If it seems like I might be ignoring you, it is probably because I (literally) am. Thanks quin and C_C for responding.
Edit: I will point out that I said "doesn't use up your movement," with no reference to whether it was or wasn't "actually movement" so just about any feature that allows you to move outside of your turn, whether or not they reference your speed, such as relentless avenger. Though the thing that you asked for an example of is not what I actually described.
Earlier editions had this sort of duality for Ethereal. You could "become ethereal" (as Rav points out), but that effectively translocated you to the Border Ethereal (which was the part of the Ethereal co-incident with the Material plane). So it was simultaneously a change to you, and also a shift to another plane. Planes have always had a certain weird metaphysical component to them. They get treated as both a place and sometimes as a state change. E.G. You die, and your soul goes to one of the Outer Planes. It physically appears there, but it doesn't really "travel" there. (or, at least, such travel isn't well defined. Some D&D cultures/religions do imagine an actual journey for the soul, but it's by no means universal).
Lots of stuff doesn't use up your movement, even if it references the distance you can travel through mentioning your speed. That's a poor argument.
Can you provide an example of an ability that isn't movement that does reference your movement speed? Or is this just a hypothetical philosophical position?
Sure. Orc’s Aggressive doesn’t use up your turns movement, even though it references speed. Or, Dissonant Whispers, which isn’t even on your own turn!. I mean, WE think those are movement, but since they aren’t PHB Chapter 9 ‘movement on your turn’ stuff, but rather other actions that move you X, your camp has gone back and forth on whether you agree those are called “movement.” The fact that Aggressive references speed, a Scouts reaction is half speed, or a tempest sorcerer references a flat 10 feet is irrelevent to whether these actions are/aren’t as a class something y’all should be recognizing as “movement.” They all move you some distance with an action, but none of them effect the distance you can otherwise move with “your movement” on your turn.
Just play the last two weeks of discussion over again on repeat 😂
Orc's feature is quite literally movement and uses your movement speed. Dissonant whispers is too. These are both movement and use up your movement speed. I was asking for an example of something like what wolf is talking about, some mythical "doesn't use movement but does reference movement speed" thing.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
I will point out that I said "doesn't use up your movement," so just about any feature that allows you to move outside of your turn, whether or not they reference your speed, such as relentless avenger.
If Relentless Avenger allows you to move up to half your speed...and you're surrounded by difficult terrain and only have a 30ft walking speed... how exactly do you think that plays out?
You spend your available movement, which is half your walking speed. Ie 15ft of movement, but for every foot costs an extra. You only get to move 5ft. (or 7.5 ft if you're not bound to a grid)
If it isn't all difficult terrain only a single square is, you spend 10ft to get through that square and another 5ft for the next and you move 10ft.
It is Movement because it references your Movement speed, and uses the rules for the type of movement.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
See the storm sorcerer ability you left out of my post. “Fly 10 feet” doesn’t reference your movement, and flying isn’t recognized as special movement in PHB 8. But you agree it’s movement, despite NOT referencing speed, yes?
Lots of stuff doesn't use up your movement, even if it references the distance you can travel through mentioning your speed. That's a poor argument.
I'd still love to know what ability this refers to. Apparently there are lots of it.
"Is Movement" and also:
Doesn't use up movement.
Does reference your speed.
Contenders mentioned so far?
Standing from prone. Does use movement. Oops. No good.
Orc's Aggressive. Does use up movement. Oops. No good.
Restless Avenger. Does use up movement. Oops No good.
Dissonant Whispers? Does use up movement. Oops. No good.
Tempestuous Magic. Does us up movement, ALSO doesn't reference speed. Oops x2
What else we got?
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Lots of stuff doesn't use up your movement, even if it references the distance you can travel through mentioning your speed. That's a poor argument.
I'd still love to know what ability this refers to. Apparently there are lots of it.
"Is Movement" and also:
Doesn't use up movement.
Does reference your speed.
Contenders mentioned so far?
Standing from prone. Does use movement. Oops. No good.
Orc's Aggressive. Does use up movement. Oops. No good.
Restless Avenger. Does use up movement. Oops No good.
Dissonant Whispers? Does use up movement. Oops. No good.
Tempestuous Magic. Does us up movement, ALSO doesn't reference speed. Oops x2
What else we got?
If standing up from prone is movement and uses up movement, then dropping prone is movement and doesn't use up movement.
Anything that you can use to move and still "move a distance up to your speed" on your turn... because if you can still move up to your speed then your speed hasn't been used up... Which means most of the analyses in that quote are incorrect.
See the storm sorcerer ability you left out of my post. “Fly 10 feet” doesn’t reference your movement, and flying isn’t recognized as special movement in PHB 8. But you agree it’s movement, despite NOT referencing speed, yes?
I didn't address it because it wasn't what we were talking about, twice removed. I didn't really want to double down on a gotcha moment or anything but Tempestuous Magic is quite literally the inverse of what he said. We're looking for an ability that doesn't use up movement (tempestuous does) and that does reference speed (tempestuous doesn't).
Flying is recognized as a movement type in the rules, though, even if it is hard to find for some reason. Even in Chapter 8, which, there is zero reason to confine ourselves to, even there it mentions flying via mounts and magic items. There are ample rules that do mention flying movement type though, just not a whole ton of detail in specifically just that one chapter of just that one book. Is there a particular reason you are only looking at Chapter 8? If you flip to the next chapter you'll find plenty of mentions on flying movement and movement in general, in the Movement and Position topic you'll even find this:
Flying Movement
Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or it is being held aloft by magic, such as by the fly spell.
So, if the question you're trying to answer is "flying" a type of "movement" then... well. You have that answered.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It wasn’t a response to the first question, but an anticipation of where you were going.
”It is Movement because it references your Movement speed” is refuted if you agree that tempestuous magic (which does not reference speed) is movement. Your answer cannot keep changing based on which post you’re responding to. If referencing speed is NOT a shared quality of all movement… then all you’re really left with is “it needs to be a modality described as movement somewhere in PHB 8 or 9.” And, that’s an argument… but you need to stop leaning on “must reference character Speed,” which apparently even you don’t actually believe.
But that remaining argument would be addressed by recalling that the OA section in 9 DOES call teleportation movement, so….
How are there so many threads that have the same people arguing over the same thing?
Because if you require the game to define everything for you rather than taking common meanings, there are a lot of places you'll find the rules lacking.
It wasn’t a response to the first question, but an anticipation of where you were going.
”It is Movement because it references your Movement speed” is refuted if you agree that tempestuous magic (which does not reference speed) is movement. Your answer cannot keep changing based on which post you’re responding to. If referencing speed is NOT a shared quality of all movement… then all you’re really left with is “it needs to be a modality described as movement somewhere in PHB 8 or 9.” And, that’s an argument… but you need to stop leaning on “must reference character Speed,” which apparently even you don’t actually believe.
But that remaining argument would be addressed by recalling that the OA section in 9 DOES call teleportation movement, so….
You anticipated wrong then?
Anyway.
There are several types of movement in 5e. Most PC races only have a walking movement speed. So, by default, the only kind of movement they are capable of is what the walking movement rules cover. They can swim with additional costs. They can climb with additional costs. etc. Other options for this type of movement is crawling and jumping. So, If you're walking, swimming, climbing, crawling, or jumping.... that is using movement.
There are other types of movement speeds in the game, some creatures have these naturally, some characters get these as racial abilities or as abilities from classes spells, magic items and the like.
Climbing, for example, is type of movement. If you have a climbing speed you don't have to spend extra movement to travel as far as compared to only having a walking speed. This lets you move along vertical and sometimes even upside down horizontal surfaces. So, again, if you're climbing, that is using movement.
Swimming, too is a type of movement. You character might gain a swim speed at some point which lets you swim with even less restrictions than if you only had a walking speed. Having a swim speed lets you move through water with relative ease compared to someone without one. So again, if you're swimming, that is using movement.
Flying! Oh, one of the most coveted movement types. This movement type lets you soar into the air, and oh man is it great to have. Wall? Fly over it. Blocked trail? Fly over it. Marauding owlbear? Fly over it. If you're flying, that is using movement.
What else we got? Burrowing! Burrowing lets you carve your way through the ground. Not a lot grants this movement type, mostly elementals and some subterranean critters. But, it can certainly be handy if you can get a burrowing speed from somewhere. If you're burrowing, you're using movement.
Each of these types of movement have some rules explaining in detail what they do and how they work. If one of these types of movement is how you're locomoting around... then you are using movement.
If you are getting moved around in some wholly different manner, say someone telekinetically shoves you 20ft. THAT isn't "using movement." That's getting manhandled.
But if an ability like Orc's Aggressive feature does say you can move up to your speed. Then that is a direct reference to one of your movement speeds. While you are using that type of movement, you get to move as far as the triggering ability says you get to move, but you're still bound to follow the rules for that type of movement. If the Orc in question only has a walking speed, he can only use types of movement that the default walking movement type rules allow, he must pay addition ft costs through difficult terrain, or if through water, etc. Now, if he did somehow also have a different movement sped, say a fly speed, his Aggressive feature could use that type of movement too. Because he'd be moving up to his fly speed in distances. So, he could use the rules for flying here, including the ability to straight up rush a target shooting arrows at him from above.
.
.
.
The movement rules are super simple.: If you have a movement speed, you can use that type of movement. And if you are using one of these types of movement.... that is movement.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Okay, so that sounds like your position is "if an ability tells a character to move their speed, they can use one of the movement modalities they have a speed for, and that's movement. If an ability tells a character to move with a specific modality a specific distance or a distance defined by their speed, that's movement. And if a character just moves on their turn using one of their speeds without a special ability, that's also movement."
That's a lot more defensible than when you said "It is Movement because it references your Movement speed," which it sounds like you've abandoned. OK, that's progress in the right direction.
But you're sticking to "only things that are described as speed modalities count as movement." So, no teleportation, because nothing has a teleportation "speed," or plane-hopping-movement either. Not riding, because riding isn't a speed (though the creature you are riding has one). Not being pushed/thrown/dragged/falling, because forced movement like that which propels your body isn't a speed. The fundamental thing that all of these things have in common, which you find most important, is that none of them are the type of thing that could be listed as a creature's "speed" modality, unlike flying, walking, climbing, swimming, or burrowing.
Okay, so that sounds like your position is "if an ability tells a character to move their speed, they can use one of the movement modalities they have a speed for, and that's movement. If an ability tells a character to move with a specific modality a specific distance or a distance defined by their speed, that's movement. And if a character just moves on their turn using one of their speeds without a special ability, that's also movement."
That's a lot more defensible than when you said "It is Movement because it references your Movement speed," which it sounds like you've abandoned. OK, that's progress in the right direction.
Oh it is for sure movement if it references your speed. I never said that is the only way for it to be movement.
The reason it is movement if it references your speed is because that is going to be performed with that type of movement for that associated speed. If all you have is a fly speed and something says you can move up to your speed. Well, that is going to be flying movement or none at all. Because that's what you have as options. And, because it is going to be flying movement... that is movement.
This is why I kept getting fidgety early on with how people phrased things. Eventually I stopped caring about being so razor precise, which maybe I shouldn't have given up on.
What I mean is... Sure, you can call the Orc's Aggressive feature movement. But, that is, to me, sloppily phrased. The more concise and accurate phrasing is that the Orc's Aggressive feature allows them to move using their movement. Going from A to B is moving. Movement, itself, only speaks to options you have for how to get from A to B.
So, when someone says Orc's Aggressive feature IS movement... that's not totally accurate. But if they say Orc's aggressive feature uses movement. That is totally accurate.
Movement is walking, swimming, climbing, jumping, crawling, flying or burrowing. If something references a speed, that's going to be an ability that USES movement. But it IS moving.
Is that distinction needed? I think so. But, as established, I'm pedantic and fussy about precise language. If you know what you mean when you say orc's aggressive feature is movement. And the people you're talking to understand it too, then, mission accomplished.
So, my distinction is and remains. Going from A to B (through the intervening spaces) is moving. You have several options for HOW you do it. Movement is one option. Pushing, pulling, shoving, teleporting, shunting and etc are others. There are many ways to forcibly move a target to a new spot, but only them using a type of movement is ever "movement". And abilities that grant them an option to move up to a speed are going to be relying on that type of movement to do the getting from A to B in that case, so is movement.
But you're sticking to "only things that are described as speed modalities count as movement." So, no teleportation, because nothing has a teleportation "speed," or plane-hopping-movement either. Not riding, because riding isn't a speed (though the creature you are riding has one). Not being pushed/thrown/dragged/falling, because forced movement like that which propels your body isn't a speed. The fundamental thing that all of these things have in common, which you find most important, is that none of them are the type of thing that could be listed as a creature's "speed" modality, unlike flying, walking, climbing, swimming, or burrowing.
Is that right?
Yes. Roughly. Yes.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Lots of stuff doesn't use up your movement, even if it references the distance you can travel through mentioning your speed. That's a poor argument.
Can you provide an example of an ability that isn't movement that does reference your movement speed? Or is this just a hypothetical philosophical position?
Untamed Champion does using an ability that isn't a listed movement.
Untamed Champion: Additionally, immediate before or after you cast a spell of 1st level or higher on your turn, you can spend all of your movement speed to teleport up to 15 feet to an unoccupied space that you can see.
Lots of stuff doesn't use up your movement, even if it references the distance you can travel through mentioning your speed. That's a poor argument.
Can you provide an example of an ability that isn't movement that does reference your movement speed? Or is this just a hypothetical philosophical position?
Untamed Champion does using an ability that isn't a listed movement.
Untamed Champion: Additionally, immediate before or after you cast a spell of 1st level or higher on your turn, you can spend all of your movement speed to teleport up to 15 feet to an unoccupied space that you can see.
Not to make their point for them, but is that in an official source? I can't find it here or on google. I have even left out of this (and all movement related) discussion the Echo Knight ability Manifest Echo, since it wasn't written by WotC, even if it appears as an official product that is available for purchase here.
Not to make their point for them, but is that in an official source? I can't find it here or on google. I have even left out of this (and all movement related) discussion the Echo Knight ability Manifest Echo, since it wasn't written by WotC, even if it appears as an official product that is available for purchase here.
It's a Sorcerer feature from Xanathar's Lost Notes to Everything Else. You're right it's not official WoTC but DM's Guild product.
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If it seems like I might be ignoring you, it is probably because I (literally) am. Thanks quin and C_C for responding.
Edit: I will point out that I said "doesn't use up your movement," with no reference to whether it was or wasn't "actually movement" so just about any feature that allows you to move outside of your turn, whether or not they reference your speed, such as relentless avenger. Though the thing that you asked for an example of is not what I actually described.
Earlier editions had this sort of duality for Ethereal. You could "become ethereal" (as Rav points out), but that effectively translocated you to the Border Ethereal (which was the part of the Ethereal co-incident with the Material plane). So it was simultaneously a change to you, and also a shift to another plane. Planes have always had a certain weird metaphysical component to them. They get treated as both a place and sometimes as a state change. E.G. You die, and your soul goes to one of the Outer Planes. It physically appears there, but it doesn't really "travel" there. (or, at least, such travel isn't well defined. Some D&D cultures/religions do imagine an actual journey for the soul, but it's by no means universal).
Orc's feature is quite literally movement and uses your movement speed. Dissonant whispers is too. These are both movement and use up your movement speed. I was asking for an example of something like what wolf is talking about, some mythical "doesn't use movement but does reference movement speed" thing.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
If Relentless Avenger allows you to move up to half your speed...and you're surrounded by difficult terrain and only have a 30ft walking speed... how exactly do you think that plays out?
You spend your available movement, which is half your walking speed. Ie 15ft of movement, but for every foot costs an extra. You only get to move 5ft. (or 7.5 ft if you're not bound to a grid)
If it isn't all difficult terrain only a single square is, you spend 10ft to get through that square and another 5ft for the next and you move 10ft.
It is Movement because it references your Movement speed, and uses the rules for the type of movement.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
See the storm sorcerer ability you left out of my post. “Fly 10 feet” doesn’t reference your movement, and flying isn’t recognized as special movement in PHB 8. But you agree it’s movement, despite NOT referencing speed, yes?
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I'd still love to know what ability this refers to. Apparently there are lots of it.
"Is Movement" and also:
Contenders mentioned so far?
What else we got?
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
If standing up from prone is movement and uses up movement, then dropping prone is movement and doesn't use up movement.
Standing is not movement, since it doesn’t change your position. JC approved, if that matters.
Aggressive does not use up movement, you can move [speed] on your turn whether or not you use it.
Etc.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Anything that you can use to move and still "move a distance up to your speed" on your turn... because if you can still move up to your speed then your speed hasn't been used up... Which means most of the analyses in that quote are incorrect.
I didn't address it because it wasn't what we were talking about, twice removed. I didn't really want to double down on a gotcha moment or anything but Tempestuous Magic is quite literally the inverse of what he said. We're looking for an ability that doesn't use up movement (tempestuous does) and that does reference speed (tempestuous doesn't).
Flying is recognized as a movement type in the rules, though, even if it is hard to find for some reason. Even in Chapter 8, which, there is zero reason to confine ourselves to, even there it mentions flying via mounts and magic items. There are ample rules that do mention flying movement type though, just not a whole ton of detail in specifically just that one chapter of just that one book. Is there a particular reason you are only looking at Chapter 8? If you flip to the next chapter you'll find plenty of mentions on flying movement and movement in general, in the Movement and Position topic you'll even find this:
So, if the question you're trying to answer is "flying" a type of "movement" then... well. You have that answered.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It wasn’t a response to the first question, but an anticipation of where you were going.
”It is Movement because it references your Movement speed” is refuted if you agree that tempestuous magic (which does not reference speed) is movement. Your answer cannot keep changing based on which post you’re responding to. If referencing speed is NOT a shared quality of all movement… then all you’re really left with is “it needs to be a modality described as movement somewhere in PHB 8 or 9.” And, that’s an argument… but you need to stop leaning on “must reference character Speed,” which apparently even you don’t actually believe.
But that remaining argument would be addressed by recalling that the OA section in 9 DOES call teleportation movement, so….
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
How are there so many threads that have the same people arguing over the same thing?
She/Her Player and Dungeon Master
Because if you require the game to define everything for you rather than taking common meanings, there are a lot of places you'll find the rules lacking.
You anticipated wrong then?
Anyway.
There are several types of movement in 5e. Most PC races only have a walking movement speed. So, by default, the only kind of movement they are capable of is what the walking movement rules cover. They can swim with additional costs. They can climb with additional costs. etc. Other options for this type of movement is crawling and jumping. So, If you're walking, swimming, climbing, crawling, or jumping.... that is using movement.
There are other types of movement speeds in the game, some creatures have these naturally, some characters get these as racial abilities or as abilities from classes spells, magic items and the like.
Climbing, for example, is type of movement. If you have a climbing speed you don't have to spend extra movement to travel as far as compared to only having a walking speed. This lets you move along vertical and sometimes even upside down horizontal surfaces. So, again, if you're climbing, that is using movement.
Swimming, too is a type of movement. You character might gain a swim speed at some point which lets you swim with even less restrictions than if you only had a walking speed. Having a swim speed lets you move through water with relative ease compared to someone without one. So again, if you're swimming, that is using movement.
Flying! Oh, one of the most coveted movement types. This movement type lets you soar into the air, and oh man is it great to have. Wall? Fly over it. Blocked trail? Fly over it. Marauding owlbear? Fly over it. If you're flying, that is using movement.
What else we got? Burrowing! Burrowing lets you carve your way through the ground. Not a lot grants this movement type, mostly elementals and some subterranean critters. But, it can certainly be handy if you can get a burrowing speed from somewhere. If you're burrowing, you're using movement.
Each of these types of movement have some rules explaining in detail what they do and how they work. If one of these types of movement is how you're locomoting around... then you are using movement.
If you are getting moved around in some wholly different manner, say someone telekinetically shoves you 20ft. THAT isn't "using movement." That's getting manhandled.
But if an ability like Orc's Aggressive feature does say you can move up to your speed. Then that is a direct reference to one of your movement speeds. While you are using that type of movement, you get to move as far as the triggering ability says you get to move, but you're still bound to follow the rules for that type of movement. If the Orc in question only has a walking speed, he can only use types of movement that the default walking movement type rules allow, he must pay addition ft costs through difficult terrain, or if through water, etc. Now, if he did somehow also have a different movement sped, say a fly speed, his Aggressive feature could use that type of movement too. Because he'd be moving up to his fly speed in distances. So, he could use the rules for flying here, including the ability to straight up rush a target shooting arrows at him from above.
.
.
.
The movement rules are super simple.: If you have a movement speed, you can use that type of movement. And if you are using one of these types of movement.... that is movement.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Okay, so that sounds like your position is "if an ability tells a character to move their speed, they can use one of the movement modalities they have a speed for, and that's movement. If an ability tells a character to move with a specific modality a specific distance or a distance defined by their speed, that's movement. And if a character just moves on their turn using one of their speeds without a special ability, that's also movement."
That's a lot more defensible than when you said "It is Movement because it references your Movement speed," which it sounds like you've abandoned. OK, that's progress in the right direction.
But you're sticking to "only things that are described as speed modalities count as movement." So, no teleportation, because nothing has a teleportation "speed," or plane-hopping-movement either. Not riding, because riding isn't a speed (though the creature you are riding has one). Not being pushed/thrown/dragged/falling, because forced movement like that which propels your body isn't a speed. The fundamental thing that all of these things have in common, which you find most important, is that none of them are the type of thing that could be listed as a creature's "speed" modality, unlike flying, walking, climbing, swimming, or burrowing.
Is that right?
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Oh it is for sure movement if it references your speed. I never said that is the only way for it to be movement.
The reason it is movement if it references your speed is because that is going to be performed with that type of movement for that associated speed. If all you have is a fly speed and something says you can move up to your speed. Well, that is going to be flying movement or none at all. Because that's what you have as options. And, because it is going to be flying movement... that is movement.
This is why I kept getting fidgety early on with how people phrased things. Eventually I stopped caring about being so razor precise, which maybe I shouldn't have given up on.
What I mean is... Sure, you can call the Orc's Aggressive feature movement. But, that is, to me, sloppily phrased. The more concise and accurate phrasing is that the Orc's Aggressive feature allows them to move using their movement. Going from A to B is moving. Movement, itself, only speaks to options you have for how to get from A to B.
So, when someone says Orc's Aggressive feature IS movement... that's not totally accurate. But if they say Orc's aggressive feature uses movement. That is totally accurate.
Movement is walking, swimming, climbing, jumping, crawling, flying or burrowing. If something references a speed, that's going to be an ability that USES movement. But it IS moving.
Is that distinction needed? I think so. But, as established, I'm pedantic and fussy about precise language. If you know what you mean when you say orc's aggressive feature is movement. And the people you're talking to understand it too, then, mission accomplished.
So, my distinction is and remains. Going from A to B (through the intervening spaces) is moving. You have several options for HOW you do it. Movement is one option. Pushing, pulling, shoving, teleporting, shunting and etc are others. There are many ways to forcibly move a target to a new spot, but only them using a type of movement is ever "movement". And abilities that grant them an option to move up to a speed are going to be relying on that type of movement to do the getting from A to B in that case, so is movement.
Yes. Roughly. Yes.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Untamed Champion does using an ability that isn't a listed movement.
Untamed Champion: Additionally, immediate before or after you cast a spell of 1st level or higher on your turn, you can spend all of your movement speed to teleport up to 15 feet to an unoccupied space that you can see.
Not to make their point for them, but is that in an official source? I can't find it here or on google. I have even left out of this (and all movement related) discussion the Echo Knight ability Manifest Echo, since it wasn't written by WotC, even if it appears as an official product that is available for purchase here.
It's a Sorcerer feature from Xanathar's Lost Notes to Everything Else. You're right it's not official WoTC but DM's Guild product.