You follow the symbol to an opening room. The main sewer tunnel expands into a circular hub with a pair of arrow slits carved into its outer walls, directly across from each other. Two passages continue on to the north and south. A stone door is set into the back wall of a stone ledge to the west.
Gorm shurgs and calls out "Hello? Anyone there going to shoot me? I've just come to get directions, it seems I should have taken a left turn at Albuquerque. Hello??"
He waits for a response for a minute... And if nothing happens, he will cautiously approach the door.
This post has potentially manipulated dice roll results.
"Hmm... well, first comment - sure floating things with eyeball stalks may seem cute when they're young, but wait until they grow up! Iguanas in sewers anyone??"
"Second, I'm not taking any kind of rest down here, in whatever I'm walking in." Vi gags slightly.
"Third, well, I've heard about places like Albiquircky... maybe even been there... but for now, I think we have to follow the yellow arrows?"
Vi will attempt to jump into shadows within 30', holding her hand against her side to staunch the bleeding. She's shaking. She will try to have darts at the ready if any enemies come into view.
(you can shoot through them with a dart or spell. You can fit a sword in them as well. Melee attacks through them will be at disadvantage due to attacking through such a small space.)
Vi rushes and dives into some cover and feels pretty well hidden (hide action for the turn).
Jeremiah heads around the south side to focus on the goblin to the NW (2a), and keeping the other goblin from shooting him. He points at the goblin, and again his voice rings out with dolorous intensity ‘Stop!’ (DC13 WIS ST, else take 4 necrotic damage)
(Replacement damage, since rolls a D12 if already injured: 8)
(Sorry, but is there a pillar in this room so that only one Arrow Slot is visible at a time since the pillar is between them?)
In a flash of movement, Gorm grabs a dart strapped to his left wrist with his right hand and slicks it out towards the closest goblin. (Or whichever is weakest looking if we see them both?)
You follow the symbol to an opening room. The main sewer tunnel expands into a circular hub with a pair of arrow slits carved into its outer walls, directly across from each other. Two passages continue on to the north and south. A stone door is set into the back wall of a stone ledge to the west.
Jeremiah points meaningfully at the arrow slits, making a gruesome throat cutting motion...
Gorm shurgs and calls out "Hello? Anyone there going to shoot me? I've just come to get directions, it seems I should have taken a left turn at Albuquerque. Hello??"
He waits for a response for a minute... And if nothing happens, he will cautiously approach the door.
"Hmm... well, first comment - sure floating things with eyeball stalks may seem cute when they're young, but wait until they grow up! Iguanas in sewers anyone??"
"Second, I'm not taking any kind of rest down here, in whatever I'm walking in." Vi gags slightly.
"Third, well, I've heard about places like Albiquircky... maybe even been there... but for now, I think we have to follow the yellow arrows?"
Before they do, Vi will look for traps: 19
As Vi looks for traps, two arrows come whizzing out of the arrow slits. One at Vi - Attack: 15 Damage: 6 and one at Guardian - Attack: 22 Damage: 7
You see two small goblins with bows behind the arrow slits.
Goblin Initiative - 12
Jeremiah Initiative: 20
Vi initiative 16
She screams some curses that none of the ears here have ever heard, as she pulls the goblin arrow out of her side.
Vi's turn will be her running away as fast her 2 hp will carry her!
If there's any chance she can look back and get a dart or two cast at those... goblins, she would take it
Gorm initiative: 14
(how wide are the arrow slots, considering we can goblins behind them? Big enough to stab a sword through? Or maybe just throw a dart?)
Guardian Init: 11
"There will be no mercy you filth."
Vi will attempt to jump into shadows within 30', holding her hand against her side to staunch the bleeding. She's shaking. She will try to have darts at the ready if any enemies come into view.
22
Jeremiah, Vi, Guardian, Gorm, Goblins
(you can shoot through them with a dart or spell. You can fit a sword in them as well. Melee attacks through them will be at disadvantage due to attacking through such a small space.)
Vi rushes and dives into some cover and feels pretty well hidden (hide action for the turn).
(OOC: Is Jeremiah able to get to where only one goblin can shoot, and be within 60ft?)
(my bad the map didn't upload)
Y'all are in the circular area by Q1, the goblins shooting at you are Q2a, and Q2b.
Guardian will load his crossbow and take aim at the goblin in Q2a.
Attack: 4 Damage: 1
(only melee are at disadvantage Guardian, so that should have been a nat 20 and a hit for 3 damage)
Guardian's bolt flies true and strikes the goblin
Jeremiah heads around the south side to focus on the goblin to the NW (2a), and keeping the other goblin from shooting him. He points at the goblin, and again his voice rings out with dolorous intensity ‘Stop!’ (DC13 WIS ST, else take 4 necrotic damage)
(Replacement damage, since rolls a D12 if already injured: 8)
Should I roll another d8 for the crit?NVM
(Sorry, but is there a pillar in this room so that only one Arrow Slot is visible at a time since the pillar is between them?)
In a flash of movement, Gorm grabs a dart strapped to his left wrist with his right hand and slicks it out towards the closest goblin. (Or whichever is weakest looking if we see them both?)
Dart Attack: 25 Damage: 6
(Yeah that is a pillar in the middle)
Goblin save 3
Gorm's dart flies and strikes the goblin in Q2a and you hear a muffled gurgle as he slumps to the ground.