Hello there, I was wondering if the Fighting Styile Great Weapon Fighting could work on the feature Deft Strike (from Kensei Monks).
Let me explain. A Kensei Monk with a Longsword (versatile) strikes a target with a melee weapon attack. So he get to roll damage, and decide to use Deft Strike. This extra damage is the same type of the weapon, that is a melee weapon attack roll using the versatile condition and, therefore, the Great Weapon Fighting Style can activate.
If I would roll 1 or 2 on the Deft Strike roll die, could I be able to reroll it.
GREAT WEAPON FIGHTING: when you roll 1 or 2 on a damage die for an ATTACK YOU MAKE WITH A MELEE WEAPON that you are wielding with two hands, you CAN REROLL THE DIE. It does not say the weapon damage die, so if I use Deft Strike I shoul be able to reroll that too, shouldn't I?
First a correction, deft strike adds your martial arts damage die, not the weapon damage die.
But, the general consensus is that GWF does allow you to reroll damage added to the attack, other than just the weapon die. This is RAW, not RAI, and your mileage may vary based on DM.
Hello there, I was wondering if the Fighting Styile Great Weapon Fighting could work on the feature Deft Strike (from Kensei Monks).
Let me explain. A Kensei Monk with a Longsword (versatile) strikes a target with a melee weapon attack. So he get to roll damage, and decide to use Deft Strike. This extra damage is the same type of the weapon, that is a melee weapon attack roll using the versatile condition and, therefore, the Great Weapon Fighting Style can activate.
If I would roll 1 or 2 on the Deft Strike roll die, could I be able to reroll it.
GREAT WEAPON FIGHTING: when you roll 1 or 2 on a damage die for an ATTACK YOU MAKE WITH A MELEE WEAPON that you are wielding with two hands, you CAN REROLL THE DIE. It does not say the weapon damage die, so if I use Deft Strike I shoul be able to reroll that too, shouldn't I?
GWF has two rival rules blocks with equal weight, so your DM has to decide which one to follow:
The PHB version re-rolls all damage dice for the attack, and accordingly is an excellent fighting style for the right build. It indeed works on all damage dice for an attack.
The SAC version only re-rolls all damage dice for the weapon, meaning there's no way to make it worthwhile - it'll never re-roll more than two dice (for a 2d6 weapon), and hence will never add more than a vanishingly tiny amount of damage. No matter your build, there is always a better style than SAC GWF.
If your DM picks the PHB version, any additional damage dice you add to an attack are subject to GWF, so all of your ideas will work, including this one.
If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage? The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.
If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage? The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.
Right, but that's not errata - errata, by definition, trumps the PHB. SAC disagreeing with PHB is the same as when the PHB disagrees with itself, like when determining what ability to use when throwing a longsword (which is the same question as for here - is the ability based on the weapon or the attack?). Your DM has to cherry-pick which rules block to obey.
Hello there, I was wondering if the Fighting Styile Great Weapon Fighting could work on the feature Deft Strike (from Kensei Monks).
Let me explain. A Kensei Monk with a Longsword (versatile) strikes a target with a melee weapon attack. So he get to roll damage, and decide to use Deft Strike. This extra damage is the same type of the weapon, that is a melee weapon attack roll using the versatile condition and, therefore, the Great Weapon Fighting Style can activate.
If I would roll 1 or 2 on the Deft Strike roll die, could I be able to reroll it.
GREAT WEAPON FIGHTING: when you roll 1 or 2 on a damage die for an ATTACK YOU MAKE WITH A MELEE WEAPON that you are wielding with two hands, you CAN REROLL THE DIE. It does not say the weapon damage die, so if I use Deft Strike I shoul be able to reroll that too, shouldn't I?
GWF has two rival rules blocks with equal weight, so your DM has to decide which one to follow:
The PHB version re-rolls all damage dice for the attack, and accordingly is an excellent fighting style for the right build. It indeed works on all damage dice for an attack.
The SAC version only re-rolls all damage dice for the weapon, meaning there's no way to make it worthwhile - it'll never re-roll more than two dice (for a 2d6 weapon), and hence will never add more than a vanishingly tiny amount of damage. No matter your build, there is always a better style than SAC GWF.
If your DM picks the PHB version, any additional damage dice you add to an attack are subject to GWF, so all of your ideas will work, including this one.
That’s not really an accurate representation of what’s going on. There aren’t “two versions” of the feature. There is one version of the feature that’s worded in an ambiguous way, and in addition to that, there’s an official clarification about what the designers intended to say (with an implicit acknowledgment that they failed to actually say it).
If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage? The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.
Right, but that's not errata - errata, by definition, trumps the PHB. SAC disagreeing with PHB is the same as when the PHB disagrees with itself, like when determining what ability to use when throwing a longsword (which is the same question as for here - is the ability based on the weapon or the attack?). Your DM has to cherry-pick which rules block to obey.
The Sage Advice Compendium doesn't contradict the Player's Handbook conccerning Great Weapon Fighting, it clarifies what is otherwise not specifically adressed. It gives official clarifications of D&D rules, which here basically advise you how to adjucate it when extra dice are involved above and beyond the weapon damage dice itself.
But SAC is only rulings, not rules. And are not required to be followed. Like I said, depends on DM. They can either go by their own interpretation of the rules as written or they can use the rules as intended.
Last I saw, more people found rerolling more die to be more fun. And since it only increases damage by .5-.8 per dice, it isn't unbalanced at all to do so.
Wow thank you all, I didn't know about a Sage Advice to clarify the fighting style.
Thank you for sharing your opinions and whatever
Be aware it's not a clarification of the RAW - it's allegedly a clarification of the RAI, conveying how they would have written the RAW if they were paying closer attention. I say allegedly because, as the SAC entry makes clear, they understand that the rule says attack, not weapon. They could have errataed this at any time, and there is PHB errata out, but they chose not to errata this bit. What you make of that is up to you.
Be aware it's not a clarification of the RAW - it's allegedly a clarification of the RAI, conveying how they would have written the RAW if they were paying closer attention.
Sage Advice IS a clarification of the RAW. It's the official D&D rules FAQ about rules which they provide answers for, and has precedence in Organized Play. Of course a DM can always decide to rule differently in his home game but this column is WoTC telling us how their rules work in D&D.
Sage Advice: The Sage Advice Compendium is the official D&D rules FAQ, gathering some of the most frequent D&D rules questions and providing answers to them. ... Sage Advice is a monthly column that gives official clarifications of D&D rules.
Be aware it's not a clarification of the RAW - it's allegedly a clarification of the RAI, conveying how they would have written the RAW if they were paying closer attention.
Sage Advice IS a clarification of the RAW. It's the official D&D rules FAQ about rules which they provide answers for, and has precedence in Organized Play. Of course a DM can always decide to rule differently in his home game but this column is WoTC telling us how their rules work in D&D.
Sage Advice: The Sage Advice Compendium is the official D&D rules FAQ, gathering some of the most frequent D&D rules questions and providing answers to them. ... Sage Advice is a monthly column that gives official clarifications of D&D rules.
Following SAC is optional DM caveat in organized play as well. It is basically official "this is what we meant to say, acknowledge that we didn't say it, and will never change it so that it does, so keep following the rules we wrote or don't, we don't care."
I find it very useful for clearing up confusing rules, but don't like it when they say they meant to use different words that change the way the rule actually works.
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Hello there, I was wondering if the Fighting Styile Great Weapon Fighting could work on the feature Deft Strike (from Kensei Monks).
Let me explain. A Kensei Monk with a Longsword (versatile) strikes a target with a melee weapon attack. So he get to roll damage, and decide to use Deft Strike. This extra damage is the same type of the weapon, that is a melee weapon attack roll using the versatile condition and, therefore, the Great Weapon Fighting Style can activate.
If I would roll 1 or 2 on the Deft Strike roll die, could I be able to reroll it.
GREAT WEAPON FIGHTING: when you roll 1 or 2 on a damage die for an ATTACK YOU MAKE WITH A MELEE WEAPON that you are wielding with two hands, you CAN REROLL THE DIE. It does not say the weapon damage die, so if I use Deft Strike I shoul be able to reroll that too, shouldn't I?
First a correction, deft strike adds your martial arts damage die, not the weapon damage die.
But, the general consensus is that GWF does allow you to reroll damage added to the attack, other than just the weapon die. This is RAW, not RAI, and your mileage may vary based on DM.
GWF has two rival rules blocks with equal weight, so your DM has to decide which one to follow:
The PHB version re-rolls all damage dice for the attack, and accordingly is an excellent fighting style for the right build. It indeed works on all damage dice for an attack.
The SAC version only re-rolls all damage dice for the weapon, meaning there's no way to make it worthwhile - it'll never re-roll more than two dice (for a 2d6 weapon), and hence will never add more than a vanishingly tiny amount of damage. No matter your build, there is always a better style than SAC GWF.
If your DM picks the PHB version, any additional damage dice you add to an attack are subject to GWF, so all of your ideas will work, including this one.
Only the weapon damage dice is rerolled as per Sage Advice https://dnd.wizards.com/articles/features/rules-answers-april-2016
If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage?
The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.
Right, but that's not errata - errata, by definition, trumps the PHB. SAC disagreeing with PHB is the same as when the PHB disagrees with itself, like when determining what ability to use when throwing a longsword (which is the same question as for here - is the ability based on the weapon or the attack?). Your DM has to cherry-pick which rules block to obey.
That’s not really an accurate representation of what’s going on. There aren’t “two versions” of the feature. There is one version of the feature that’s worded in an ambiguous way, and in addition to that, there’s an official clarification about what the designers intended to say (with an implicit acknowledgment that they failed to actually say it).
The Sage Advice Compendium doesn't contradict the Player's Handbook conccerning Great Weapon Fighting, it clarifies what is otherwise not specifically adressed. It gives official clarifications of D&D rules, which here basically advise you how to adjucate it when extra dice are involved above and beyond the weapon damage dice itself.
But SAC is only rulings, not rules. And are not required to be followed. Like I said, depends on DM. They can either go by their own interpretation of the rules as written or they can use the rules as intended.
Last I saw, more people found rerolling more die to be more fun. And since it only increases damage by .5-.8 per dice, it isn't unbalanced at all to do so.
100% agreed. Rolling dice is fun. Features that let me roll and/or reroll are fun. :-)
So, at my table, this is the rule in play.
Yeah, but so is everything. The PHB says, "To play D&D, and to play it well, you don’t need to read all the rules, "
Wow thank you all, I didn't know about a Sage Advice to clarify the fighting style.
Thank you for sharing your opinions and whatever
Be aware it's not a clarification of the RAW - it's allegedly a clarification of the RAI, conveying how they would have written the RAW if they were paying closer attention. I say allegedly because, as the SAC entry makes clear, they understand that the rule says attack, not weapon. They could have errataed this at any time, and there is PHB errata out, but they chose not to errata this bit. What you make of that is up to you.
Quote from quindraco >>
Sage Advice IS a clarification of the RAW. It's the official D&D rules FAQ about rules which they provide answers for, and has precedence in Organized Play. Of course a DM can always decide to rule differently in his home game but this column is WoTC telling us how their rules work in D&D.
Sage Advice: The Sage Advice Compendium is the official D&D rules FAQ, gathering some of the most frequent D&D rules questions and providing answers to them. ... Sage Advice is a monthly column that gives official clarifications of D&D rules.
Following SAC is optional DM caveat in organized play as well. It is basically official "this is what we meant to say, acknowledge that we didn't say it, and will never change it so that it does, so keep following the rules we wrote or don't, we don't care."
I find it very useful for clearing up confusing rules, but don't like it when they say they meant to use different words that change the way the rule actually works.