If I remember correctly all fire damage is considered magical even though not all fire is. Fairly sure all damage outside of bludgeoning, piercing, and slashing is also considered magical.
Not exactly, rather lycanthrope immunity specifies nonmagical B/P/S attacks, which means they still take full damage from nonmagical fire or nonmagical B/P/S nonattacks (falling damage). It's possible to have nonmagical sources of most (all?) damage types.
A few things - player characters, shouldn't become Lycanthrope based characters. If they fail and turn, they should become NPCs.
If they do remain Player Characters with the infection, some rules should come into play.
Such as all of the benefits are not there - those take years to evolve as your body adapts to the Lycanthropy.
Also in terms of a red dragon - the breath, as other said would kill it, because the damage would dump it well beyond it's negative - where death is pretty much instant.
Also "something not being killed" - if it goes down to 0 - or if the dragon, say, swallows the wereraven - it's as good as dead, digested within the gullet of the dragon.
A few things - player characters, shouldn't become Lycanthrope based characters. If they fail and turn, they should become NPCs.
If they do remain Player Characters with the infection, some rules should come into play.
Such as all of the benefits are not there - those take years to evolve as your body adapts to the Lycanthropy.
Also in terms of a red dragon - the breath, as other said would kill it, because the damage would dump it well beyond it's negative - where death is pretty much instant.
Also "something not being killed" - if it goes down to 0 - or if the dragon, say, swallows the wereraven - it's as good as dead, digested within the gullet of the dragon.
Or torn in half between talon and tooth.
There's plenty of ways to kill anything.
In reality yes :) ... in RAW, less so.
The problem is the wereraven regeneration ability as written: (latest printing I found was in Candlekeep Mysteries but there may be others). Wereravens do not seem to have the usual lycanthrope resistances and immunities - they have regeneration instead.
"Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the were raven's next turn. The were raven dies only if it starts its turn with 0 hit points and doesn't regenerate"
In the case of the dragon, unless the stomach is lined with silver or the claws tipped with silver or the dragon does damage with a spell, the wereraven WILL regenerate every round since the dragon isn't doing any of the kinds of damage that will kill it.
The rules on massive damage are in the player's handbook and are not usually applied to NPCs but a DM could easily choose to do so. However, we are discussing a PC wereraven. A higher level PC could have enough hit points that the dragon will be unable to do enough damage in one attack to instantly kill the creature. An Ancient red dragon does a maximum of 156 damage with their breath weapon (and the odds of actually rolling that much are infinitesmal) so a creature with total hit points greater than that could not be killed by the red dragon.
However, wereraven is not broken because PCs shouldn't be wereravens :) .. creatures suffering from lycanthropy usually become NPCs. On the other hand, if a DM wants to allow a PC to become a were raven then they get to deal with the side effects - one of which is their ability to Regenerate.
A few things - player characters, shouldn't become Lycanthrope based characters. If they fail and turn, they should become NPCs.
If they do remain Player Characters with the infection, some rules should come into play.
Such as all of the benefits are not there - those take years to evolve as your body adapts to the Lycanthropy.
Also in terms of a red dragon - the breath, as other said would kill it, because the damage would dump it well beyond it's negative - where death is pretty much instant.
Also "something not being killed" - if it goes down to 0 - or if the dragon, say, swallows the wereraven - it's as good as dead, digested within the gullet of the dragon.
Or torn in half between talon and tooth.
There's plenty of ways to kill anything.
In reality yes :) ... in RAW, less so.
The problem is the wereraven regeneration ability as written: (latest printing I found was in Candlekeep Mysteries but there may be others). Wereravens do not seem to have the usual lycanthrope resistances and immunities - they have regeneration instead.
"Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the were raven's next turn. The were raven dies only if it starts its turn with 0 hit points and doesn't regenerate"
In the case of the dragon, unless the stomach is lined with silver or the claws tipped with silver or the dragon does damage with a spell, the wereraven WILL regenerate every round since the dragon isn't doing any of the kinds of damage that will kill it.
The rules on massive damage are in the player's handbook and are not usually applied to NPCs but a DM could easily choose to do so. However, we are discussing a PC wereraven. A higher level PC could have enough hit points that the dragon will be unable to do enough damage in one attack to instantly kill the creature. An Ancient red dragon does a maximum of 156 damage with their breath weapon (and the odds of actually rolling that much are infinitesmal) so a creature with total hit points greater than that could not be killed by the red dragon.
However, wereraven is not broken because PCs shouldn't be wereravens :) .. creatures suffering from lycanthropy usually become NPCs. On the other hand, if a DM wants to allow a PC to become a were raven then they get to deal with the side effects - one of which is their ability to Regenerate.
Well, I'd argue if said wereraven was killed and digested - the digestive fluids in a dragon's stomach (which have to be pretty hearty, since they tend to devour adventurers whole - metal and all) - would continuously provide damage to the wereraven's "regenerating" corpse so that it would never truly successfully ever get above 1 hit point. And if it did, the digestive fluids would probably damage it before the wereraven could do anything to get out of the dragon's stomach. It'd be like drowning a wereraven by tying a boulder to them and throwing them off the edge of a boat, deep into the ocean - where - even as they regenerate - they'd take constant damage from drowning. So the corpse, hits bottom, and is regenerating, comes to 1 HP, and automatically begins drowning damage. (And if you go all out, they would not be able to surface quickly even if they got out of the ropes/boulder, because they'd suffer decompression sickness.
I'd also in any way that destroys the wereraven's "flesh" would also negate the regeneration. For example, the acid in a dragon's stomach... being thrown into lava... being put in a vat of acid... these things break down the body... and would, in my eyes, prevent any form of regeneration.
I'd also in any way that destroys the wereraven's "flesh" would also negate the regeneration. For example, the acid in a dragon's stomach... being thrown into lava... being put in a vat of acid... these things break down the body... and would, in my eyes, prevent any form of regeneration.
I'd tend to rule the same way honestly though unless the effect could completely disintegrate the body in 6 seconds (and I suspect it would typically take longer than that) then presumably the creature could still regenerate - it is MAGIC after all. However, the trope of a confined immortal dying over and over exists ... though something swallowed by a dragon is likely to eventually come out :). Something put in a metal box at the bottom of an ocean might spend a very long time repeatedly dying before being released.
In our campaign, lycanthropy is progressive, not instant.
You gain small benefits from the lycantrophy in levels 1-5, but only gain all the benefits near level 8-12.
That way, no person gains broken stats or abilities. And most likely, if the party is following a bad guy, he would've learnt and geared his men to deal with exactly that lycantrophy. Ya know, their weaknesses, for example if it was a vampire, some enemies would now possess holy water.
In our campaign, lycanthropy is progressive, not instant.
You gain small benefits from the lycantrophy in levels 1-5, but only gain all the benefits near level 8-12.
That way, no person gains broken stats or abilities. And most likely, if the party is following a bad guy, he would've learnt and geared his men to deal with exactly that lycantrophy. Ya know, their weaknesses, for example if it was a vampire, some enemies would now possess holy water.
Hope it helps!
If you are going to play with lycanthropy then a phased in approach is probably best.
However, the problem with lycanthropy from a game perspective as written is that the mechanical benefits are all GOOD. Mechanically, being a lycanthrope has no downside. So players gravitate towards wanting to be lycanthropes because it seems cool and powerful.
The downsides of being a lycanthrope are all on the role playing side. Being a lycanthrope should take away the character's ability to make free choices. A werewolf will hunt and kill for the joy of hunting and killing - including acquaintances. Lycanthropy is a magical curse. It is a disease that creatures in the world don't want to contract and struggle to live with. Lycanthropy can change the view of the world of the character and the interactions of that character with everything around them. This is why a character infected with lycanthropy may become an NPC under the DMs control - since they aren't necessarily the same character any more.
"One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast."
"Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns."
Anyway, if you do plan to have a character playing the game with the curse of lycanthropy, it might be important to have a one on one discussion about how this will impact their character, not from a mechanical viewpoint which is all good but from a role playing point of view so that the DM can help the player see why lycanthropy is a curse they would usually want to remove rather than just a bunch of super humanoid bonuses.
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Not exactly, rather lycanthrope immunity specifies nonmagical B/P/S attacks, which means they still take full damage from nonmagical fire or nonmagical B/P/S nonattacks (falling damage). It's possible to have nonmagical sources of most (all?) damage types.
A few things - player characters, shouldn't become Lycanthrope based characters. If they fail and turn, they should become NPCs.
If they do remain Player Characters with the infection, some rules should come into play.
Such as all of the benefits are not there - those take years to evolve as your body adapts to the Lycanthropy.
Also in terms of a red dragon - the breath, as other said would kill it, because the damage would dump it well beyond it's negative - where death is pretty much instant.
Also "something not being killed" - if it goes down to 0 - or if the dragon, say, swallows the wereraven - it's as good as dead, digested within the gullet of the dragon.
Or torn in half between talon and tooth.
There's plenty of ways to kill anything.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Really? Where do you find that info at? I'd like to see it for DMing information
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
In reality yes :) ... in RAW, less so.
The problem is the wereraven regeneration ability as written: (latest printing I found was in Candlekeep Mysteries but there may be others). Wereravens do not seem to have the usual lycanthrope resistances and immunities - they have regeneration instead.
"Regeneration. The wereraven regains 10 hit points at the start of its turn. If the wereraven takes damage from a silvered weapon or a spell, this trait doesn't function at the start of the were raven's next turn. The were raven dies only if it starts its turn with 0 hit points and doesn't regenerate"
In the case of the dragon, unless the stomach is lined with silver or the claws tipped with silver or the dragon does damage with a spell, the wereraven WILL regenerate every round since the dragon isn't doing any of the kinds of damage that will kill it.
The rules on massive damage are in the player's handbook and are not usually applied to NPCs but a DM could easily choose to do so. However, we are discussing a PC wereraven. A higher level PC could have enough hit points that the dragon will be unable to do enough damage in one attack to instantly kill the creature. An Ancient red dragon does a maximum of 156 damage with their breath weapon (and the odds of actually rolling that much are infinitesmal) so a creature with total hit points greater than that could not be killed by the red dragon.
However, wereraven is not broken because PCs shouldn't be wereravens :) .. creatures suffering from lycanthropy usually become NPCs. On the other hand, if a DM wants to allow a PC to become a were raven then they get to deal with the side effects - one of which is their ability to Regenerate.
Well, I'd argue if said wereraven was killed and digested - the digestive fluids in a dragon's stomach (which have to be pretty hearty, since they tend to devour adventurers whole - metal and all) - would continuously provide damage to the wereraven's "regenerating" corpse so that it would never truly successfully ever get above 1 hit point. And if it did, the digestive fluids would probably damage it before the wereraven could do anything to get out of the dragon's stomach. It'd be like drowning a wereraven by tying a boulder to them and throwing them off the edge of a boat, deep into the ocean - where - even as they regenerate - they'd take constant damage from drowning. So the corpse, hits bottom, and is regenerating, comes to 1 HP, and automatically begins drowning damage. (And if you go all out, they would not be able to surface quickly even if they got out of the ropes/boulder, because they'd suffer decompression sickness.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I'd also in any way that destroys the wereraven's "flesh" would also negate the regeneration. For example, the acid in a dragon's stomach... being thrown into lava... being put in a vat of acid... these things break down the body... and would, in my eyes, prevent any form of regeneration.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I'd tend to rule the same way honestly though unless the effect could completely disintegrate the body in 6 seconds (and I suspect it would typically take longer than that) then presumably the creature could still regenerate - it is MAGIC after all. However, the trope of a confined immortal dying over and over exists ... though something swallowed by a dragon is likely to eventually come out :). Something put in a metal box at the bottom of an ocean might spend a very long time repeatedly dying before being released.
sorry which information?
In our campaign, lycanthropy is progressive, not instant.
You gain small benefits from the lycantrophy in levels 1-5, but only gain all the benefits near level 8-12.
That way, no person gains broken stats or abilities. And most likely, if the party is following a bad guy, he would've learnt and geared his men to deal with exactly that lycantrophy.
Ya know, their weaknesses, for example if it was a vampire, some enemies would now possess holy water.
Hope it helps!
Dragons casting spells
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
If you are going to play with lycanthropy then a phased in approach is probably best.
However, the problem with lycanthropy from a game perspective as written is that the mechanical benefits are all GOOD. Mechanically, being a lycanthrope has no downside. So players gravitate towards wanting to be lycanthropes because it seems cool and powerful.
The downsides of being a lycanthrope are all on the role playing side. Being a lycanthrope should take away the character's ability to make free choices. A werewolf will hunt and kill for the joy of hunting and killing - including acquaintances. Lycanthropy is a magical curse. It is a disease that creatures in the world don't want to contract and struggle to live with. Lycanthropy can change the view of the world of the character and the interactions of that character with everything around them. This is why a character infected with lycanthropy may become an NPC under the DMs control - since they aren't necessarily the same character any more.
"One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast."
"Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns."
Anyway, if you do plan to have a character playing the game with the curse of lycanthropy, it might be important to have a one on one discussion about how this will impact their character, not from a mechanical viewpoint which is all good but from a role playing point of view so that the DM can help the player see why lycanthropy is a curse they would usually want to remove rather than just a bunch of super humanoid bonuses.