First of all, I want to say that I have been playing D&D for a year and a few months so we can assume that I am a beginner player as well as my party. We are currently playing our second campaign based on ERLW book that my DM chose after the Forgotten realm, This is my second time playing artificer as an Armorer currently at level 9
Now, I am using homunculus servant as one of my infusions, what I want to clarify is this rule:
In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide, or Search action.
In this scenario, I want to use the Attack action and use my bonus action to command my HS to help me make an advantage attack roll against enemy. But the DM didn't allow me to make it happen because he said that the HS will take its turn after mine and I completely agree with that, but what I'm pointing is "Unless you take a bonus action on your turn to command it" Does this ruling means that If I take the bonus action to command the HS also means it can take the action to help me at the exact time I attack? Or It can't help me at all because of this ruling?: "but it takes its turn immediately after yours."
I think it is more fun if allies have the option to share a turn, your DM may like that homebrew too.
But as far as vanilla RAW goes, yeah the homunculus will always go after you. So ready or something would be one way to do what you are asking. Loses extra attack if you have it though.
You can command the homunculus to use the Help action and then benefit from it on the next turn you take. That’s probably better than trying to set up a Ready.
You can command the homunculus to use the Help action and then benefit from it on the next turn you take. That’s probably better than trying to set up a Ready.
This works, but it may not be practical unless nobody else makes an attack against the enemy before you do on your next turn.
You can command the homunculus to use the Help action and then benefit from it on the next turn you take. That’s probably better than trying to set up a Ready.
This works, but it may not be practical unless nobody else makes an attack against the enemy before you do on your next turn.
No, that's not how the Help action works. Only the helped ally can benefit from it. It doesn't matter how many other people attack the enemy, they're not going to "steal your help."
You can command the homunculus to use the Help action and then benefit from it on the next turn you take. That’s probably better than trying to set up a Ready.
This works, but it may not be practical unless nobody else makes an attack against the enemy before you do on your next turn.
No, that's not how the Help action works. Only the helped ally can benefit from it. It doesn't matter how many other people attack the enemy, they're not going to "steal your help."
You don't help a specific ally attack. When you use the Help action to grant advantage on an attack, you target the enemy with the action. The next ally to attack consumes it - the PHB is clear as mud on this particular point, with many weeds available, like whether or not at a minimum an ally can choose not to "consume" the help. However, the Dungeon Master's Screen Reincarnated is very explicit:
Or you distract one creature within 5 feet of you, and the next attack roll that an ally of yours makes against that creature has advantage.
Whichever option you choose, the advantage goes away once used or when your next turn starts.
So TexasDevin has it exactly right. The helper can't choose who gains advantage, only who advantage is gained against. Whoever attacks the target next gains advantage.
Its interesting that the Dungeon Master's screen is RAW different to the PHB pg. 192
The official wording for the help action reads as follows (emphasis added). I will note that the official wording clearly specifies "ally" singular not "allies" or "an ally", which would be plural. Unless otherwise errata'd I'd doubt the screen overrules the RAW of the PHB.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.
First of all, I want to say that I have been playing D&D for a year and a few months so we can assume that I am a beginner player as well as my party.
We are currently playing our second campaign based on ERLW book that my DM chose after the Forgotten realm, This is my second time playing artificer as an Armorer currently at level 9
Now, I am using homunculus servant as one of my infusions, what I want to clarify is this rule:
In this scenario, I want to use the Attack action and use my bonus action to command my HS to help me make an advantage attack roll against enemy. But the DM didn't allow me to make it happen because he said that the HS will take its turn after mine and I completely agree with that, but what I'm pointing is "Unless you take a bonus action on your turn to command it"
Does this ruling means that If I take the bonus action to command the HS also means it can take the action to help me at the exact time I attack? Or It can't help me at all because of this ruling?: "but it takes its turn immediately after yours."
You use your bonus action to command. Then the homunculus follows the command on its turn.
This is how it works for a couple of different pet features.
Thanks for Clarification, So its safe to assume the only way to make it happen is to use Ready Action.
I think it is more fun if allies have the option to share a turn, your DM may like that homebrew too.
But as far as vanilla RAW goes, yeah the homunculus will always go after you. So ready or something would be one way to do what you are asking. Loses extra attack if you have it though.
You can command the homunculus to use the Help action and then benefit from it on the next turn you take. That’s probably better than trying to set up a Ready.
This works, but it may not be practical unless nobody else makes an attack against the enemy before you do on your next turn.
"Not all those who wander are lost"
No, that's not how the Help action works. Only the helped ally can benefit from it. It doesn't matter how many other people attack the enemy, they're not going to "steal your help."
When you help outside of combat, you target the person you help. In combat, you target the enemy.
(This is also RAI)
"Not all those who wander are lost"
You don't help a specific ally attack. When you use the Help action to grant advantage on an attack, you target the enemy with the action. The next ally to attack consumes it - the PHB is clear as mud on this particular point, with many weeds available, like whether or not at a minimum an ally can choose not to "consume" the help. However, the Dungeon Master's Screen Reincarnated is very explicit:
So TexasDevin has it exactly right. The helper can't choose who gains advantage, only who advantage is gained against. Whoever attacks the target next gains advantage.
You're absolutely right. I read "that an ally" as "that ally." Thanks for the correction!
Its interesting that the Dungeon Master's screen is RAW different to the PHB pg. 192
The official wording for the help action reads as follows (emphasis added). I will note that the official wording clearly specifies "ally" singular not "allies" or "an ally", which would be plural. Unless otherwise errata'd I'd doubt the screen overrules the RAW of the PHB.