Grianne, seeing or realizing her opponents spells limited visibility, advances far enough to hug the glacier walls, and takes on a defensive posture.
Otto continues to act in secrecy... or tries to, in any event. Unfortunately, getting splashed by some of the melting snow and letting out a "What the-?", even if quietly, is enough for Eldin to narrow down the man's position and call out a warning(see map).
(@Grianne: The wording of your intentions and position mentioned ran counter to each other, as L7 would be ontop of the Glacier. Since you wouldn't 'exactly' be able to reach L7 in any event, you have been placed at 5M as a middle ground between intended destination and described action. If you would prefer to have still been on top of the Glacier, do let me know.)
Eldin notices that Baral is close and with Grianne nestled out of view, he makes his way to intercept the fellow rogue. His sphere of darkness moves with him (And maybe engulfs Otto and blinds him. IDK)
BA: Dash
Running over to A15 he draws his Dagger of Venom and throws it at Otto
Baralcasts a quick spell, further weakening the material plane hold of him, before using a combination of Broom of Flying and speedy foot work to advance further into the arena, before vanishing temporarily out of physical existence.
Eldindouble times it back to the west, sensing as Grianne had redoubled efforts to take cover, and drags the Darkness along with him. Yet, when it came time to strike from that darkness, the dagger that should have flown true is instead sidestepped at the last moment by the heavily armored Rogue; who he'd notice only then was looking right back at him. (No adv. due to blindsight from target)
With that, flag poles break out out of the ice and earth in places, awaiting to be captured by either side if left uncontested. Of note, only grianne is in range of the one.
From Griannes position against the glacial wall, she makes no small effort to get atop it and survey the field. She quickly spots Eldin in his shroud of shadow. She teasingly calls out Oh Eldin deer! That's not how the game is played. she quickly weaves a spell of disenchantment and attempts to rip away his darkness. She quickly retreats to her hidyhole from where she first started
Griannescrabbles up the glacial wall, and though not quite able to see Eldin past her fog, she was more than well aware of the Darkness enough to dispel it seemingly in a gust of wind. With that and a taunt, she then ducks back among the glacier, solidifying her claim on the first control point of the day.
Otto with bow still in hand, frees a hand up to point at the newly revealed Tiefling. "In the name of Helm I command you toGrovel." He demands towards the end in an unearthly voice that would broker no argument. He then advances on Eldin, drawing his enchanted rapier, ready to execute his foe.
Action: Cast Grovel on Eldin. Wis Save(DC 18) or spend turn going Prone.
Baral sees his friend Eldin fight Otto, but he trusts he can handle it. Instead, he finally makes his attack. Using his broom, 80 ft. of movement, and fey step if neccessary, he'll make it over to L4.. He'll attack Grianne.
Hawk: Stay
Movement: Use combo of broom, movement, fey step only if neccessary to L4. Stow Broom as free action to keep hands free.
Action: Rapier Attack, one Booming Blade, advantage due to invisibility
Booming Blade Attack: 29 Damage: 27
Attack: 20 Damage: 5
Blink 12
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Baralneeds not even use either broom or more innate magics, as simply choosing to return atop the glacier provides a clear enough path to run along and drop down on the otherside, broom holstered after a fashion along the way. Then with two swift strikes, one more magically enhanced than the other, Grianne feels the sting of the rapier, before feeling her attacker's presence disappear from the area.
Eldinafter nearly succumbing to a command, Eldin chooses the better part of valor in retreating, and quickly disappears over the ledge of the glacier. To his misfortune, ice and snow did not make for the best terrain for hiding, as the crunching of snow easily marks his location to his foes.
On that note, the flag pole captured by Grianne turns completely red, further solidifying her team's lead. Though injured as she is.. that may not matter.
Points Controlled:
Team(1):1(1 Round Lead) Team(2):
(@Grianne: Make 2 Conc. Save. One (DC 13) and (DC 10).)
This post has potentially manipulated dice roll results.
Grianne coughs up a bit of blood as the wizard shows high levels of cowardice by hiding behind he magic and in the safety of other realms.
Alright then. Let's play.
Griannea body begins to shimmer. Her body and cloths seem to melt into air as she shifts onto an almost ethereal version of herself. When the magic is done Grianne stands, feet above the earth, as a very "naturally" shaped Grianne themed air elemental. She Flys through the air to embarress Eldin as he is very shy when she sheds her outer grabs.
She quickly appears before him and give him an effectionate kiss on the cheek...before attempting to pummel him into the ground.
BA wildshape Air Elemental
Move to Eldin
Slam 1 Attack: 19 Damage: 12
Slam 2 Attack: 21 Damage: 10
she then moves to the flag she is now closest to and gives Eldin a playful wink.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Grianne truly becomes one with the wind and thensome, freeing herself from prior hurts and... also "thensome", before zipping her way just above the ice and snow on over to Eldin. Then following a touch of teasing, snow and fog caught up in her wake, parts as she swings, battering him at least once, before shuffling a bit more comfortably by a nearby flag. [Occupying Position: C/D-12/11]
Otto considers both blade and bow, before finally, if awkwardly, putting away the bow to ease climbing up to the top of the Glacier Ledge. "You're one slippery devil, ya know that?" Otto doesn't wait for an answer before attacking twice. Catching him at least once where the armor was less resilient.
Movement: To 13B, climbing as necessary.
Action: Attack using WoCDR. Attack: 19 Damage: 27 magical piercing(includes sneak attack damage). (if shielded, using Channel Divinity-Guided Strike to add +10 to hit, and AotD charge in place of CD charge)
(Forgot d4 for Bless to those attacks. So in order: #1: 3, 4.)
(If any attack hits, target cannot regain hit points until the start of Otto's next turn)
Points Controlled:
Team(1):1(1 Round Lead) Team(2):
Grianne's Forgotten Con Saves:
#1(DC 13): 17. #2(DC 10): 13. #3(DC 10): 7. (From Booming Blade Movement Damage.) - Fog Cloud Dropped)
(@Baral: Feel free to roll the 2d8 thunder damage to Grianne from moving earlier as an Air Elemental. Also finally updated the map to adjust Timmy's position. Sorry for the delay there.)
Baral is very confused about what's going on between Eldin and Grianne. He's only been fighting in the Coliseum for about a year (IRL) and doesn't know much about the original participants. All he knows is that she's threatening his friend, and he has to do something to help.
He flanks Grianne and attacks again
Movement: To Grianne if possible with broom and fey step
Action:
Cast Firebolt Attack: 18 Damage: 17
Rapier Attack Attack: 24 Damage: 8
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
This post has potentially manipulated dice roll results.
"Shit!" Putting up a Shield to block both of Otto's and one of Griannelemental's attacks. Though he does allow Grianne to pass through the shield to kiss him.
Reaction: Shield
Seeing that he's surrounded and that everyone seems to be gunning for him, Eldin decides that it's time to go all in on Defense.
He quickly drops his longbow to strap a Shield on to his hand.
Action: Don Shield. BA: Cast Sanctuary on Self.
Whenever someone targets Eldin with an attack or harmful spell, they must make a WIS 14 save. They will then either have to lose that attack/spell or target something else.
He then decides to risk backstabs and book it again over the glacier and to 8D. He calls out to Baral, "The rouge! He's the biggest threat on the field!" Though he wonders if maybe some part of him is still saying that so that Grianne stops getting stabbed.
Baralreappears once more atop the glacier to help close the distance, firing a firebolt, before using a combination of enchanted speed and broom to get up into Giant Air Grianne's flank. Though he'd see just as expected that the fire dissipated far more of her form than his non-enchanted blade, before again vanishing to the ethereal plane.
Eldin, following a largely successful self defense, goes on the defense in donning his shield, and adding a layer of magical protection before attempting to slip away from the foes surrounding him. Otto, at least, takes his shot. But it remains to be seen if Grianne does the same...
Otto's OA:
Wis Save(DC 14): 29. (If above is successful)
Reaction: OA with Rapier(WCD). Attack: 1+10 Damage: 24 magical piercing(includes sneak attack). (If attack roll result is 11-16, using CD-Guided Strike to add another +10 to the hit. And Amulet of the Devout charge in place of feature charge.)
Afterwards, the one point captured turns a shade darker red, as another round concludes in Team(1)'s favor. Only few more rounds to go...
(@Eldin: Double checked, and was corrected on interaction between guided strike + shield, and saw that the former had to be called ahead of the latter. That said, Grianne's 2nd attack would still hit with a 25 prior to dawning any armor.)
(@Grianne: You can make a Opportunity Attack as Eldin tries to move away as well. But if intending to do so, make a Wis Save(DC 14) 1st against his Sanctuary.)
(@All: Full movement update pending Grianne's OA.)
It is now Team(1)'s Turn!
Arena 6: Frozen Tundra(Round 5)
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(Moving on the ice is difficult, and attempts to knock down or push characters on the ice will have advantage. Jumping (Athletics or Acrobatics) to climb up the glacier's edge with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normal taking 15 feet of movment, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
Points Controlled:
Team(1):2(2 Round Lead) Team(2):
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(63/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(6 Rds)
Team(2):
Eldin(E): HP (75*/94)+THP(/) - Affected by SA(9 Rds), Damage Pending from Grianne, if any.(done, see next update)
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(7 Rds), Bk(*8 Rds), Bladesong(3/4, 7 Rds), MI(3/3 remaining, 7 Rds), Boots of Speed Active. Timmy(t): HP (1/1)+THP(/) -
Con save 18
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Magic bolts
1. 4
2. 4
3. 5
Not being able to see her opponents Grianne takes evasive action and move against the glacier wall.
Dodge and move to L7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne, seeing or realizing her opponents spells limited visibility, advances far enough to hug the glacier walls, and takes on a defensive posture.
Otto continues to act in secrecy... or tries to, in any event. Unfortunately, getting splashed by some of the melting snow and letting out a "What the-?", even if quietly, is enough for Eldin to narrow down the man's position and call out a warning(see map).
Movement/Action/Bonus Action: Unknown.
End Turn: Remaining Hidden for 18.
(@Grianne: The wording of your intentions and position mentioned ran counter to each other, as L7 would be ontop of the Glacier. Since you wouldn't 'exactly' be able to reach L7 in any event, you have been placed at 5M as a middle ground between intended destination and described action. If you would prefer to have still been on top of the Glacier, do let me know.)
It is now Team(2)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 2-Cont.)
Contestants:
Team(1):
Grianne(G): HP (54/73)+THP(/)+WSHP(/) - Conc on FC.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(8 Rds)
Team(2):
Eldin(E): HP (94/94)+THP(/) - Conc. on and affected by Da(Pendant-"ON"),
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(9 Rds), Bl, Bladesong(3/4, 9 Rds), MI(3/3 remaining, 9 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Baral casts Blink for his action. He jumps on his broom of flying and goes to A6, if possible, dropping it when arriving. His hawk will follow to A10.
18
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin notices that Baral is close and with Grianne nestled out of view, he makes his way to intercept the fellow rogue. His sphere of darkness moves with him (And maybe engulfs Otto and blinds him. IDK)
BA: Dash
Running over to A15 he draws his Dagger of Venom and throws it at Otto
Dagger of Venom: 13 Adv: 25 Dmg: 9 + Sneak Attack: 15
(Darkness Note: Darkness is still ON)
Baral casts a quick spell, further weakening the material plane hold of him, before using a combination of Broom of Flying and speedy foot work to advance further into the arena, before vanishing temporarily out of physical existence.
Eldin double times it back to the west, sensing as Grianne had redoubled efforts to take cover, and drags the Darkness along with him. Yet, when it came time to strike from that darkness, the dagger that should have flown true is instead sidestepped at the last moment by the heavily armored Rogue; who he'd notice only then was looking right back at him.
(No adv. due to blindsight from target)
With that, flag poles break out out of the ice and earth in places, awaiting to be captured by either side if left uncontested. Of note, only grianne is in range of the one.
It is now Team(1)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 3)
Contestants:
Team(1):
Grianne(G): HP (54/73)+THP(/)+WSHP(/) - Conc on FC.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(8 Rds)
Team(2):
Eldin(E): HP (94/94)+THP(/) - Conc. on and affected by Da(Pendant-"ON"),
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(8 Rds), Bk(*9 Rds) Bl, Bladesong(3/4, 8 Rds), MI(3/3 remaining, 8 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
From Griannes position against the glacial wall, she makes no small effort to get atop it and survey the field. She quickly spots Eldin in his shroud of shadow. She teasingly calls out Oh Eldin deer! That's not how the game is played. she quickly weaves a spell of disenchantment and attempts to rip away his darkness. She quickly retreats to her hidyhole from where she first started
Movement climb up
Action cast dispel magic
Movement to climb back down
Free action to taunt her boyfriend.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne scrabbles up the glacial wall, and though not quite able to see Eldin past her fog, she was more than well aware of the Darkness enough to dispel it seemingly in a gust of wind. With that and a taunt, she then ducks back among the glacier, solidifying her claim on the first control point of the day.
Otto with bow still in hand, frees a hand up to point at the newly revealed Tiefling. "In the name of Helm I command you to Grovel." He demands towards the end in an unearthly voice that would broker no argument. He then advances on Eldin, drawing his enchanted rapier, ready to execute his foe.
Action: Cast Grovel on Eldin. Wis Save(DC 18) or spend turn going Prone.
Movement: To 14B.
Points Controlled:
Team(1): 1()
Team(2):
It is now Team(2)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 3-Cont)
Contestants:
Team(1):
Grianne(G): HP (54/73)+THP(/)+WSHP(/) - Conc on FC.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(7 Rds)
Team(2):
Eldin(E): HP (94/94)+THP(/) -
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(8 Rds), Bk(*9 Rds), Bladesong(3/4, 8 Rds), MI(3/3 remaining, 8 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Baral sees his friend Eldin fight Otto, but he trusts he can handle it. Instead, he finally makes his attack. Using his broom, 80 ft. of movement, and fey step if neccessary, he'll make it over to L4.. He'll attack Grianne.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin WIS save: 19
Eldin considers his options carefully. He decides that this shit isn't worth it and so he uses his trademark ability to run away.
BA: Disengage.
Move to: 12 A
Action: Hide Stealth: 12
Remaining movement: 12B by climbing the glacier
Athletics: 28
Baral needs not even use either broom or more innate magics, as simply choosing to return atop the glacier provides a clear enough path to run along and drop down on the otherside, broom holstered after a fashion along the way. Then with two swift strikes, one more magically enhanced than the other, Grianne feels the sting of the rapier, before feeling her attacker's presence disappear from the area.
Eldin after nearly succumbing to a command, Eldin chooses the better part of valor in retreating, and quickly disappears over the ledge of the glacier. To his misfortune, ice and snow did not make for the best terrain for hiding, as the crunching of snow easily marks his location to his foes.
On that note, the flag pole captured by Grianne turns completely red, further solidifying her team's lead. Though injured as she is.. that may not matter.
Points Controlled:
Team(1): 1(1 Round Lead)
Team(2):
(@Grianne: Make 2 Conc. Save. One (DC 13) and (DC 10).)
It is now Team(1)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 4)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(/) - Conc on FC, Wild Shapes(2/2 Remaining).
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(7 Rds)
Team(2):
Eldin(E): HP (94/94)+THP(/) -
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(7 Rds), Bk(*8 Rds), Bladesong(3/4, 7 Rds), MI(3/3 remaining, 7 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
Grianne coughs up a bit of blood as the wizard shows high levels of cowardice by hiding behind he magic and in the safety of other realms.
Alright then. Let's play.
Griannea body begins to shimmer. Her body and cloths seem to melt into air as she shifts onto an almost ethereal version of herself. When the magic is done Grianne stands, feet above the earth, as a very "naturally" shaped Grianne themed air elemental. She Flys through the air to embarress Eldin as he is very shy when she sheds her outer grabs.
She quickly appears before him and give him an effectionate kiss on the cheek...before attempting to pummel him into the ground.
BA wildshape Air Elemental
Move to Eldin
Slam 1 Attack: 19 Damage: 12
Slam 2 Attack: 21 Damage: 10
she then moves to the flag she is now closest to and gives Eldin a playful wink.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne truly becomes one with the wind and thensome, freeing herself from prior hurts and... also "thensome", before zipping her way just above the ice and snow on over to Eldin. Then following a touch of teasing, snow and fog caught up in her wake, parts as she swings, battering him at least once, before shuffling a bit more comfortably by a nearby flag. [Occupying Position: C/D-12/11]
Otto considers both blade and bow, before finally, if awkwardly, putting away the bow to ease climbing up to the top of the Glacier Ledge. "You're one slippery devil, ya know that?" Otto doesn't wait for an answer before attacking twice. Catching him at least once where the armor was less resilient.
Movement: To 13B, climbing as necessary.
Action: Attack using WoCDR.
Attack: 19 Damage: 27 magical piercing(includes sneak attack damage).
(if shielded, using Channel Divinity-Guided Strike to add +10 to hit, and AotD charge in place of CD charge)
Bonus Action: War Priest's Blessing(3/4).
Attack: 10 Damage: 12 magical piercing.
(Forgot d4 for Bless to those attacks. So in order: #1: 3, 4.)
(If any attack hits, target cannot regain hit points until the start of Otto's next turn)
Points Controlled:
Team(1): 1(1 Round Lead)
Team(2):
Grianne's Forgotten Con Saves:
#1(DC 13): 17.
#2(DC 10): 13.
#3(DC 10): 7. (From Booming Blade Movement Damage.) - Fog Cloud Dropped)
(@Baral: Feel free to roll the 2d8 thunder damage to Grianne from moving earlier as an Air Elemental. Also finally updated the map to adjust Timmy's position. Sorry for the delay there.)
It is now Team(2)'s Turn. Map Updated Here.
Arena : The Frozen Tundra(Round 4-Cont.)
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(85/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(6 Rds)
Team(2):
Eldin(E): HP (57*/94)+THP(/) - (*True Damage Pending any reactions)
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(7 Rds), Bk(*8 Rds), Bladesong(3/4, 7 Rds), MI(3/3 remaining, 7 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.
(Damage: 10)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Con save for fog cloud 13
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Baral is very confused about what's going on between Eldin and Grianne. He's only been fighting in the Coliseum for about a year (IRL) and doesn't know much about the original participants. All he knows is that she's threatening his friend, and he has to do something to help.
He flanks Grianne and attacks again
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
(Forgot Blink: 19)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
"Shit!" Putting up a Shield to block both of Otto's and one of Griannelemental's attacks. Though he does allow Grianne to pass through the shield to kiss him.
Reaction: Shield
Seeing that he's surrounded and that everyone seems to be gunning for him, Eldin decides that it's time to go all in on Defense.
He quickly drops his longbow to strap a Shield on to his hand.
Action: Don Shield.
BA: Cast Sanctuary on Self.
Whenever someone targets Eldin with an attack or harmful spell, they must make a WIS 14 save. They will then either have to lose that attack/spell or target something else.
He then decides to risk backstabs and book it again over the glacier and to 8D. He calls out to Baral, "The rouge! He's the biggest threat on the field!" Though he wonders if maybe some part of him is still saying that so that Grianne stops getting stabbed.
Athletics to climb: 30
(Triggering AoO)
Baral reappears once more atop the glacier to help close the distance, firing a firebolt, before using a combination of enchanted speed and broom to get up into Giant Air Grianne's flank. Though he'd see just as expected that the fire dissipated far more of her form than his non-enchanted blade, before again vanishing to the ethereal plane.
Eldin, following a largely successful self defense, goes on the defense in donning his shield, and adding a layer of magical protection before attempting to slip away from the foes surrounding him. Otto, at least, takes his shot. But it remains to be seen if Grianne does the same...
Otto's OA:
Wis Save(DC 14): 29.
(If above is successful)
Reaction: OA with Rapier(WCD).
Attack: 1+10 Damage: 24 magical piercing(includes sneak attack).
(If attack roll result is 11-16, using CD-Guided Strike to add another +10 to the hit. And Amulet of the Devout charge in place of feature charge.)
Afterwards, the one point captured turns a shade darker red, as another round concludes in Team(1)'s favor. Only few more rounds to go...
(@Eldin: Double checked, and was corrected on interaction between guided strike + shield, and saw that the former had to be called ahead of the latter. That said, Grianne's 2nd attack would still hit with a 25 prior to dawning any armor.)
(@Grianne: You can make a Opportunity Attack as Eldin tries to move away as well. But if intending to do so, make a Wis Save(DC 14) 1st against his Sanctuary.)
(@All: Full movement update pending Grianne's OA.)
It is now Team(1)'s Turn!
Arena 6: Frozen Tundra(Round 5)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . . . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . |. |. . . Ω Ω . . Ω : Ω . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω |Ω |. . Ω : : : : : : : EΩ . .
=..Ω:::ΩΩΩ.¥ΩΩΩ:::::::::^^^^^^^::::::¥::ΩΩΩ.....
12 Ω :|GΩG|Ω : : : : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω|G:G|: : @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @ @ @ @ : : Ω .
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω t. Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : O: : : : : : : : Ω Ω : Ω
=.....ΩΩΩ::::¥::::^^^^^^^:::::::::ΩΩΩ.¥ΩΩΩ:::Ω..
04 . . Ω : : : : : : : ?Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants, '?' Fog, 'x' Darkness
(Moving on the ice is difficult, and attempts to knock down or push characters on the ice will have advantage. Jumping (Athletics or Acrobatics) to climb up the glacier's edge with a DC of 15 will subtract 5 feet from the climb. On a failure the character can still climb out normal taking 15 feet of movment, but the failed jump will cost an additional 5 feet of movement.)
Reference Map:
Points Controlled:
Team(1): 2(2 Round Lead)
Team(2):
Contestants:
Team(1):
Grianne(G): HP (21/73)+THP(/)+WSHP(63/90) - Wild Shapes(0/2 Remaining) - WildShaped into Air Grianne.
Otto(O): HP (73/73)+THP(10/10) - Affected by OoS, PoH, PoI(6 Rds)
Team(2):
Eldin(E): HP (75*/94)+THP(/) - Affected by SA(9 Rds), Damage Pending from Grianne, if any.(done, see next update)
Baral(B): HP (72/72)+THP(/) - Affected by MA, (*Conc. on)GI(7 Rds), Bk(*8 Rds), Bladesong(3/4, 7 Rds), MI(3/3 remaining, 7 Rds), Boots of Speed Active.
Timmy(t): HP (1/1)+THP(/) -
When you realize you're doing too much: Signature.