Runvial will check on the boat and the treasure first and then have a look outside (windows?) what may be the cause for the smell. Perception 13 investigation -5
Wyldfyre, looking at the mound, asks, "I'd offer to light it up, but I don't want to damage the boat if its still under there. Unless you want me to hit it with a fire bolt and see what happens."
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Wyldfyrelaunches a Fire Bolt at the mass, aiming for the thickest part to lessen chance of hitting the boat, and ready to extinguish the flames if it seems the boat is hit: Attack: 17 Damage: 11
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Queanys also summons his sword to his hand before pointing it at the mound and calling out a word of power to mark it for death. He then flicks his wrist to cast a spell upon the mound that will weaken it if the group decides to approach and attack.
Bonus Action: Use Hexblade's Curse on Mound Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and regain 6 HP if it dies.
Action: Cast Bane (Against Mound) Mound must succeed on a DC 16 Charisma Saving Throw; On a failure, the Mound must roll a d4 and subtract the number rolled from every attack roll or saving throw for the next minute.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Runvial will check on the boat and the treasure first and then have a look outside (windows?) what may be the cause for the smell. Perception 13 investigation -5
You see a huge mound of plant matter where the boat should be
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“Hey Sssnapjaw, is this normal?” And Runvial points out the state of the boat to their guide...
Snapjaw wakes up "Whass wah" He walks to the window "No ss"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre, looking at the mound, asks, "I'd offer to light it up, but I don't want to damage the boat if its still under there. Unless you want me to hit it with a fire bolt and see what happens."
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
“My worry is that there maybe is something hiding underneath... hit it once with your weaker fire spell on the edge, to make a title noise.”
Runvial ?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I can go up and poke at it?" Fragum offers.
When players get creative.
“Well someone dumped that heap there somehow, the question is why...”
Wyldfyre launches a Fire Bolt at the mass, aiming for the thickest part to lessen chance of hitting the boat, and ready to extinguish the flames if it seems the boat is hit: Attack: 17 Damage: 11
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Inside the longhouse? Out the window?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
From the doorway of the longhouse.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
As the firebolt hits the whole mound moves as if a reaction to pain but remains stationary.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I summon my bow and cast hex (lvl 3) on the mound
Queanys also summons his sword to his hand before pointing it at the mound and calling out a word of power to mark it for death. He then flicks his wrist to cast a spell upon the mound that will weaken it if the group decides to approach and attack.
Bonus Action: Use Hexblade's Curse on Mound
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and regain 6 HP if it dies.
Action: Cast Bane (Against Mound)
Mound must succeed on a DC 16 Charisma Saving Throw; On a failure, the Mound must roll a d4 and subtract the number rolled from every attack roll or saving throw for the next minute.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I hex it’s strength checks by the way.
The mound of vegetation starts slowly moving towards you Roll for Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Initiativ: 21
Initiative: 4
When players get creative.
Azurre Initiative 7