With the mound now cursed and weakened, Queanys points to the mound with his sword, before leaping into action and sprinting outside. As he runs, the dark half-elf marks the mound as his quarry and then slashes his sword into the target in a furious series of blows.
Move: Up to the Mound
Bonus Action: Vow of Enmity (On the Mound) You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Action: Attack (Longsword) (Against Mound) Attack: 17 Damage: 15 (19 is a critical hit because of Hexblade's Curse, so the damage for this roll is 20) (Against Mound) Attack: 18 Damage: 16
Spending a first-level spell slot for divine smite on the first hit (double the dice from the crit.): 13
"What a way to start the day! A little exercise, a little work, wonderful!" Fragum grabs his magical longsword and charges at the Mound. If he can get to it, he tries to chop it up with his greatsword, if he can't he dashes towards it trying to reach the mound.
If fragum can reach the mound with 30 movement. Two reckless great weapon master strikes.
Queanys dodges out of the way of the mound's two attacks as he spins his longsword in his hand and swings twice at his marked target with two vicious stabs.
Move: None
Bonus Action: None
Action: Attack (Longsword) Attack Rolls in Seperate Post
Wyldfyre initiative: 5
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Queanys Initiative: 14
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
That should make me the fastest:
Three arrows:
Runvail initiative 21 Hits twice
Queanys Initiative: 14
Fragum Initiative: 8
Azurre Initiative 6
Wyldfyre initiative: 5
Mound Initiative 4 Charisma save 4
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With the mound now cursed and weakened, Queanys points to the mound with his sword, before leaping into action and sprinting outside. As he runs, the dark half-elf marks the mound as his quarry and then slashes his sword into the target in a furious series of blows.
Move: Up to the Mound
Bonus Action: Vow of Enmity (On the Mound)
You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Action: Attack (Longsword)
(Against Mound) Attack: 17 Damage: 15 (19 is a critical hit because of Hexblade's Curse, so the damage for this roll is 20)
(Against Mound) Attack: 18 Damage: 16
Spending a first-level spell slot for divine smite on the first hit (double the dice from the crit.): 13
Total damage assuming both attacks hit, is 42
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You guys can take your shots since this thing goes last and queaneys just type in 19 instead of the 20 next time in the to hit area
once you use the combat roller
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"What a way to start the day! A little exercise, a little work, wonderful!" Fragum grabs his magical longsword and charges at the Mound. If he can get to it, he tries to chop it up with his greatsword, if he can't he dashes towards it trying to reach the mound.
If fragum can reach the mound with 30 movement. Two reckless great weapon master strikes.
Attack: 21 Damage: 26
Attack: 14 Damage: 19
When players get creative.
Azurre yawns and stumbles out of their abode. Keeping his distance, he calls down a sacred flame on their foe.
Sacred flame damage (dex 14) 9
Wyldfyre will launch another Fire Bolt at the mound: Attack: 14 Damage: 13
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
dex 0
-4
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Runvail initiative 21 Hits twice
Queanys Initiative: 14 Hits twice with spells inplay
Fragum Initiative: 8 hits once
Azurre Initiative 6 radiant damage rains down on the mound
Wyldfyre initiative: 5 Firebolt dissipates miss
Mound Initiative 4 Attacks against Queanys
Slam: 15 Damage: 14
Slam: 11 Damage: 14
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Round 2
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre sends another Fire Bolt at the mound: Attack: 14 Damage: 11
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Queanys dodges out of the way of the mound's two attacks as he spins his longsword in his hand and swings twice at his marked target with two vicious stabs.
Move: None
Bonus Action: None
Action: Attack (Longsword)
Attack Rolls in Seperate Post
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Attack Rolls:
(Against Mound) Attack: 18 Damage: 19
(Against Mound) Attack: 19 Damage: 11
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(OOC: Huh... That worked out pretty well I guess...)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Runvial shoots another three bolts at the pile of roten moving plants(?).
The last few attacks blow the Shambling mound apart revealing the undamaged boat. Divide 1800xp
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Snapjaw doesn't say anything he notes the bones of a deer left by the mound then tries to up right the boat but its too heavy to do by himself.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre makes his way over to help with the boat.
(Looks like 360xp each)