Everyone who posted here during this event gains one level of experience, either through what they've witnessed, accomplished, experienced, or a combination of these. You are also awarded gold according to your arena ranking for defending Sel'eman from this threat.
All characters of level 1 are also rewarded with an item of there choosing from the Coliseum Prize room. (Tier-1)
All characters of level-2 to level-5 receive an Uncommon Prize Token. Two magic items or prize tokens can be exchanged for one magic item of the same or lower rarity, from the administrator's collection at any time.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-2 contestants. The match will begin in about 24 hours.
To win... 4... Survive. After 5 rounds a lethal hazard or enemy will enter the arena. Finish your opponents off while you still can.
The time: 2, Day. It's gloomy today. Rain clouds loom overhead. In the dim light it is difficult to see. Checks relying on sight will suffer disadvantage without Darkvision.
A group of powerful magicians enter the battlefield and alter the structures andcterrsin in moments using powerful magic. Crowds stay to watch the spectacle with as much interested the battle that follows. They Create Water and Mold the Earth. With Druidcraft sprouts form and Grow. Finally structures are Fabricated to cross the stream.
They leave behind a swamp with a slow river meandering through its center. Wooden bridges span the water and worn cobbled pathways connect them together. The untamed bushes heavily obscure anything beyond them. Passing through the bushes is difficult costing an additional 5 feet of movement, and any attack made through them grants the target a bonus of 2 to their AC against the attack.
(Anyone who wishes to join tjis match, choose a starting position in Row one, make any final preparations, and roll initiative when ready. Everyone begins every match with one Potion of Healing. Teams and character tokens will be assigned after initiative.
There are specific ruling forvthis csmpaign in the campaign public notes. Particularly of interest, you will act with the initiative of your team. Your actions occur in the order they are posted rather than by your initiative, so if your team is up there is no need to wait for your turn to post.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I think I have, lol. Might have skipped over a few pages, but I wanted to get caught up before I joined.)
(This thread is longer than most novels.)
(The Grapes of Wrath: 464 pages. The Way of Kings: 1007 pages. I estimate we have roughly 300 words per page, which is about what you find in a published novel, but its fairly inconsistent here.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Ironwood will join the Level 2 match.
He makes sure that everyone on his team feel the embrace of Borris the Bear, his totem spirit, and gain the benefits of 7 Temp Hp. "Don't be shy. He just wants to spread the love of the spirits, man. And at the end of the day, love is all we really need." A short rest later, he is good to go. Ironwood offers two other teammates each a Magic Stone. "For good luck, my brothers."He takes up position in A1 during the final moments and initiates stealth mode(Stealth: 23).
Initiative:6.
Team Review:
If you take a Magic Stone, it is +5 to Hit, and 1d6+3 for damage.
Everyone gains 7 Temp HP from Spirit Totem: Bear, lasts until depleted or next long rest.
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Ohio comes in at B1 ,ready. He eye the man enchanting stones, gives a nod, and prepares to run. (I saw this was a fun strategy to use, so Ready in to dash ahead)
The 4 boys jump in at about 1N, and the tiefling plays a mighty rock and roll song, and leaves with the human and gensai. Sorry Rec, we gotta go. See what that drow knows, huh? You have fun!
This post has potentially manipulated dice roll results.
Abubz comes in, with a massive head injury from the worm. That can’t be good. He stands with his octopus, Octy, in a water filled jar, at 1N.
Do we have to fight now? My head hurts.
17
Rollback Post to RevisionRollBack
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
Awkwardly leaving arena (moral of the story, read all of the previous posts before posting. Sorry).
Tower:
Eldin and Parabolus stand to face each other in the arena. A swiftly rising newcomer faces a long time veteran.
Eldin disappears utilizing his speed and talent.
Parabolus disappears in a cloud of swarming pestilence.
The gates open and the battle begins.
(Eldin)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . .! . . . P. .! . . . . .
====..%==============%.....%===============..%==
11 , . . . . .! . . .! . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , .! .! . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,¥,,,......=====......,,,¥,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,¥,,,......=====......,,,¥,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . !. . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
Extended Signature
(hey do I still get the reward even though all I did was teleport and die?)
(Yep!)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The next match will feature any interested level-2 contestants. The match will begin in about 24 hours.
To win... 4... Survive. After 5 rounds a lethal hazard or enemy will enter the arena. Finish your opponents off while you still can.
The time: 2, Day. It's gloomy today. Rain clouds loom overhead. In the dim light it is difficult to see. Checks relying on sight will suffer disadvantage without Darkvision.
A group of powerful magicians enter the battlefield and alter the structures andcterrsin in moments using powerful magic. Crowds stay to watch the spectacle with as much interested the battle that follows. They Create Water and Mold the Earth. With Druidcraft sprouts form and Grow. Finally structures are Fabricated to cross the stream.
They leave behind a swamp with a slow river meandering through its center. Wooden bridges span the water and worn cobbled pathways connect them together. The untamed bushes heavily obscure anything beyond them. Passing through the bushes is difficult costing an additional 5 feet of movement, and any attack made through them grants the target a bonus of 2 to their AC against the attack.
Arena 8: Bog
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===%.....%================================%..===
15 : : ~ ~ ~ ~ , , , , , , # , ,
=,,#:::::----------:::::::::::,,,,,,#,,#,,,,,€,,
14 # : - - - - : : : : , # , , #
=,,€,,,::----------::#,,,,,:::::::,,####,,#,,#,,
13 , , ~ ~ ~ ~ # , , : : # , # ,
=,,,,,~~~~~~~~~~~~,,,€###,,:::::::,,,,,####,,,,,
12 , ~ ~ ~ ~ , , : : : , , , # ,
=##€,,~~~~~~~~~~,,,,,:::::::#########,,,,,€,,,,,
11 , ~ ~ ~ ~ , : : : , , , , # ,
=,,###~~~~~~~~~~~~~~~-------,,####,,,,,,,,######
10 , ~ ~ ~ ~ ~ - - - # , , # , ,
=,,,,,~~~~~~~~~~~~~~~-------~~~~~~~~~,,#######,,
09 , ~ ~ ~ ~ ~ - - - ~ ~ ~ ~ , ,
=###,,,~~~~~~~~~~~~~~-------~~~~~~~~~~~~~~~,,###
08 , , ~ ~ ~ ~ - - - ~ ~ ~ ~ ~ ,
=,,#######,,~~~~~~~~~-------~~~~~~~~~~~~~~~,,,,,
07 , , # , , # - - - ~ ~ ~ ~ ~ ,
=######,,,,,,,,####,,-------~~~~~~~~~~~~~~~###,,
06 , # , , , , : : : , ~ ~ ~ ~ ,
=,,,,,€,,,,,#########:::::::,,,,,~~~~~~~~~~,,€##
05 , , , , , : : : , , ~ ~ ~ ~ ,
=,,,,,####,,,,,:::::::,,###€,,,~~~~~~~~~~~~,,,,,
04 , # , # : : , , # ~ ~ ~ ~ ~ ,
=,,#,,#,,####,,:::::::,,,,,#::----------::,,,€,,
03 # , , # , : : : : - - - - : #
=,,€,,,,,#,,#,,,,,,:::::::::::----------:::::#,,
02 , , # , , , , , , ~ ~ ~ ~ : :
====..%================================%.....%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
(Anyone who wishes to join tjis match, choose a starting position in Row one, make any final preparations, and roll initiative when ready. Everyone begins every match with one Potion of Healing. Teams and character tokens will be assigned after initiative.
There are specific ruling forvthis csmpaign in the campaign public notes. Particularly of interest, you will act with the initiative of your team. Your actions occur in the order they are posted rather than by your initiative, so if your team is up there is no need to wait for your turn to post.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
(Drag'thur was only a little early. Also i doubt anyone other than me has read all of the previous posts.)
Zumric gains experience and compensation, and is scarred by the horrifying encounter.
Extended Signature
(I think I have, lol. Might have skipped over a few pages, but I wanted to get caught up before I joined.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Crassus will join the Level 2 match. He'll start in section E4.
Initiative:12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
(This thread is longer than most novels.)
(The Grapes of Wrath: 464 pages. The Way of Kings: 1007 pages. I estimate we have roughly 300 words per page, which is about what you find in a published novel, but its fairly inconsistent here.)
Extended Signature
(I read a lot of novels :).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ironwood will join the Level 2 match.
He makes sure that everyone on his team feel the embrace of Borris the Bear, his totem spirit, and gain the benefits of 7 Temp Hp. "Don't be shy. He just wants to spread the love of the spirits, man. And at the end of the day, love is all we really need." A short rest later, he is good to go. Ironwood offers two other teammates each a Magic Stone. "For good luck, my brothers." He takes up position in A1 during the final moments and initiates stealth mode(Stealth: 23).
Initiative: 6.
Team Review:
If you take a Magic Stone, it is +5 to Hit, and 1d6+3 for damage.
Everyone gains 7 Temp HP from Spirit Totem: Bear, lasts until depleted or next long rest.
Ironwood will ready to move to C4.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Tower: (Round 1)
Eldin slips ahead silently.
(Parabolus)
Extended Signature
Ohio comes in at B1 ,ready. He eye the man enchanting stones, gives a nod, and prepares to run. (I saw this was a fun strategy to use, so Ready in to dash ahead)
initiative:15
The 4 boys jump in at about 1N, and the tiefling plays a mighty rock and roll song, and leaves with the human and gensai. Sorry Rec, we gotta go. See what that drow knows, huh? You have fun!
Initiative:21
Deceit will move to N1
Initiative15
Julius, ever disappointed by his failure to kill the worm, joins at 1P. Here we go. Let’s Get started.
19
Morthos will trade his token for Wings of Flying
Fenla enters the arena "Look at all the unsuspecting fools. I will destroy them all." She takes a position at A1 checking her new plate armor.
Initiative 12
Keygella lvl 4 fighter arena (3W-1L)
Abubz comes in, with a massive head injury from the worm. That can’t be good. He stands with his octopus, Octy, in a water filled jar, at 1N.
Do we have to fight now? My head hurts.
17
I have a competing Orc in the Coliseum of Conquest (always recruiting), Abubz the failure wizard! And he has a 3 win streak (he started with a 6 in intelligence)! Successfully killed a worm and won 3 matches.
(Sorry I didn’t save the Glory. Can’t grapple a worm)
Strong Bird approaches! At 1O, the bird gives his wings a stretch and Readys to dash.
20