Can anyone explain why flanking when using squares give advantage only for melee and hex give advantage for any attack roll?
I ask because by the rules written someone using Crossbow Expert feat can benefit from flanking in Hex, but not with squares… seems weird.
Here the rules from DMG:
Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.
Flanking on Hexes. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy’s space, they flank that enemy, and each of them has advantage on attack rolls against that enemy.
You'll have disadvantage on ranged attacks while adjacent to an enemy anyway, so they basically just cancel out. Plus almost no one plays on hexes (I know some do, but they are a minority so don't argue with me).
It is an optional rule anyway (basically officially suggested house rules), so change it one way or another if you like.
Well crossbow expert would negate the disadvantage due to close range but yeah the rules are certainly not consistent there. I'd rule that someone with crossbow expert feat would still get flanking if in 5 feet of the creature.
I believe it is a typo, and that both are meant to grant advantage on melee attack rolls. I say this because it seems like an unnecessary complication. However, seeing as there can potentially be more attackers within 5 foot on a square-grid (8 vs 6) perhaps this is the way they accounted for the difference? I personally don't believe so as it seems too clunky.
It is a good catch and question though as the difference allows hex-grid users to make straight rolls for ranged attacks even when within 5 foot of an enemy if they are flanking, whereas square-grid users will always roll with disadvantage.
I believe it is a typo, and that both are meant to grant advantage on melee attack rolls. I say this because it seems like an unnecessary complication. However, seeing as there can potentially be more attackers within 5 foot on a square-grid (8 vs 6) perhaps this is the way they accounted for the difference? I personally don't believe so as it seems too clunky.
It is a good catch and question though as the difference allows hex-grid users to make straight rolls for ranged attacks even when within 5 foot of an enemy if they are flanking, whereas square-grid users will always roll with disadvantage.
Oops, after reading the whole post I have to say +1 for typo...
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Can anyone explain why flanking when using squares give advantage only for melee and hex give advantage for any attack roll?
I ask because by the rules written someone using Crossbow Expert feat can benefit from flanking in Hex, but not with squares… seems weird.
Here the rules from DMG:
Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.
Flanking on Hexes. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides of the enemy’s space, they flank that enemy, and each of them has advantage on attack rolls against that enemy.
Because of 5e consistency?
You'll have disadvantage on ranged attacks while adjacent to an enemy anyway, so they basically just cancel out. Plus almost no one plays on hexes (I know some do, but they are a minority so don't argue with me).
It is an optional rule anyway (basically officially suggested house rules), so change it one way or another if you like.
Well crossbow expert would negate the disadvantage due to close range but yeah the rules are certainly not consistent there. I'd rule that someone with crossbow expert feat would still get flanking if in 5 feet of the creature.
I believe it is a typo, and that both are meant to grant advantage on melee attack rolls. I say this because it seems like an unnecessary complication. However, seeing as there can potentially be more attackers within 5 foot on a square-grid (8 vs 6) perhaps this is the way they accounted for the difference? I personally don't believe so as it seems too clunky.
It is a good catch and question though as the difference allows hex-grid users to make straight rolls for ranged attacks even when within 5 foot of an enemy if they are flanking, whereas square-grid users will always roll with disadvantage.
Oops, after reading the whole post I have to say +1 for typo...