Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Truth floats like a feather into the arena and heals the girls and Marvarax before she dispels Toren's Flames with a look and a smile rather than a spell.
Basil grumbles as he comes out to begrudgingly congratulate the winners. Up in the tavern you can hear an uncommon amount of... Noise. Cursing and cheering alike.
Basil leads the victors down to the prize room while Truth stays back to congratulate the girls on impressive work in spite of their defeat.
In this battle you gain experience and gold based on your level you should each gain one level:
Level 3 gains 1800 xp, 400 gp.
Level 4 gains 3800 xp, 600 gp.
Level 5 gains 7500 xp, 1000 gp
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
Alternatively the victor may choose an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
If you want to know the damage the girls took numbers in parenthesis are their current hitpoints whenever they healed or shape shifted. Numbers with a + are Daisy's Shape shifted health:
D: 48 (+34): 7 W 3 B 22 A (+10) 9 B (+3) 5 B (46) 9 B (37 +34) 9 X 6 B 4 W 7 N (+16) 12 N 8 B (33) 9 W 5 A 3 B 2 W 4 N 14 B --
A: 49: 30 W (39) 7 B 7 N 25 B -- (8) 9 X -- 8 N x (5) 10 B --x
(That opening attack from Toren did 37 total real damage, I was worried this battle would be over in round two. I guess he was out of spell slots. Cause that only happened once. Argoth hitting for 22 real damage in the same round wasn't much better. After that it was all pin cushion.)
(Also, you had Daisy down to one bear hitpoint before you changed targets to Adair.)
The next match will feature any interested level-1 characters preferably divided into two teams.
To earn victory you must... 3... Survive. After 5 rounds a lethal opponent will join the battle. Dispatch your enemies while avoiding your own fall.
The time: 3 Night, the sun has set, and though Torches and Dancing Lights illuminate the arena the shadows offer their benefits and costs in every corner. Ability checks that rely on sight will suffer disadvantage even with dark vision.
Descriptions and introductions will follow initiative.
Once again the field is unchanged from the last battle. A marble tower stands in the center of a well maintained garden surrounded by marble halls. Steps bring visitors down into the courtyard and then down again into the tower. Within the tower is a wooden dais offering high ground when fighting within the tower.
(You newcomers may not know it but there are eight battle fields so far. I take suggestions if you have any battlefields you'd like to see.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(I'll assign figures and select teams after initiative. Everyone, including you, starts each battle with 1 Potion of Healing. If you wish to join this battle, choose a starting position in row 1 and roll initiative when ready.)
(If Marvarax still had his potion Daisy would have picked it up.)
Extended Signature
Tower:
Baryk releases another arrow into Daisy the pin cushion. She glares at him as he fires another, and Daisy collapses.
Extended Signature
(I'm already dreading the boost to Baryk's ego.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"YEEEESSSS!!! I am the greatest!! Did you guys see those shots? They were all like POW POW!"
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Truth floats like a feather into the arena and heals the girls and Marvarax before she dispels Toren's Flames with a look and a smile rather than a spell.
Basil grumbles as he comes out to begrudgingly congratulate the winners. Up in the tavern you can hear an uncommon amount of... Noise. Cursing and cheering alike.
Basil leads the victors down to the prize room while Truth stays back to congratulate the girls on impressive work in spite of their defeat.
In this battle you gain experience and gold based on your level you should each gain one level:
In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
Alternatively the victor may choose an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Baryk's Tier-2 Chest:
Potion of Growth (the little blue potion...), Spell Scroll (Scorching Ray), Sickle +1, Bag of Tricks (rust), Potion of Growth, Bag of Holding, Ring of Water Walking, Slippers of Spider Climbing, Ring of Water Walking, Spell Scroll (Calm Emotions)
Toren's Tier-2 Chest:
Medallion of Thoughts, Potion of Animal Friendship, Scimitar +1, Handaxe +1, Spell Scroll (Nondetection), Spell Scroll (Conjure Barrage), Spell Scroll (Phantom Steed), Potion of Hill Giant Strength, Ring of Water Walking, Philter of Love
Gewonnt's Tier-2 Chest:
Potion of Healing (Greater), Potion of Water Breathing, Spell Scroll (Arcane Lock), Spell Scroll (Mass Healing Word), Spell Scroll (Water Walk), Ring of Swimming, Adamantine Scale Mail, Javelin of Lightning, Potion of Hill Giant Strength, Oil of Slipperiness
Argoth's Tier-2 Chest:
Rod of the Pact Keeper +1, Potion of Growth, Spell Scroll (Darkvision), Spell Scroll (Flaming Sphere), Spell Scroll (Misty Step), Potion of Healing (Greater), Potion of Healing (Greater), Fochlucan bandore, Potion of Hill Giant Strength, Shortbow +1
Marvarax' Tier-2 Chest:
Philter of Love, Ring of Swimming, Dust of Disappearance, Ring of Swimming, Potion of Healing (Greater), Potion of Animal Friendship, Dust of Sneezing and Choking, Bag of Tricks (rust), Mithral Splint, Oil of Slipperiness
(Here's some random notes:)
Extended Signature
If Argoth fails his save Truth will revive him too.
Extended Signature
(That opening attack from Toren did 37 total real damage, I was worried this battle would be over in round two. I guess he was out of spell slots. Cause that only happened once. Argoth hitting for 22 real damage in the same round wasn't much better. After that it was all pin cushion.)
(Also, you had Daisy down to one bear hitpoint before you changed targets to Adair.)
Extended Signature
I'll take the slippers
(How do I always end up with duplicates? Lol)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
The next match will feature any interested level-1 contestants. (Details forthcoming...)
Extended Signature
It's a dex save throw right? If so here it is: 10
Truth gives Argoth his potion, that he wouldn't let Daisy have earlier.
Extended Signature
I only got 9 items one didn't show up
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Potion of Healing (Greater) fixed (The loot roller I use calls it potion of greater healing so when I copy it over I gotta change it.)
Extended Signature
Got another 2 duplicates :|
Potion of hill giant strength
The next match will feature any interested level-1 characters preferably divided into two teams.
To earn victory you must... 3... Survive. After 5 rounds a lethal opponent will join the battle. Dispatch your enemies while avoiding your own fall.
The time: 3 Night, the sun has set, and though Torches and Dancing Lights illuminate the arena the shadows offer their benefits and costs in every corner. Ability checks that rely on sight will suffer disadvantage even with dark vision.
Descriptions and introductions will follow initiative.
Once again the field is unchanged from the last battle. A marble tower stands in the center of a well maintained garden surrounded by marble halls. Steps bring visitors down into the courtyard and then down again into the tower. Within the tower is a wooden dais offering high ground when fighting within the tower.
(You newcomers may not know it but there are eight battle fields so far. I take suggestions if you have any battlefields you'd like to see.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(I'll assign figures and select teams after initiative. Everyone, including you, starts each battle with 1 Potion of Healing. If you wish to join this battle, choose a starting position in row 1 and roll initiative when ready.)
(Eldon:19o, S:16h, Polly:14e, G:13a, Eider:13c, Everet:9, C:3g)
Extended Signature
Grianne will start at A1 Initiative 13
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
O1 22
Shmitty walks to H1.5 Initiative 10
I got alot a doods
Calgin will start in G1 with initiative: 9