next option you need to fill or automatically search what you wrote. It'll count as if you press OK.
(OOC: Took me a moment but I found this eventually. Wrote it once for someone in a similar situation. Indeed, the DDB could be much more comfortable when used through a cellphone, but at least it works.)
(Oops, forgot to describe the room, didn't I?) Barthrum can't see any other creatures around, although that doesn't stand for much. The tunnel widened into a room in which you're standing, the shape of which is like an awfully drawn circle. The walls and ceiling aren't any different than the tunnel, except for an oil lantern that hangs down from an iron hook on the ceiling and shedding bright light on the room, as well as dim light into the tunnel through which you entered. Behind each of the creatures in front of you is a wooden door with iron hinges and handles and an iron lock is fitted into it. You can't tell whether the doors are locked or not, but you can't see any keys either.
"The previous overseer? Well, he abandoned the mine, I assume. When we came in here, this place had no living creatures inside; so we made it our home."
Persuasion isn't needed, but do roll for that Insight.
Thenmer looks at her, trying to pick up on her strange body language. Why would the miners just abandon a mine, especially dwarfs. Why would they do that he wondered.
Whether it is strange or not, you don't see any Dwarves in the room, other than the three of you. The only ones you see are the three of you, Don-Jon and the two creatures whose body language is not what Thenmer is used to see. You can't be sure whether she speaks the truth or not, and there aren't any signs indicating either side. All three of you do notice, however, that the two exchange a few looks that are hard to understand, but after the third, it is clear it is not a coincidence.
Both of the creatures reach for their weapons but stop short. A tense moment passes but no answer comes. Their hands still on the hilts of their shortsword, both of them look suspiciously at you. "What the hell was that for?" The one who had not spoken yet asks. Her voice is really high-pitched, much more than you've ever heard a humanoid person while normally speaking (although you may have heard some sing even higher, and most Soprano-voiced females could probably reach that pitch, it's just something that isn't natural for a normal speech). "Are you trying to cave the tunnel walls in? Make our ears bleed? Is that the first thing you do every time you enter someone's house?"
“Ah well that’s the thing see. We were told someone else lives here. We got no idea who you are or how come they are not here. The mine still belongs to the same owners”
"We have told you that this place was abandoned. Now, if you don't mind, either drop this attitude or go away. Otherwise, we'll be forced to kick you out of our doorstep." The same one who complained about the shouting said. You can hear animosity in her voice. "Seriously," she turns to the other one, "we offer them hospitality and this is the treatments we get. If I were Sagarin, they'd have multiple arrows piercing their skulls by now." The other one turns to you. Her voice is friendlier than the other's, yet it doesn't sound particularly friendly either. "Come peacefully or go away, these are your options. If someone like me came to your house and started acting like that you'd try to stab me with a sword long ago. And your kind claims to be the 'civilised one."
Barthrum looks at Don-Jon and then back at the two guards.
"I apologize. You see we're escorting this gentleman here to this place because he works for an organization that thinks they own this place. Or something along those lines. Said they haven't received any communication from here a long while. Which sounds very plausible as you are here and the previous visitors are not. I was calling out a name of one of the previous ones - just in case. But they are not here and you are. Feels like we have done our part. Apologies once again for making so much noise."
He turns to Don-Jon, "Your call."
Barthrum suddenly recalls something and turns back to the guards, "Oh, right. We saw a bunch of dead orcs on the road here. They were frozen to death. Very strange. Any idea who or what might have done that?"
This post has potentially manipulated dice roll results.
Dolgrim lets the others do the talking. After all he hasn't been too successful diplomat in their previous encounters. While the others talk, he looks ((just looks around without walking away from the party)) carefully around the room, trying to spot any signs of previous fight or any other clues about the fate of the miners.
The room doesn't seem to hold the signs of any fight, as far as Dolgrim can tell. No bodies, weapons or drops of blood. The two in front of you don't seem to be hurt at all either.
Don-Jon takes a few steps back, then gestures for you three. If any of you come, he'll whisper to you so quietly even you, right next to him, can barely hear what he said. It doesn't seem like the two heard him, because there's no way they'd stay indifferent to the words he said. After he mentioned it, you do notice they look quite similar to rats. "No matter what they say, the mine wouldn't simply be abandoned for no reason. I imagine they are the reason. Please, help me exterminate the varmints."
"What is there to talk about Barthrum? They have clearly stolen the mine, the miners are missing and their excuse is so poor a child would see through it. I'll not believe a bunch of sturdy dwarf miners just left for no reason, its all lies and we know it. Now if we gonna do anything about it they know full well we are looking for a fight because you wanted to walk away to talk"
Barthrum says, "Oh I understand. But before straight up murdering someone I'd like more clarity from our employer here. He keeps referring to 'an organization' for one thing. I'd like to know what that is. Also this goes far beyond our deal of escorting him safely here and possibly back."
He looks at Don-jon, "Even if we do decide to follow the new objective then we ourselves risk becoming the target of revenge by whoever comes checking in on the current inhabitants in future. Besides - the previous miners are either gone or dead - killing the current inhabitants would not restore the previous situation."
The guards look pleased as you leave the room. "That's right. If you ever come back here, make sure you bring your manners with you!" The high-pitched voice calls after you.
As you leave the room, Don-Jon looks back a few times, making sure the guards aren't following you. Indeed, they stay in their positions. When you're outside, after hearing your questions, Don-Jon sighs. "These are all fair questions. I work for a business consortium in Neverwinter. Most of them are small organizations, not likely ones that you've heard of. The most famous name amongst them is the Lionshields, though they're only one name amongst many. "Yes, this is not part of our original deal. I cannot offer you any significant amount of gold, however, I may have something else that might interest you." He reaches under his vest and pulls out an amulet which you didn't notice before. The chain looks metallic though the amulet itself looks to be made of some dark wood. The shape of a plant is carved into it and it seems to be some kind of cereal. "I've stopped drinking, or at least tried to, for a while now - bad for my health at this age - but I still own this thing. It may not look like it but this amulet is magical. I won it in a cards game long ago. Anyway, while wearing this item, you'll find that drinking ale, mead, wine, beer or any that kind of drink will make you feel... refreshed. More than it usually does. This thing is the best I can offer you. And, if you're wondering why I'm willing to give such a rare item away, know that my reputation means a lot more to me. I don't know how many of these things are there, but I don't want them swarming over me. I can't go back empty-handed either. I'm here to find out what the problem is and solve it as well. If you don't help me, I guess I'll have to negotiate with them, but who knows if these things even negotiate at all?"
Barthrum asks, "They did offer to take us to their leader to talk about things. Do you think that would give you enough information and confidence to return to your employers? I have a difficult time justifying just straight out murdering seemingly peaceful intelligent beings."
"Where are the miners then? You know as well as I do that dwarf miners would not just walk off and leave a place like that. There is no signs of any flooding or collapses to explain what has happened just some strange looking people who don't look or sound like miners to me. But if you want to just walk away and not care what happened to the miners there is little that I can do about it, I'll not be able to get to the truth alone as I'll most likely just become their next victim"
Barthrum says, "I understand what you are saying. My worry is that killing the current inhabitants won't help us answer this conundrum. Or even if the dwarves have been slain then this type of outlaw justice won't make us any better than these... creatures. Do we have ways - magical or otherwise - of making sure we are getting the truth out of them?"
"Outlaw justice? What justice is there other than that which we make ourselves out here? We are not in the great dwarf halls where a dwarf lord dispenses justice."
He stops to think a moment
"I have no way to get the truth out of them except to investigate the place thoroughly and look for signs of what happened. Its clear they will not let us do that."
I agree we should have some better proof of them being responsible for the miner's disappearance before we resort to killing. Let us look around outside first. Maybe we will find some more clues.
Barthrum turns to Don-Jon, "How long ago was the last known communication with this mine? And what was it? What were the latest instructions to the people here before and after that last communication?"
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(OOC: Took me a moment but I found this eventually. Wrote it once for someone in a similar situation. Indeed, the DDB could be much more comfortable when used through a cellphone, but at least it works.)
(Oops, forgot to describe the room, didn't I?) Barthrum can't see any other creatures around, although that doesn't stand for much. The tunnel widened into a room in which you're standing, the shape of which is like an awfully drawn circle. The walls and ceiling aren't any different than the tunnel, except for an oil lantern that hangs down from an iron hook on the ceiling and shedding bright light on the room, as well as dim light into the tunnel through which you entered. Behind each of the creatures in front of you is a wooden door with iron hinges and handles and an iron lock is fitted into it. You can't tell whether the doors are locked or not, but you can't see any keys either.
"The previous overseer? Well, he abandoned the mine, I assume. When we came in here, this place had no living creatures inside; so we made it our home."
Persuasion isn't needed, but do roll for that Insight.
Varielky
Thenmer looks at her, trying to pick up on her strange body language. Why would the miners just abandon a mine, especially dwarfs. Why would they do that he wondered.
(Insight 9 )
Whether it is strange or not, you don't see any Dwarves in the room, other than the three of you. The only ones you see are the three of you, Don-Jon and the two creatures whose body language is not what Thenmer is used to see. You can't be sure whether she speaks the truth or not, and there aren't any signs indicating either side. All three of you do notice, however, that the two exchange a few looks that are hard to understand, but after the third, it is clear it is not a coincidence.
Varielky
Barthrum suddenly shouts out from the top of his lungs, "CAYLENN, HELLO?!!" and then listens.
43
Both of the creatures reach for their weapons but stop short. A tense moment passes but no answer comes. Their hands still on the hilts of their shortsword, both of them look suspiciously at you. "What the hell was that for?" The one who had not spoken yet asks. Her voice is really high-pitched, much more than you've ever heard a humanoid person while normally speaking (although you may have heard some sing even higher, and most Soprano-voiced females could probably reach that pitch, it's just something that isn't natural for a normal speech). "Are you trying to cave the tunnel walls in? Make our ears bleed? Is that the first thing you do every time you enter someone's house?"
Varielky
“Ah well that’s the thing see. We were told someone else lives here. We got no idea who you are or how come they are not here. The mine still belongs to the same owners”
"We have told you that this place was abandoned. Now, if you don't mind, either drop this attitude or go away. Otherwise, we'll be forced to kick you out of our doorstep." The same one who complained about the shouting said. You can hear animosity in her voice. "Seriously," she turns to the other one, "we offer them hospitality and this is the treatments we get. If I were Sagarin, they'd have multiple arrows piercing their skulls by now."
The other one turns to you. Her voice is friendlier than the other's, yet it doesn't sound particularly friendly either. "Come peacefully or go away, these are your options. If someone like me came to your house and started acting like that you'd try to stab me with a sword long ago. And your kind claims to be the 'civilised one."
Varielky
Barthrum looks at Don-Jon and then back at the two guards.
"I apologize. You see we're escorting this gentleman here to this place because he works for an organization that thinks they own this place. Or something along those lines. Said they haven't received any communication from here a long while. Which sounds very plausible as you are here and the previous visitors are not. I was calling out a name of one of the previous ones - just in case. But they are not here and you are. Feels like we have done our part. Apologies once again for making so much noise."
He turns to Don-Jon, "Your call."
Barthrum suddenly recalls something and turns back to the guards, "Oh, right. We saw a bunch of dead orcs on the road here. They were frozen to death. Very strange. Any idea who or what might have done that?"
Dolgrim lets the others do the talking. After all he hasn't been too successful diplomat in their previous encounters. While the others talk, he looks ((just looks around without walking away from the party)) carefully around the room, trying to spot any signs of previous fight or any other clues about the fate of the miners.
15 (survival +2, investigation -1)
The room doesn't seem to hold the signs of any fight, as far as Dolgrim can tell. No bodies, weapons or drops of blood. The two in front of you don't seem to be hurt at all either.
Don-Jon takes a few steps back, then gestures for you three. If any of you come, he'll whisper to you so quietly even you, right next to him, can barely hear what he said. It doesn't seem like the two heard him, because there's no way they'd stay indifferent to the words he said. After he mentioned it, you do notice they look quite similar to rats. "No matter what they say, the mine wouldn't simply be abandoned for no reason. I imagine they are the reason. Please, help me exterminate the varmints."
Varielky
Barthrum turns back to the guards. "I apologize, we need to have a chat with our employer here. Outside."
He points towards the exit, but doesn't shove past the others, just expects them to march out of here.
Marches out with a barely audible grumble
(Assuming we all do march out)
"What is there to talk about Barthrum? They have clearly stolen the mine, the miners are missing and their excuse is so poor a child would see through it. I'll not believe a bunch of sturdy dwarf miners just left for no reason, its all lies and we know it. Now if we gonna do anything about it they know full well we are looking for a fight because you wanted to walk away to talk"
Barthrum says, "Oh I understand. But before straight up murdering someone I'd like more clarity from our employer here. He keeps referring to 'an organization' for one thing. I'd like to know what that is. Also this goes far beyond our deal of escorting him safely here and possibly back."
He looks at Don-jon, "Even if we do decide to follow the new objective then we ourselves risk becoming the target of revenge by whoever comes checking in on the current inhabitants in future. Besides - the previous miners are either gone or dead - killing the current inhabitants would not restore the previous situation."
The guards look pleased as you leave the room. "That's right. If you ever come back here, make sure you bring your manners with you!" The high-pitched voice calls after you.
As you leave the room, Don-Jon looks back a few times, making sure the guards aren't following you. Indeed, they stay in their positions. When you're outside, after hearing your questions, Don-Jon sighs. "These are all fair questions. I work for a business consortium in Neverwinter. Most of them are small organizations, not likely ones that you've heard of. The most famous name amongst them is the Lionshields, though they're only one name amongst many.
"Yes, this is not part of our original deal. I cannot offer you any significant amount of gold, however, I may have something else that might interest you." He reaches under his vest and pulls out an amulet which you didn't notice before. The chain looks metallic though the amulet itself looks to be made of some dark wood. The shape of a plant is carved into it and it seems to be some kind of cereal. "I've stopped drinking, or at least tried to, for a while now - bad for my health at this age - but I still own this thing. It may not look like it but this amulet is magical. I won it in a cards game long ago. Anyway, while wearing this item, you'll find that drinking ale, mead, wine, beer or any that kind of drink will make you feel... refreshed. More than it usually does. This thing is the best I can offer you. And, if you're wondering why I'm willing to give such a rare item away, know that my reputation means a lot more to me. I don't know how many of these things are there, but I don't want them swarming over me. I can't go back empty-handed either. I'm here to find out what the problem is and solve it as well. If you don't help me, I guess I'll have to negotiate with them, but who knows if these things even negotiate at all?"
Varielky
Barthrum asks, "They did offer to take us to their leader to talk about things. Do you think that would give you enough information and confidence to return to your employers? I have a difficult time justifying just straight out murdering seemingly peaceful intelligent beings."
He turns to his fellows, "What about you?"
"Seemingly peaceful?"
Thenmer harrumphs
"Where are the miners then? You know as well as I do that dwarf miners would not just walk off and leave a place like that. There is no signs of any flooding or collapses to explain what has happened just some strange looking people who don't look or sound like miners to me. But if you want to just walk away and not care what happened to the miners there is little that I can do about it, I'll not be able to get to the truth alone as I'll most likely just become their next victim"
Barthrum says, "I understand what you are saying. My worry is that killing the current inhabitants won't help us answer this conundrum. Or even if the dwarves have been slain then this type of outlaw justice won't make us any better than these... creatures. Do we have ways - magical or otherwise - of making sure we are getting the truth out of them?"
Thenmer looks at Barthrum looking confused
"Outlaw justice? What justice is there other than that which we make ourselves out here? We are not in the great dwarf halls where a dwarf lord dispenses justice."
He stops to think a moment
"I have no way to get the truth out of them except to investigate the place thoroughly and look for signs of what happened. Its clear they will not let us do that."
I agree we should have some better proof of them being responsible for the miner's disappearance before we resort to killing. Let us look around outside first. Maybe we will find some more clues.
Barthrum turns to Don-Jon, "How long ago was the last known communication with this mine? And what was it? What were the latest instructions to the people here before and after that last communication?"