I recently found out that the web spell has a feature, that when it is on fire it will deal damage to anyone stuck inside it:
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
The webs also restrain anyone who failed the dex save, giving them disadvantage on dexterity saving throws, and the webs are difficult terrain, making it harder for a creature to run away. these all compliment the fireball spell very well, as they cause it to deal extra damage, and the disadvantage on dex saves makes the fireballs save harder.
If you are trying this on a flying creature, it will act like a net, causing the creature to fall to the ground. (A restrained creature cannot move, and if a flying creature cannot move, they fall. And web is affected by gravity.) If the webs aren't anchored to 2 solid surfaces, the web will collapse on itself, ending the spell at the start of your next turn. that means there will not be enough time for you to cast fireball. however, if another party member casts the spell, or if you can anchor the webs between 2 solid points (the creatures wings, nearby walls/trees, or 2 creatures flying within 20 feet of each other.) So that the spell doesn't end early, giving you time to cast fireball.
This is quite powerful, especially against larger creatures, as the webs deal fire damage to a creature for every 5 foot space it occupies. if you tried this on a gargantuan size creature, it will take 8d6 + 32d4 (avg: 112) fire damage (the 8d6 from the fireball have a disadvantage saving throw, and the 32d4 don't even have a saving throw) for context, the meteor swarm spell, (a 9th level spell) deals 20d6 bludgeoning, and 20d6 fire. And that has a saving throw (with a saving throw) that can halve the damage. (That's a lotta damage)
If you have any comments or other ways to execute this, possibly using a different fire spell such as delayed blast fireball, or meteor swarm (that would likely kill a young dragon in one hit) please post them on the thread.
Edit: I forgot, this wouldn't actually kill a young dragon in one hit, because the damage goes down with size. The young dragon would still take 8d4 + 8d6 fire damage though.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Yeah, that works. Used to use grease in older editions, then suddenly it isn't flammable any more.
I didn't know that the grease spell used to be flammable. Why isn't it anymore?
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
RAW, if a creature starts its turn in any of the fire, it takes 2d4 damage regardless of how many spaces of fire it occupies. So you're dealing 8d6+2d4, not 8d6+32d4.
A medium creature will only take 2d4 fire damage since it occupies a single 5-foot cube of webs burnning away, while a large one would take 8d4 occupy 4.
You basically traiding restraining effect for some damage. Also when you burn a Web, it may collapses on itself if not being anchored between two solid masses anymore.
Some minor issues. 1) Not all flying creatures fall when restrained. That only applies to those that use physical wings. If you are levitating or using the spell Fly, it does nothing to you.
2) Most common arcane caster 2nd level spell is Misty Step, which takes you out of the web.
3) Doe very little to creatures with a good dex, which is pretty common. I prefer a combo that uses 1 save to make you bad at another save, letting the 2nd spell effectively work on people that are good at it's own save.
From the old days, pit trap with a wall of fire triggered upon people hitting the bottom, if allowed it has oil in it to fuel the wall of fire. If allowed also have spells/abilities that knock down people in the pit so they have to make more saves/rolls to get out of the pit.
Edit: remember as a GM you can do a lot of damage to the party if you try and in general you are not trying to kill them for killing them's sake. That is unless this is the focus of your game style.
Ha i see i looked and effectively the Grease spell never mention any flammable effect in 1-4E. So it must have been a ruling based on the material component flamability.
If it's of any interest to anyone, Grease has similar material component in 5E and the Devs answered this question before;
@JackNimbleSSB Is the grease from the Grease spell flammable? How much damage a creature covered in said flaming grease take?#dnd
@JeremyECrawford If the grease spell created a flammable substance, the spell would say so. It doesn't say so. #DnD
Seems that this is valid by RAW, but I doubt it's RAI vis a vis taking exponential fire damage based on size. I wouldn't interpret it that way as a DM.
Ha i see i looked and effectively the Grease spell never mention any flammable effect in 1-4E. So it must have been a ruling based on the material component flamability.
Huh. It is definitely something I've heard people say, but I can't find anything myself. The main difference I've noticed is that the (2e?) description for grease actually mentioned that the conjures substance was "fatty".
Someone mentioned it may have been a tip from dragon magazine.
And in Baldur's gate (d&d the video game) the grease spell is flammable.
Ha i see i looked and effectively the Grease spell never mention any flammable effect in 1-4E. So it must have been a ruling based on the material component flamability.
Huh. It is definitely something I've heard people say, but I can't find anything myself. The main difference I've noticed is that the (2e?) description for grease actually mentioned that the conjures substance was "fatty".
Someone mentioned it may have been a tip from dragon magazine.
And in Baldur's gate (d&d the video game) the grease spell is flammable.
Well even if RAW it isn't technically flammable, I would still rule the fire damage like the web spell.
Rollback Post to RevisionRollBack
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
A medium creature will only take 2d4 fire damage since it occupies a single 5-foot cube of webs burnning away, while a large one would take 8d4 occupy 4.
You basically traiding restraining effect for some damage. Also when you burn a Web, it may collapses on itself if not being anchored between two solid masses anymore.
It says that ANY cube of webs exposed to fire burns away and deals 2d4 damage, not EACH cube of webs. So if a creature occupies ANY of the burning spaces it takes 2d4.
Rollback Post to RevisionRollBack
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I recently found out that the web spell has a feature, that when it is on fire it will deal damage to anyone stuck inside it:
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
The webs also restrain anyone who failed the dex save, giving them disadvantage on dexterity saving throws, and the webs are difficult terrain, making it harder for a creature to run away. these all compliment the fireball spell very well, as they cause it to deal extra damage, and the disadvantage on dex saves makes the fireballs save harder.
If you are trying this on a flying creature, it will act like a net, causing the creature to fall to the ground. (A restrained creature cannot move, and if a flying creature cannot move, they fall. And web is affected by gravity.) If the webs aren't anchored to 2 solid surfaces, the web will collapse on itself, ending the spell at the start of your next turn. that means there will not be enough time for you to cast fireball. however, if another party member casts the spell, or if you can anchor the webs between 2 solid points (the creatures wings, nearby walls/trees, or 2 creatures flying within 20 feet of each other.) So that the spell doesn't end early, giving you time to cast fireball.
This is quite powerful, especially against larger creatures, as the webs deal fire damage to a creature for every 5 foot space it occupies. if you tried this on a gargantuan size creature, it will take 8d6 + 32d4 (avg: 112) fire damage (the 8d6 from the fireball have a disadvantage saving throw, and the 32d4 don't even have a saving throw) for context, the meteor swarm spell, (a 9th level spell) deals 20d6 bludgeoning, and 20d6 fire. And that has a saving throw (with a saving throw) that can halve the damage. (That's a lotta damage)
If you have any comments or other ways to execute this, possibly using a different fire spell such as delayed blast fireball, or meteor swarm (that would likely kill a young dragon in one hit) please post them on the thread.
Edit: I forgot, this wouldn't actually kill a young dragon in one hit, because the damage goes down with size. The young dragon would still take 8d4 + 8d6 fire damage though.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
This is very powerful.
DON'T let my players see this...please.
pm me the word "tomato"
she/her
I will ; )
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
At least it isn't Entangle and Wall of Fire.
Yeah, that works. Used to use grease in older editions, then suddenly it isn't flammable any more.
I didn't know that the grease spell used to be flammable. Why isn't it anymore?
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
¯\_(ツ)_/¯
RAW, if a creature starts its turn in any of the fire, it takes 2d4 damage regardless of how many spaces of fire it occupies. So you're dealing 8d6+2d4, not 8d6+32d4.
A medium creature will only take 2d4 fire damage since it occupies a single 5-foot cube of webs burnning away, while a large one would take 8d4 occupy 4.
You basically traiding restraining effect for some damage. Also when you burn a Web, it may collapses on itself if not being anchored between two solid masses anymore.
Some minor issues. 1) Not all flying creatures fall when restrained. That only applies to those that use physical wings. If you are levitating or using the spell Fly, it does nothing to you.
2) Most common arcane caster 2nd level spell is Misty Step, which takes you out of the web.
3) Doe very little to creatures with a good dex, which is pretty common. I prefer a combo that uses 1 save to make you bad at another save, letting the 2nd spell effectively work on people that are good at it's own save.
Maybe it's this combo, actually. I mean, letting a fifth-level character one-hit a young dragon is just not fair.
pm me the word "tomato"
she/her
From the old days, pit trap with a wall of fire triggered upon people hitting the bottom, if allowed it has oil in it to fuel the wall of fire. If allowed also have spells/abilities that knock down people in the pit so they have to make more saves/rolls to get out of the pit.
Edit: remember as a GM you can do a lot of damage to the party if you try and in general you are not trying to kill them for killing them's sake. That is unless this is the focus of your game style.
Web does need to be anchored to two solid surfaces, so catching something flying won’t always work.
I don't recall the Grease spell ever being flammable in any edition but i could misremember, which edition was it?
in 2nd edition the material component for Grease was pork rind or butter, both of which are flamable. Some took this to mean the Grease was flamable
Ha i see i looked and effectively the Grease spell never mention any flammable effect in 1-4E. So it must have been a ruling based on the material component flamability.
If it's of any interest to anyone, Grease has similar material component in 5E and the Devs answered this question before;
Seems that this is valid by RAW, but I doubt it's RAI vis a vis taking exponential fire damage based on size. I wouldn't interpret it that way as a DM.
Huh. It is definitely something I've heard people say, but I can't find anything myself. The main difference I've noticed is that the (2e?) description for grease actually mentioned that the conjures substance was "fatty".
Someone mentioned it may have been a tip from dragon magazine.
And in Baldur's gate (d&d the video game) the grease spell is flammable.
Well even if RAW it isn't technically flammable, I would still rule the fire damage like the web spell.
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
It says that ANY cube of webs exposed to fire burns away and deals 2d4 damage, not EACH cube of webs. So if a creature occupies ANY of the burning spaces it takes 2d4.