This post has potentially manipulated dice roll results.
Kat will dash up to the other side of Gryrig and send two arrows at the remaining orc.
Attack: 18 Damage: 10 Attack: 19 Damage: 8
Sneak Attack: 9
((I'm pretty sure she'd well lit at this point, so doesn't get her advantage, but in the event she does, here are a pair of d20 rolls, each would have +11 to hit. 59))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Kats s first arrow bounce off Haunss's shield the second makes purchase Haunss hunkers down and swings at Azzure Attack: 11 Damage: 9 with his longsword and again with his longsword Attack: 10 Damage: 12
Then he roars "For the Glory of Ilneval!"inspiring himself to attack again! Longsword 25 Damage: 23
Glad to see out of the corner of his eye Fraunss go down, Azzure pulls out his mace of disruption and swings it at Haunss, enveloping him with energy if he hits with the mace, casting booming blade. If Haunss moves 5 feet, he will be receive 10 thunder damage. Finally, as a bonus action, he directs the spiritual weapon to move behind Haunss and attack him.
Mace of Disruption : Attack: 20 Damage: 10
Spiritual weapon : Attack: 20 Damage: 8
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A wizard is never late, nor is he early, he arrives precisely when he means to.
The room has 20ft ceilings and two fire pits, various skulls line the wall mostly humanoid. As you can see on the map there are two doors one to the east which you remember is fake. One to the west made of hewn stone.
Gryrig surveys the scene and the fire, looking for anything interesting. He has a look at the door to the west but does not open it.
Turning to the others he says "Well, that wasn't too hard - but that's just two of them." Pausing and getting distracted for a second, in a quieter voice he adds to himself "better make that two dozen for the song" before continuing to the others: "There will be a lot more Orcs ahead if we go further in. As these two have set up a bonfire already, and the passage behind us is now safe, how about we use this spot to take a bit of a break?"
Gryrig looks for a comfortable spot near the warmth of the fire to settle down.
This post has potentially manipulated dice roll results.
Azzure nods and agrees with Gryrig, “The longer the rest, the better, if we think it is safe. I would like to pray to Helm for some spells. I can make the hut for us to rest in, but we don’t’ want the rest of the orcs finding us. Does anyone know any magic to disguise ourselves as these orcs?” He bends down and searches the bodies of Hanss and Fraunss looking for any keys, badges or insignia, any cloaks that would help them in a possible disguise.
Azzure nods and agrees with Gryrig, “The longer the rest, the better, if we think it is safe. I would like to pray to Helm for some spells. I can make the hut for us to rest in, but we don’t’ want the rest of the orcs finding us. Does anyone know any magic to disguise ourselves as these orcs?” He bends down and searches the bodies of Hanss and Fraunss looking for any keys, badges or insignia, any cloaks that would help them in a possible disguise.
"I do have a little trick for myself." Using the Hat of Disguise, Gryrig alters himself to look like one of the two orcs they just killed (either Hanss or Franss, whichever was the better looking. Gryrig is vain)
"I guess we can also try to use some of their clothes and equipment"
"I have an idea" Gryrig adds after some thinking (he's not the fastest in the brain department). "If we can't find enough magical or normal disguises for everyone, why don't we pretend to be a few Orc guards bring in new breeding slave prisoners? That way we don't have to actually disguise everyone."
"Are we truly in need of a rest?", Kat asks. "Even having taken this pair down before they could raise the alarm, the longer we dally here, the more likely someone else is to wander in."
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
(Gryrig is ok to carry on without a rest of necessary. But it seemed a convenient place for a rest if others need to recharge skills and/or heal with Hit Die)
“I was uninjured by this most recent fight, so I am ready to continue on, but we can rest briefly if others need to,” says Duncan as he wipes his greatsword clean. “Maybe those who need to rest can, giving those who are stealthy a chance to scout ahead? I can keep guard here if needed.”
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure sits down in a corner of the room and holds his mace on his lap. He takes a short rest (regaining 10 h.p, rolled in the log), and concentrates on his remaining spells, binding his wounds.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Gryrig spends his time taking a break and nibbling on some provisions while trying to compose a new verse around their most recent fights.
You hear snippets of it as he's working on it, like "down in the stone, they fought the Gricks to the bone. Fierce worms to be feared, but now just dead bodies to be cleared."
The part about the orcs goes something like "Further they went, and found a fire and tent. A dozen orcs they found, and a dozen more all around. Close and bloody was the battle, but now their bones do rattle."
Then he launches back into the familiar chorus of
"So hear us folks, if dragons you see, and your life in danger be;
then call upon my friends and me, and we'll be heroes for ye!"
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(Yes lol but we have an ooc: Touschka)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat will dash up to the other side of Gryrig and send two arrows at the remaining orc.
Attack: 18 Damage: 10
Attack: 19 Damage: 8
Sneak Attack: 9
((I'm pretty sure she'd well lit at this point, so doesn't get her advantage, but in the event she does, here are a pair of d20 rolls, each would have +11 to hit. 5 9))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Kats s first arrow bounce off Haunss's shield the second makes purchase Haunss hunkers down and swings at Azzure Attack: 11 Damage: 9 with his longsword and again with his longsword Attack: 10 Damage: 12
Then he roars "For the Glory of Ilneval!" inspiring himself to attack again! Longsword 25 Damage: 23
Round 2
Duncan 24
Gyrig 21
Kat 21
Haunss 17
Torman 13 <-----
Azzure 8
Fraunss 2-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman runs into the room after his friends and just watches as Azzure gets hit pretty hard. Wincing at the sight of it, he attacks the remaining orc.
Casting [Tooltip Not Found]:
Attack: 10 Damage: 5
(That was firebolt again)
Haunss is singed but is still standing.
Round 2
Duncan 24
Gyrig 21
Kat 21
Haunss 17
Torman 13
Azzure 8 <-----
Fraunss 2-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Glad to see out of the corner of his eye Fraunss go down, Azzure pulls out his mace of disruption and swings it at Haunss, enveloping him with energy if he hits with the mace, casting booming blade. If Haunss moves 5 feet, he will be receive 10 thunder damage. Finally, as a bonus action, he directs the spiritual weapon to move behind Haunss and attack him.
Mace of Disruption : Attack: 20 Damage: 10
Spiritual weapon : Attack: 20 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Haunss last words "Mother." as he falls dead
You're out of combat.
The room has 20ft ceilings and two fire pits, various skulls line the wall mostly humanoid. As you can see on the map there are two doors one to the east which you remember is fake. One to the west made of hewn stone.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gryrig surveys the scene and the fire, looking for anything interesting. He has a look at the door to the west but does not open it.
Turning to the others he says "Well, that wasn't too hard - but that's just two of them."
Pausing and getting distracted for a second, in a quieter voice he adds to himself "better make that two dozen for the song" before continuing to the others: "There will be a lot more Orcs ahead if we go further in. As these two have set up a bonfire already, and the passage behind us is now safe, how about we use this spot to take a bit of a break?"
Gryrig looks for a comfortable spot near the warmth of the fire to settle down.
(Long rest? Or at least a short one?)
Azzure nods and agrees with Gryrig, “The longer the rest, the better, if we think it is safe. I would like to pray to Helm for some spells. I can make the hut for us to rest in, but we don’t’ want the rest of the orcs finding us. Does anyone know any magic to disguise ourselves as these orcs?” He bends down and searches the bodies of Hanss and Fraunss looking for any keys, badges or insignia, any cloaks that would help them in a possible disguise.
Investigation : 3 with guidance : 3
A wizard is never late, nor is he early, he arrives precisely when he means to.
"I do have a little trick for myself." Using the Hat of Disguise, Gryrig alters himself to look like one of the two orcs they just killed (either Hanss or Franss, whichever was the better looking. Gryrig is vain)
"I guess we can also try to use some of their clothes and equipment"
"I have an idea" Gryrig adds after some thinking (he's not the fastest in the brain department). "If we can't find enough magical or normal disguises for everyone, why don't we pretend to be a few Orc guards bring in new breeding slave prisoners? That way we don't have to actually disguise everyone."
"Are we truly in need of a rest?", Kat asks. "Even having taken this pair down before they could raise the alarm, the longer we dally here, the more likely someone else is to wander in."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Gryrig is ok to carry on without a rest of necessary. But it seemed a convenient place for a rest if others need to recharge skills and/or heal with Hit Die)
Waiting on you guys to decide what to do Including Duncan.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Are we pushing on or falling back? I can check the next door and scout if we're moving further in."
((Kat's not damaged, and sees no reason to try to stop here and hope we're not interrupted.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Duncan:
“I was uninjured by this most recent fight, so I am ready to continue on, but we can rest briefly if others need to,” says Duncan as he wipes his greatsword clean. “Maybe those who need to rest can, giving those who are stealthy a chance to scout ahead? I can keep guard here if needed.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Azzure sits down in a corner of the room and holds his mace on his lap. He takes a short rest (regaining 10 h.p, rolled in the log), and concentrates on his remaining spells, binding his wounds.
A wizard is never late, nor is he early, he arrives precisely when he means to.
You get in an hour rest
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gryrig spends his time taking a break and nibbling on some provisions while trying to compose a new verse around their most recent fights.
You hear snippets of it as he's working on it, like "down in the stone, they fought the Gricks to the bone. Fierce worms to be feared, but now just dead bodies to be cleared."
The part about the orcs goes something like "Further they went, and found a fire and tent. A dozen orcs they found, and a dozen more all around. Close and bloody was the battle, but now their bones do rattle."
Then he launches back into the familiar chorus of
"So hear us folks, if dragons you see, and your life in danger be;
then call upon my friends and me, and we'll be heroes for ye!"