(OOC. I presume the dice roller is still acting up. I did not edit the above, and yet it still flags it as "manipulated". Anyway, 9 = fail so Gryrig takes full damage)
Still invisible Kat shoots at the animated breath... First attack to hit is a 26, damage is 11 magical piercing and 8 sneak attack. Second attack is 13 to hit and 8 magical piercing.
Still invisible, she then moves from her shooting position. She does not move towards the exit the dragon used, just away from her shooting position so an attack would not hit her if someone attacked that area with an area of affect. She uses her bonus action to hide... Stealth is a 19 with or without advantage as my first roll netted me a 19 and the second roll was lower.
With advantage Kat lets two arrows fly out of the darkness. The first digs deep into the Animated breaths body but the second... digs even deeper after she uses the best of her aim (I rolled the advantage for you and you got a Crit 14damage and applied the 17point sneak attack damage there instead) Then I moved you to K3
Torman unable to reach Duncan "Duncan are you willing to become a Giant ape?"
(I'm a little fuzzy on where exactly everyone is. Can we see the overall map again?)
Gryrig will head NW both to escape the freezing fog and to get towards Duncan and the animated breath creature.
Depending on the distance:
If he can use normal action to get into range of the creature: Psychic blade attack; plus psychic blade bonus attack
If he needs to dash to get into range: Psychic blade attack; cunning action Dash as bonus action
If he cannot get into range at all: Action: Dash, to get as far as possible; Cunning action Hide in the pile of treasure, perhaps covering himself in coins (Stealth roll 21 )
This post has potentially manipulated dice roll results.
Duncan:
With all his equipment gone and everything suddenly much smaller, Duncan starts punching down at the strange wispy creature that had been giving him boo-boos when he was in that weak puny small body before…
Fist: Attack: 20 Damage: 23
Fist: Attack: 19 Damage: 23
(If instead it is already dead, he picks up something heavy from the treasure pile and prepares to throw it at the mean flying bat creature attacking his friends (readied action)).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(So, what's left on the map? Duncan killed the animated Breath. There was "a sound of claws on ice echoing in the tunnel" which is either something coming, or the Dragon escaping. Given we did something like 120 damage to a 150HP injured dragon, I would put my money on it being the Dragon escaping. Given the Dragon's speed of 40 (80 flying) I doubt we could catch up to it, so I guess that makes it plundering time. Do we use encumbrance for gold and treasure?)
Azzure's flying speed is the same as his walking speed emerging from the cloud he only gets five feet from the entrance of the cave he thinks the White Lady went down so he doesn't have a shot.
((I am unclear about where the dragon is. Azzure would follow the sounds, he thinks the dragon is on the run and would give chase by flying up, trying to see her and end her. Is it possible to dash while flying, go up until he sees her?))
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Constitution saving throw (to halve the 7 damage):
9
(OOC. I presume the dice roller is still acting up. I did not edit the above, and yet it still flags it as "manipulated". Anyway, 9 = fail so Gryrig takes full damage)
(Duncan takes 53 damage after DR 3 from Heavy Armor Master, and he is in bad shape)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Still invisible Kat shoots at the animated breath...
First attack to hit is a 26, damage is 11 magical piercing and 8 sneak attack.
Second attack is 13 to hit and 8 magical piercing.
Still invisible, she then moves from her shooting position. She does not move towards the exit the dragon used, just away from her shooting position so an attack would not hit her if someone attacked that area with an area of affect. She uses her bonus action to hide...
Stealth is a 19 with or without advantage as my first roll netted me a 19 and the second roll was lower.
With advantage Kat lets two arrows fly out of the darkness. The first digs deep into the Animated breaths body but the second... digs even deeper after she uses the best of her aim (I rolled the advantage for you and you got a Crit 14damage and applied the 17point sneak attack damage there instead) Then I moved you to K3
Torman unable to reach Duncan "Duncan are you willing to become a Giant ape?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Duncan responds incredulously, "A giant ape? I suppose if it keeps me from dying, yes."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Torman gestures and shouts Iggity bopity boo and your a giant ape.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gryrig your turn
Duncan
Azzure
Animated Breath
Kat
Torman Turns Duncan into a giant ape Glazhael uses her lair action to create a fog in the tunnel itself now no one can see
Glazhael Does something no one knows
3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm a little fuzzy on where exactly everyone is. Can we see the overall map again?)
Gryrig will head NW both to escape the freezing fog and to get towards Duncan and the animated breath creature.
Depending on the distance:
If he can use normal action to get into range of the creature: Psychic blade attack; plus psychic blade bonus attack
If he needs to dash to get into range: Psychic blade attack; cunning action Dash as bonus action
If he cannot get into range at all: Action: Dash, to get as far as possible; Cunning action Hide in the pile of treasure, perhaps covering himself in coins (Stealth roll 21 )
Rolls:
Psychic blade attack: Attack: 11 Damage: 10
Psychic blade bonus attack: Attack: 23 Damage: 7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
With all his equipment gone and everything suddenly much smaller, Duncan starts punching down at the strange wispy creature that had been giving him boo-boos when he was in that weak puny small body before…
Fist: Attack: 20 Damage: 23
Fist: Attack: 19 Damage: 23
(If instead it is already dead, he picks up something heavy from the treasure pile and prepares to throw it at the mean flying bat creature attacking his friends (readied action)).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gryrig: One of the mental blades strikes true please give me where you end up
Duncan wipes out the Animated breath.
Azzure
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Gryrig should be at H9 now, breathing a sigh of relief)
(So, what's left on the map? Duncan killed the animated Breath. There was "a sound of claws on ice echoing in the tunnel" which is either something coming, or the Dragon escaping. Given we did something like 120 damage to a 150HP injured dragon, I would put my money on it being the Dragon escaping. Given the Dragon's speed of 40 (80 flying) I doubt we could catch up to it, so I guess that makes it plundering time. Do we use encumbrance for gold and treasure?)
(Guess it is Azzure's turn? He has not given up... yet.)
Azzure looks upward, keeps flying up 30 feet, if he sees the dragon he will attack again, if he doesn't, he will keep flying up trying to spot him.
(Let me know if I spot him, if I do, he will attack.)
Perception if needed : 19, Passive Perception 18.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gryring
Duncan
Azzure See's a blue fog but hears scratching and Ice falling.
Animated BreathDissipates into nothing but a cold mistKat Your Turn
Torman
Glazhael
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat moves some more, then holds her action, readying an arrow to shoot the dragon if it comes into view.
Torman waits and sees
The Dragon sounds like she' further away in the tunnel. 5
Gryring
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((I am unclear about where the dragon is. Azzure would follow the sounds, he thinks the dragon is on the run and would give chase by flying up, trying to see her and end her. Is it possible to dash while flying, go up until he sees her?))
A wizard is never late, nor is he early, he arrives precisely when he means to.
The purple areas is where the Ice fog is at you are in C12 You can hear the Dragon around A7 but cant see it cause of the Ice fog.
You also hear what sound like Ice crashing to the floor.
The weird looking token is Duncan as a giant ape.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please