Yes the giant croc has advantage vrs you in the water and you have disavantage and you can't run in water over your knees unless you have a swimming speed. you can dash but unless you're a rogue...
meanwhile the remaining characters are still on the boat Snapjaw guides it closer to shore it will make it in three rounds the croc two unless they give me some skill checks involving dex and survival to get it there faster above a DC10 below makes the boat slower
(The Croc may destroy the boat while going after you, do you really want to walk in this swamp?)
Wyldfyrewill keep clear of oars, or anyone trying to propel the boat, being unfamiliar with such things, but will use Fire Bolt or Create Bonfire as appropriate to dissuade the approaching crocs and give them more time.
(Let me know what rolls are needed, if any.)
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Queanys looks disdainfully down at the oars and decides instead to slow their attackers. Pulling his sword out, he summons two spears of energy before flinging them towards a crocodile that is chasing after the boat.
This post has potentially manipulated dice roll results.
Dex Save: 22
Queanys easily keeps his balance as the Giant Croc rocks the boat. He points his sword back down at the Croc and calls out, "Poor beast attacked the wrong boat today."
Two of you almost fall over but save yourselves from falling in deeper water you can stay and fight in the boat or run to shore the bow is in a foot of water almost there to shore
The init is as posted above
The official Start of round 1 in the fight with the Giant Croc: ding
Azurre scrambles out of the boat and on to shore, quite a funny site with his heavy armor and baggage, as he turns back toward the Crocodile he brings down another sacred flame.
Fragum runs as far as he can towards the crocs, wading through the water. He then tries to throw his javelin at the Giant croc, if it is within a range where he won't have disadvantage. If not, he dashes, so he can go father towards the croc.
“I think they will be ar a disadvantage when fighting them in the water.”
Yes the giant croc has advantage vrs you in the water and you have disavantage and you can't run in water over your knees unless you have a swimming speed. you can dash but unless you're a rogue...
meanwhile the remaining characters are still on the boat Snapjaw guides it closer to shore it will make it in three rounds the croc two unless they give me some skill checks involving dex and survival to get it there faster above a DC10 below makes the boat slower
(The Croc may destroy the boat while going after you, do you really want to walk in this swamp?)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Eh? Some filthy water won't hinder me! Then again, It would be fun to skewer them from afar."
(OOC: Fragum has reckless attacks, so enemies always have advantage against him anyways, and he gets advantage so disadvantage would cancel out)
When players get creative.
Wyldfyre will keep clear of oars, or anyone trying to propel the boat, being unfamiliar with such things, but will use Fire Bolt or Create Bonfire as appropriate to dissuade the approaching crocs and give them more time.
(Let me know what rolls are needed, if any.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Snapjaw nervously says to the group "Are.ss youss going to helpss meess with the boat?" (See above) again there are Oars in the boat
(one of the crocs attacks is holding its victim underwater)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre grape an oar and starts paddling for the shore, “Row!” He shouts.
survival check 10
Seeing the boat struggling to get close to land, Runvial will slow down a little and position himself between boat and crocodile.
“Land the boat, don’t worry about me i got a plan...”
Queanys looks disdainfully down at the oars and decides instead to slow their attackers. Pulling his sword out, he summons two spears of energy before flinging them towards a crocodile that is chasing after the boat.
Move: None (In the Boat)
Bonus Action: None
Action: Cast Eldritch Blast
(Against Giant Crocodile) Attack: 27 Damage: 5
(Against Giant Crocodile) Attack: 11 Damage: 3
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre initiative: 21 prepares her spells uses her already cast spell and hits the croc twice
Azurre initiative 18 rows but doesn't have much effect
Fragum Initiative: 16 waits on shore
Snapjaw initiative: 6 Moves the war canoe to try and get it to shore Survival Check 24 the boat is propelled forward but grounds 5ft from shore
Queanys Initiative: 7 shoots eldritch blast hitting once
Runvial Initiative: 4
Giant Crock Initiative: 1 After being hit more than once submerges Dashes then bumps the boats stern at the deeper end Dex save dc10 please
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(the save is for those on the boat)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dex Save: 22
Queanys easily keeps his balance as the Giant Croc rocks the boat. He points his sword back down at the Croc and calls out, "Poor beast attacked the wrong boat today."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Azurre dex save 11
Wyldfyre DEX save: 10
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Two of you almost fall over but save yourselves from falling in deeper water you can stay and fight in the boat or run to shore the bow is in a foot of water almost there to shore
The init is as posted above
The official Start of round 1 in the fight with the Giant Croc: ding
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre scrambles out of the boat and on to shore, quite a funny site with his heavy armor and baggage, as he turns back toward the Crocodile he brings down another sacred flame.
Damage 13 (dex 14)
Queanys sends a pulse of dark power through his sword and into the giant crocodile.
Move: None (In the Boat)
Bonus Action: None
Action: Cast Eldritch Blast
(Against Giant Crocodile) Attack: 15 Damage: 10
(Against Giant Crocodile) Attack: 25 Damage: 1
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre moves to solid ground, then cast Create Bonfire under the croc's belly in an attempt to get it back to the surface. Save DEX DC 15, Damage: 9.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
I’ll splash helplessly in the water in hope to draw the croc to me. I’ll use the dodge action.
Fragum runs as far as he can towards the crocs, wading through the water. He then tries to throw his javelin at the Giant croc, if it is within a range where he won't have disadvantage. If not, he dashes, so he can go father towards the croc.
If he is within range:
One Javelin attack: Attack: 14 Damage: 10
When players get creative.
Wyldfyre initiative: 21 Dex save 6
Azurre initiative 18 Dex save 14
Fragum Initiative: 16 Throws a Javelin impaling it,
Snapjaw initiative: 6 Seeing whats coming grabs Queenys and jumps with him off the boat
Queanys Initiative: 7 shoots eldritch blast hitting once while in mid air
Runvial Initiative: 4 Deception 10
Giant Crock Initiative: 1 Breaches the water rams the boat capsizes it then swings its tail around at the closest pc
1 Runvail 2 Fragum 2
at the Character above Attack: 9 Damage: 13
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please