in order to draw or stow two one handed weapons youd have to have the dual wielder feat, just wanna point that out, and I am pretty sure you have to have hands free to cast magic, right?
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PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
(I simply assume you hold the dagger in one hand and have the other hand free to cast spells. Free to touch or hold the focus, access a material pouch, or perform somatic components. You could carry a dagger in one hand and still have the other free to cast. To make two attacks you draw a second weapon. Then you can't cast many spells until you drop or stow one weapon again.)
Yeah, I completely forgot I needed to be holding the arcane focus. I wouldn't want to have to drop my arcane focus to draw my dagger so I guess I'll keep that in my hand and that second dagger stowed still.
(Tyrath is just south of you, and within 5 feet of Jayne, though Jayne has moved 5 feet north on the map himself after standing.)
(Please put the first damage roll back to clear the flag and either re-roll with the correct dice or roll additional dice separately. You won't be able to hit them both with a Thunderwave unless you move further away from one of them.)
(Edit: or if you also hit yourself, I'm not sure if you can hit yourself with a cube originating from you.)
( tried fixing it manually originally by deleting the roll d20 part so no clue if I can, I can just again if you like, also from understanding you have thubdrwave originate from yourself)
(Yeah, I agree in hind sight looking through the book. I always think of cube effects taking a simple cube on the grid, but there's no reason it can't be turned off of the grid.)
in order to draw or stow two one handed weapons youd have to have the dual wielder feat, just wanna point that out, and I am pretty sure you have to have hands free to cast magic, right?
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
Oh shoot! I totally forgot that's correct! (Although according to BdaddLy's post I'm guessing Even without my second attack Polly took enough damage).
I guess I still had that 2nd dagger stowed so I could hold on to my arcane focus.
(I simply assume you hold the dagger in one hand and have the other hand free to cast spells. Free to touch or hold the focus, access a material pouch, or perform somatic components. You could carry a dagger in one hand and still have the other free to cast. To make two attacks you draw a second weapon. Then you can't cast many spells until you drop or stow one weapon again.)
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Yeah, I completely forgot I needed to be holding the arcane focus. I wouldn't want to have to drop my arcane focus to draw my dagger so I guess I'll keep that in my hand and that second dagger stowed still.
Labyrinth:
Jessica moves up and fires an arrow at Eldon. It penetrates his protection and strikes him in the chest. Eldon collapses.
(Nalok, Valmarir. Polly, Manikin, and Ferrovax are unconscious.)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(Polly: Q, Ob: B, Eldon: O, Manikin: K, Ulfwin: U, Jessica: J, Tyrath: H, Malakor: M, Nalok: N, Ferrovax: F, Valmarir: V, Jayne: R)
(Teams: Q K J N F V vs. B O U H M R)
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Oh lol XD Why can't I just hit them and get them to STAY DOWN :P
(They feel the same way.)
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(Amen. How many knockouts did we get in our level 3 match and still lost in the end?)
But Polly seemed useful this time and didn't stay knock ed the entire time.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Shouldnt Tyrath be just behind me next to Jayne?
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Valmarir will move to in between 5e and 6e readying his javelin for the perfect opportunity.
Nalok raise's his hammer up then swings in down in a thunderous releasing a wave of lightning towards his last remaining enemys.
Thunderwave.
9
(Con save of 12, save and take half.)
(my bad did the wrong damage roll first time. still getting used to this forum.)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
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Thunderwave has a 15' cube effect so it should be able to catch both of them.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
( tried fixing it manually originally by deleting the roll d20 part so no clue if I can, I can just again if you like, also from understanding you have thubdrwave originate from yourself)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
(Yeah, I agree in hind sight looking through the book. I always think of cube effects taking a simple cube on the grid, but there's no reason it can't be turned off of the grid.)
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(Put the d20 roll back before the damage to clear the flag.)
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(So anyway for me to the previouse roll back, sorry for this was still waking up when i posted so was not thinking all that straight)
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Feel free to change or do a reroll for me since I am on the phone till i get home and dont know the roll well enough to fix it
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1