Psychic Mirror. If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk’s thoughts and location can’t be discerned by magic.
Now suppose two hulks surround one non-hulk and at least one point of psionic damage is dealt to one of the hulks. This ability implies that an infinite feedback loop would instantly kill any creature not immune to psychic damage. Is there an errata or something for this?
Ha. I suppose that could happen if the DM is cruel enough to specific run an encounter to do that. Might as well have a monster, trap, or magic item in the encounter that does the initial damage.
This could feed a flumph forever. They eat psychic energy.
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If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk’s thoughts and location can’t be discerned by magic.
Psychic mirror never spawns new instances of damage. It redirects the same instance of damage to other creatures.
So once the hulk processes the damage once, they are now immune to that particular instance of damage. When the same source of damage comes back around to them a second time, their feature has already declared that they do not take damage from this particular instance. Thus, it won't infinitely trigger.
I'm not gonna straight up claim RAW on this, but I think that would be a valid interpretation.
This could feed a flumph forever. They eat psychic energy.
They feed on passive psionic energy not psychic damage. They're actually vulnerable to psychic damage and have only 7 hp so it only takes 4 psychic damage to instantly kill them.
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Ha. I suppose that could happen if the DM is cruel enough to specific run an encounter to do that. Might as well have a monster, trap, or magic item in the encounter that does the initial damage.
Yeah exactly. In 3.5e there were a set of grafts that mind flayers passed out to their dominated thralls that serve to relay their mind blasts like a series of radios. In 5e, this is the closest analogue. The star spawn seer may want to stay safe by having a chain of hulks between them and their enemy, allowing them to relay their psychic attacks.
If the hulk takes psychic damage, each creature within 10 feet of the hulk takes that damage instead; the hulk takes none of the damage. In addition, the hulk’s thoughts and location can’t be discerned by magic.
Psychic mirror never spawns new instances of damage. It redirects the same instance of damage to other creatures.
So once the hulk processes the damage once, they are now immune to that particular instance of damage. When the same source of damage comes back around to them a second time, their feature has already declared that they do not take damage from this particular instance. Thus, it won't infinitely trigger.
I'm not gonna straight up claim RAW on this, but I think that would be a valid interpretation.
Yeah I could see this as a good interpretation for sensibility. On the other hand, real mirrors have no problem reflecting the same image back and forth forever.
I'd say this is fine, and could make for an excellent combat objective. Have two hulks, maybe entering from opposite sides of the battlefield, with a caster of some sort, and then have an NPC say something about the feedback loop. Now it is a race for the party to keep the two hulks from getting close enough for the loop to happen, forcing them to use battlefield control.
That is silly and foolish. Never create a rule or an interpretation of a rule that would make a small group of creature easily able to kill creatures with significantly higher CR.
Treat it like a fireball. The source of damage is the original psychic damage. One or mroe star spawn convert it to an area effect that all star spawn are immune too.
Additional star spawn increase the RANGE of the area of effect, not the damage done.
So you can't kill a god with this trick, but you can kill an army. Spread the star spawn out 10 ft from each other, hit one with a psychic damage and everyone within 10 ft of ANY star spawn takes the damage, but they take none.
This nerfs it from a game-breaking ability/rule to something that is still super powerful.
I'd say this is fine, and could make for an excellent combat objective. Have two hulks, maybe entering from opposite sides of the battlefield, with a caster of some sort, and then have an NPC say something about the feedback loop. Now it is a race for the party to keep the two hulks from getting close enough for the loop to happen, forcing them to use battlefield control.
That's a pretty neat idea for an encounter. It's no more broken than night hags being able to frighten and down a PC in moments.
Hi all.
The star spawn hulk has the following ability:
Now suppose two hulks surround one non-hulk and at least one point of psionic damage is dealt to one of the hulks. This ability implies that an infinite feedback loop would instantly kill any creature not immune to psychic damage. Is there an errata or something for this?
Ha. I suppose that could happen if the DM is cruel enough to specific run an encounter to do that. Might as well have a monster, trap, or magic item in the encounter that does the initial damage.
This could feed a flumph forever. They eat psychic energy.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Potentially.
I could also see another interpretation:
Psychic mirror never spawns new instances of damage. It redirects the same instance of damage to other creatures.
So once the hulk processes the damage once, they are now immune to that particular instance of damage. When the same source of damage comes back around to them a second time, their feature has already declared that they do not take damage from this particular instance. Thus, it won't infinitely trigger.
I'm not gonna straight up claim RAW on this, but I think that would be a valid interpretation.
They feed on passive psionic energy not psychic damage. They're actually vulnerable to psychic damage and have only 7 hp so it only takes 4 psychic damage to instantly kill them.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yeah exactly. In 3.5e there were a set of grafts that mind flayers passed out to their dominated thralls that serve to relay their mind blasts like a series of radios. In 5e, this is the closest analogue. The star spawn seer may want to stay safe by having a chain of hulks between them and their enemy, allowing them to relay their psychic attacks.
Yeah I could see this as a good interpretation for sensibility. On the other hand, real mirrors have no problem reflecting the same image back and forth forever.
I'd say this is fine, and could make for an excellent combat objective. Have two hulks, maybe entering from opposite sides of the battlefield, with a caster of some sort, and then have an NPC say something about the feedback loop. Now it is a race for the party to keep the two hulks from getting close enough for the loop to happen, forcing them to use battlefield control.
That is silly and foolish. Never create a rule or an interpretation of a rule that would make a small group of creature easily able to kill creatures with significantly higher CR.
Treat it like a fireball. The source of damage is the original psychic damage. One or mroe star spawn convert it to an area effect that all star spawn are immune too.
Additional star spawn increase the RANGE of the area of effect, not the damage done.
So you can't kill a god with this trick, but you can kill an army. Spread the star spawn out 10 ft from each other, hit one with a psychic damage and everyone within 10 ft of ANY star spawn takes the damage, but they take none.
This nerfs it from a game-breaking ability/rule to something that is still super powerful.
That's a pretty neat idea for an encounter. It's no more broken than night hags being able to frighten and down a PC in moments.
Don't blame me. It's literally RAW.
Yeah this is what I said above with the mind blast relays.