This post has potentially manipulated dice roll results.
Eldin moves from his positon. {I1=start. J2=5ft. J3=5ft (w/ free action to open the window). J4=5ft. J5=5ft. Eldin will scale the wall and rest on top of it (sitting if necessary). } Athletics: 22
He makes hand gestures at Josias telling him to the right room and capture the flag,
He then uses his action to Ready an attack with his bow. Eldin will shoot an arrow if Viator or Zephyr come into his sight. To hit: 22(Advantage from stealth: 20) + Bless (11) Damage: 10 + Sneak Attack: 4 Then jump down from the wall back into the next area {J6} Acrobatics: 8 and then hide with his bonus action. Stealth: 23
If I cannot use my bonus action as part of my reaction or if I don't have enough movement to jump down, Eldin will stay on top of the wall.
EDIT: If I can use a bonus action as part of a reaction, I will use it to dash and jump down on the previous area (J12).
Rolled wrong dice for bless: 2
EDIT: Just checked the map and saw that I got placed in row 16 for some reason. I will take the same actions but the movements will be changed to fit the map location.
{I16=start. J15=5ft. J14=5ft (w/ free action to open the window). J13=5ft. J12=5ft. Eldin will scale the wall and rest on top of it (sitting if necessary). }
(Sorry for making so many edits. With a very complex plan, lots of things can go wrong.
Viator moves. He doesn't walk forward, he walks up. He moves as if going up a flight of stairs. Only when he reaches a height of 15 feet does he move forward. He dashes across the air and stops 15 feet above the ground at H10. If he spotted an enemy, Zephyr would have taken wing from Viator's shoulder and moved to harass him with screeches and buffeting wings. This would be to distract her master's foe from the spiritual weapon that sprang into existance behind the enemy and to help it strike true. She would then fly back to Viator.
Attack: 18(10). Damage: 10.
(I rolled the advantage separately because I do not know if DM will allow Zephyr to move in the middle of my turn like that. Usually it doesn't matter because she moves twice as fast as Viator and she can do the help action technically before him and I can RP it as if it was in tandem... but with him dashing... idk. If DM says no, then the first roll would apply and Zephyr just goes for a ride on Viator's shoulder.)
Rollback Post to RevisionRollBack
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP DM, Kaden Tolgalen
Viator walks out over the ridge where Zephyr is immediately targeted and struck by an arrow as Eldin reveals his position sitting atop the complex walls. Zephyr disappears in a puff of smoke. (Zephyr's turn would need to either follow or proceed your turn.)
Eider and his Eiders move out and climbs onto the glacier. (You can reach J-5 or 5 feet further if you succeed on anl DC 15 Athletics or Acrobatics check, otherwise you'll lose 5 feet of ground.)
Stealth8 (If your PP beats my Stealth roll read below)
Hidden, Shmitty tries speak to Grianne but decides against it. In all truth, somehow, he is jealous of Calgin who will get a chance to take back his button. I hope she understands, he thinks, this isn't a game for me. I am not here by choice. I have to fight to get stronger because I have a job to do and I am afraid it might kill me.
He hears the rising pitch again this time coming from everywhere. He fails to block it out by putting his little fingers in his ears. He removes his pinkies and sees the dried remains of swamp mud on the tips. Soon after, Shmitty notices the rising pitch its no longer a stinging noise but rather the slow developing components of a strange song, made by the natural rhythm of everything natural around him. He saw the bass coming off him. He looked over to Paren and saw a similar rhythm pulsing over him. Then he saw Grianne, so in touch with the groove that her natural body adjustments where in time to the music. That's when he gets an idea.
He takes a deep breath and exhales and sees his breath on the air for the second time in 10 years and grabs it. He focuses his groove into his fist and mixes it with the essence of mist. Shmitty takes his fist to his mouth and arches his index finger. He whistles through his hand spreading a Fog Cloud
Using available cover and then the cloud Shmitty moves to K13
A dense cloud of fog spreads from an unknown origin (yeah right) spreading from I to P and 14 to 7
:)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Eldin moves from his positon. {I1=start. J2=5ft. J3=5ft (w/ free action to open the window). J4=5ft. J5=5ft. Eldin will scale the wall and rest on top of it (sitting if necessary). }
Athletics: 22
He makes hand gestures at Josias telling him to the right room and capture the flag,
He then uses his action to Ready an attack with his bow.
Eldin will shoot an arrow if Viator or Zephyr come into his sight. To hit: 22
(Advantage from stealth: 20) + Bless (11)Damage: 10 + Sneak Attack: 4
Then jump down from the wall back into the next area {J6} Acrobatics: 8 and then hide with his bonus action. Stealth: 23
If I cannot use my bonus action as part of my reaction or
if I don't have enough movement to jump down, Eldin will stay on top of the wall.EDIT: If I can use a bonus action as part of a reaction, I will use it to dash and jump down on the previous area (J12).
Rolled wrong dice for bless: 2
EDIT: Just checked the map and saw that I got placed in row 16 for some reason. I will take the same actions but the movements will be changed to fit the map location.
{I16=start. J15=5ft. J14=5ft (w/ free action to open the window). J13=5ft. J12=5ft. Eldin will scale the wall and rest on top of it (sitting if necessary). }
(Sorry for making so many edits. With a very complex plan, lots of things can go wrong.
(Do the ice spikes provide total cover, and could I reach i8 if I dash?)
(Ice spikes can provide total cover. Calgin can reach I-8 if you dash using 60 feet of movement.)
Extended Signature
(Cool. Thought I could reach, but wanted to make sure I was calculating it right).
Calgin dashes our from the starting area onto the glacier, taking cover behind the spikes of ice in the center.
(Dash, move to i8 behind the spikes to have cover from the other team)
Layla dashes across the icy terrain and moves to C6 maintaining her stealth
Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
Viator moves. He doesn't walk forward, he walks up. He moves as if going up a flight of stairs. Only when he reaches a height of 15 feet does he move forward. He dashes across the air and stops 15 feet above the ground at H10. If he spotted an enemy, Zephyr would have taken wing from Viator's shoulder and moved to harass him with screeches and buffeting wings. This would be to distract her master's foe from the spiritual weapon that sprang into existance behind the enemy and to help it strike true. She would then fly back to Viator.
Attack: 18(10). Damage: 10.
(I rolled the advantage separately because I do not know if DM will allow Zephyr to move in the middle of my turn like that. Usually it doesn't matter because she moves twice as fast as Viator and she can do the help action technically before him and I can RP it as if it was in tandem... but with him dashing... idk. If DM says no, then the first roll would apply and Zephyr just goes for a ride on Viator's shoulder.)
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
Tundra:
Calgin rushes the midfield followed by Layla taking position behind.
(Eider)
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . G. . . P. . . .
===============%.....%=====%.....%==============
15 . . . . . . . . . . . . . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . Ω Ω . . Ω :_ Ω_ . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω : : : R: :_S:_ :_ Ω_ . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : Ω Ω : : : : :_ :_ :_ :_ :_ Ω_ .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . Ω : : : @ @ @_ @_ @_ @_ @_ :_ :_ Ω_
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . Ω : @ @ @ @_ @_ @_ @_ :_ :_ Ω_ ._
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : :_ @_ @_ :_ Ω_ ._ Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : C: @_ @_ @_ Ω_ Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @_ :_ Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : M: @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : I: : Ω Ω : Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : : : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===============%.....%=====%.....%==============
01 . . . . . C. . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: C I M C vs. P S R G)
(Stealth: M:17)
Extended Signature
(trying to straighten out Eldin's action in PM, he's probably asleep.)
Extended Signature
Doesn’t Lawrence have to go or did I miss something? Or at least, what are the abbreviations you’re using?
(Lawrence is at the end of initiative.)
Extended Signature
Complex:
Eldin moves out, hides, and gets ready.
Viator retaliated with his Spectral Greatsword cutting into Eldin on his perch.
In prep Toren prepares a potent spell (8 7 1 8)
(Toren. Eldin concentration save.)
Arena: 7 Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . J. . . . . . . .
====..%==============%.....%==============%..===
15 ¤ , , , , , - - - ,^!, , , , €
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . .^E= . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=.....___¥___..=.................=..÷÷÷¥÷÷÷÷÷÷..
12 . _ _ _ = . . . . . = . . . .
====%%=======%%=======%%%%%=============%%======
11 ÷ . = . = . . . . . % = ¬ . ¬
=........=%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . % . % . ,^V, ,^1. % % . . ¬
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09 ÷ . % . = . , , , . = = ¬ . ¬
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08 ¬ . ¬ = = . , , , . = . % . ÷
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07 ¬ .^2. % % . , , , . % . %^3. ÷
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06 ¬ . ¬ = % . . . . . = . = . ÷
=======%%============%..%%%=======%%=======%%===
05 . . . . = . . 4. . . = _ _ _ .
=..÷÷÷÷÷÷¥÷÷÷..=.................=..___¥___.....
04 ÷ ÷ ÷ ÷ % . . . . . % . . . .
=..÷÷÷÷÷÷÷÷÷÷..=.................=..÷........÷..
03 . . . . = . . . . . = ÷ ÷ ÷ ÷
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . W. . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
Extended Signature
Eider will move to L6 and cast Mirror Image.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Tundra:
Eider and his Eiders move out and climbs onto the glacier. (You can reach J-5 or 5 feet further if you succeed on anl DC 15 Athletics or Acrobatics check, otherwise you'll lose 5 feet of ground.)
(Paren, Shmitty, Ramal, Grianne)
Extended Signature
Stealth 8
(If your PP beats my Stealth roll read below)
Hidden, Shmitty tries speak to Grianne but decides against it. In all truth, somehow, he is jealous of Calgin who will get a chance to take back his button. I hope she understands, he thinks, this isn't a game for me. I am not here by choice. I have to fight to get stronger because I have a job to do and I am afraid it might kill me.
He hears the rising pitch again this time coming from everywhere. He fails to block it out by putting his little fingers in his ears. He removes his pinkies and sees the dried remains of swamp mud on the tips. Soon after, Shmitty notices the rising pitch its no longer a stinging noise but rather the slow developing components of a strange song, made by the natural rhythm of everything natural around him. He saw the bass coming off him. He looked over to Paren and saw a similar rhythm pulsing over him. Then he saw Grianne, so in touch with the groove that her natural body adjustments where in time to the music. That's when he gets an idea.
He takes a deep breath and exhales and sees his breath on the air for the second time in 10 years and grabs it. He focuses his groove into his fist and mixes it with the essence of mist. Shmitty takes his fist to his mouth and arches his index finger. He whistles through his hand spreading a Fog Cloud
Using available cover and then the cloud Shmitty moves to K13
A dense cloud of fog spreads from an unknown origin (yeah right) spreading from I to P and 14 to 7
I got alot a doods
Tundra:
Shmitty slips out and casts his spell revealing his location. Then he disappears into a growing cloud of fog on the ice scape.
(Paren, Ramal, Grianne)
Extended Signature
Ramal will Stealth to H13 and hold position
Stealth roll: 18
Concentration (CON) Save: 19 +1 (CON Modifier) + Bless: 3
EDIT: (Thank God for Bless!)
EDIT: Do I need to roll again for the Darkness cube? If so:
20 +1 + Bless: 3
Tundra:
Ramal slips out to cover behind the ice spikes (the fog does not reach H13)
(Paren, Grianne)
Extended Signature
(You can't concentrate on two spells Eldin, you'll need to pick one. Sorry I didn't notice sooner. I presume you're using Bless)
Extended Signature