Kat gives a smirk as she sidles up to the door. She takes a moment to study it, looking for traps and such, then, with a careless shrug, pulls out her tools and gets to work. Kat's rolls are in the game log. Perception is a 10, Investigation a 9, and Thieve's Tools is a 15.
"How dangerous is this cultist?" Kat asks, glancing to the giants. She looks to her current companions then. "It would likely be best to wait, even if we can fight her and win, as she could escape with the mask if we are not quick enough. Just wait and maybe look into some other things, like where they took all of the treasure that brought us here to begin with."
The Giant looks into his cauldron "I'll let you know when she and her Drakes leave. I am not sure how dangerous she is but she can call on help from the red wizards that are nearby"
after awhile the female giant shrugs goes to a chest pulls out two scrolls "These may help" when you look at them you note that they are of the knock spell
Soon you hear some booms coming from the gates you recently passed.
"Someone knocking maybe?" Kat says with a shrug. "I would guess a giant would sound like that if they knocked on the gates." She glances to the giants int he room with them. "Is that what the sound is?" She glances to her companions. "So do we stay here, check out that sound, or do some other scouting of the castle?"
"I know those red wizards are probably up to no good, but where are those kobolds going?" Torman asks rhetorically. "And what's up with the sunglasses?"
Anyway, I use one of the scrolls and cast knock on Rezmir's door.
Kat is just pulling out her tools when the unmistakable sound of the knock spell being cast is heard. She glances up sharply, seeing the spellscroll discentigrating. She sighs and looks around, trying to see if anyone might have heard the noticeable sound of the spell.
"We definitely have to discuss about checking for traps, and that sort of thing..." Kat says in a grumble, staying back as the door is opened, as she has no desire to be caught in a trap triggered by this less-than-careful member of their group.
You enter a nicely furnished and colorful bedroom, which contrasts the stark bluish white Ice walls and floors.
A chest emanates magic at the end of the bed as well as a greatsword which lays propped against one side of the room. A book lays on a reading desk opened, also has an aura of some type.
Kat gives a smirk as she sidles up to the door. She takes a moment to study it, looking for traps and such, then, with a careless shrug, pulls out her tools and gets to work.
Kat's rolls are in the game log. Perception is a 10, Investigation a 9, and Thieve's Tools is a 15.
You start to exit the Giants room and the male giant says "Rezmir is near her room. You may want to wait."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Oops! Back up," Torman suggests. "Do we want to fight Rezmir?"
"How dangerous is this cultist?" Kat asks, glancing to the giants. She looks to her current companions then. "It would likely be best to wait, even if we can fight her and win, as she could escape with the mask if we are not quick enough. Just wait and maybe look into some other things, like where they took all of the treasure that brought us here to begin with."
The Giant looks into his cauldron "I'll let you know when she and her Drakes leave. I am not sure how dangerous she is but she can call on help from the red wizards that are nearby"
after awhile the female giant shrugs goes to a chest pulls out two scrolls "These may help" when you look at them you note that they are of the knock spell
Soon you hear some booms coming from the gates you recently passed.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"What was that!?" Torman responds.
"Someone knocking maybe?" Kat says with a shrug. "I would guess a giant would sound like that if they knocked on the gates." She glances to the giants int he room with them. "Is that what the sound is?" She glances to her companions. "So do we stay here, check out that sound, or do some other scouting of the castle?"
Duncan:
“If we have someone stealthy among us who would like to check out that noise, I say do it,” says Logan succinctly.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The male giant says "It looks like another cult faction is attacking the gates Rezmir is heading there now's your chance."
roll stealth
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Duncan creeps along as silently as possible.
Stealth: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat stealth: 18, rolled in game log.
Torman Stealth = 16 (in game log)
With all the chaos you easily make it to Rezmir's door. You even see two red wizards pass you and a lot of kobold's wearing sunglasses.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I know those red wizards are probably up to no good, but where are those kobolds going?" Torman asks rhetorically. "And what's up with the sunglasses?"
Anyway, I use one of the scrolls and cast knock on Rezmir's door.
Kat is just pulling out her tools when the unmistakable sound of the knock spell being cast is heard. She glances up sharply, seeing the spellscroll discentigrating. She sighs and looks around, trying to see if anyone might have heard the noticeable sound of the spell.
The door is now unlocked do you open the door?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Setting his shield in place on his left arm, Duncan opens the door with his right hand, ready for anything.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"We definitely have to discuss about checking for traps, and that sort of thing..." Kat says in a grumble, staying back as the door is opened, as she has no desire to be caught in a trap triggered by this less-than-careful member of their group.
Torman cautiously steps into the center of the room and casts Detect Magic.
You enter a nicely furnished and colorful bedroom, which contrasts the stark bluish white Ice walls and floors.
A chest emanates magic at the end of the bed as well as a greatsword which lays propped against one side of the room. A book lays on a reading desk opened, also has an aura of some type.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please