Pragmatically, I'd just use the rules for an unmodified standing long jump. A medium creature throwing a medium creature could throw the other creature a number of feet equal to half of their strength score. Thus a strength score of 10 would mean 5ft.
If there is a size difference between the characters, you could add an appropriate multiplier. Thus, a Medium character, with a Strength score of 10, throwing a small character, could throw them 10 feet (5ft x2). A small creature throwing a medium creature would need to have a strength score of at least 20 to be relevant for a grid.
I’d make up some kind of on the fly ruling. Like d4+str mod in feet. Maybe give them a bonus if the throw-ee weighed 100 or more pounds less than the throw-er. And a minus if that was reversed. Like, maybe 5 feet either way.
If they are trying to hit something specific, call it a ranged improved weapon for targeting purposes.
Throwing a creature is not specifically covered in the rules per say but there's a few ways for a DM to adjucate it via shove over a short distance of 5 feet.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
Construct and Undead are indeed a type of creature, not object.
Creature Type: Every creature, including every player character, has a tag in the rules that identifies the type of creature it is. Most player characters are of the Humanoid type. These are the game’s creature types: Aberration Beast Celestial Construct Dragon Elemental Fey Fiend Giant Humanoid Monstrosity Ooze Plant Undead
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
Improvised Weapons: An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan.
Object: An object is a nonliving, distinct thing. Composite things, like buildings, comprise more than one object.
Creature: Any being in the game, including a player’s character, is a creature
So, you can throw most constructs and undead, but not the elf on the shelf; he continues to mock you.
Constructs and undead are creatures, right?
Technically they fit both definitions even if they aren't meant to. A skeleton is not living and it is a distinct thing.
When you cast Animate Objects to turn a Candlestick into your best friend Lumiere, does the Candlestick stop being an object? Is it suddenly living or a non-distinct thing?
Don't take this is a good or bad faith argument that RAI or RAW you can use a zombie as an improvised club, but technically it does fit the definition.
I know there must be a thread someplace but I can't find it.
How far can a PC throw another PC?
I doubt anyone can throw anyone more than 5 feet. So just say 5 feet.
The world record for throwing another person (male) is about 15 feet and doesn't take into account potentially differences present in D&D (A goliath throwing a halfling or gnome, for example).
A 10th level Path of the Giant barbarian can throw someone 30 feet.
this is silly.
No, it's a class ability, Mighty Impel. While raging, as a bonus action you can chuck one creature that's nearly you to an empty space within 30 feet of you.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Technically they fit both definitions even if they aren't meant to. A skeleton is not living and it is a distinct thing.
When you cast Animate Objects to turn a Candlestick into your best friend Lumiere, does the Candlestick stop being an object? Is it suddenly living or a non-distinct thing?
Don't take this is a good or bad faith argument that RAI or RAW you can use a zombie as an improvised club, but technically it does fit the definition.
No, undead and constructs are not objects for rule purposes. The glossary is unclear, but the main rules have a longer definition: "For the purpose of the rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone."
All things that possess an animating force (and they have a creature type) are creatures and not objects.
The only thing that really blurs line between creature and object is a corpse (just a dead one, not undead). The best interpretation I've seen for how to treat them is that a corpse is mostly an object for all rules, but it can also be used for targeting certain spells at creatures that are dead.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
Improvised Weapons: An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan.
Object: An object is a nonliving, distinct thing. Composite things, like buildings, comprise more than one object.
Creature: Any being in the game, including a player’s character, is a creature
So, you can throw most constructs and undead, but not the elf on the shelf; he continues to mock you.
Constructs and undead are creatures, right?
Technically they fit both definitions even if they aren't meant to. A skeleton is not living and it is a distinct thing.
When you cast Animate Objects to turn a Candlestick into your best friend Lumiere, does the Candlestick stop being an object? Is it suddenly living or a non-distinct thing?
Don't take this is a good or bad faith argument that RAI or RAW you can use a zombie as an improvised club, but technically it does fit the definition.
I'd say that an Animated Object would be a creature, not an object.
In the 2014 version of the spell, it says: "An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size [...]"
And in the 2024 version, it's even clearer: "Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block [...]"
I'm not saying that, as a DM, I wouldn't allow a player to throw their friend Lumiere if they really wanted to. It's just about how that friend is defined.
Technically they fit both definitions even if they aren't meant to. A skeleton is not living and it is a distinct thing.
When you cast Animate Objects to turn a Candlestick into your best friend Lumiere, does the Candlestick stop being an object? Is it suddenly living or a non-distinct thing?
Don't take this is a good or bad faith argument that RAI or RAW you can use a zombie as an improvised club, but technically it does fit the definition.
No, undead and constructs are not objects for rule purposes. The glossary is unclear, but the main rules have a longer definition: "For the purpose of the rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone."
All things that possess an animating force (and they have a creature type) are creatures and not objects.
The only thing that really blurs line between creature and object is a corpse (just a dead one, not undead). The best interpretation I've seen for how to treat them is that a corpse is mostly an object for all rules, but it can also be used for targeting certain spells at creatures that are dead.
Inanimate can mean not capable of movement, but it also can mean not having the properties of a living organism so the joke still stands!
You realize that when I said "don't take this as a good or bad faith argument" and that the "elf on the shelf mocks you" that I was not proposing this actually be taken as a serious interpretation, but rather a humorous technicality of the wording?
For the reference if anyone needs it, the section RegentCorreon is quoting is What Is An Object?
However, on a serious note, Animated Objects are creatures but might also be objects. Nothing in the spell says that they stop being objects (and if they did, they would stop being valid targets for the spell - I don't know if that would cause the spell to end.) and when the spell ends, they revert to an object form (this is similar language to Druid Wildshape and probably other shapechanging spells). So this may be one niche exception, intended or not where a creature might legitimately be an object and a creature. I don't know if there are others. A petrified creature fits the What Is An Object definition, but not the Rules Glossary definition (a petrified creature is inanimate but living). I imagine anyone that lets a statue be used as an improvised weapon would also allow you to use a creature petrified with Flesh to Stone.
I'm not saying that, as a DM, I wouldn't allow a player to throw their friend Lumiere if they really wanted to. It's just about how that friend is defined.
LOL. Lumiere is does his best Wolverine impression each time. :)
I know there must be a thread someplace but I can't find it.
How far can a PC throw another PC?
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How far can you throw another creature?
Pragmatically, I'd just use the rules for an unmodified standing long jump. A medium creature throwing a medium creature could throw the other creature a number of feet equal to half of their strength score. Thus a strength score of 10 would mean 5ft.
If there is a size difference between the characters, you could add an appropriate multiplier. Thus, a Medium character, with a Strength score of 10, throwing a small character, could throw them 10 feet (5ft x2). A small creature throwing a medium creature would need to have a strength score of at least 20 to be relevant for a grid.
I’d make up some kind of on the fly ruling. Like d4+str mod in feet. Maybe give them a bonus if the throw-ee weighed 100 or more pounds less than the throw-er. And a minus if that was reversed. Like, maybe 5 feet either way.
If they are trying to hit something specific, call it a ranged improved weapon for targeting purposes.
Throwing a creature is not specifically covered in the rules per say but there's a few ways for a DM to adjucate it via shove over a short distance of 5 feet.
Or for longer distance a Dev suggested the Improvised Weapon could be used, provided you grapple it and can carry and lift it's weight i guess https://twitter.com/JeremyECrawford/status/907785286276440065?s=20
In this Dragon Podcast Jeremy Crawford also suggest throwing a creature using the shove rules https://www.youtube.com/watch?v=INrF8RXIDVE
Yes, both shove and shove aside (the latter isn't linkable for some reason, but is a variant rule in the DMG) can be fluffed as a throw.
A person is an improvised weapon, so 20/60 range. You usually would make the attack roll without proficiency if you're not some kind of tavern brawler. You of course must have enough carrying capacity to lift the person and all their carried and worn equipment.
RAW an Improvised Weapons is an Object and a person a Creature.
So, you can throw most constructs and undead, but not the elf on the shelf; he continues to mock you.
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A 10th level Path of the Giant barbarian can throw someone 30 feet.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I doubt anyone can throw anyone more than 5 feet. So just say 5 feet.
this is silly.
Constructs and undead are creatures, right?
Construct and Undead are indeed a type of creature, not object.
Technically they fit both definitions even if they aren't meant to. A skeleton is not living and it is a distinct thing.
When you cast Animate Objects to turn a Candlestick into your best friend Lumiere, does the Candlestick stop being an object? Is it suddenly living or a non-distinct thing?
Don't take this is a good or bad faith argument that RAI or RAW you can use a zombie as an improvised club, but technically it does fit the definition.
The world record for throwing another person (male) is about 15 feet and doesn't take into account potentially differences present in D&D (A goliath throwing a halfling or gnome, for example).
How to add Tooltips.
No, it's a class ability, Mighty Impel. While raging, as a bonus action you can chuck one creature that's nearly you to an empty space within 30 feet of you.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
No, undead and constructs are not objects for rule purposes. The glossary is unclear, but the main rules have a longer definition: "For the purpose of the rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone."
All things that possess an animating force (and they have a creature type) are creatures and not objects.
The only thing that really blurs line between creature and object is a corpse (just a dead one, not undead). The best interpretation I've seen for how to treat them is that a corpse is mostly an object for all rules, but it can also be used for targeting certain spells at creatures that are dead.
I'd say that an Animated Object would be a creature, not an object.
In the 2014 version of the spell, it says: "An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determine by its size [...]"
And in the 2024 version, it's even clearer: "Each target animates, sprouts legs, and becomes a Construct that uses the Animated Object stat block [...]"
I'm not saying that, as a DM, I wouldn't allow a player to throw their friend Lumiere if they really wanted to. It's just about how that friend is defined.
Inanimate can mean not capable of movement, but it also can mean not having the properties of a living organism so the joke still stands!
You realize that when I said "don't take this as a good or bad faith argument" and that the "elf on the shelf mocks you" that I was not proposing this actually be taken as a serious interpretation, but rather a humorous technicality of the wording?
For the reference if anyone needs it, the section RegentCorreon is quoting is What Is An Object?
However, on a serious note, Animated Objects are creatures but might also be objects. Nothing in the spell says that they stop being objects (and if they did, they would stop being valid targets for the spell - I don't know if that would cause the spell to end.) and when the spell ends, they revert to an object form (this is similar language to Druid Wildshape and probably other shapechanging spells). So this may be one niche exception, intended or not where a creature might legitimately be an object and a creature. I don't know if there are others. A petrified creature fits the What Is An Object definition, but not the Rules Glossary definition (a petrified creature is inanimate but living). I imagine anyone that lets a statue be used as an improvised weapon would also allow you to use a creature petrified with Flesh to Stone.
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LOL. Lumiere is does his best Wolverine impression each time. :)
How to add Tooltips.