Eerie enters the cavern initially feeling safe then staring suspiciously at the cracks along the edges of the cavern. Eyes widening as she realizes what they are, she opens her mouth to speak as the creatures emerge rushing at her stabbing painful blows into the Gnome's weak form. Frantically attempting to shield herself from the incoming damage she spews forth a flurry of gestures, whispers and several bits of bark from her hair and her skin hardens resembling that of bark too late to resist their attacks but ready for the next.
Lucius continues to flap around the creature Thirteen is battling providing a distraction for the metal man.
As the other creature lunges at Virjor he deftly sweeps his robe and defelects the attack taking no damage but shrieks in surprise. Peeking out from behind his robe he launches another Fire Bolt:
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Max swings at the creature with his sword and digs the blade into its side. The monster looks wounded and utters a high-pitched squeal.
As Lucius flies around to assist Thirteen in the scrap to the north, Virjor’s fire bolt strikes the last unharmed creature and leaves a scorch mark on one leg.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Thirteen swings his large blade down and scythes the creature in half, both parts falling to the ground and leaking yellow liquid onto the bare stone floor.
(Carric’s turn, I have Eerie’s and Max’s)
(Two creatures remain, 30ft to the south of Carric and Thirteen, in melee combat with the other party members)
This post has potentially manipulated dice roll results.
Seeing the creature fall under the weight of Thirteen's mighty blade, Carric spins and zips across the cave in a blur. He lashes out at the most-injured enemy, hoping to bring it down quickly with sword--and shoe!
This post has potentially manipulated dice roll results.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Carric’s sword sinks into the creature and he turns to help his friends…but notices that it has not quite fallen. Spinning back to lash out with his foot, his heavy kick is misjudged and sweeps harmlessly short.
The badly wounded creature lashes out at Thirteen and Carric again, one attack on each of them:
Attack on Carric Attack: 11 Damage: 8 piercing
Attack on Thirteen Attack: 21 Damage: 9 piercing
The other two creatures continue their attacks on Virjor, Max and Eerie (one attack on each, with the fourth rolled randomly – landed on Max)
Attack on Virjor Attack: 13 Damage: 9 piercing
Attack on Eerie Attack: 23 Damage: 9 piercing
Attack on Max Attack: 24 Damage: 9 piercing
Attack on Max Attack: 25 Damage: 12 piercing
Eerie slashes one of the monsters with her scimitars, leaving a single wound across its back.
Max tries to hit the same creature but his sword skids across its carapace harmlessly.
(Lucius and Virjor next, then Thirteen)
The one fighting Carric and Thirteen is in a very bad way indeed; one of the the two fighting to the south looks bloodied, the other is barely scratched)
Seeing that Thirteen and Carric have the beating of the wounded creature, Lucius instinctively flys back to assist Virjor and the others.
Despite the Mage Armor, the creature attacking Virjor manages to get a hit on the wizard, Virjor looks shocked, and a strange darkness clouds his eyes, he points at the bloodied creature and the sound of a dolorous bell fills the air around it for a moment. Toll the Dead is cast.
The creature must make a wisdom save DC15* or take damage: 5 necrotic
*I assume rolling a save at disadvantage due to Lucius?
(No, having enemies nearby does not impede one's saving throws unless an ability specifically says so. The Help action adds advantage to a skill check or attack only)
This post has potentially manipulated dice roll results.
Max grunts in some pretty obvious pain and while panting says, "Well, this is the life of a swashbuckler helping defend his friends, but I'll give it one more try with this sword before getting my crossbow."
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Thirteen brings his greatsword crashing down onto the insect-like creature, crushing it more than slicing, ending its life in a pile of legs and shell fragments. The warforged then sprints to the melee in the south, ready to help his beleaguered friends.
Carric whirls away from the fallen creature, moving like a fierce north wind across the space and quickly closing the gap. He steps up next to the creature and slashes at it with his shortsword. In but a fraction of a second, he follows with a vicious kick--and at the same time leans toward Max with his empty, open hand. He lightly touches the injured rogue, sending a pulse of warm healing energy through him.
Attack Shortsword Attack: 11 Damage: 9 Use ki point for Flurry of Blows Unarmed Strike Attack: 21 Damage: 9 Hand of Healing on Max 6
Rollback Post to RevisionRollBack
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Eerie enters the cavern initially feeling safe then staring suspiciously at the cracks along the edges of the cavern. Eyes widening as she realizes what they are, she opens her mouth to speak as the creatures emerge rushing at her stabbing painful blows into the Gnome's weak form. Frantically attempting to shield herself from the incoming damage she spews forth a flurry of gestures, whispers and several bits of bark from her hair and her skin hardens resembling that of bark too late to resist their attacks but ready for the next.
Barkskin on her turn
Both attacks would hit
Eerie's skin looks formidable with the addition of the hardened bark sections, protecting her from further damage.
(Max's turn. He is in a huddle with Virjor and Eerie, beset by two creatures. Thirteen and Carric are 30ft to the north, fighting another creature)
Max draws his sword to attack the creature that just attacked him
Attack: 21 Damage: Unable to parse dice roll.
sneak attack if possible 2
(I think I messed up the damage roll. I’ll roll again here)
6
Thirteen grimaces as he shouts to Carric "I have this one monk, go help the others. And swings shatterspike at the creature.
Attack: 18 Damage: 11
If it happens to be at advantage with Lucius' help again = Attack: 13 Damage: 0
Lucius continues to flap around the creature Thirteen is battling providing a distraction for the metal man.
As the other creature lunges at Virjor he deftly sweeps his robe and defelects the attack taking no damage but shrieks in surprise. Peeking out from behind his robe he launches another Fire Bolt:
Attack: 20 Damage: 3
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Max swings at the creature with his sword and digs the blade into its side. The monster looks wounded and utters a high-pitched squeal.
As Lucius flies around to assist Thirteen in the scrap to the north, Virjor’s fire bolt strikes the last unharmed creature and leaves a scorch mark on one leg.
(Carric’s turn, I have Thirteen’s)
Eerie slashes at a creature close to her with both Scimitars.
Scimitar 1 Attack: 22 Damage: 6
Scimitar 2 Attack: 5 Damage: 6
On his turn, Max lunges at the creature again with his sword (if there are any still alive)
Attack: 17 Damage: 3
Sneak Attack: 8
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Thirteen swings his large blade down and scythes the creature in half, both parts falling to the ground and leaking yellow liquid onto the bare stone floor.
(Carric’s turn, I have Eerie’s and Max’s)
(Two creatures remain, 30ft to the south of Carric and Thirteen, in melee combat with the other party members)
Seeing the creature fall under the weight of Thirteen's mighty blade, Carric spins and zips across the cave in a blur. He lashes out at the most-injured enemy, hoping to bring it down quickly with sword--and shoe!
Shortsword Attack: 25 Damage: 8
Unarmed Strike Attack: 14 Damage: 7
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Carric’s sword sinks into the creature and he turns to help his friends…but notices that it has not quite fallen. Spinning back to lash out with his foot, his heavy kick is misjudged and sweeps harmlessly short.
The badly wounded creature lashes out at Thirteen and Carric again, one attack on each of them:
Attack on Carric Attack: 11 Damage: 8 piercing
Attack on Thirteen Attack: 21 Damage: 9 piercing
The other two creatures continue their attacks on Virjor, Max and Eerie (one attack on each, with the fourth rolled randomly – landed on Max)
Attack on Virjor Attack: 13 Damage: 9 piercing
Attack on Eerie Attack: 23 Damage: 9 piercing
Attack on Max Attack: 24 Damage: 9 piercing
Attack on Max Attack: 25 Damage: 12 piercing
Eerie slashes one of the monsters with her scimitars, leaving a single wound across its back.
Max tries to hit the same creature but his sword skids across its carapace harmlessly.
(Lucius and Virjor next, then Thirteen)
The one fighting Carric and Thirteen is in a very bad way indeed; one of the the two fighting to the south looks bloodied, the other is barely scratched)
Seeing that Thirteen and Carric have the beating of the wounded creature, Lucius instinctively flys back to assist Virjor and the others.
Despite the Mage Armor, the creature attacking Virjor manages to get a hit on the wizard, Virjor looks shocked, and a strange darkness clouds his eyes, he points at the bloodied creature and the sound of a dolorous bell fills the air around it for a moment. Toll the Dead is cast.
The creature must make a wisdom save DC15* or take damage: 5 necrotic
*I assume rolling a save at disadvantage due to Lucius?
(No, having enemies nearby does not impede one's saving throws unless an ability specifically says so. The Help action adds advantage to a skill check or attack only)
Max grunts in some pretty obvious pain and while panting says, "Well, this is the life of a swashbuckler helping defend his friends, but I'll give it one more try with this sword before getting my crossbow."
Max attacks again with his shortsword
Attack: 17 Damage: 8
Sneak Attack: 8
WIS save against Virjor's spell: 21
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
The creature appears to tense up as Virjor directs his necromantic spell towards it, but resists the creeping doom and suffers no ill effect.
Lucius continues to harry the creatures so that the next attack roll against one of them has advantage.
(Thirteen’s turn, I have Max’s)
Thirteen takes another swipe at the creature in an attempt to finish him off, by bringing Shatterspike down onto it's forehead:
Attack: 22 Damage: 8
If the attack succeeds, Thirteen will run over to the other group, crying out a battle charge as he does so, and raising his sword above his head.
Initiative order: Max 21, Lucius 12, Virjor 10, Thirteen 8, Carric 7, Creatures 7, Eerie 6
Thirteen brings his greatsword crashing down onto the insect-like creature, crushing it more than slicing, ending its life in a pile of legs and shell fragments. The warforged then sprints to the melee in the south, ready to help his beleaguered friends.
(Carric’s turn, I have Max’s)
Carric whirls away from the fallen creature, moving like a fierce north wind across the space and quickly closing the gap. He steps up next to the creature and slashes at it with his shortsword. In but a fraction of a second, he follows with a vicious kick--and at the same time leans toward Max with his empty, open hand. He lightly touches the injured rogue, sending a pulse of warm healing energy through him.
Attack Shortsword Attack: 11 Damage: 9
Use ki point for Flurry of Blows
Unarmed Strike Attack: 21 Damage: 9
Hand of Healing on Max 6