Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Coil follows Temiki and puts away her wand, only holding a shortsword In the other hand. She shifts her form to an almost snake like appearance as she grows scales, and a small snake comes fly8ng out of Coil’s armor, with a collar labeled ‘Cornyie’. She bites at Temiki, then retreats back to her armor again, using her Flyby tactics.
(I’ll wait for Temimi to move before I post my movement. If she doesn’t move, I stay.)
Attack: 19 Damage: 1 and 8
edit:was using the stat block. Should be 3 damage on the 1st damage roll, and hits 20AC.
(Scarab, It was directed at Coma, who posted as you did while I was posting so his post wasn't in my post until I edited it. I should have noted the edit above.
While I was editing the post, Coma edited his post to include his turn, so he's no longer just posting to remind me he posted 3 minutes ago.)
(Changed my starting location because I misread the map.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Cultic moves to 7D (or farther to a place I choose, if she has to run), and starts the chanting of a war tribe. Ah ho, huh hoo. Ah hoo, huh hoo. Ahhhh!!! (Insight:7 to Temiki). Don’t ask where he heard that. He then whips at her, with he light chain sword!
Attack: 14 Damage: 7 and 2 radiant damage.
(great. Probably missed. And botched my insight roll. Hm. Maybe I should stop with the war tribes.)
(Coil, note: your armor won't provide cover or effectively hide your rider. As much as I love ZeeBashaw, hiding your gnome in your backpack won't add a significant advantage in this arena.
Also note, your flying snake will have the stat block of an owl (or a snake if you prefer), not that of a flying snake, if you were planing for the later.)
(Why? It’s my flying snake. It’s part of my class, it’s a feature. The snake is a literal monster with an Actual Stat Block, remember? It’s my animal companion, and perfectly legal.)
Temiki flees leaving herself open to opportunity from Cornyie.
Coil chases after and gives the snake another shot at her, but it doesn't getvthrough her defences.
Coma prepares his magic again.
Chanting hops over the rocks and whips at her, he can't get a piece of her either. (edit: in hind sight shes escaped your range, but whatever you throw at her still misses.)
Zumric will run over to L 9 again next to a boulder and after realizing most of his enemies are using ranged attacks he sheaths his scimitars and brings out his boomerang and if he can he will throw it at the K in 13 P 7 damage 4
"Alright Warriors! Let's keep up the pressure!"Mazara steps over to 15B, and in seeing even a sliver of Coma in the distance gives the machine man a taste of his own medicine! "Run, boy, now run. The world is out to get you~" He chants. Afterwards, the aasimar makes a moves to 12C, but along the way one of his wing-like tendrils breaks away and flies over to Temiki, reinvigorating her spirit, if only just.
Run, Boy, Run: (2nd level)14(DC 13 Wis Save) psychic damage, and must use reaction to move full movement away from Mazara. Save for half and keeping reaction.
Coma suffers an additional 4 points of radiant damage from the above spell.
Healing Light to Temiki for: 1 HP regained.
End Turn: Mazara(1/2 due to resistance) take 2 points of radiant damage from Angel Trigger.
(@Random: Never approached you technically, only stepped into the open first before casting my spell. So I should would go first, but meh? BDiddy is pretty open about held actions.)
(And Scarab approaches. I'm not a magician =P )
Extended Signature
(I don't get this. Why are you not a magician?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Coil follows Temiki and puts away her wand, only holding a shortsword In the other hand. She shifts her form to an almost snake like appearance as she grows scales, and a small snake comes fly8ng out of Coil’s armor, with a collar labeled ‘Cornyie’. She bites at Temiki, then retreats back to her armor again, using her Flyby tactics.
(I’ll wait for Temimi to move before I post my movement. If she doesn’t move, I stay.)
Attack: 19 Damage: 1 and 8
edit:was using the stat block. Should be 3 damage on the 1st damage roll, and hits 20AC.
(Scarab, It was directed at Coma, who posted as you did while I was posting so his post wasn't in my post until I edited it. I should have noted the edit above.
While I was editing the post, Coma edited his post to include his turn, so he's no longer just posting to remind me he posted 3 minutes ago.)
Extended Signature
(Changed my starting location because I misread the map.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Cultic moves to 7D (or farther to a place I choose, if she has to run), and starts the chanting of a war tribe. Ah ho, huh hoo. Ah hoo, huh hoo. Ahhhh!!! (Insight:7 to Temiki). Don’t ask where he heard that. He then whips at her, with he light chain sword!
Attack: 14 Damage: 7 and 2 radiant damage.
(great. Probably missed. And botched my insight roll. Hm. Maybe I should stop with the war tribes.)
(Coil, note: your armor won't provide cover or effectively hide your rider. As much as I love ZeeBashaw, hiding your gnome in your backpack won't add a significant advantage in this arena.
Also note, your flying snake will have the stat block of an owl (or a snake if you prefer), not that of a flying snake, if you were planing for the later.)Extended Signature
(Why? It’s my flying snake. It’s part of my class, it’s a feature. The snake is a literal monster with an Actual Stat Block, remember? It’s my animal companion, and perfectly legal.)
Wisdom save: 12 + 4 (Bless)
(Oofa doofa.)
Concentration: 15 + 1
(At least I keep my shield up hehe, this is dissonant whisper right? So I'll have to move back to M14 I guess)
(Sorry, I forgot you were Beast Master even though we talked about it in PM. I was thinking it was a Familiar. Ignore the above.)
Extended Signature
(Alright then. It flies behind me. Just please move Temiki so I (and Cornyie) can move. You don’t get a lot of beastmaster’s, do ya?)
Field: (Round 2)
Temiki flees leaving herself open to opportunity from Cornyie.
Coil chases after and gives the snake another shot at her, but it doesn't getvthrough her defences.
Coma prepares his magic again.
Chanting hops over the rocks and whips at her, he can't get a piece of her either. (edit: in hind sight shes escaped your range, but whatever you throw at her still misses.)
(Zumric is up. Raebite is unconscious)
Extended Signature
(I get an AoO too!)
(one second, looking things up.)
(Yeah, I do. I don’t need to command it to take AoO’s.)
Cornyie strikes!Attack: 13 Damage: 1 and 9
so does Coil! Attack: 14 Damage: 6no I don’t, opps.Coil ends up at 10 O, with cornyie behind the small wall at 9O.
Death save:11
aww.... no 20
Seeing the darts flying towards his face as he looks around the corner, Sha’kar hastily throws up a Shield to block them.
Zumric will run over to L 9 again next to a boulder and after realizing most of his enemies are using ranged attacks he sheaths his scimitars and brings out his boomerang and if he can he will throw it at the K in 13 P 7 damage 4
(im not sure who it is. well I missed)
"Alright Warriors! Let's keep up the pressure!" Mazara steps over to 15B, and in seeing even a sliver of Coma in the distance gives the machine man a taste of his own medicine! "Run, boy, now run. The world is out to get you~" He chants. Afterwards, the aasimar makes a moves to 12C, but along the way one of his wing-like tendrils breaks away and flies over to Temiki, reinvigorating her spirit, if only just.
Run, Boy, Run: (2nd level)14(DC 13 Wis Save) psychic damage, and must use reaction to move full movement away from Mazara. Save for half and keeping reaction.
Coma suffers an additional 4 points of radiant damage from the above spell.
Healing Light to Temiki for: 1 HP regained.
End Turn: Mazara(1/2 due to resistance) take 2 points of radiant damage from Angel Trigger.
Conc. Check on Bless(DC 10): 4.
Plus Bless: 3.
When you realize you're doing too much: Signature.
(Coma goes NOPE)
As you approach him to catch him in the radiance and give him his medicine, Coma plays a drumbeat and makes you feel the same!
My songs know, what you do in the daaa~ark! Let’s light you up, up, up, light you up, up, up! You’re on fire!
(DC14 wisdom save or take14 psychic and run away (half on save))
(hopefully, this will make you unable to heal Temiki or Dissonant whispers me.)
(wow... bad damage.) Coma’s mega ultra super powerful instincts of not running! 8... so close.
(well... maybe you won’t need it.)
(being clear, this is before you cast the spell, and after you move to 15B.)
(@Random: Never approached you technically, only stepped into the open first before casting my spell. So I should would go first, but meh? BDiddy is pretty open about held actions.)
DC Wis(DC 14): 21.
Plus Bless: 4.
Conc. Check on Bless(DC 10): 21.
Plus Bless: 4.
That's unfortunate. Lost bless, but gonna use Favored by the Gods to make the Wisdom Save:
11And since you did damage... checking on reaction spells.
(Proper rolled dice in below post.)
When you realize you're doing too much: Signature.