Being injured and having noticed her situation is somewhat dire "How dare you rats stalk me! I am the cat to you rats" Glazhael breaths her cold breath towards Kat but instead of the frozen mist a figure forms out of her breath. That that looks like an Ice elemental Then Glazhael retreats flying to the higher elevation of this cavern past the 30 high cliff out of reach of melee weapons. Incurring an AOO from Duncan who just, got in range. She watches giving orders to the Animated Breath, from that 30ft high cliff.
Gryrig your turn
Duncan
Azzure
Animated Breath
Kat
Torman
Glazhael
ooc: Unless I missed it. Torman has not given me a position on the grid or said that he has moved. He just prepared Fireball and is still at
E5. I put green halos around your pc token's to make them easier to see for you and me, when I zoom out.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
This post has potentially manipulated dice roll results.
Overcoming a brief internal struggle with the dread nature of such a beast (having passed his saving throw against being frightened), Gryrig moves to H10 to get into range of the dragon and then looses two Psionic Blades. (attack, and bonus action)
Attack: 9 Damage: 8
Attack: 21 Damage: 9
If he is still unseen by the Dragon (and thus have advantage on the attack roll), please use the following rolls instead:
Azzure, invisible and flying due to the dim light, steps into the room and sees the white wyrm up on the shelf to the right. He sends a guiding bolt at the beast, injuring him and hopefully putting other attacks at advantage.
The instant that he shoots the bolt at Glazhael, at ground level, he then moves up in the air and hard right, ending up at E12, hovering about 20 feet up in the air.
Guiding bolt (3nd level) : Attack: 28 Damage: 48
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
His prey having flown away and his own speed hampered by the treasure beneath him, Duncan swallows his fear and calls, “How easily the mighty dragon abandons his horde! Face me or relinquish your claim on this treasure!”
Duncan looks at the treasure around him, looking for anything that might 1) be used as a ranged weapon, or 2) cause the dragon to be enraged upon seeing it stolen from him. Whatever he finds, Duncan picks up and either 1) uses to shoot at the dragon or 2) pockets with a sly smile.
Perception to find something useful (disadvantage due to fright): 22
Wisdom Save to end Fright: 14
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kat as explained before each square is 10ft you're in the upper left corner of H5 on the lower level of this cavern. The dragon is perched on a cliff 30ft higher than you occupying most of I and H 16 and 17
There is an Ice elemental called an Animated Breath in M6 attacking Duncan
At F11Gryrig is attacking the Dragon
At E12 Azzure is flying and attacking the Dragon and got a crit with guiding bolt. And whomever attacks next will get advantage.
Kat easily pushes aside the fear coming from the dragon. (Rolled a 22 for her wis save... Not sure how the dragon can target Kat with a fear affect, as the dragon has no clue she is even there, but she saved regardless.) Ignoring the elemental, Kat stays focused on the dragon. She sends two arrows slicing in at the dragon... First to hit is a 23, damage is 13. Second to hit is a 27, damage is 8.
Kat moves from her position, not wishing to stay in the same place she shot from, cna let the dragon send an area affect in to target that area. She is still invisible thanks to her ranger knowledge.
As Kat moves her insight and training reminds her that some dragons of a certain age can see a sixty foot distance even with their eyes closed.. But the dragon flew further away from Kat than Glazhael can see. The tinge of fear came to Kat during the dragons flight, but she shook it off.
Torman your turn You cant see what's going on but you can hear. You think if you could move into the cavern. You would see what's going on.
Duncan’s Deception to get closer: 18
(Though he is doing what the dragon asks, he does have an ulterior motive…)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC. Looks correct, but is Torman not moving?
As long as Kat has moved apart from the rest, and is within range of her bow, then I am sure the map is fine.
Being injured and having noticed her situation is somewhat dire "How dare you rats stalk me! I am the cat to you rats" Glazhael breaths her cold breath towards Kat but instead of the frozen mist a figure forms out of her breath. That that looks like an Ice elemental Then Glazhael retreats flying to the higher elevation of this cavern past the 30 high cliff out of reach of melee weapons. Incurring an AOO from Duncan who just, got in range. She watches giving orders to the Animated Breath, from that 30ft high cliff.
Gryrig your turn
Duncan
Azzure
Animated Breath
Kat
Torman
Glazhael
ooc: Unless I missed it. Torman has not given me a position on the grid or said that he has moved. He just prepared Fireball and is still at
E5. I put green halos around your pc token's to make them easier to see for you and me, when I zoom out.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Btw roll Wisdom save Kat, Duncan, Grying,
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wisdom roll: 2
Duncan:
Seeing the dragon unfurl to its full size just before he reaches it, Duncan feels a wave of fear wash over him (Wisdom Save: 5).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Overcoming a brief internal struggle with the dread nature of such a beast (having passed his saving throw against being frightened), Gryrig moves to H10 to get into range of the dragon and then looses two Psionic Blades. (attack, and bonus action)
Attack: 9 Damage: 8
Attack: 21 Damage: 9
If he is still unseen by the Dragon (and thus have advantage on the attack roll), please use the following rolls instead:
Attack: 25 Damage: 7
Attack: 16 Damage: 9
Oh, and if he is still unseen and has advantage, Sneak Attack also kicks in, dealing an extra 3D6 damage:
5
Gryrig you'll have to move closer 15ft to get within range cause the Dragon is 30ft higher than you and unless you've steady aimed you roll normally.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
His body reacting faster than his mind, Duncan manages to get a single attack off against the dragon as it flashes by and quickly out of reach.
Hazirawn AOO: Attack: 27 Damage: 19
On a hit, stop healing for 1 minute (DC 15 Con)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Hadn't considered the height. In that case instead of stopping at H10 he just moved to H11 (still in move range).
Horizontal range 50ft plus 30 height gives about 58.3 on the hypotenuse, so in-range.
Azzure, invisible and flying due to the dim light, steps into the room and sees the white wyrm up on the shelf to the right. He sends a guiding bolt at the beast, injuring him and hopefully putting other attacks at advantage.
The instant that he shoots the bolt at Glazhael, at ground level, he then moves up in the air and hard right, ending up at E12, hovering about 20 feet up in the air.
Guiding bolt (3nd level) : Attack: 28 Damage: 48
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
His prey having flown away and his own speed hampered by the treasure beneath him, Duncan swallows his fear and calls, “How easily the mighty dragon abandons his horde! Face me or relinquish your claim on this treasure!”
Duncan looks at the treasure around him, looking for anything that might 1) be used as a ranged weapon, or 2) cause the dragon to be enraged upon seeing it stolen from him. Whatever he finds, Duncan picks up and either 1) uses to shoot at the dragon or 2) pockets with a sly smile.
Perception to find something useful (disadvantage due to fright): 22
Wisdom Save to end Fright: 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gryrig seeing that he wasn't close enough moves closer and hits once
Duncan Conquers his fear and starts searching for treasure finding only coin and gems in this area.
Azzure flies up and hits Glazhael with a mighty blow causing the mighty Dragon to glow making it an easier target(advantage) on the next hit.
Animated Breath: The white frost like creature Not seeing Kat flies to the nearest target Duncan incurring an AOO from Kat.
Slam +2d10 cold damage Attack: 15 Damage: 27
Slam +2d10 cold damage Attack: 20 Damage: 28
Kat your turn
Torman post after Kat.
Glazhael
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Summery
Kat as explained before each square is 10ft you're in the upper left corner of H5 on the lower level of this cavern. The dragon is perched on a cliff 30ft higher than you occupying most of I and H 16 and 17
There is an Ice elemental called an Animated Breath in M6 attacking Duncan
At F11Gryrig is attacking the Dragon
At E12 Azzure is flying and attacking the Dragon and got a crit with guiding bolt. And whomever attacks next will get advantage.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
And Torman is at E5 which is in the original passageway you guys came out of still in the same place. With some bat guano in his hand.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I thought Gryrig was at H11. But F11 works as well, so long as he's in range.
Kat easily pushes aside the fear coming from the dragon. (Rolled a 22 for her wis save... Not sure how the dragon can target Kat with a fear affect, as the dragon has no clue she is even there, but she saved regardless.)
Ignoring the elemental, Kat stays focused on the dragon. She sends two arrows slicing in at the dragon...
First to hit is a 23, damage is 13.
Second to hit is a 27, damage is 8.
Kat moves from her position, not wishing to stay in the same place she shot from, cna let the dragon send an area affect in to target that area. She is still invisible thanks to her ranger knowledge.
Both of Kats arrows strike true.
As Kat moves her insight and training reminds her that some dragons of a certain age can see a sixty foot distance even with their eyes closed.. But the dragon flew further away from Kat than Glazhael can see. The tinge of fear came to Kat during the dragons flight, but she shook it off.
Torman your turn You cant see what's going on but you can hear. You think if you could move into the cavern. You would see what's going on.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please