When he finishes the chorus, he gets up and with renewed enthusiasm says "Alright then. Everyone ready to get going again? I can't wait to get out of this mouldy cave. It's got more fungus than a mushroom plantation"
Kat gives a nod. "Deeper in here, or we miss anything we wanted to look at."
"Deeper in, for adventure and glory! Also, I really don't fancy going back to those worm things we gutted back there. They stank already and are probably getting worse"
This post has potentially manipulated dice roll results.
Kat will glance over the door to the west, in roughly the direction they came, looking for anything that might betray a trap, before checking the door for being locked or trapped.
Perception: 12 (or -8 for Investigation)
Thieves' Tools: 27
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
(Molten rock? What kind of fire did they have? Dragonfire? Thermite? Anyway, Gryrig is happily unaware of such scientific matters. If it doesn't make a good song, he likely doesn't know)
Torman also finds himself drawn in by the unlikely tale of their battles. Despite knowing it to be an entire fabrication, he smiles at the bard. "Bravo!" he says. "I knew bards were skilled liars, but I never knew the full magnitude until now." He gets ready to move off with the others, his trusty hawk tightly gripping the straps of his armored shoulder.
"Onwards!" he says enthusiastically from the rear.
As he peers into the room from the back he wonders if it is too hot to enter and if Rupert (his familiar) might be able to safely scout.
This post has potentially manipulated dice roll results.
Azzure holds his hands up toward the fire pits, warming them for a minute. “Agree, onwards. Which way to those slave pens, you think? We can’t leave those trapped there. Any idea?” The gruff Dragonborn examines the ground and listens in the distance for sounds of work, voices.
Perception : 28 (passive : 18)
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
((I'd been intending for Kat to open the door she's next to that leads back in the direction we came from, a room/hallway adjacent to what we approached from? In a 'don't leave enemies behind us' sort of thing. If I'm mistaken, I can have her head down the other one if that's not a door that's really there.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((I'd been intending for Kat to open the door she's next to that leads back in the direction we came from, a room/hallway adjacent to what we approached from? In a 'don't leave enemies behind us' sort of thing. If I'm mistaken, I can have her head down the other one if that's not a door that's really there.))
( I think that's the same decorative/fake door we tried to open from the other side. So nothing new to the east. Let's explore the door to the west.)
((ehh, it ate one of the rolls I'd put in there in case she had advantage on the stealth from her gloomstalker, but not going to touch it and get flagged.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
When he finishes the chorus, he gets up and with renewed enthusiasm says "Alright then. Everyone ready to get going again? I can't wait to get out of this mouldy cave. It's got more fungus than a mushroom plantation"
Azzure stands up and says “I’m ready, feeling better. Everyone else ready to go?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kat gives a nod. "Deeper in here, or we miss anything we wanted to look at."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Deeper in, for adventure and glory! Also, I really don't fancy going back to those worm things we gutted back there. They stank already and are probably getting worse"
Kat will glance over the door to the west, in roughly the direction they came, looking for anything that might betray a trap, before checking the door for being locked or trapped.
Perception: 12 (or -8 for Investigation)
Thieves' Tools: 27
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan:
Moving over with Kat after the rest, Duncan looks carefully at the door, offering Help as she looks for any traps.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Checking for traps: 5 + [9 for Perception] or [1 for Investigation]
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The door was locked and by the glow of the fire pits you find no traps.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Can we snuff the firepits?"
Once they are, Kat will open the door enough to slip through into the room beyond.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The fire pits glow with the fire of molten rock
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat looks at the firepits and shrugs, before opening the door and peering in.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Molten rock? What kind of fire did they have? Dragonfire? Thermite? Anyway, Gryrig is happily unaware of such scientific matters. If it doesn't make a good song, he likely doesn't know)
Volcanic
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman also finds himself drawn in by the unlikely tale of their battles. Despite knowing it to be an entire fabrication, he smiles at the bard. "Bravo!" he says. "I knew bards were skilled liars, but I never knew the full magnitude until now." He gets ready to move off with the others, his trusty hawk tightly gripping the straps of his armored shoulder.
"Onwards!" he says enthusiastically from the rear.
As he peers into the room from the back he wonders if it is too hot to enter and if Rupert (his familiar) might be able to safely scout.
Azzure holds his hands up toward the fire pits, warming them for a minute. “Agree, onwards. Which way to those slave pens, you think? We can’t leave those trapped there. Any idea?” The gruff Dragonborn examines the ground and listens in the distance for sounds of work, voices.
Perception : 28 (passive : 18)
A wizard is never late, nor is he early, he arrives precisely when he means to.
((I'd been intending for Kat to open the door she's next to that leads back in the direction we came from, a room/hallway adjacent to what we approached from? In a 'don't leave enemies behind us' sort of thing. If I'm mistaken, I can have her head down the other one if that's not a door that's really there.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
( I think that's the same decorative/fake door we tried to open from the other side. So nothing new to the east. Let's explore the door to the west.)
((Aaaahh. Yeah, if I move her token back to where we were, I see that's the case. :facepalm:))
Kat slips through the door, trying to block out the chattering of her companions as she slips behind some rocks to the left and listens.
Stealth: 24 advantage roll)
Perception: 22
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((ehh, it ate one of the rolls I'd put in there in case she had advantage on the stealth from her gloomstalker, but not going to touch it and get flagged.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gryrig follows through the door and goes into the next area/cave, hiding behind some rocks (location on the roll20 map).
Stealth: 28