This post has potentially manipulated dice roll results.
Wyldfyrewill stay low in the boat to avoid rocking it or falling out herself, watching for a target to surface. If a clear target presents itself: cast Fire Bolt: Attack: 10 Damage: 10 If no clear target: cast Mage Armor in preparation for further fighting
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Yes you've had a long rest Azurre
(javelins can be used as a spear)
Fragum slices thru his target before Snapjaw can say "No'ss those'ss are Piranha ss!"
Sure enough the swarms of fish divide into 4 schools and go into a blood frenzy over the dead fish surrounding Fragum
“Snapjaw, BEHIND!” and i create my pact weapon out of condensing mist and cast sanctuary on our guide.
@everyone your moves please
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre will stay low in the boat to avoid rocking it or falling out herself, watching for a target to surface.
If a clear target presents itself: cast Fire Bolt: Attack: 10 Damage: 10
If no clear target: cast Mage Armor in preparation for further fighting
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Turning around and seeing the shadow, Azurre will call down a sacred flame to the shadowy form.
Sacred Flame (dc14) 8
(did we have a long/short rest?)
Underwater Combat
When adventurers pursue sahuagin back to their undersea homes, fight off sharks in an ancient shipwreck, or find themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply.
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).
Creatures and objects that are fully immersed in water have resistance to fire damage.
Yes you've had a long rest Azurre
(javelins can be used as a spear)
Fragum slices thru his target before Snapjaw can say "No'ss those'ss are Piranha ss!"
Sure enough the swarms of fish divide into 4 schools and go into a blood frenzy over the dead fish surrounding Fragum
roll Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre initiative: 21
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Queanys Initiative: 7
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fragum Initiative: 16
When players get creative.
Initiativ:4
Azurre initiative 18
School 1 Initiative: 21
School 2 Initiative: 22
School 3 Initiative: 20
School 4 Initiative: 14
School 5 dead
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
School 2 Initiative: 22 attacks Fragum swarming around him. Attack: 11 Damage: 17
Wyldfyre initiative: 21<----
School 1 Initiative: 21
School 3 Initiative: 20
Azurre initiative 18
School 4 Initiative: 14
Fragum Initiative: 16
Queanys Initiative: 7
Runvial Initiative: 4
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Snapjaw initiative: 6
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Note I included Azurre's attack on school 5
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Runvial looses his balance as the boat starts to rock and can only watch as everyone else jumps into action.
Staying low, Wyldfyre will cast Create Bonfire under one of the schools, hoping to boil them alive. DEX save DC 15, for half damage: 9
(Edit: die roll was originally 1d20+2, I don't know how .... rewrote to 2d8)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Dex save 10
Please state which school
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sorry, whichever one she would have the clearest line of sight to that would not include hitting a party member. (Meant to include that before.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
the bondfire kills 3 fish then goes out
School 2 Initiative: 22
Wyldfyre initiative: 21
Two schools of fish move in to attack Fragum everyone notes that they're only attacking the one person in the water
-3hp School 1 Initiative: 21 Attack: 22 Damage: 14
School 3 Initiative: 20 Attack: 12 Damage: 6
Azurre initiative 18<---- your up
Fragum Initiative: 16
School 4 Initiative: 14
Snapjaw initiative: 6
Queanys Initiative: 7
Runvial Initiative: 4
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre calls down a sacred flame on one of the schools near Fragum.
Sacred Flame (dex 14) 7