Is there rules for throwing pocket sand at someone? lf not, how would you recomend ruleing it? Do you use a spesific item/spell as a base? If so, what item/spell?
No. I would recommend starting your homebrew with the rules for alchemist's fire/acid/oil/holy water, but without the vial: a 5 foot improvised weapon ranged attack that uses whatever action oil splashes are (many people on here believe it to be Use an Item). I'd then allow the target to make a dex save, dc 8+thrower's dex (no proficiency unless you're proficient in the sand, from the tavern brawler feat). If the target is hit and fails the save, it is blinded for the remainder of the turn.
There aren't rules for that, because it is made up.
Throwing stuff in someone's eyes is a pretty generic distraction technique. In the rules that sounds like a method of Disengaging or Helping someone else attack with advantage. If you want to yell "Pocket Sand!" whenever you take the Disengage or Help action, then go ahead and enjoy.
The help action is an automatic small buff at the cost of an entire action. If a PC wants to burn their entire action attempting to blind a target until the start of the target’s next turn, by throwing sand at their eyes, I’d allow it as a DM. This would be an improvised ability check contest. Dexterity versus the target’s dexterity.
Dirty fighting- you can spend a bonus action to fling sand at an adjacent creature. The creature must succeed on a dexterity saving throw. On a failed saving throw the creature treats all of its targets as though they have half cover until the end of its next turn. Creatures with blindsight automatically pass this saving throw.
Throwing something in someone's eyes is a tactic that is intended to blind not damage. Maybe because this is a low tech, reusable tactic, it should have an attack roll to hit and a saving throw. If you're just going with an attack roll you can have it be at disadvantage to try to target the eyes. Or if you're just going with a save, it can be one save for the rest of the turn, or round, or until you make a save (getting the initial save and another at the end of each of it's turns).
Find some way to make it work in your game. It could be a little homebrew project trying to balance how easy or difficult you make it to give the blind condition to someone.
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There's no rule for that. Depending on what you want to achieve with it (nothing too powerful should be used), the Help action could be used for advantage. For damage and movement reduction, you could use a variation of caltrops;
Pocket Sand. As an action, you can spread a hand of sand to cover a 5-foot-square area. Any creature in the area must succeed on a DC 10 Dexterity saving throw or take 1 piercing damage. Until the creature use an action to wash off the sand from its eyes, its walking speed is reduced by 10 feet.
The help action is an automatic small buff at the cost of an entire action. If a PC wants to burn their entire action attempting to blind a target until the start of the target’s next turn, by throwing sand at their eyes, I’d allow it as a DM. This would be an improvised ability check contest. Dexterity versus the target’s dexterity.
I'll add to this I recommend against raw ability checks in general - if you want an ability check contest, copying over the grapple and shove rules I think attacker's sleight of hand against target's acrobatics is better, and like the rules for shoving sideways, I'd recommend either giving the attacker disadvantage or the defender disadvantage, or possibly even both, if the duration is until target's next turn. A raw DEX contest for an entire round of blinded is OP, imho.
Is there rules for throwing pocket sand at someone? lf not, how would you recomend ruleing it? Do you use a spesific item/spell as a base? If so, what item/spell?
No. I would recommend starting your homebrew with the rules for alchemist's fire/acid/oil/holy water, but without the vial: a 5 foot improvised weapon ranged attack that uses whatever action oil splashes are (many people on here believe it to be Use an Item). I'd then allow the target to make a dex save, dc 8+thrower's dex (no proficiency unless you're proficient in the sand, from the tavern brawler feat). If the target is hit and fails the save, it is blinded for the remainder of the turn.
There aren't rules for that, because it is made up.
Throwing stuff in someone's eyes is a pretty generic distraction technique. In the rules that sounds like a method of Disengaging or Helping someone else attack with advantage. If you want to yell "Pocket Sand!" whenever you take the Disengage or Help action, then go ahead and enjoy.
The help action is an automatic small buff at the cost of an entire action. If a PC wants to burn their entire action attempting to blind a target until the start of the target’s next turn, by throwing sand at their eyes, I’d allow it as a DM. This would be an improvised ability check contest. Dexterity versus the target’s dexterity.
New fighting style perfected by Dale Gribble
Dirty fighting- you can spend a bonus action to fling sand at an adjacent creature. The creature must succeed on a dexterity saving throw. On a failed saving throw the creature treats all of its targets as though they have half cover until the end of its next turn. Creatures with blindsight automatically pass this saving throw.
Throwing something in someone's eyes is a tactic that is intended to blind not damage. Maybe because this is a low tech, reusable tactic, it should have an attack roll to hit and a saving throw. If you're just going with an attack roll you can have it be at disadvantage to try to target the eyes. Or if you're just going with a save, it can be one save for the rest of the turn, or round, or until you make a save (getting the initial save and another at the end of each of it's turns).
Find some way to make it work in your game. It could be a little homebrew project trying to balance how easy or difficult you make it to give the blind condition to someone.
There's no rule for that. Depending on what you want to achieve with it (nothing too powerful should be used), the Help action could be used for advantage. For damage and movement reduction, you could use a variation of caltrops;
Pocket Sand. As an action, you can spread a hand of sand to cover a 5-foot-square area. Any creature in the area must succeed on a DC 10 Dexterity saving throw or take 1 piercing damage. Until the creature use an action to wash off the sand from its eyes, its walking speed is reduced by 10 feet.
I'll add to this I recommend against raw ability checks in general - if you want an ability check contest, copying over the grapple and shove rules I think attacker's sleight of hand against target's acrobatics is better, and like the rules for shoving sideways, I'd recommend either giving the attacker disadvantage or the defender disadvantage, or possibly even both, if the duration is until target's next turn. A raw DEX contest for an entire round of blinded is OP, imho.
I'd make it an improvised ranged attack that blinds on hit and an action to make a con save to end the condition.