The question gives Eldin pause before he seems to get one of his hair-brained schemes. "Quick! While they're still bunched up together. Trap them in a Wall of Force!"
This post has potentially manipulated dice roll results.
Grianne goes to try and to lock down a retreating Eldin, pushing past the mental barrier of his spell, and hitting hard with a winding love tap to the gut. As the tiefling recovers, Grianne heals up and teases him a bit more before trying to pummel Eldin into the ground. Though after all is said and done, with Eldin still close enough to contest the northwest point, control remains neutral.
Wis Save(DC 14): 9.
Reaction: OA with Sentinel Slam. Attack: 15 Damage: 10 magical bludgeoning.
Action: Multi-Attack on Eldin. 1st Wis Save(DC 14): 16. (if failed, choosing to lose the attack) Attack: 21 Damage: 17 magical bludgeoning. (if save passed) 2nd Wis Save(DC 14): 23. (if failed, choosing to lose the attack) Attack: 13 Damage: 13 magical bludgeoning.
Otto takes the opportunity to attack as well. But while he's able to fight through the magical field to stay on target, only one strike manages to find purchase past the tiefling's armor, wounding him badly, but not quite putting the tenacious one down or making up for the blow uncannily dodged by his adversary earlier.
Action: Wis Save(DC 14): 16. Attack: 2+14 Damage: 21 magical piercing(includes sneak attack damage). If Wis Save failed, choosing to lose the attack. Using CD-Guided Strike to add +10 to above attack, and Amulet of the Devout charge in place of expending CD.
Bonus Action: War Priest's Blessing(2/4). Wis Save(DC 14): 15. Attack: 1+24 Damage: 9 magical piercing.
When hit, target cannot regain hit points until the start of Otto's next turn. Movement:
This post has potentially manipulated dice roll results.
Eldin considers his next move carefully. He decides going harder on Defense is going to be the best way to go. He casts Shield of Faith as a BA and attacks Otto.
Eldinfurthers adds to his defenses using the holy symbol(presumably) on his shield as a focus. And with some degree more of confidence in the blessing further shielding him, the tiefling strikes at Otto. Unfortunately, the man appeared hardly shaken enough by the attack to even bother trying to dodge.
Baralreturns to the material plane sacrificing invisibility in favor of imprisoning his foes behind a wall of force, shaped just well enough to pin only them in place. But after which, he is gone again from the material plane.
After all that, though the field now was more in their favor, another round would pass with Team 1 still controlling the most points. Only 2 more rounds to go....
Grianne would not spend her time idle within her new magical cage. Rather, she converted magical potential into regenerating force to further restore her windy form before taking on a more defensive stance.
Otto clicks his tongue. "Well, isn't this a fine kettle of fish." He said, sheathing his rapier. "No matter. There's always this." Otto turns into mist and seems to dissipate completely, only to reform as mist then bone and blood a ways behind Eldin and thensome, chanting a short verse as he made for the southwestern point. From there, he'd hold onto a Spell, waiting for the wizard to return.
This post has potentially manipulated dice roll results.
Eldin takes a moment to compose himself before he decides to try and turn the match in his favor. He takes a moment to look at trapped Grianne and smiles. This may seem a bit unfair but at least she's not going to get stabbed this way. He runs off toward 13M to capture a flag.
This post has potentially manipulated dice roll results.
Eldin triple times it across the field, needing to go a circuitous, but ultimately reaching his destination in readiness to capture the point come the following round.
Baralreappears not much of a surprise having seen the vague preparation from the other side. His will unshakeable however, the wizard puts away his spell focus and charges Otto's position, aiming to catch him twice with a pair of rapier strike. The first one further enhanced with a bit of magic. After which, he hustles off to the east as well hoping to capture Grianne's first control point, and bring things to a more neutral standing. But disappears after that.
This post has potentially manipulated dice roll results.
Griair looks for an opening in the ice to squeeze through and get out of her dome prison. Seeing tiny fractures in the ice she begins to bash at them to try to make them bigger so she can fit.
MA Hitting the ice to break it.
Multi attack 1 Attack: 16 Damage: 17
Multi attack 2 Attack: 13 Damage: 13
If she can break the ice enough she will whoosh out and float in Eldins space. If not she stays were she is.
Griair hammers away at the ice. But whereas the first punch cannot quite do enough damage to further break apart the ice, the follow-up slam leaves a heft crack spiderwebbing from close to the edge of the barrier. One more good shot and she may very well be able to slip out. Until then, with noone there to contest the point, she's able to finally capture the nothwestern one.
Otto advances to the right, and using bit of the power of the fey, hoped to drive Eldin away from his point before teh tiefling can properly capture it. Regardless of any success on failure on his part, he dipped back close to the one near him and captures it for his team.
Movement: To 5G.
Action: Cast (1st level)Dissonant Whispers, inflicting 6 Psychic Damage. Wis Save(18) for half damage and not needing to use reaction to move.
Movement(Remaining): To 5D.
Points Controlled:
Team(1): 3(4 Round Lead) Team(2):
(@Eldin: Make a Wis Save(DC 18) for half of 6 Psychic Damage.)
This post has potentially manipulated dice roll results.
Eldin, though driven away from the point before he can capture the point, returns to it quickly, gets his second wind, and takes on a defensive posture, if only in a token show of defiance.
Baralreturns seeing much the same as Eldin in regards to events. Yet all the same, he breaks out a wand and puts every bit of magic into at least putting Otto to sleep in hopes of at least "defeating" one of their foes. But even in stealing a control point from the enemy team, it is not enough to see things back in his own team's favor.
Action: Cast (5th level)Sleep, creating a pool of 39 to affect only Otto.
(Sorry, I was looking at fireball at the time. Here's the real numbers: 77.)
So with that, the points currently in control by Team(1) release a gout of magical flame into the air, solidifying their victory!
Arena : The Frozen Tundra(Round 7-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(86/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne, Dodging.
Otto(O): HP (73/73)+THP(4/10) - Affected by OoS, PoH, PoI(4 Rds)
Team(2):
Eldin(E): HP (34/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(5 Rds), Bladesong(3/4, 4 Rds), MI(3/3 remaining, 4 Rds), Boots of Speed Active. Timmy(t): HP (1/1)+THP(/) -
After giving it his all one last time, before falling back to try and salvage the game, the two remain control points explode into magical gout of fires confirming the victory of team 1. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Baral and Eldin receive 10500 xp and 4400 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Grianne earns 21000 xp and 11000 gp, and is ready to proceed to the next round having managed to retain her spot as Champion of the Coliseum!
Tier 4:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit, one skill, or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Eldin will use his reaction to Uncanny Dodge. Taking only 9 damage from Otto.
Baral responds, "I know! But what am I supposed to do? He can see past my invisibility and he's got invulnerability up."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
The question gives Eldin pause before he seems to get one of his hair-brained schemes. "Quick! While they're still bunched up together. Trap them in a Wall of Force!"
Baral looks confused. “Can’t Otto Misty Step out?”
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
"Well maybe trapping at least one of them would let us take the flags more easily."
Grianne goes to try and to lock down a retreating Eldin, pushing past the mental barrier of his spell, and hitting hard with a winding love tap to the gut. As the tiefling recovers, Grianne heals up and teases him a bit more before trying to pummel Eldin into the ground. Though after all is said and done, with Eldin still close enough to contest the northwest point, control remains neutral.
Wis Save(DC 14): 9.
Reaction: OA with Sentinel Slam.
Attack: 15 Damage: 10 magical bludgeoning.
Bonus Action: Spend (3rd level)Spell Slot for Combat Wild Shape Healing, regaining 11 HP.
Action: Multi-Attack on Eldin.
1st Wis Save(DC 14): 16. (if failed, choosing to lose the attack)
Attack: 21 Damage: 17 magical bludgeoning. (if save passed)
2nd Wis Save(DC 14): 23. (if failed, choosing to lose the attack)
Attack: 13 Damage: 13 magical bludgeoning.
Otto takes the opportunity to attack as well. But while he's able to fight through the magical field to stay on target, only one strike manages to find purchase past the tiefling's armor, wounding him badly, but not quite putting the tenacious one down or making up for the blow uncannily dodged by his adversary earlier.
Action:
Wis Save(DC 14): 16.
Attack: 2+14 Damage: 21 magical piercing(includes sneak attack damage).
If Wis Save failed, choosing to lose the attack. Using CD-Guided Strike to add +10 to above attack, and Amulet of the Devout charge in place of expending CD.
Bonus Action: War Priest's Blessing(2/4).
Wis Save(DC 14): 15.
Attack: 1+24 Damage: 9 magical piercing.
When hit, target cannot regain hit points until the start of Otto's next turn.
Movement:
It is now Team(2)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 5-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(76/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(5 Rds)
Team(2):
Eldin(E): HP (27/94)+THP(/) -
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(7 Rds), Bk(*8 Rds), Bladesong(3/4, 7 Rds), MI(3/3 remaining, 7 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Eldin considers his next move carefully. He decides going harder on Defense is going to be the best way to go. He casts Shield of Faith as a BA and attacks Otto.
BA: Shield of Faith
Rapier vs Otto: 28 Dmg: 10
Baral casts Wall of Force, enclosing Otto and Griane but not Eldin.
Loses Invisbility. Blink 16
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin furthers adds to his defenses using the holy symbol(presumably) on his shield as a focus. And with some degree more of confidence in the blessing further shielding him, the tiefling strikes at Otto. Unfortunately, the man appeared hardly shaken enough by the attack to even bother trying to dodge.
Baral returns to the material plane sacrificing invisibility in favor of imprisoning his foes behind a wall of force, shaped just well enough to pin only them in place. But after which, he is gone again from the material plane.
After all that, though the field now was more in their favor, another round would pass with Team 1 still controlling the most points. Only 2 more rounds to go....
Points Controlled:
Team(1): 1(3 Round Lead)
Team(2):
It is now Team(1)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 6)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(76/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne.
Otto(O): HP (73/73)+THP(7/10) - Affected by OoS, PoH, PoI(5 Rds)
Team(2):
Eldin(E): HP (27/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(7 Rds), Bladesong(3/4, 6 Rds), MI(3/3 remaining, 6 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Grianne is now encased in a wall. She takes the momentary reprieve to heal up a bit more and takes evasive actions.
BA heal 3rd lvl 18
MA dodge
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne would not spend her time idle within her new magical cage. Rather, she converted magical potential into regenerating force to further restore her windy form before taking on a more defensive stance.
Otto clicks his tongue. "Well, isn't this a fine kettle of fish." He said, sheathing his rapier. "No matter. There's always this." Otto turns into mist and seems to dissipate completely, only to reform as mist then bone and blood a ways behind Eldin and thensome, chanting a short verse as he made for the southwestern point. From there, he'd hold onto a Spell, waiting for the wizard to return.
Bonus Action: Fey Touched - Misty Step to 7C.
Action: Ready to cast Toll the Dead on Baral, inflicting 13 Necrotic Damage on a failed Wis Save(DC 18).
Movement: To 5D.
Points Controlled:
Team(1): 1(3 Round Lead)
Team(2):
(@Baral: When its your turn and reappear make a Wis Save(DC 18) or take 13 Necrotic Damage.)
It is now Team(1)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 6-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(86/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne, Dodging.
Otto(O): HP (73/73)+THP(7/10) - Affected by OoS, PoH, PoI(4 Rds)
Team(2):
Eldin(E): HP (27/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(7 Rds), Bladesong(3/4, 6 Rds), MI(3/3 remaining, 6 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
WIS Save: 22
CON Save (if needed): 8
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin takes a moment to compose himself before he decides to try and turn the match in his favor. He takes a moment to look at trapped Grianne and smiles. This may seem a bit unfair but at least she's not going to get stabbed this way. He runs off toward 13M to capture a flag.
BA: Second Wind: 6
Action: Dash
Eldin triple times it across the field, needing to go a circuitous, but ultimately reaching his destination in readiness to capture the point come the following round.
Baral reappears not much of a surprise having seen the vague preparation from the other side. His will unshakeable however, the wizard puts away his spell focus and charges Otto's position, aiming to catch him twice with a pair of rapier strike. The first one further enhanced with a bit of magic. After which, he hustles off to the east as well hoping to capture Grianne's first control point, and bring things to a more neutral standing. But disappears after that.
Reappear Point: 7D.
Movement: To 5E.
Action: Blade Dance on Otto.
#1 Booming Blade - Attack: 17 Damage: 13 piercing and Thunder.
#2 Rapier Strike - Attack: 15 Damage: 12 piercing.
Movement: To 4K.
End Turn: Blink(DC 11): 16.
After all is said and done, another round yet ticks around first with Team(1) still in the lead. One more round potentially to go...
Points Controlled:
Team(1): 1(4 Round Lead)
Team(2):
It is now Team(1)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 7)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(86/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne, Dodging.
Otto(O): HP (73/73)+THP(4/10) - Affected by OoS, PoH, PoI(4 Rds)
Team(2):
Eldin(E): HP (27/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(6 Rds), Bladesong(3/4, 5 Rds), MI(3/3 remaining, 5 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Griair looks for an opening in the ice to squeeze through and get out of her dome prison. Seeing tiny fractures in the ice she begins to bash at them to try to make them bigger so she can fit.
MA Hitting the ice to break it.
Multi attack 1 Attack: 16 Damage: 17
Multi attack 2 Attack: 13 Damage: 13
If she can break the ice enough she will whoosh out and float in Eldins space. If not she stays were she is.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Griair hammers away at the ice. But whereas the first punch cannot quite do enough damage to further break apart the ice, the follow-up slam leaves a heft crack spiderwebbing from close to the edge of the barrier. One more good shot and she may very well be able to slip out. Until then, with noone there to contest the point, she's able to finally capture the nothwestern one.
Otto advances to the right, and using bit of the power of the fey, hoped to drive Eldin away from his point before teh tiefling can properly capture it. Regardless of any success on failure on his part, he dipped back close to the one near him and captures it for his team.
Movement: To 5G.
Action: Cast (1st level)Dissonant Whispers, inflicting 6 Psychic Damage. Wis Save(18) for half damage and not needing to use reaction to move.
Movement(Remaining): To 5D.
Points Controlled:
Team(1): 3(4 Round Lead)
Team(2):
(@Eldin: Make a Wis Save(DC 18) for half of 6 Psychic Damage.)
It is now Team(2)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 7-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(86/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne, Dodging.
Otto(O): HP (73/73)+THP(4/10) - Affected by OoS, PoH, PoI(4 Rds)
Team(2):
Eldin(E): HP (27/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(6 Rds), Bladesong(3/4, 5 Rds), MI(3/3 remaining, 5 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
WIS save: 15
Eldin stays where he is to heal and also to capture the flag.
Action: Dodge.
BA: Second Wind Heal: 7
Eldin, though driven away from the point before he can capture the point, returns to it quickly, gets his second wind, and takes on a defensive posture, if only in a token show of defiance.
Baral returns seeing much the same as Eldin in regards to events. Yet all the same, he breaks out a wand and puts every bit of magic into at least putting Otto to sleep in hopes of at least "defeating" one of their foes. But even in stealing a control point from the enemy team, it is not enough to see things back in his own team's favor.
Action: Cast (5th level)Sleep, creating a pool of 39 to affect only Otto.
(Sorry, I was looking at fireball at the time. Here's the real numbers: 77.)
So with that, the points currently in control by Team(1) release a gout of magical flame into the air, solidifying their victory!
Arena : The Frozen Tundra(Round 7-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(86/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne, Dodging.
Otto(O): HP (73/73)+THP(4/10) - Affected by OoS, PoH, PoI(4 Rds)
Team(2):
Eldin(E): HP (34/94)+THP(/) - Affected by and Conc. on SoF.
Baral(B): HP (72/72)+THP(/) - Affected by MA, Conc. on WoF, Bk(5 Rds), Bladesong(3/4, 4 Rds), MI(3/3 remaining, 4 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
After giving it his all one last time, before falling back to try and salvage the game, the two remain control points explode into magical gout of fires confirming the victory of team 1. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Baral and Eldin receive 10500 xp and 4400 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Grianne earns 21000 xp and 11000 gp, and is ready to proceed to the next round having managed to retain her spot as Champion of the Coliseum!
Tier 4:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit, one skill, or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Grianne:
Spell Scroll(Giant Insect), Dragon Slayer(Greatsword), Ring of Spell Storing, Potion of Frost Giant Strength, +2 Rod of the Pact Keeper, Wand of Paralysis, Shield of Missile Attraction, Ioun Stone(protection), Gem of Seeing, Ring of Feather Falling
When you realize you're doing too much: Signature.