Meep, driders aren't normal spiders - they're made by dark, cursed magic. As you reach out, your stomach feels a little bloated and tightens. Then suddenly you hear a calm, soothing voice.
"Meep, it's been a while old friend. This is the voice and I'm here to tell you that need to find a corner or a pot because you are about to vomit. You have three seconds."
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I have an intelligence of six, I know what I'm doing.
Twitch, that is the number you needed. Your stomach acts as if its fighting itself for a moment before it settles. Now that you've had drider meat, you know it tastes good but there's a risk.
Rotthran, you arrive at the manor with the children running around but no one else seems to be there. The ghost of Lim writes on the chalkboard "They're not back from the Con. They should be back shortly." He serves you a pint of ale.
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I have an intelligence of six, I know what I'm doing.
Delmalis will reach out for the pouch (6), "Thank you." Nodding his gratitude to Drizzt, he looks to the others, "If that's everything, we should get back. I really want to finish that book."
Meep stands there, confused, for about two and a half seconds. He then looks around in a panic, and vomits violently. In between retches, he'll remove the drider meat from his bag and put it back on the corpse. "I don't want that anymore."
Demalis, you reach in and pull free a dagger with an ice-blue colored hilt and jagged edges. It pulses as you touch it and you feel a calmness emminating from it.
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I have an intelligence of six, I know what I'm doing.
This post has potentially manipulated dice roll results.
Eyeing the bag, "We'll split up when we're done," Sybil states reaching for the bag before turning to the captain, ignoring Twitch as best she can, "Are we done?"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Lussa, you reach in and pull out a longsword. The hilt is blue and white with a moonstone in the center and a rune below it. As you touch it, it vibrates with it but you feel warmth. As you touch it, the hilt turns green and the moonstone turns to the shape of a unicorn.
Drizzt walks by and raises an eyebrow. "Interesting. I've heard of Moonblades before. This one seems to like you. Take care."
He walks away.
To save spell slots, you all watch as a muscular wizard walks by you and shouts "Hey Quarlton, hold up." He casts identify on each item.
Here are the details of each item.
Dagger
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
The sword
It's a Moonblade.
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served. As far as you can see, it's only served one master before you.
It has an additional property
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Lussanods to Drizzt, "thank you, I most certainly will." She looks over the blade, and thanks the wizard for the Identify spell. "We'll have to find you a proper scabbard my dear, and get to know each other properly."
She asks Roland once everything settles down a bit, "do you still have connections at the Temple of Selune? Any chance you can introduce me there? I think I'll need their help with this blade."
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Filing things away in her brain and the shoving the mace back into the bag for now and hanging it off her belt, she turns to the bartender, "Bar still open? I need a drink before I get home,"
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Delmalis will take the bag gratefully and head back the manor with the others, dividing up the coin upon arrival, "Does anyone have a particular use for a poisonous dagger?"
(508 gold, not sure how we want to divide it up though, all players and the NPC(s) or just those of us who were there? I'm good either way.)
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Meep, driders aren't normal spiders - they're made by dark, cursed magic. As you reach out, your stomach feels a little bloated and tightens. Then suddenly you hear a calm, soothing voice.
"Meep, it's been a while old friend. This is the voice and I'm here to tell you that need to find a corner or a pot because you are about to vomit. You have three seconds."
I have an intelligence of six, I know what I'm doing.
Rotthran does not understand the voice but is relieved to be back on his turf, gliding from roof to roof toward the Manor.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Twitch Con Save: 17
Twitch, that is the number you needed. Your stomach acts as if its fighting itself for a moment before it settles. Now that you've had drider meat, you know it tastes good but there's a risk.
Rotthran, you arrive at the manor with the children running around but no one else seems to be there. The ghost of Lim writes on the chalkboard "They're not back from the Con. They should be back shortly." He serves you a pint of ale.
I have an intelligence of six, I know what I'm doing.
Delmalis will reach out for the pouch (6), "Thank you." Nodding his gratitude to Drizzt, he looks to the others, "If that's everything, we should get back. I really want to finish that book."
Meep stands there, confused, for about two and a half seconds. He then looks around in a panic, and vomits violently. In between retches, he'll remove the drider meat from his bag and put it back on the corpse. "I don't want that anymore."
Demalis, you reach in and pull free a dagger with an ice-blue colored hilt and jagged edges. It pulses as you touch it and you feel a calmness emminating from it.
I have an intelligence of six, I know what I'm doing.
Twitch patted Meep gently on the back, " It has a bit of kick, yes."
Meep vomits a little bit more when Twitch pats him on the back, but he looks up and smiles weakly. "Thank you, I appreciate you looking out for me."
Eyeing the bag, "We'll split up when we're done," Sybil states reaching for the bag before turning to the captain, ignoring Twitch as best she can, "Are we done?"
10
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSybil, you reach in and find a mace. It's got a black hilt to it and a red head with small spikes.
The Captain nods. "Yes, you're done here. Feel free to return home."
I have an intelligence of six, I know what I'm doing.
Lussa, with permission, will try her luck with the bag: 5.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Lussa, you reach in and pull out a longsword. The hilt is blue and white with a moonstone in the center and a rune below it. As you touch it, it vibrates with it but you feel warmth. As you touch it, the hilt turns green and the moonstone turns to the shape of a unicorn.
Drizzt walks by and raises an eyebrow. "Interesting. I've heard of Moonblades before. This one seems to like you. Take care."
He walks away.
To save spell slots, you all watch as a muscular wizard walks by you and shouts "Hey Quarlton, hold up." He casts identify on each item.
Here are the details of each item.
Dagger
You gain a +1
bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10
poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
For the staff
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
The sword
It's a Moonblade.
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting elvenkind. If the blade rejects you, you make ability checks, attack rolls, and saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served. As far as you can see, it's only served one master before you.
It has an additional property
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
I have an intelligence of six, I know what I'm doing.
Lussa nods to Drizzt, "thank you, I most certainly will." She looks over the blade, and thanks the wizard for the Identify spell. "We'll have to find you a proper scabbard my dear, and get to know each other properly."
She asks Roland once everything settles down a bit, "do you still have connections at the Temple of Selune? Any chance you can introduce me there? I think I'll need their help with this blade."
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Both Drizzt and the mage smile and leave on their separate ways.
Roland nods at Lussa's question. "Yes, I'd be happy to do that. You could probably talk to a priestess of Sehanine Moonbow."
Does everyone return to the manor?
I have an intelligence of six, I know what I'm doing.
Meep nods weakly. He would like to rest, the drider meat was not a good idea. It'll also give him time to work on some new spells.
Filing things away in her brain and the shoving the mace back into the bag for now and hanging it off her belt, she turns to the bartender, "Bar still open? I need a drink before I get home,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneLussa smiles at Roland, "that would be perfect. Perhaps we can stop by on the way back to the manor, if you don't mind?"
(She wants to complete the attunement ceremony as soon as possible, otherwise she is ready to head back to the manor.)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Twitch offers to carry Meep back to the manor.
(Was the mace the staff?)
Delmalis will take the bag gratefully and head back the manor with the others, dividing up the coin upon arrival, "Does anyone have a particular use for a poisonous dagger?"
(508 gold, not sure how we want to divide it up though, all players and the NPC(s) or just those of us who were there? I'm good either way.)