(Orcs can save against falling at 0 HP. You can regain conscioisness with a 20 to start your turn. Josias has half cover from Zagga but that makes little no against a crit roll)
"The elf recovers and draws his bow. Its a perfect shot! Josias is down!"
Josias falls dropping his other axe. The medics are at the ready.
(Eldin and Josias are up. Josias make a "Death" save.)
(Sorry I was in a bit of a rush last night. Josias was too far for Zagga to reach in melee and still act. I'll presume she threw a hand axe (10 ft.) instead, still missing.)
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
This post has potentially manipulated dice roll results.
Eldin, realizing that his ally has most likely fallen is in trouble (Edited due to internet lag), stealthily makes his way to N8 and launches a Sneak Attack (I think I have advantage since I'm in stealth) on Zagga with his short sword from the shadows.
Attack: 5 Damage: 6 + 2
He then attempts to fade back into the shadows, hoping to hide from Thristron.
Zagga gets struck, caught off guard. She takes the full force of the attack. Eldin looks for a place to hide, but he's out in the open and out of time.
(To Hide would require another action and would require you to move to cover first. Moved to M7 to reach with the sword.)
WHOA! Net 20! That's a crit, so-
3 extra damage.
Thistron Marok, male high elf level 3 fighter
(Oog: wow one shot xD)
(Oog: did that just take him out completely?)
Thistron Marok, male high elf level 3 fighter
(Oog: must have. Thats 14 dmg at lvl 1! Hes fighter)
(Oog: should be a piece of cake to take out Eldin now.)
Thistron Marok, male high elf level 3 fighter
(wtf... i pass out and im dead?...idk if i can even use second wind.. lol...)
you some times you feel like hitting a human with another human
(I mean youre probably just at 0 but i dont think rogue has healing :/)
(If I've reduced you to 0 HP, you are unconscious and cannot use Second Wind.)
Thistron Marok, male high elf level 3 fighter
i thought there was a save to stand instead of falling when u went to 0 hit points? im probably thinking 3.5 tho)
you some times you feel like hitting a human with another human
(Yeah, that must be 3.5, because I know that's not in 5. If Eldin got to you, he could use your healing potion on you, though.)
Thistron Marok, male high elf level 3 fighter
(Orcs can save against falling at 0 HP. You can regain conscioisness with a 20 to start your turn. Josias has half cover from Zagga but that makes little no against a crit roll)
"The elf recovers and draws his bow. Its a perfect shot! Josias is down!"
Josias falls dropping his other axe. The medics are at the ready.
(Eldin and Josias are up. Josias make a "Death" save.)
Arena 2: Tower
Key: '=' Walls, '_' Stairs (4ft), '¬' Raised platform (8ft.), '¤' Plant, '%' Door, ',' Dirt, '.' Stone floor, 'A-Z' Contestants
Extended Signature
(oog whats a death save?)
you some times you feel like hitting a human with another human
(Sorry I was in a bit of a rush last night. Josias was too far for Zagga to reach in melee and still act. I'll presume she threw a hand axe (10 ft.) instead, still missing.)
Extended Signature
Klong is ecstatic! "WOOOOOOAAAAAOW, GO ELF MAAAAN!" He stands up and applauds as loud as a 8 ft tall goliath can.
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Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
Extended Signature
(ok here goes.)
death save3
edit(yeah not dead yet)
you some times you feel like hitting a human with another human
At Klong's applause, Thistron bows theatrically.
Thistron Marok, male high elf level 3 fighter
Eldin, realizing that his ally
has most likely fallenis in trouble (Edited due to internet lag), stealthily makes his way to N8 and launches a Sneak Attack (I think I have advantage since I'm in stealth) on Zagga with his short sword from the shadows.Attack: 5 Damage: 6 + 2
He then attempts to fade back into the shadows, hoping to hide from Thristron.
Stealth Check:18
"Here's that sneaky tiefling, making his play."
Zagga gets struck, caught off guard. She takes the full force of the attack. Eldin looks for a place to hide, but he's out in the open and out of time.
(To Hide would require another action and would require you to move to cover first. Moved to M7 to reach with the sword.)
Extended Signature
(Oh... I'll remember that next time. Thanks for the correction)