“BWAHAHA!!! Dat is good one! I like it? De Flannel Clover it is! Maybe you should make up house drink after new name da? But how you make plaid pattern on drink head? Sounds like a quest!”
Folsorm replies "Yes, I think we'll be going after the Arms". He looks around the Inn, "Could you make sure someone keeps an eye on the Flannel Clover here, don't want this place becoming a dump"
Your choice is to go to Jotunland where a giant forge is located that may have one of the Arms as a model for other weapons, or the Iron Hills, where dwarf clansmen of Cliff have information about a drow temple housing one of the Arms.
Stoopeed, disapointed he did not find any more coins at the table, suspect the patrons who were sitting there fled with a small fortune. He shouts : Oy! Norm! Cliff! You're in charge while we're gone. You'll have plenty to drink on our way back but when you watch over this place and run it, not one drop or I'll extract every ounce of alcool from your belly with my sword myself! Also, make sure not one of the crooks who were sitting at the grambling table comes back while we're gone. They are, for the moment, banned. If they want to gamble here ever again, they'll have to talk to me first."
Norm and Cliff nod and grunt to acknowledge Stoopeed's orders.
Vex offers to accompany the party on the way to Jotunland. She says that she speaks Giant and also knows some of the territory from her service in a mercenary band from five years ago. She further advises that the group invest in some cold-weather clothing. Vex pledges to serve faithfully as a member of the party and requests a share equal to the rest of the group's take, but she does not have any interest in taking the Arms themselves.
Digg looks anxiously from one ally to the next, nodding his head with their decision. "My gut says this will be our doom," he mumbles, "but you all have proven true so far. I follow your lead."
Insight: 6
Rollback Post to RevisionRollBack
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd) Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist) Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Cold weather clothes are provided to you by Otho at Naseem's instruction.
Heading north from the capital, the plains of Interalia stretches before you, the green foothills lie beyond the plain, and the purple mountains bordering Jotunland. Vex reminds you of the commonly known fact: the road is generally safer but not guaranteed, but you could take a shortcut going straight through the plain and crossing Lac Ducon, the largest lake of Interalia.
“BWAHAHA!!! Dat is good one! I like it? De Flannel Clover it is! Maybe you should make up house drink after new name da? But how you make plaid pattern on drink head? Sounds like a quest!”
Soon, Irulan and Naseem come to check in, followed by the Fockers, who are grateful that you have ended Creech’s reign of terror.
Naseem and Irulan ask what your plans are going forward: pursue Arms of the Guardians in Jotunland, or the caves below the Iron Mountains?
Folsorm replies "Yes, I think we'll be going after the Arms". He looks around the Inn, "Could you make sure someone keeps an eye on the Flannel Clover here, don't want this place becoming a dump"
"I tink that would be a fine job for Norm and Cliff!" He gives a toothey, slightly intimidating look as Rhogar volunteers the two.
“We will keep the riffraff out and make sure no one mistreats the girls,” says Cliff, stroking his beard.
“And we will work day and night to keep the drinks flowing and the broom sweeping!” says Mrs. Focker.
”We will earn our keep and keep the books at that” adds Mr. Focker.
Your choice is to go to Jotunland where a giant forge is located that may have one of the Arms as a model for other weapons, or the Iron Hills, where dwarf clansmen of Cliff have information about a drow temple housing one of the Arms.
Lyoko votes for going to Jotunland.
Folsorm agrees with Lyoko, "Let's go see some giants"
Rhogar would like to do an insight check on their new employees. The keeping the books straight comment has some red flags going off in his head.
Insight: 9
“Da, sounds good. To de giants!”
Stoopeed, disapointed he did not find any more coins at the table, suspect the patrons who were sitting there fled with a small fortune. He shouts :
Oy! Norm! Cliff! You're in charge while we're gone. You'll have plenty to drink on our way back but when you watch over this place and run it, not one drop or I'll extract every ounce of alcool from your belly with my sword myself! Also, make sure not one of the crooks who were sitting at the grambling table comes back while we're gone. They are, for the moment, banned. If they want to gamble here ever again, they'll have to talk to me first."
Norm and Cliff nod and grunt to acknowledge Stoopeed's orders.
Vex offers to accompany the party on the way to Jotunland. She says that she speaks Giant and also knows some of the territory from her service in a mercenary band from five years ago. She further advises that the group invest in some cold-weather clothing. Vex pledges to serve faithfully as a member of the party and requests a share equal to the rest of the group's take, but she does not have any interest in taking the Arms themselves.
Insight check on Vex's intentions
6
Soopeed says: "YUP, Works for me! Let's get cold clothes"
Digg looks anxiously from one ally to the next, nodding his head with their decision. "My gut says this will be our doom," he mumbles, "but you all have proven true so far. I follow your lead."
Insight: 6
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Cold weather clothes are provided to you by Otho at Naseem's instruction.
Heading north from the capital, the plains of Interalia stretches before you, the green foothills lie beyond the plain, and the purple mountains bordering Jotunland. Vex reminds you of the commonly known fact: the road is generally safer but not guaranteed, but you could take a shortcut going straight through the plain and crossing Lac Ducon, the largest lake of Interalia.
Folsorm says, "As you all know, I am quite a renowned ranger, and I think I could shave some time off our journey if we go as the crow flies."
Assuming that the group takes Folsorm's offer up, Folsorm, please give me 5 survival checks for navigating Grasslands.
Digg nods to Folsorm. "The quicker, the better. The road is yours, ranger."
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Folsorm's favored terrain is swamps
Survival 1 10
Survival 2 15
Survival 3 17
Survival 4 16
Survival 5 19
On day 3, the group runs afoul of a Gnoll Warband! Roll for initiative!
Gnoll 1 7
Gnoll 2 16
Gnoll 3 15
Gnoll 4 13
Gnoll Pack Lord 11