Moving forward to the door, Duncan stops moving in order to be more quiet and silently signals for Gryrig to open the door. If it opens a crack, he will look through and then if it seems safe enough, he will open it the rest of the way.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Since you can't see her, for all you know Torman, Kat is still, somewhere, maybe in the poo tunnel. (The gloomstalker ability works on friends too lol). (move your token kat)
The mage hand doesn't seem strong enough to push or pull the door. Roll for stealth Gryrig
Duncan now that you are touching the door you note that its slightly warm. Also, with the a roll of 22 note that the area where some sort of air should be passing in the gaps around the door is stale seems, like its all stone wall.
The group can't hear much with the drums, echoing. Now to those closest to Duncan, its seems more behind you than around.
Right before the drums, stop! Azzure gets a sense that it was more coming from the north. Now it's quiet an eerie conch shell like wind noise and the occasional drip of water, is all that can be heard.
(You know like when you hold a shell up to your ear and supposedly, hear the sea)
Softly, Duncan says to the others, “Something is wrong. This door doesn’t have any air gaps around it. For as warm as it feels, I suspect it is a fire trap of some sort, not an actual door. We should head up the hallway to the north to see if the door at the end of that hallway is similar.”
Starting to back away from the door, Duncan pauses when the drumming stops. He whispers, “That sounds way too close,” and draws his greatsword, looking around carefully and listening for any foes moving in the sudden silence.
Perception: .21
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat will check out it and deal with any traps or locks before getting the others prior to opening it.
Thieves tools: 24
The door swings away from Kat by itself with a rusty creak! Bathing Kat with light from roaring bonfires she peers thru the light which reveals a surprised face of an orc warrior dressed in chain mail it calls out to another Orc in orcish "Hanss to arms! Intruwders!"
Where the other or orc replies in orcish "I'll be, with you Fraunss!"
(Their accents sounds strangely like Arnold Swartenagger But Fraunss is in a slightly higher octave)
Kat will check out it and deal with any traps or locks before getting the others prior to opening it.
Thieves tools: 24
The door swings away from Kat by itself with a rusty creak! Bathing Kat with light from roaring bonfires she peers thru the light which reveals a surprised face of an orc warrior dressed in chain mail it calls out to another Orc in orcish "Hanss to arms! Intruwders!"
Where the other or orc replies in orcish "I'll be, with you Fraunss!"
(Their accents sounds strangely like Arnold Swartenagger But Fraunss is in a slightly higher octave)
Roll for initiative.
( Too late to parlay? I'm loving these two characters already. Can we maybe not kill them? I'd love a long interrogation with the accents)
Duncan:
Moving forward to the door, Duncan stops moving in order to be more quiet and silently signals for Gryrig to open the door. If it opens a crack, he will look through and then if it seems safe enough, he will open it the rest of the way.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Since you can't see her, for all you know Torman, Kat is still, somewhere, maybe in the poo tunnel. (The gloomstalker ability works on friends too lol). (move your token kat)
The mage hand doesn't seem strong enough to push or pull the door. Roll for stealth Gryrig
Duncan now that you are touching the door you note that its slightly warm. Also, with the a roll of 22 note that the area where some sort of air should be passing in the gaps around the door is stale seems, like its all stone wall.
The group can't hear much with the drums, echoing. Now to those closest to Duncan, its seems more behind you than around.
Right before the drums, stop! Azzure gets a sense that it was more coming from the north. Now it's quiet an eerie conch shell like wind noise and the occasional drip of water, is all that can be heard.
(You know like when you hold a shell up to your ear and supposedly, hear the sea)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Stealth: 30
Duncan:
Softly, Duncan says to the others, “Something is wrong. This door doesn’t have any air gaps around it. For as warm as it feels, I suspect it is a fire trap of some sort, not an actual door. We should head up the hallway to the north to see if the door at the end of that hallway is similar.”
Starting to back away from the door, Duncan pauses when the drumming stops. He whispers, “That sounds way too close,” and draws his greatsword, looking around carefully and listening for any foes moving in the sudden silence.
Perception: .21
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"On it.", Kat whispers, and slip to the hallway to the north.
Perception: 20
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
No one's around here, but the group
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat will advance carefully along the hallway, towards the door(?).
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure moves behind Duncan in a support position, but backing away from the door. He whispers “You want to head north?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kat does find a door at the end of the hallway.
Duncan's passive insight tells him the door he is at is just a stone wall.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
”Yes, if the other door turns out to be real,” answers Duncan, though he pauses to wait and see what Kat has found.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat will check out it and deal with any traps or locks before getting the others prior to opening it.
Thieves tools: 13
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gryrig hangs back a little from the northern door, while Kat works on the door and potential traps. (Hiding in shadows)
Azzure hangs back but starts to head north toward that hallway.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The door swings away from Kat by itself with a rusty creak! Bathing Kat with light from roaring bonfires she peers thru the light which reveals a surprised face of an orc warrior dressed in chain mail it calls out to another Orc in orcish "Hanss to arms! Intruwders!"
Where the other or orc replies in orcish "I'll be, with you Fraunss!"
(Their accents sounds strangely like Arnold Swartenagger But Fraunss is in a slightly higher octave)
Roll for initiative
Hanss 17
Fraunss 2
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan Initiative: 24
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
( Too late to parlay? I'm loving these two characters already. Can we maybe not kill them? I'd love a long interrogation with the accents)
Initiative 21
Kat Initiative: 21
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Torman initiative 13
Azzure initiative, with vigilant blessing : 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
On his initiative, Duncan moves quickly towards the other door, moving and dashing to cover 60 feet with his fearsome greatsword drawn.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"