Wick takes some time to learn more about the creatures around the Village of Borgstrand, he will attempt to find a local to teach and after that he will scout around the area.
Nature:19
Nature + Advantage: 17
History: 11
Investigation: 21
Wick has learned enough to identify most local creatures (and some monsters) by sight should he encounter them [OOG: please remind me of this should I forget to PM you when you run into new enemies/animals/monsters]. In addition, he met a local Druid who is willing to consult should Wick encounter anything unusual or which he cannot easily identify.
As for scouting around the local area, please make 3 survival checks.
Survival check 1: 23
Survival check 2: 20
Survival check 3: 19
You learn the following things:
Trolls have recently moved into the area, but they are not native to the cold environs, making them sluggish and lazy (especially after having fed).
A druid enclave is located deep in the forest several miles to the northeast of Borgstrand. [OOG: You may choose to make contact with the enclave if you wish, though they may or may not be receptive.]
You find a frozen pond with a jagged hole in the ice that appears recently made. Around the hole are splatters of a sticky, blackish blood and many boney spikes with their sharp tips buried in the ice. While many of the spikes are thoroughly buried in the ice, several appear to be loose and you are able to collect 11 of what you recognize to be manticore spines. These may very well be worth something to an alchemist or other interested buyer.
Grigor is going to spend some time scouting the area in search of local wildlife.
Please make 3 survival checks.
Survival 1: 4
Survival 2: 13
Survival 3: 22
Grigor's primary goal is to become better acquainted with the local area; he isn't looking for anything in particular. He's just trying to see as much as he can see.
Grigor is going to spend some time scouting the area in search of local wildlife.
Please make 3 survival checks.
Survival 1: 4
Survival 2: 8
Survival 3: 11
Grigor's primary goal is to become better acquainted with the local area; he isn't looking for anything in particular. He's just trying to see as much as he can see.
Except for a painful encounter involving a thorn-covered tree followed immediately by a steep hill and a cold stream, Grigor has a pleasant walk. However, he observes nothing of particular interest or use to the group.
Caldath will ask around to see if anyone requires a bit more muscle or a few more swords to make a point in any property disputes.
Investigation check
10
Though Caldath is unable to locate any such need for his talents, he does find a pit fighting ring which hosts nightly matches (non-lethal brawling). It costs 10 GP to enter as a fighter or bets may be placed on scheduled matches.
If Caldath shares this information with the party, anyone may either compete or bet on fights.
Caldath will ask around to see if anyone requires a bit more muscle or a few more swords to make a point in any property disputes.
Investigation check
10
Though Caldath is unable to locate any such need for his talents, he does find a pit fighting ring which hosts nightly matches (non-lethal brawling). It costs 10 GP to enter as a fighter or bets may be placed on scheduled matches.
If Caldath shares this information with the party, anyone may either compete or bet on fights.
Caldath does share this information.
Fights (and the associated betting) occur nightly. Though a mere friendly brawl, fighting requires strength, agility, and a hardy constitution. You may not bet on yourself if you fight, though, if you win a fight, you win a portion of all bets made that night.
Caldath's first fight pits him against a musclar beast of a Goliath who knocks the scrappy halfling flat. The second fight sees him up against a lithe elf, who proves a touch too nimble, landing more blows than Caldath can block. The final opponent, a stout-looking human, matches Caldath blow for blow but manages to outlast the halfling who, bloody and bruised, runs out of stamina before his opponent. Caldath loses all three rounds and wins no coin.
As the silence stretches and it becomes clear the Watch commander has nothing more to say (or offer), one of his men clears his throat, muttering into the commander's ear, "Sir. Probably better to pay the bonus to the folks what actually did the deed, eh? If folks think there's coin in it for 'em, they're more likely to take the initiative again in the future. Plus, then it's up to us to decide if or when we should pay... and how much, right? Make these ones the example and build 'em up to the town. That way, more of their ilk might try to live up to the example and we get some free help with the nastier jobs. Just pay the ones who actually do something worthwhile."
Eyes widening in comprehension, the Watch commander nods in agreement before addressing the party, "Ah, erm, yes! Quite. Of course! It is only fitting to reward you fine fellows for completing such a dangerous task on behalf of the town. To that end, please, accept these coins as well as my personal promise to ensure the village is aware of your deeds! In fact, should you ever desire such jobs in the future, feel free to stop through and check in with me."
Every character gains 50 gold pieces and 300 XP!
The party has gained a contact (feel free to add to the Allies section of your character sheet under the "Notes" tab): Commander Kells - He will give Watch quests for the Village of Borgstrand
Griffen would also like to locate a jeweler if possible?
17 investigation
Griffen finds a apprentice smith who will silver a single weapon (supplied by Griffen) for 90 gp. Additionally, he finds a traveling merchant who deals in potions and alchemical supplies with 9 potions of healing for sale. 25 gp each or 3 for 70 gp.
Afterward, Griffen locates another traveling merchant who sells gems, jewels, and valuable minerals. In addition, Griffen learns that this merchant is part a larger business housed in High Hills which has connections for buying and selling mining and other excavation rights within the region.
Griffen would like to silver his battle axe. Does he have any other gear for sale?
He also buys 3 healing potions. Standard ones I presume?
He asks the jeweler if he can split a pearl into smaller chunks? Maybe does he have any pearl for sale?
Please deduct 90 gp for silvering the battleaxe (it will take 2 days to complete the job) and 70 gp for the healing potions.
The smith does offer a variety of arms and armor (all armor types, shields, and all simple and martial weapon types; nothing magical or particularly special, though he can silver any weapon you purchase at a slight discount if you buy the base item from him).
The jeweler could split a pearl, but the price to do so would depend upon how neatly you want it split and into how many pieces. He does have 8 yellow pearls for sale for 300 gp each. He explains without apology, "This far from the sea, pearls are a fairly rare commodity, my friend."
Also he asks if the jeweler knows of anyone who might like a stake in a mine?
The man does not know of anyone who definitely would, but notes that the business he works for, which deals in those matters, could likely help sell such a stake. "As long as legal ownership could be proven, of course. I'm quite certain neither the guild of merchants nor the government of High Hills would tolerate any claim jumpers living long or prospering in their territory. As such, the company tends to get awfully picky about having all documents in order before sales are finalized - don't want anyone getting beheaded over a simple misunderstanding."
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Please make 3 survival checks.
You learn the following things:
Trolls have recently moved into the area, but they are not native to the cold environs, making them sluggish and lazy (especially after having fed).
A druid enclave is located deep in the forest several miles to the northeast of Borgstrand. [OOG: You may choose to make contact with the enclave if you wish, though they may or may not be receptive.]
You find a frozen pond with a jagged hole in the ice that appears recently made. Around the hole are splatters of a sticky, blackish blood and many boney spikes with their sharp tips buried in the ice. While many of the spikes are thoroughly buried in the ice, several appear to be loose and you are able to collect 11 of what you recognize to be manticore spines. These may very well be worth something to an alchemist or other interested buyer.
Wick will collect the manticore spines and attempt to make contact with the druids.
Survival 1: 4
Survival 2: 13
Survival 3: 22
Grigor's primary goal is to become better acquainted with the local area; he isn't looking for anything in particular. He's just trying to see as much as he can see.
Please make either a nature check or a survival check
Except for a painful encounter involving a thorn-covered tree followed immediately by a steep hill and a cold stream, Grigor has a pleasant walk. However, he observes nothing of particular interest or use to the group.
Caldath does share this information.
Survival check: 22
Fights (and the associated betting) occur nightly. Though a mere friendly brawl, fighting requires strength, agility, and a hardy constitution. You may not bet on yourself if you fight, though, if you win a fight, you win a portion of all bets made that night.
DOES ANYONE WISH TO FIGHT OR BET ON FIGHTS?
Caldath wishes to fight.
Wick confident in Caldeth places a 20 gp wager on his bout.
Caldath's first fight pits him against a musclar beast of a Goliath who knocks the scrappy halfling flat. The second fight sees him up against a lithe elf, who proves a touch too nimble, landing more blows than Caldath can block. The final opponent, a stout-looking human, matches Caldath blow for blow but manages to outlast the halfling who, bloody and bruised, runs out of stamina before his opponent. Caldath loses all three rounds and wins no coin.
GP and XP added to Warren's sheet.
Griffen looking for stuff.
11
Griffen would also like to locate a jeweler if possible?
17 investigation
Secret DM rolls
2
13
7
15
Griffen finds a apprentice smith who will silver a single weapon (supplied by Griffen) for 90 gp. Additionally, he finds a traveling merchant who deals in potions and alchemical supplies with 9 potions of healing for sale. 25 gp each or 3 for 70 gp.
Afterward, Griffen locates another traveling merchant who sells gems, jewels, and valuable minerals. In addition, Griffen learns that this merchant is part a larger business housed in High Hills which has connections for buying and selling mining and other excavation rights within the region.
Griffen would like to silver his battle axe. Does he have any other gear for sale?
He also buys 3 healing potions. Standard ones I presume?
He asks the jeweler if he can split a pearl into smaller chunks? Maybe does he have any pearl for sale?
Also he asks if the jeweler knows of anyone who might like a stake in a mine?
Please deduct 90 gp for silvering the battleaxe (it will take 2 days to complete the job) and 70 gp for the healing potions.
The smith does offer a variety of arms and armor (all armor types, shields, and all simple and martial weapon types; nothing magical or particularly special, though he can silver any weapon you purchase at a slight discount if you buy the base item from him).
The jeweler could split a pearl, but the price to do so would depend upon how neatly you want it split and into how many pieces. He does have 8 yellow pearls for sale for 300 gp each. He explains without apology, "This far from the sea, pearls are a fairly rare commodity, my friend."
The man does not know of anyone who definitely would, but notes that the business he works for, which deals in those matters, could likely help sell such a stake. "As long as legal ownership could be proven, of course. I'm quite certain neither the guild of merchants nor the government of High Hills would tolerate any claim jumpers living long or prospering in their territory. As such, the company tends to get awfully picky about having all documents in order before sales are finalized - don't want anyone getting beheaded over a simple misunderstanding."